Agerdomus, Land of the Faun
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Re: Agerdomus, Land of the Faun
I'm gonna ignore the majority of the conversation above 
Yes, there would be towns. I think we had a list of them Psy... 3mpty. Didn't we?
Didn't we also have a concept to add Construction to the continent? Like building bridges and buildings to help colonize and improve the land?

Yes, there would be towns. I think we had a list of them Psy... 3mpty. Didn't we?
Didn't we also have a concept to add Construction to the continent? Like building bridges and buildings to help colonize and improve the land?
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Re: Agerdomus, Land of the Faun
Aye, we did have a list... somewhere. Although, we only ever decided on amounts, I think, never names. The only names I recall are New Sarim, Leon and Fides. Wait, these are the human ones... you mean faun? Aye, we had loads of possible Latin words, but they wouldn't be too hard to replace. 
Oh, and yes, Construction. Colonization of Eastern Agerdomus would take six real-time months, in that every fortnight Jagex would release an update with a bit more colony available. All of the faun civilization would be there from the start, but their conversation with you should update over this six month period as they grow to like you more. The Venalcium is one of the few things that would change in faun-country, and it's a small cattle market before mankind, but we get them to open a second branch of the GE there.
Construction includes things like building bridges, homes, banks, boats, paving paths, digging mines, excavating caves and mineral veins, etc. So not completely Construction, some other skills can be required. However, it should be noted that even if you don't participate in the Construction (which is basically a limited time only D&D) - things will still be there! If you don't build the house, it will be built next time a patch comes out. It's just a chance for some interesting experience.
Also, Psycho is fine.

Oh, and yes, Construction. Colonization of Eastern Agerdomus would take six real-time months, in that every fortnight Jagex would release an update with a bit more colony available. All of the faun civilization would be there from the start, but their conversation with you should update over this six month period as they grow to like you more. The Venalcium is one of the few things that would change in faun-country, and it's a small cattle market before mankind, but we get them to open a second branch of the GE there.

Construction includes things like building bridges, homes, banks, boats, paving paths, digging mines, excavating caves and mineral veins, etc. So not completely Construction, some other skills can be required. However, it should be noted that even if you don't participate in the Construction (which is basically a limited time only D&D) - things will still be there! If you don't build the house, it will be built next time a patch comes out. It's just a chance for some interesting experience.

Also, Psycho is fine.

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Re: Agerdomus, Land of the Faun
I'm actually working on this, lol. 

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3mptylord- Admin

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Re: Agerdomus, Land of the Faun
Had you not seen this thread before? 

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