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Need new dungeons.

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Need new dungeons.

Post by Nitetrain8 on Thu Aug 07, 2008 5:13 am

Need new dungeons with more bosses/strong monsters that are most efficiently killed in groups. They should drop relatively common items such as herbs/bars/logs/etc, but in large (noted) numbers.

Why? it would be fun.

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Re: Need new dungeons.

Post by 3mptylord on Thu Aug 07, 2008 10:13 am

Nitetrain8 wrote:Need new dungeons with more bosses/strong monsters that are most efficiently killed in groups. They should drop relatively common items such as herbs/bars/logs/etc, but in large (noted) numbers.

Why? it would be fun.


It would be Smile

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Re: Need new dungeons.

Post by TATORZ on Thu Aug 07, 2008 2:59 pm

*fears the power of an impossibly long, pitch-black, and dangerous maze-dungeon filled with traps and high leveled monsters with a level 999 creature at the end that can attack everyone at once and can hit 99 that also has ever-changing protects on*

Too hard? I've always wanted one of those, though! Twisted Evil I think a level 999 monster is a must eventually, but some new dungeons would be fun.

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Re: Need new dungeons.

Post by trio0 on Tue Sep 30, 2008 11:02 am

Dark War 123 wrote:Too hard? I've always wanted one of those, though! Twisted Evil I think a level 999 monster is a must eventually, but some new dungeons would be fun.


I don't think they're ever gonna make a level 999 monster - they'll jump straight into four digits. Maybe from 785 to 850, then 920, then straight to 1199. That's my prediction Grin

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Re: Need new dungeons.

Post by TATORZ on Fri Oct 03, 2008 9:07 pm

Nah, I think they need a 999 first Tongue

Then, after the level 999 get's killed like 1000 times, it gets level 1000! Shock

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Re: Need new dungeons.

Post by Nitetrain8 on Sat Oct 11, 2008 3:02 am

A boss should be designed that once a proper strategy is known and executed, the primary method of death of an adventurer is due to attrition, not a "whoops I just took 99 damage" hit. A boss with a primary attack of 20-30 on a single target with 5-10 damage periodically delt to all targets in the room, with a ton (3-5000) of health, in a room that prevents all protection prayers, with a gimmick that heals him for 200-500 unless the group completes a certain objective (simple example- boss turns green and invulnerable to damage, after 5 seconds he will heal himself for 500 unless a stun bomb constructed omega egg style is fired at him to stop the cast) would be just as interesting as a boss as the current god wars gods, provided that the gimmick is significantly challenging to perform. A sudden player death should occur from being a terrible player (for reference, about 95% of the players in this game are terrible) and not from taking 5 hits of 40 faster than it is possible to eat.

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