Need new dungeons.
Page 1 of 1 • Share •
Need new dungeons.
Need new dungeons with more bosses/strong monsters that are most efficiently killed in groups. They should drop relatively common items such as herbs/bars/logs/etc, but in large (noted) numbers.
Why? it would be fun.
Why? it would be fun.
Nitetrain8- Number of posts: 94
Re: Need new dungeons.
Nitetrain8 wrote:Need new dungeons with more bosses/strong monsters that are most efficiently killed in groups. They should drop relatively common items such as herbs/bars/logs/etc, but in large (noted) numbers.
Why? it would be fun.
It would be

_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Need new dungeons.
*fears the power of an impossibly long, pitch-black, and dangerous maze-dungeon filled with traps and high leveled monsters with a level 999 creature at the end that can attack everyone at once and can hit 99 that also has ever-changing protects on*
Too hard? I've always wanted one of those, though!
I think a level 999 monster is a must eventually, but some new dungeons would be fun.
Too hard? I've always wanted one of those, though!
_________________
1 3J3 |_| 3@|1 @|\||) $|_|$1|_|3 /\/\ \/\/|\|

TATORZ- Forum Mod

-

Number of posts: 1747
Age: 15
Location: USA
Re: Need new dungeons.
Dark War 123 wrote:Too hard? I've always wanted one of those, though!I think a level 999 monster is a must eventually, but some new dungeons would be fun.
I don't think they're ever gonna make a level 999 monster - they'll jump straight into four digits. Maybe from 785 to 850, then 920, then straight to 1199. That's my prediction

trio0- Number of posts: 5
Re: Need new dungeons.
Nah, I think they need a 999 first 
Then, after the level 999 get's killed like 1000 times, it gets level 1000!

Then, after the level 999 get's killed like 1000 times, it gets level 1000!

_________________
1 3J3 |_| 3@|1 @|\||) $|_|$1|_|3 /\/\ \/\/|\|

TATORZ- Forum Mod

-

Number of posts: 1747
Age: 15
Location: USA
Re: Need new dungeons.
A boss should be designed that once a proper strategy is known and executed, the primary method of death of an adventurer is due to attrition, not a "whoops I just took 99 damage" hit. A boss with a primary attack of 20-30 on a single target with 5-10 damage periodically delt to all targets in the room, with a ton (3-5000) of health, in a room that prevents all protection prayers, with a gimmick that heals him for 200-500 unless the group completes a certain objective (simple example- boss turns green and invulnerable to damage, after 5 seconds he will heal himself for 500 unless a stun bomb constructed omega egg style is fired at him to stop the cast) would be just as interesting as a boss as the current god wars gods, provided that the gimmick is significantly challenging to perform. A sudden player death should occur from being a terrible player (for reference, about 95% of the players in this game are terrible) and not from taking 5 hits of 40 faster than it is possible to eat.
Nitetrain8- Number of posts: 94
Permissions of this forum:
You can reply to topics in this forum









Jagex is aware of this site, so be behaved!
Invite your friends!







» List of things...
» The Arena
» Collective Quest Writing V2: Vampire Slayer Two
» Jero's B-DAY!
» Ragnos, Guardian of the Gust Diamond (deceased)
» Collective Quest Writing
» The Azzai and Azzan and Axar - Updated!
» Prayers and ramblings...