<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Area</title>
		<link>http://suggestionteam.forumotion.net/area-f11/-t1.htm</link>
		<description>New towns, dungeons, and other places.</description>
		<lastBuildDate>Tue, 29 Sep 2009 19:06:58 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Area</title>
			<url>http://suggestionteam.forumotion.net/users/1213/17/38/74/album/pressl10.png</url>
			<link>http://suggestionteam.forumotion.net/area-f11/-t1.htm</link>
		</image>
		<item>
			<title>The Azzai and Azzan and Axar - Updated!</title>
			<link>http://suggestionteam.forumotion.net/area-f11/the-azzai-and-azzan-and-axar-updated-t380.htm</link>
			<dc:creator>Dragon78114</dc:creator>
			<description>Updated version:



It should be a lot clearer and more elaborate! 



Spoiler: Deep in the northeastern-most part the desert, is a town much like the Fertile Crescent in our world, called Azzan. Isolated from the chaos emerging in the west, it has been relatively peaceful since its humble beginning in the later part of the Fourth Age.



The real reason of settlement is unknown, but legend has it that on the night before Drakan and his armies‘ first attack on Hallowvale, three men, women, and  ...</description>
			<category>Area</category>
			<pubDate>Tue, 29 Sep 2009 19:06:58 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/the-azzai-and-azzan-and-axar-updated-t380.htm#6852</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/the-azzai-and-azzan-and-axar-updated-t380.htm</guid>
		</item>
		<item>
			<title>Making RuneScape bigger!</title>
			<link>http://suggestionteam.forumotion.net/area-f11/making-runescape-bigger-t131.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>All three of these are large/wide images. Even with my high-res, I can only see the width of Baronlands on the World Map (but the other two only just cut off). So... I'd recommend clicking on them to open them in another tab/window to view them more easily. A lot of work has gone into them and I'm satisfied I have done enough. I don't want to plan the whole game, or, at least not for a version I plan on sending to Jagex - so I'm happy with them. Except for the misspelling of &quot;Al Karid&quot;.  ...</description>
			<category>Area</category>
			<pubDate>Wed, 10 Jun 2009 19:26:05 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/making-runescape-bigger-t131.htm#1108</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/making-runescape-bigger-t131.htm</guid>
		</item>
		<item>
			<title>&amp;quot;No weapons, please!&amp;quot;</title>
			<link>http://suggestionteam.forumotion.net/area-f11/no-weapons-please-t306.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>The problem with designing targets for Magic to kill is that they should use melee. Problem with that is that, due to melee being close-quarter, Warriors would always be able to kill them too. In fact, the whole triangle is biased in this sense as Ranged targets are best killed with melee but a good Ranged target should be impossible to kill with melee... due to their position. Now, whilst flipping the whole triangle round would fix this easily - Archers rain down heavily on Warriors, Warriors  ...</description>
			<category>Area</category>
			<pubDate>Sun, 16 Aug 2009 17:06:31 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/no-weapons-please-t306.htm#4932</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/no-weapons-please-t306.htm</guid>
		</item>
		<item>
			<title>An archipelago of epic proportions</title>
			<link>http://suggestionteam.forumotion.net/area-f11/an-archipelago-of-epic-proportions-t278.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description>So this is an idea I've always toyed with...just imagine with me for one minute...



...the lone ship sailed out into the west...far past the isle of soulwars on which the Avatar's fought...it was quiet on deck until that call that all sailors know echoed from the crow's nest &quot;LAND HO!&quot; The men stared out...the were approaching a seemingly endless string of small islands...there was little water between them...tiny channels...but the work of sentient beings could be seen...small  ...</description>
			<category>Area</category>
			<pubDate>Sun, 26 Jul 2009 20:51:59 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/an-archipelago-of-epic-proportions-t278.htm#4413</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/an-archipelago-of-epic-proportions-t278.htm</guid>
		</item>
		<item>
			<title>New-look RuneScape - Misthalin</title>
			<link>http://suggestionteam.forumotion.net/area-f11/new-look-runescape-misthalin-t215.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Misthalin

Spoiler:

Country

 MisthalinDemonym

Misthalinain

Dominant Species1Human

- Other species2Walren, Goblin, Hobgoblin and Spookrow

 Capital

 Varrock City Official language English3   - Recognised regional languages Irish gaelic and Goblin Government   Constitutional Monarchy    - Monarch Roald III Unified ~Year 1000, 4th Age Currency  Gold Pieces

 Time Zone4 GMT (UTC0)3   - Summer (DST)BST (UTC 1)3Patron saint

Arrav



Notable Races;

Human;Spoiler:

SpeciesHuman

Genders

Male  ...</description>
			<category>Area</category>
			<pubDate>Wed, 24 Jun 2009 19:29:32 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/new-look-runescape-misthalin-t215.htm#3010</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/new-look-runescape-misthalin-t215.htm</guid>
		</item>
		<item>
			<title>The Wildeness</title>
			<link>http://suggestionteam.forumotion.net/area-f11/the-wildeness-t270.htm</link>
			<dc:creator>invinible</dc:creator>
			<description><![CDATA[As <strong>Adamfostas</strong>
<br />
<a href="http://forum.tip.it/viewtopic.php?f=37&amp;t=448461" target="_blank">posted the idea here</a> first, I'll just use the link to let you guys know what this is about.]]></description>
			<category>Area</category>
			<pubDate>Sat, 18 Jul 2009 20:31:36 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/the-wildeness-t270.htm#4167</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/the-wildeness-t270.htm</guid>
		</item>
		<item>
			<title>The Legends Guild!!!</title>
			<link>http://suggestionteam.forumotion.net/area-f11/the-legends-guild-t245.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description>Ok...well tbh the legends guild needs an update...badly needs one



Here are my propositions



1: Expand the premises all the way to sea making more of a town...obviously this means docks

2: Add a charter ship...It has a locked fare of 100 gp to it or from it from anywhere...making it a convenient money saver

3: Fishing spots...duh...

4: Mining... 3 rune rocks plox?

5: A small exchange desk by the bank

6: The dungeon would be expanded with iron and black dragons, chaos druids,  ...</description>
			<category>Area</category>
			<pubDate>Mon, 13 Jul 2009 17:32:03 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/the-legends-guild-t245.htm#3880</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/the-legends-guild-t245.htm</guid>
		</item>
		<item>
			<title>Guilds?</title>
			<link>http://suggestionteam.forumotion.net/area-f11/guilds-t237.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description>Well honestly there are 5 Guilds that I think are good examples of what a guild should be like...1 of which could do with some improvement



Champions Guild: For it's requirements it's quite a nice little place

Fishing Guild: Provides all the necessities for training, could be improved though

Warrior's Guild: Interesting mini-games...unique reward items...a bank

Heroes Guild: For it's mediocre reqs it has a Blue dragon, rune rocks, &amp; glory recharge

RC Guild: Unique minigame, good  ...</description>
			<category>Area</category>
			<pubDate>Wed, 08 Jul 2009 11:42:09 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/guilds-t237.htm#3691</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/guilds-t237.htm</guid>
		</item>
		<item>
			<title>The Knightmare Concept</title>
			<link>http://suggestionteam.forumotion.net/area-f11/the-knightmare-concept-t67.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Lol, I think this would be a location, but basically... RuneScape's doppelgangher with only one difference! What is it? Well... picture that you never existed, at some point in the past something happened and everything that lead to you reading this just didn't, and you never happened. Not a big deal? Think again! Only recently Zemourgal attacked Varrock, and who defended it? Aye, us! Without us, Varrock would be part of the wilderness, overrun by zombies and skeletons! (Edgeville too probably,  ...</description>
			<category>Area</category>
			<pubDate>Thu, 16 Oct 2008 19:28:49 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/the-knightmare-concept-t67.htm#431</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/the-knightmare-concept-t67.htm</guid>
		</item>
		<item>
			<title>Satristi - The Lost Slayer Dungeon</title>
			<link>http://suggestionteam.forumotion.net/area-f11/satristi-the-lost-slayer-dungeon-t63.htm</link>
			<dc:creator>Orb Master44</dc:creator>
			<description>Heyo! This a two year old idea, posted for about 4 months on the RS Forums, about a new slayer dungeon. It was originally connected to my Isle of Lost Kings quest series, but I've retired that, and would like to make this idea stand on its own. So, mostly, I need ideas on where to put it   







Satristi – The Lost

Slayer Dungeon





 





 





Are you afraid? Enter by boat through a jagged cave opening,

into the damp reaches of a massive new cavern. Strange and fascinating beasts

await  ...</description>
			<category>Area</category>
			<pubDate>Thu, 25 Sep 2008 20:56:23 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/satristi-the-lost-slayer-dungeon-t63.htm#400</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/satristi-the-lost-slayer-dungeon-t63.htm</guid>
		</item>
		<item>
			<title>In progress: Ziphrit: Land of the Vamprists</title>
			<link>http://suggestionteam.forumotion.net/area-f11/in-progress-ziphrit-land-of-the-vamprists-t172.htm</link>
			<dc:creator>Blackpsych</dc:creator>
			<description>In one of the final parts of the vamp wars chronicles you visit ziphrit where you seek help from the vamprists, a form of vampire that has all the powers of a vampire and magic. The problem is that the vamprist want to hinder not help.</description>
			<category>Area</category>
			<pubDate>Fri, 19 Jun 2009 00:59:33 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/in-progress-ziphrit-land-of-the-vamprists-t172.htm#1721</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/in-progress-ziphrit-land-of-the-vamprists-t172.htm</guid>
		</item>
		<item>
			<title>Ardougne!?</title>
			<link>http://suggestionteam.forumotion.net/area-f11/ardougne-t97.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description><![CDATA[Ardougne...when compared to Falador, Lumbridge, Varrock, Seers, and Catherby it seems like a ghost town...
<br />

<br />
What could be done to spruce it up?]]></description>
			<category>Area</category>
			<pubDate>Fri, 29 May 2009 10:46:47 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/ardougne-t97.htm#696</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/ardougne-t97.htm</guid>
		</item>
		<item>
			<title>Agerdomus, Land of the Faun</title>
			<link>http://suggestionteam.forumotion.net/area-f11/agerdomus-land-of-the-faun-t1.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>More information soon, of course, but here is the image of Agerdomus as it stands (I've been drawing and Dark's been feedbacking). The first is a thumbnail, it'll allow you to view the full dimensions of the image, the larger image is full height but only as wide as it'll fit (I cannot edit the size of the picture in the BB code, it's either full sized or thumbnail. 



Faun wrote:Agerdomus is split into four main areas; Moenia, North, Oriens, and Occassus. The humans have settled in Oriens.  ...</description>
			<category>Area</category>
			<pubDate>Tue, 29 Jul 2008 17:09:48 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/agerdomus-land-of-the-faun-t1.htm#1</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/agerdomus-land-of-the-faun-t1.htm</guid>
		</item>
		<item>
			<title>Modriria! Hail to the elder Gods!</title>
			<link>http://suggestionteam.forumotion.net/area-f11/modriria-hail-to-the-elder-gods-t105.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description>Modriria is a strange land kept under strict control by the powerful organization known as the Blade of Charilon.



The Blade was established by Charilon, leader of a certain sect of Elder Gods, before he banished his servitors from the world, their goal is to keep watch and neutralize any attempts by those gods to enter the worlds...here's a map







The White/Gray/Maroon area is home to the blood ogres, chaos ogres, and Ice ogre



The Gray Square is Charilon HQ



The City Is  ...</description>
			<category>Area</category>
			<pubDate>Fri, 29 May 2009 23:54:52 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/modriria-hail-to-the-elder-gods-t105.htm#771</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/modriria-hail-to-the-elder-gods-t105.htm</guid>
		</item>
		<item>
			<title>Need new dungeons.</title>
			<link>http://suggestionteam.forumotion.net/area-f11/need-new-dungeons-t53.htm</link>
			<dc:creator>Nitetrain8</dc:creator>
			<description><![CDATA[Need new dungeons with more bosses/strong monsters that are most efficiently killed in groups. They should drop relatively common items such as herbs/bars/logs/etc, but in large (noted) numbers. 
<br />

<br />
Why? it would be fun.]]></description>
			<category>Area</category>
			<pubDate>Thu, 07 Aug 2008 04:13:18 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/area-f11/need-new-dungeons-t53.htm#196</comments>
			<guid>http://suggestionteam.forumotion.net/area-f11/need-new-dungeons-t53.htm</guid>
		</item>
	</channel>
</rss>