<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title>Skill</title>
		<link>http://suggestionteam.forumotion.net/skill-f14/-t1.htm</link>
		<description>Thought of an interesting new skill or an improvement to an existing one?</description>
		<lastBuildDate>Sun, 25 Oct 2009 00:23:34 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Skill</title>
			<url>http://suggestionteam.forumotion.net/users/1213/17/38/74/album/pressl10.png</url>
			<link>http://suggestionteam.forumotion.net/skill-f14/-t1.htm</link>
		</image>
		<item>
			<title>Prayers and ramblings...</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/prayers-and-ramblings-t226.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Lol, I just found a huge list of prayers that I wrote prior to the Zamorakian prayerbook. It has Marksmanship and Mana prayers, as well as all those for the other classes me and Tatorz created. 



Lvl 01- Thick Skin, increases defence by 5%

Lvl 02- Narrow Sight, increases marksmanship by 5%

Lvl 03- Greater Presence, increase aura by 5% (the predecessor of &quot;Mana&quot;)

Lvl 04- Burst of Strength, increases strength by 5%

Lvl 06- Refined Spirit, increases necromancy by 5% (the predecessor  ...</description>
			<category>Skill</category>
			<pubDate>Mon, 29 Jun 2009 22:00:21 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/prayers-and-ramblings-t226.htm#3396</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/prayers-and-ramblings-t226.htm</guid>
		</item>
		<item>
			<title>Some Ideas...</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/some-ideas-t356.htm</link>
			<dc:creator>TATORZ</dc:creator>
			<description>Idea 1: Untradable Herblore ingredients



Let's see, there's already a fishing ingredient (kinda)... what else?



1) Combat (slayer requirement?)

2) Farming

3) Mining

4) Woodcutting

5) Hunter



Effects

1) Increases all stats by 1

2) Heals 10 health when drunk

3) Increases strength of the potion by 10%

4) Full strength potion until it wears off

5) Effect lasts longer



Each ingredient is untradable, but when added to a potion the potion is still tradable.





Idea  ...</description>
			<category>Skill</category>
			<pubDate>Mon, 14 Sep 2009 20:00:56 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/some-ideas-t356.htm#6234</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/some-ideas-t356.htm</guid>
		</item>
		<item>
			<title>Should Skills be like this?</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/should-skills-be-like-this-t409.htm</link>
			<dc:creator>TATORZ</dc:creator>
			<description><![CDATA[Woodcutting is a prime example of this. There's 5 ways to effectively train:
<br />

<br />
Extra Fast, without any money (ivy)
<br />
Fast, with little money (willows)
<br />
Medium, with some money (maples)
<br />
Medium-Slow, with a sum of cash (yews)
<br />
Slow, with a lot of money (magic)
<br />

<br />

<br />
Well... should all resource skills work like this?
<br />

<br />
Some skills have parts of this. Mining has granite, fishing has sharks, but they'd need some updates.]]></description>
			<category>Skill</category>
			<pubDate>Sun, 25 Oct 2009 00:23:34 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/should-skills-be-like-this-t409.htm#7481</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/should-skills-be-like-this-t409.htm</guid>
		</item>
		<item>
			<title>Skills...</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/skills-t371.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Imagine we had complete control over the skills within RuneScape, both existing and forthcoming; what would be our dream list?



Resource Gathering skills;

• Farming; cultivating plants for harvesting [of produce].

• Felling; cutting wood, and other resources, from trees.

• Fishing; procuring fish, and similar creatures, from bodies of water, lava or from the air. 

• Mining; reprising minerals from the earth (and foreign substances).

• Rearing; animal husbandry (meat, pelts and other  ...</description>
			<category>Skill</category>
			<pubDate>Sat, 19 Sep 2009 14:35:04 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/skills-t371.htm#6396</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/skills-t371.htm</guid>
		</item>
		<item>
			<title>Fix the Triangle Once and For All!</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/fix-the-triangle-once-and-for-all-t57.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Whatever one has, the others need. End of. I know in history Melee was the more prominant fighting style, but this is a game, a fantasy game, feel free to go wild!







Melee (warrior)



Magic (magician)

 

Range (archer)

  Combat Skills:

  Attack and Strength

   Intelligence  and  Aura 

   Dexterity  and  Marksmanship 

  Providing Skills:

  Smithing

  RuneCrafting and  Conjuring 

  Fletching and Crafting

 Slot:

Sheath

Magic Pouch

Quiver

 Weapon material:

  Metal

  Runestones

  ...</description>
			<category>Skill</category>
			<pubDate>Wed, 27 Aug 2008 11:15:16 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/fix-the-triangle-once-and-for-all-t57.htm#329</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/fix-the-triangle-once-and-for-all-t57.htm</guid>
		</item>
		<item>
			<title>RuneScape's Great Magical Debate!</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/runescape-s-great-magical-debate-t234.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>The old thread from the forums! 



 RuneScape's Great Magical Debate!

Spoiler:Welcome to the central hub of magical ideas, mine and yours (alike)! Magic is my favourite class within RuneScape; I just wish that it'd work better! Over the past two years I've probably written at least a dozen ideas for the glorious skill/class! So I decided to piece together a montage... filled with eleven ideas (at the moment), ten my own, and one of yours! But I hope to expand and include a few more of your  ...</description>
			<category>Skill</category>
			<pubDate>Sun, 05 Jul 2009 19:13:52 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/runescape-s-great-magical-debate-t234.htm#3525</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/runescape-s-great-magical-debate-t234.htm</guid>
		</item>
		<item>
			<title>Evil Dave (comical idea)</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/evil-dave-comical-idea-t208.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>Spoiler:SkillFile: Evil Dave’s Evil Disaster! 

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 

• Skill: RuneCrafting and Magic

• Problem: RuneCrafting is stale and boring... the same mediocre tasks for minimal experience.

• Cause: Jagex hasn't got round to making some, cannot think of a unique way to include them.

• Solution: A new spellbook, which doppelgangers the standard book, which requires new runes.

• Synopsis: A huge arena for RuneCrafters, with new runestones to craft and new spells to unlock.

•  ...</description>
			<category>Skill</category>
			<pubDate>Tue, 23 Jun 2009 16:25:58 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/evil-dave-comical-idea-t208.htm#2803</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/evil-dave-comical-idea-t208.htm</guid>
		</item>
		<item>
			<title>New Barbarian Skills!</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/new-barbarian-skills-t321.htm</link>
			<dc:creator>TATORZ</dc:creator>
			<description>This thread contains two updates to Barbarian Training, both of which have to do with the ranged skill and bows in particular.



The first one is Barbarian Hunting. This has to do with using blinds, decoys, and bows to kill new hunter creatures.



The second add-on is another section of Barbarian Fishing: fishing with bows. Along with this are many new fishing updates including some new fish to catch.





PART 1 – HUNTING WITH BOWS



Quote from Dark War 123: ‘If the hunter skill  ...</description>
			<category>Skill</category>
			<pubDate>Fri, 21 Aug 2009 20:43:29 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/new-barbarian-skills-t321.htm#5219</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/new-barbarian-skills-t321.htm</guid>
		</item>
		<item>
			<title>Grave Robbing: The New Fun! :O</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/grave-robbing-the-new-fun-o-t137.htm</link>
			<dc:creator>Dragon78114</dc:creator>
			<description>This is an actual thread I have on the Suggestions- Skill Forum. As of June 14, 2009, it has 65 supporters.



If you support, tell me and I'll add you to the list!   



Got my joke? Bet you didn't.  

(It is a parody of Star Trek: The Next Generation.) 

 

Anyway,

when I was a little forum noob, there was a sticky about posting a

synopsis of your ideas in the one (yes, there was only one) Suggestions

Forum. To be exact, I probably posted it in October of '07 (not sure on

that, but I could  ...</description>
			<category>Skill</category>
			<pubDate>Mon, 15 Jun 2009 05:28:50 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/grave-robbing-the-new-fun-o-t137.htm#1214</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/grave-robbing-the-new-fun-o-t137.htm</guid>
		</item>
		<item>
			<title>Professions</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/professions-t103.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description>An example of Profession Points in action, it might make the idea a little less confusing;

At level 20 you gain your first PP. I'm going to use Melee as an example. 



At level 21 Attack I receive my second Warrior-PP. Should my Strength level overtake and reach 22 first, I will receive my third Warrior-PP from Strength. I now have 50 Warrior-PP and have been purchasing my way down the Guard Profession, with one or two of the earlier upgrades in the other professions (but I don't plan to go  ...</description>
			<category>Skill</category>
			<pubDate>Fri, 29 May 2009 20:20:15 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/professions-t103.htm#744</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/professions-t103.htm</guid>
		</item>
		<item>
			<title>Crafting..!</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/crafting-t16.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description><![CDATA[This skill is long overdue an update. <img src="http://illiweb.com/fa/i/smiles/icon_king.png" alt="king" longdesc="52" />]]></description>
			<category>Skill</category>
			<pubDate>Tue, 29 Jul 2008 21:32:27 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/crafting-t16.htm#16</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/crafting-t16.htm</guid>
		</item>
		<item>
			<title>Necromancer's Keep</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/necromancer-s-keep-t68.htm</link>
			<dc:creator>TATORZ</dc:creator>
			<description><![CDATA[As an addition to summoning, Necromancy (as a summoning term) would be summoning the dead. It would be exactly the same way to make them, but a little variation. They would take a new section of the summoning skill-guide in-game.
<br />

<br />
Psycho, we worked on this before. Can you find any parts of it?
<br />

<br />

<br />
This would also work (prolly better) as a new skill.]]></description>
			<category>Skill</category>
			<pubDate>Sat, 25 Oct 2008 18:22:52 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/necromancer-s-keep-t68.htm#456</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/necromancer-s-keep-t68.htm</guid>
		</item>
		<item>
			<title>Conjuring</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/conjuring-t221.htm</link>
			<dc:creator>3mptylord</dc:creator>
			<description> Introduction!

¯¯¯¯¯¯¯¯¯¯¯¯¯

&quot;Conjuring&quot; is a skill that empowers Magicians. It provides a cheap alternative to training via combat, and combat-only; whilst giving them some much needed defence. Conjured equipment also strengthens Magic's combat-front, which is predominantly trained via non-combat. The Lunar Spellbook is just one example of just how broken this combat skill is; whilst using, there are no combat ways to train it!



The Conjuring skill does not &quot;conjure into  ...</description>
			<category>Skill</category>
			<pubDate>Sat, 27 Jun 2009 20:38:31 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/conjuring-t221.htm#3236</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/conjuring-t221.htm</guid>
		</item>
		<item>
			<title>Engineering</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/engineering-t260.htm</link>
			<dc:creator>invinible</dc:creator>
			<description>A skill to mainly let you make machines that you can't make otherwise.</description>
			<category>Skill</category>
			<pubDate>Sat, 18 Jul 2009 01:33:26 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/engineering-t260.htm#4104</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/engineering-t260.htm</guid>
		</item>
		<item>
			<title>Morality</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/morality-t257.htm</link>
			<dc:creator>invinible</dc:creator>
			<description><![CDATA[Basicly, a skill that you level up by making moral decisions.
<br />

<br />
<a href="http://forum.tip.it/viewtopic.php?f=37&amp;t=278439" target="_blank">Jageds's full version of the idea can be found here.</a>]]></description>
			<category>Skill</category>
			<pubDate>Fri, 17 Jul 2009 21:54:45 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/morality-t257.htm#4085</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/morality-t257.htm</guid>
		</item>
		<item>
			<title>Taming</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/taming-t269.htm</link>
			<dc:creator>invinible</dc:creator>
			<description><![CDATA[This is the skill to gain an animal's trust that doesn't belong to anybody.
<br />

<br />
<a href="http://forum.tip.it/viewtopic.php?f=37&amp;t=435161" target="_blank">kerplunk_boy goes into better detail of the skill here.</a>]]></description>
			<category>Skill</category>
			<pubDate>Sat, 18 Jul 2009 19:43:32 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/taming-t269.htm#4165</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/taming-t269.htm</guid>
		</item>
		<item>
			<title>Charm/merchanting</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/charm-merchanting-t265.htm</link>
			<dc:creator>invinible</dc:creator>
			<description><![CDATA[ability to lower npc prices by haggeling them down. also ability to
<br />
sell items for more to npc. Also ability to influence other npc's
<br />
example: instead of stealing from a master farmer convince him to give
<br />
you seeds. gain access to areas with guards by convincing them to let
<br />
you in. The higher the skill the higher the succes rates of haggeling
<br />
prices and better npc charming.]]></description>
			<category>Skill</category>
			<pubDate>Sat, 18 Jul 2009 02:05:04 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/charm-merchanting-t265.htm#4130</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/charm-merchanting-t265.htm</guid>
		</item>
		<item>
			<title>Maritime</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/maritime-t268.htm</link>
			<dc:creator>invinible</dc:creator>
			<description><![CDATA[This would be a skill for shipbuilding and setting out on voyages, and also war  on the water.
<br />

<br />
<a href="http://forum.tip.it/viewtopic.php?f=37&amp;t=396141" target="_blank"> dgd1788's more detailed overview of this skill.</a>]]></description>
			<category>Skill</category>
			<pubDate>Sat, 18 Jul 2009 15:39:39 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/maritime-t268.htm#4163</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/maritime-t268.htm</guid>
		</item>
		<item>
			<title>Stoneworking! (Quest Skill)</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/stoneworking-quest-skill-t134.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description>The first of two major skill ideas I conceived of while canoeing (which was amazing btw)...



... Stone working/Masonry/Stone masonry/Stone carving



This skill is unlocked by doing a medium length explanatory quest that requires 50 construction and Legends quest (this also gives quite adequate crafting, mining and smithing reqs) I will post this later.



This skill allows a player to make a variety of items out of stone, I have attempted to tie it to as many skills as possible...



Many  ...</description>
			<category>Skill</category>
			<pubDate>Sun, 14 Jun 2009 01:17:24 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/stoneworking-quest-skill-t134.htm#1194</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/stoneworking-quest-skill-t134.htm</guid>
		</item>
		<item>
			<title>Walk on Water</title>
			<link>http://suggestionteam.forumotion.net/skill-f14/walk-on-water-t249.htm</link>
			<dc:creator>Dark Avorian</dc:creator>
			<description><![CDATA[Let's no longer relegate this to the realm of glitches and such...let's make it so that you can walk on water at around 70 pray (68 is my suggested lvl) adn it would act as a prayer...so at 68 you could go an okay distance but at 99 you could walk for much longer (and with a skillcape walk infinitely)...you could have deep sea fishing...whirlpools to jump into and explore...sea serpents...raft people (lol i am obsessed) 
<br />

<br />
Um so what ya'll think?]]></description>
			<category>Skill</category>
			<pubDate>Thu, 16 Jul 2009 00:00:39 GMT</pubDate>
			<comments>http://suggestionteam.forumotion.net/skill-f14/walk-on-water-t249.htm#3939</comments>
			<guid>http://suggestionteam.forumotion.net/skill-f14/walk-on-water-t249.htm</guid>
		</item>
	</channel>
</rss>