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Multi-Written Quest

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Re: Multi-Written Quest

Post by Dark Avorian on Wed Jul 01, 2009 10:50 pm

[heh...magical traces fool]

One of the knights, sensing you are using some sort of magic tries to bash you over the head...however a black wisp shoots out of your body and kills him...

As they prepare to attack a member of the clan appears and, knowing him they obey...he gives you a blessing to contain what has tainted you from beneath the hills. and you prepare for the overland journey to the portals


Last edited by Dark Avorian on Tue Jul 07, 2009 6:54 pm; edited 1 time in total

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Re: Multi-Written Quest

Post by Prince Patar on Thu Jul 02, 2009 2:46 am

[The Summary is really confusing! Confuse I hope this one's a bit more clear...]

Spoiler:

Part 1: The Story Begins...

You notice the Archaeologist is acting strange and use your Ring of Charos (a) to question him. He has a terrible headache, but after bringing him a Hangover Cure, he tells you about a formation of three rocks.

You consult Ali the Wise, who tells you that the rocks are a part of a Fairy Tale about a crone that collects eyes. He advises you to visit the Herbalist, who knows more about the tale. The Herbalist tells you that the tale was started after the old major dissappeared, by three old women who had all been married to the old major.'

You decide not to linger on this and go to the Archaeologist. He orders you to recruit some bodyguards, to help in the expedition. After convincing the bodyguards (with your Ring of Charos (a) and some items) you set out into the desert.

The happy group decide to head for Sophanem, carpetpooling all the way over there, but upon arriving, you are attacked by two assassins! After killing them, you pick up their drop: two eyes. The Archaeologist takes them from you and orders you to head for the Digging Area, as he doesn't need you in Sophanem.
Upon leaving, you notice the Archaeologist is inspecting the stonework in the sand.

Shortly after arriving at the Digging Area, the Archaeologist and the bodyguards arrive. Then you are suddenly knocked out cold by one of the bodyguards...

Spoiler:
Part 2: Prisoner!

You wake up in a tent, hands and legs tied. You attempt to escape several times, but fail. While escaping you uncover a large, peculiar stone. You attempt to escape another time, but the guards come in and see you. You quickly hide the stone, then the guards knock you out.

This time you wake up inside the belly of a ship. You pull yourself up to see what's happening above; unfortunately, a guard sees you and tries to step on your hands. You quickly pull him down and beat him with the stone until he passes out. After shattering the lantern the guard was carrying, you cut yourself free with the broken glass.

In the stern of the ship you find a door, behind which some people are whispering. You catch the words "...lost spare key...". After searching some crates, you find a black key and two ears. You jump in a nearby barrel to hide, finding poisonous darts inside. A guard comes to check on you, sees the unconscious guard and runs to warn his comrades. You throw some of the darts and kill the guard before he manages to escape.

More guards come in; alarmed, they start searching the ship. You climb out of the barrel, but sting yourself with one of the darts. Realizing you are in too much danger, you jump overboard. You manage to remove the cuff-links round your ankles, but pass out due to the lack of air.

Spoiler:
Part 3: The Spirit

You wash up on the shore of the Desert somewhere at the transition point between the swamps of Ullek and the far southern desert. You appear to have lost the key, but you managed to keep a hold on the ears. You now decide to return to the Digging Area, which is abandoned. It appears that the Archaeologist already uncovered some sort of stone tablet, with the shape of a body carved in it.

You notice the body has no ears, no eyes, and no tongue. You take the ears you found on the ship, and place them in the correct place. Instantly, a Spirit appears. The Spirit wanders around aimlessly, not even looking at you. You attempt to speak to the Spirit, but, even with a ghostspeak amulet, it does not say anything back. It does look as if the Spirit understands you, but it keeps pointing at its mouth.

You decide to head for Sophanem, in search of a tongue. You find a body that has recently died of the Plague (apparently it is lethal!). After tricking Embalmer, the man who takes care of the dead, you cut off the tongue of the dead body and head back to the Spirit. You start talking to it, but are soon interrupted by the arrival of the Archaeologist.

Spoiler:
Part 4: The Temple

You hastely hide behind a dune and try listen to the conversation. You cannot hear what they are saying, but the Spirit seems to be giving orders. Then the Archaeologist puts the eyes in the body. The Spirit points in your direction, as if it could look right through the dune you are hiding behind. The bodyguards find you and attack. After defeating them, a massive sandstorm appears and kills the Archaeologist and the remaining bodyguards; you manage to jump in a cave and avoid the storm.

After the storm fades, you come out and see the Spirit standing atop a hill. Nearby are 2 other hills. You are standing alone, only with the tablet and dead Archaeologist beside you. After laying the Archaeologist on the tablet, it sinks down, and a hole opens up in the middle of the three hills.

A crone appears on one of the hills. "The depths are rich in treasure for those who crave blood." She teleports to the southeastern hill. "Pain eternal is alotted for heroic deeds" She teleports to the last hill. "Darkness is salvation"

You enter the hole. walking down a staircase. You look around but can't see anything; a bright white light blinds you. After casting shadow spells on the staircase and torches, you can see clearly. Eventually, you reach a circular chamber with the Archaeologist's body floating in the middle. There are three passageways, of which two are blocked by a [crone]*. Once you go through the third, you are in a dark area, and hear a voice saying "So my darling at last you have brought the sacrifice to my temple...we can now complete the ritual..."
Then, sensing you are in danger, the Spirits of Elid teleport you to safety.

*crone would seem better to me than a ghost, as the Fairy Tale involves 3 crones and a major (the Spirit)

Spoiler:
Part 5: The Spirits of Elid Interfere

After chatting with Nirrie, Tirrie and Halak for a while, you learn that they wish to enchant the Statue of Elid, to protect the villagers of Nardah. Those, however, are not willing to hand it over, fearing that its magical powers would no longer protect them. But you are stubborn and telegrab the thing.

The Spirits of Elid now want you to obtain a few items needed for the enchantment. After you bring them the items and they enchant it, you return to Nardah. To your horror, you see that all the villagers turned into statues of salt. You place the statue back on the plinth, hoping to restore the villagers, but not much happens.

[You return to the Spirits to ask what happened, but they are clueless.] You decide to visit Ali the Wise, but all you find is a salt statue. On the floor are some papers and a journal, which you take. The papers are useless, but the journal seems to contain a series of numbers and symbols, with a few random words in between. After decoding this 1337 Speak message, you read that you must combine Body, Mind, and Soul runes to remove the evil that caused the salt statues.

You head over to Lunar Isle, in the hope of finding some answers on how to combine Body, Mind and Soul runes. The mages, however, tell you that it is impossible to do that. They know no one would even think of combining such runes, and realize "Body Mind Soul" is an anagram for "Loud Boys Mind".

Spoiler:
Part 6: Reldo...?

There's only one place where people mind loud boys: a Library! So you head to Varrock Library, and tell Reldo about your adventure. Reldo reveals he is part of a secret clan, which tries to preserve the world we live in. Reldo blindfolds you and brings you to the secret meeting chamber of the clan, where you are sworn in. Then you are given a special artefact, an Amulet of Spirits, which they know will aid you in your quest.

After describing the Spirit to Reldo, he says it's a Transition Spirit, a Spirit that has failed to break the links to its body. He also mentions that the only way for a Transition Spirit to go on to the next world is to take over the body of it's killer. Once done so, the killer's body will become immortal.

The clan advices you to go back to the hills, but when you try to cross the River Elid, you are attacked by Sand, Salt, and Water Guardians that keep respawning. There's no way to cross it, so you use either fairy rings or Farao's Scepter. After doing so and heading towards the Temple, you are followed by a strange figure, who keeps walking in the fog.

Suddenly, your waterskins will dry out and if you have an Enchanted Water Tiara it will unequip and not function. Dying of thirst, Reldo's clan teleports you to safety. You consult the Spirits of Elid, which tell you that you have to apologise to Elidnis. After you apologise to the River, you are free to cross it and your waterskins no longer dry up.

Spoiler:
Part 7: More Mysteries

When you head towards the hills, you are attacked by a Sandstorm, which you can't fight. You run to the hills, and when you reach them, the Sandstorm will die out and be finished off by your amulet.

To your surprise, the stone where the Archaeologist was sacrificed is broken, but two other rocks has appeared on top of the two other hills. One is full of very small strange symbols and the other one is blank.

When you head over to the stone with symbols, the world around you dissolves, and you appear in another dimension. There's a strange black shadow that attacks you (but doesn't show hit splats or a hp bar), and after defeating it, you are returned to the real world. Your stats are drained and you have forgot your memories from Vampire Slayer. The stone cracks.

Black Wisps start flying out of the crack, and, panicking, you push the two pieces of the stone back together. Then, wisps start whirling sand up around you; the stone pieces reject eachother. Your remaining stats start dropping rapidly, but suddenly 5 members of Reldo's clan teleport in and help push the stone halves together. They succeed, although 4 wisps manage to escape. Then the stone halves separate again. One of the members asks you to obtain some sort of seal, or find somewhere to dispose of the stone.

You head over to the Void Knight's Outpost, where you hope to dispose of the stone. Of course, they laugh at your insanity and do not allow you to pass. As you try to 'convince' them with your Ring of Charos (a), one Knight senses you are using some sort of magic and attacks you. Suddenly, a Black wisp shoots out of your body and kills the Knight.

Before the other Knights manage to attack you, one of the members of the clan teleports in and convinces them to let you pass. You begin your journey to the Void Portals...

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Re: Multi-Written Quest

Post by Ruy112 on Tue Jul 07, 2009 9:52 pm

You return to the hills, and pick up both the parts of the stone. They will drain your stats, lower you hitpoints, distort your screen, teleblock you, everything possible to annoy you.

Make your way to the Void Outpost and enter one of the the boats (Doesn't have to be other people in it) The Void Knights will warn you that they sense danger, go anyway. You'll be sailed to a private version of the Island, it's totally deserted, something is wrong.

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Re: Multi-Written Quest

Post by Dark Avorian on Tue Jul 07, 2009 10:13 pm

Suddenly the ground will be covered in strange portals...there will be the four normal colors...each color has a distinct way of teleporting you to antoher square...from which you may walk to any of the 8 squares surrounding it in order to be teleported again you finally solve the puzzle and make your way to one of the portals

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Re: Multi-Written Quest

Post by invinible on Tue Jul 07, 2009 11:23 pm

and end up in Castle Drakken.

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Re: Multi-Written Quest

Post by Ruy112 on Wed Jul 08, 2009 11:31 am

(Omfg?!)

You find yourself in some sort of beautifully decorated hall, it is empty however. Suddenly a hooded figure enters and discover you. He attacks you (Only melee), beeing extremely strong and apperantly immortal the only thing you ca do is run.

Suddenly you find someone attempting to teleport you away, but they fail. After a few attempts they succeed and you are teleported away.

The hooded figure picks up the stone and leaves the hall.

You are back in the Varrock Library with a very exhausted Reldo.

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Re: Multi-Written Quest

Post by Dark Avorian on Wed Jul 08, 2009 1:45 pm

"YOU FOOL! Didn't you read the notice board ouside the library? I was on vacation...the pests have sent their agents deeper tha expected and have duped you into thinking they were me and the clan...they took THE STONE OF..."

Reldo is teleported away by some mysterious force...you sense that the teleport may have left some traces...but you can't quite see them...

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SuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspect
WinEverything you do is suspectWin
SuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspectSuspect

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Re: Multi-Written Quest

Post by 3mptylord on Wed Jul 08, 2009 2:13 pm

You visit Oldak in Dorgeshkaan and ask if his moving over distance spheres could be calibrated using teleportation residue? Delighted at the thought, Oldak asks you to fetch a handful of spheres and lead the way (so that he may perform his magic).

Oldak can feel the teleportation residue as well, exclaiming that it must've been a very powerful spell. He tries many means of containing the energy within a sphere, and finally succeeds. He smiles with glee, quickly making a few more (so that he may try to replicate the effect later). He thanks you for sharing your discovery with him, and teleports off in a shower of glass.

Clutching the teleport sphere in your hand, you hurl it at the ground...

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Re: Multi-Written Quest

Post by Dark Avorian on Wed Jul 08, 2009 3:02 pm

You appear high above a balcony...you fall to the blacony and collapse on your stomach from the impact

You realize this was lucky since nobody noticed you...you watch as a circle of people in navy blue silver-trimmed robes begic to chant...each of them summons a huge version of one of the basic pests...

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Re: Multi-Written Quest

Post by Ruy112 on Wed Jul 08, 2009 3:30 pm

You are pushed off the balcony by Reldo. However you land on your feet deep below without a scratch. All the pests attack you, they are far stronger than you, but your power appears to grow (Similar to the effect of the Stone of Jas) you manage to defeat them.

Suddenly you are whisked away, and returned to the library. Reldo tells you that the stone appears to have affected you some way and when you used magic you were hallucinating, he warns you of using magic for a while. Only until the stones effect is worn off.

Reldo was teelported away by the clan because they thought he was in danger, because he used too much energy saving us. A misunderstanding, nothing else.

He asks you to return to the hills and stop this madness, and hands you a scroll you can first open when inside the desert.

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