Dead Skills and Fair Play?!
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Re: Dead Skills and Fair Play?!
3mpty: So... most skills?
Ruy: Ya, except for Resource Gathering skills. All processing skills.
The "All processing skills" sounds like an add-on to the previous bit... like, "Oh, and all processing skills [being in the exception].
You know... I don't see the game fixing. I think RuneScape will, as all games eventually do, die (mostly) the way it is.
Ruy: Ya, except for Resource Gathering skills. All processing skills.
The "All processing skills" sounds like an add-on to the previous bit... like, "Oh, and all processing skills [being in the exception].

You know... I don't see the game fixing. I think RuneScape will, as all games eventually do, die (mostly) the way it is.

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3mptylord- Admin

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Number of posts: 2104
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Re: Dead Skills and Fair Play?!
I am tired, just been in a car for 5 hours, grammar si an foiegn wrod lol

Ruy112- QEP Member

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Number of posts: 739
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Re: Dead Skills and Fair Play?!
Honestly it's the fault of the GE and trade limits...because of the fact that everything is done by packaging everything into a bulk channel and removing teh direct interaction xp is no-longer something you can get for a profit unless you are starting with only a tool...essentially what has happened is that people want xp so they buy raw goods...but there are too many finished goods in the marketplace, we need to start doing things like say...making it so that even glories have a chance of breaking on their last charge...we need to be able to burn away logs we need to have mobilising amries allow us to equip our soldiers in order to get rid of finished armor...etc etc etc we may even need to set limits on item prices forcing processing to be profitable...but that could ahve horrifying effects
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