Dead Skills and Fair Play?!
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Dead Skills and Fair Play?!
Okay, let's compose a list of the dead skills - and why they're dead - and not only at least one suggestion to improve it, but a suggestion on how you would make it mean MMO-friendly. 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Dead Skills and Fair Play?!
Herblore - I'm afraid adding new herbs and potions isn't going to do anything for the skill. It's expensive, slow, and boring.
I've said before, but untradeable add-ons to finished potions to add to their potency would be nice, as we've discuessed on the TST thread on RSOF
I've said before, but untradeable add-ons to finished potions to add to their potency would be nice, as we've discuessed on the TST thread on RSOF
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Dead Skills and Fair Play?!
I think a simple solution would be to upgrade it to more of a medic skill. Potions that heal, slightly, among other things and YOU can use them on OTHER people to have the effect take place. Like you said, untradeables, I reckon a good effect from an untradeable ingredient would be an affect that lasts for a length of time and then stops, rather than slowly gets useless. 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Dead Skills and Fair Play?!
Firemaking! Litterally only burning money, no gain, no advantage, just a cape and a few quests.

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Dead Skills and Fair Play?!
Now some suggestions? 
You do you make profit from burning stuff? On my Ashes thread, we suggested that wood ash should be graded and sold for compost! Yew Ash would probably sell, if it's compost was better than super, but the others are just progression (the same with all skills).

You do you make profit from burning stuff? On my Ashes thread, we suggested that wood ash should be graded and sold for compost! Yew Ash would probably sell, if it's compost was better than super, but the others are just progression (the same with all skills).
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Welcome; to the Knightmare!

3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Dead Skills and Fair Play?!
Partially crafting - No profit anywhere in this skill, why make an amulet of glory from a dragonstone if you lose 10k?

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Dead Skills and Fair Play?!
Ya, except for Resource Gathering skills. All processing skills.

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Dead Skills and Fair Play?!
I disagree lol. Runecraft is a useless (some people consider it processing, but I suppose it's how you interpret the lore); Smithing is a useless processing skill, etc.
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Welcome; to the Knightmare!

3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Dead Skills and Fair Play?!
Ya, I meant processing skills are useless, resource gathering are good, character development are uselss too, combat is the only way to make money nowadays.

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
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