Influence, Death and Kept Items
Page 4 of 8 • Share •
Page 4 of 8 •
1, 2, 3, 4, 5, 6, 7, 8 
Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)
Re: Influence, Death and Kept Items
I would train with new construction stuff 

_________________
1 ®3J3©† ¥ø|_|® ®3@|1†¥ @|\||) $|_|ß$†1†|_|†3 /\/\¥ ø\/\/|\|

TATORZ- Forum Mod

-

Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
I love construction 

_________________
1 ®3J3©† ¥ø|_|® ®3@|1†¥ @|\||) $|_|ß$†1†|_|†3 /\/\¥ ø\/\/|\|

TATORZ- Forum Mod

-

Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
Urgh... the odd quest isn't a source of money, and minigames do not provide an income. So what else gives monetary rewards? Monster drops is usually less than 10k gp - and the monsters which drop it, this will barely pay for the fight; quests, that's one in a blue moon that provides a coin reward; Pest Control, probably the largest non-Alchemy source of gold in the game; and stores. As a low level stores are the largest source of income - you get more money selling your Bronze and Iron equipment there than you do on the GE. But why does this not continue as you get higher level? Or why can't this, rather. Receiving loot to sell happens everywhere in the game - but the fact remains, the other players needs the money to pay for it (unless they trade items). The source of money is, currently, Alchemy - other sources are too little.
_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Influence, Death and Kept Items
It's amazing aint it
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: Influence, Death and Kept Items
*reads 3mpty's post*
_________________
1 ®3J3©† ¥ø|_|® ®3@|1†¥ @|\||) $|_|ß$†1†|_|†3 /\/\¥ ø\/\/|\|

TATORZ- Forum Mod

-

Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
In response to 3mpty...there also is this new pking loot system...that will be sending loads of money in...
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: Influence, Death and Kept Items
Ok, here's my opinion:
Influence
Sorry, but I'm not entirely persuaded. I believe the current quest point system works quite fine. I'm not so sure if Influence should affect selling prices either...
Death
No thanks. Although I agree that the current Respawn system is flawed, I would not like a rip-off of World Of Warcraft. Again, the ideas are pretty good, but I'm not entirely convinced.
Items Kept On Death
Durability? Sounds a lot like WoW
. I do agree with the "stacks" counting as a single item.
I prefer to keep RuneScape original in as many ways as possible. All the ideas you mentioned would certainly improve RS, but I wouldn't like to see them all implemented.
Do you mind if I try building on them? I'm sure I can come up with some original variations.
Influence
Sorry, but I'm not entirely persuaded. I believe the current quest point system works quite fine. I'm not so sure if Influence should affect selling prices either...
Death
No thanks. Although I agree that the current Respawn system is flawed, I would not like a rip-off of World Of Warcraft. Again, the ideas are pretty good, but I'm not entirely convinced.
Items Kept On Death
Durability? Sounds a lot like WoW
I prefer to keep RuneScape original in as many ways as possible. All the ideas you mentioned would certainly improve RS, but I wouldn't like to see them all implemented.
Do you mind if I try building on them? I'm sure I can come up with some original variations.

_________________
......::;;;;¸,•*º¤¸;;:.¸‹•*•›¸..::;;;¸›•*º•‹º¤•º;:.Príñ¢é På†ãr.:;º•¤º›•º*•‹¸;;;::..¸‹•*•›¸.:;;¸¤º*•,¸;;;;::......
¸,•*"º*•¸º ¸‹•¤ º¸ º¸ º¤•º:;Põwêr Âúthøríty Trúšt õda¢ity Rèšpëçt;:º•¤º ¸º ¸º ¤•›¸ º¸•*º"*•,¸
º.¸...¤•›¸ º¸ º•¤•º;;:.º•›,,‹•Thè Qµålìtiëš ñëêdéd ƒør â †rúè Priñçê•›,,‹•º.:;;º•¤•º ¸º ¸‹•¤...¸.º
.:;;º•¤•º;:.:;º•¤›•º*•‹,,¸¸,,¤º*•›,¸º;•;;;;;::::..... .... . . .... .....::::;;;;;•;º¸,‹•*º¤,,¸¸,,›•*º•‹¤•º;:.:;º•¤•º;;:.

Prince Patar- SEP Member

-

Number of posts: 46
Age: 15
Location: U.S. or Belgium
Re: Influence, Death and Kept Items
I can vouch (is that word used correct?) for that new Pvp brings in huge amounts of cash. I have earned close to 9m losing very little.

Ruy112- QEP Member

-

Number of posts: 739
Age: 15
Location: Denmark
Re: Influence, Death and Kept Items
The PvP doesn't bring money into the game, it brings items that you have to sell - players require money to buy those items off you. There is an exception, those little figurines, which an NPC buys. Again, NPCs buying items is one of the few non-Alchemy sources of money because the NPC has an unlimited amount.
Durability, Wear, Charge, etc. Whatever you want to call it. It could be a percentage - finding your items could be a 10% decreases (as in, knock of the value of 10, not multiplied by 0.9). By all means, give it a rewok!
Durability, Wear, Charge, etc. Whatever you want to call it. It could be a percentage - finding your items could be a 10% decreases (as in, knock of the value of 10, not multiplied by 0.9). By all means, give it a rewok!
_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Page 4 of 8 •
1, 2, 3, 4, 5, 6, 7, 8 
Permissions of this forum:
You can reply to topics in this forum









Welcome back, Orbie!
Jagex is aware of this site, so be behaved!
Invite your friends!





» List of things...
» The Arena
» Collective Quest Writing V2: Vampire Slayer Two
» Jero's B-DAY!
» Ragnos, Guardian of the Gust Diamond (deceased)
» Collective Quest Writing
» The Azzai and Azzan and Axar - Updated!
» Prayers and ramblings...