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Influence, Death and Kept Items

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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)

50% 50% 
[ 7 ]
21% 21% 
[ 3 ]
28% 28% 
[ 4 ]
 
Total Votes : 14
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Re: Influence, Death and Kept Items

Post by TATORZ on Wed Jun 24, 2009 11:44 am

*kills Ruy*

Just because of how he worded it doesn't give it non-support. Tongue

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Re: Influence, Death and Kept Items

Post by Ruy112 on Wed Jun 24, 2009 12:01 pm

I've earned 9,000,000 in the last few days, those weren't there before, those weren't lost, they were brought into the game. Imagine tons of people doing this, some gaining more than I am. High-Alch that.

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Thu Jun 25, 2009 1:25 am

he meant the figurines

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Re: Influence, Death and Kept Items

Post by Prince Patar on Thu Jun 25, 2009 3:54 am

After some brainstorming with Guardian of Death, we came up with these ideas. Please give feedback so I can improve them. Smile

Influence
Spoiler:
After re-reading this, it seemed like a pretty good idea after all. Perhaps influence works on a regional scale (Falador Influence, Al-Kharid Influence, etc). Citizens of the region would act differently towards you, depending on your Influence.

Player 1 has no Influence
Player 2 has 100 Influence points

Player 1: Hi!
Man: Leave me alone! Mad

Player 2: Hi!
Man: Hey, Player 2! I'm honored to meet such a Legend as yourself! Smile

I'm still wondering if some quest would make your Influence go down, because you do something evil... Twisted Evil

Death
Spoiler:
What we don't want is a total copy of WoW. How about when you die, your spirit/soul/ghost leaves your body? (=you start at your dead body)
Carrying all your items with you, you head off to find the nearest Angel of Mercy. The longer you take to get there, the more items you lose. The Angel of Mercy will automatically restore your 3 most valued items, even if you took forever to get to her(?). You also have the option to disintegrate, losing all your items, except the 3 most valued, and reappearing next to the Angel of Mercy.

When heading to Death, you cannot take any items from your body. You can either disintegrate (no items kept) or travel to Death and choose to keep 1 item, with (maybe?) a Durability Loss.

Durability
Spoiler:
Ok, durability sounds a lot like WoW, but I believe it is necessary to implement such an improvement. Of course it should have a nice name: Condition!

Items have 4 Conditions: Excellent, Moderate, Poor, Bad/Broken

Only Excellent and Broken items can be traded. In order to repair Degraded items, you must have bars of corresponding material and a high Smithing Level. The other option is to go to a shop that sells your item and ask for a repair.

Degraded items could affect combat in these two ways (feedback please!):
Condition Degradation
Percentage Degradation


Condition Degrade means that the worse Condition level something is in, the less effective the item becomes. Excellent = 100% of Stats, Moderate = 75%, etc.

Percentage Degrade is a more gradual decrease of effectiveness. Because JaGex can't create 100 different items with different strength, they would have to edit their Damage Equation. The current Damage Equation involves Strength and Weapon Strength. A new integer would be added: Condition#. Everytime the wielder recieves a hit, the Condition# would become less.

In other words, each time your character gets damaged, your weapon will deal less damage.

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Re: Influence, Death and Kept Items

Post by TATORZ on Thu Jun 25, 2009 12:51 pm

I didn't really read any but the first one, but the first one sounded okay. Smile

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Re: Influence, Death and Kept Items

Post by Guardian of Death on Thu Jun 25, 2009 4:40 pm

*cough* lazy ass *cough* Tongue

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Re: Influence, Death and Kept Items

Post by 3mptylord on Thu Jun 25, 2009 8:12 pm

I could have sworn I replied... Confuse

Additional uses for influence could include general attitude from NPCs. However, I don't agree we should be able to lose influence - having others cower before you is still evidence of your influence, it's not positive, but they know to fear you. Wink

Coming back as a liche instead of a ghost would make a nice difference - I only suggested ghost because we already have the ability to become a ghost. However, I don't agree that journey should affect the losses - however, I like the almost exact-contrast to WoW in that you resurrect at your body and have to find the healer, instead of the other way round! Tongue

Angel of Mercy - will resurrect you at the cost of two degrades per combat-item, but you keep all items. Any items reduced to -1 will be lost entirely - a consequence for fighting with near-useless equipment. Having a prayer active allows you to spare the specified number of items from degrading.
Death - will resurrect you at the cost of all items. Death is only present to those marked by the PKing Skull, so it's not a case of you randomly get visited by one. You can bargain with Death, this is affected by your Influence only (although the odds will never be in your favour). If you bargain successfully, Death will restore one item of your choice - players with a prayer active will find that they will never fail to bargain, and have a chance of saving a second item.
Morning Star, Wraith, names please? - This character will spawn at your chosen spawnpoint. Once per day, this ghoulish character can ressurect you completely free of costs or penalties.

I prefer Condition Degrade to percentage, and it's not so different.
- If ConditionValue >75 then Condition = 100
- else if ConditionValue >50 and <= 75 then Condition = 75
- else if ConditionValue >25 and <=50 then Condition = 50
- else if ConditionValue >0 and <=25 then Condition = 25
- else Condition = 0

Simple. Smile

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Re: Influence, Death and Kept Items

Post by Prince Patar on Thu Jun 25, 2009 8:35 pm

3mptylord wrote:Additional uses for influence could include general attitude from NPCs. However, I don't agree we should be able to lose influence - having others cower before you is still evidence of your influence, it's not positive, but they know to fear you. Wink

Makes sense. New Scenario:

Player 2: Hi!
Man: Ahh! It's Player 2! Run for your life!!!

*Man runs away*

3mptylord wrote:Angel of Mercy - will resurrect you at the cost of two degrades per combat-item, but you keep all items. Any items reduced to -1 will be lost entirely - a consequence for fighting with near-useless equipment. Having a prayer active allows you to spare the specified number of items from degrading.
Death - will resurrect you at the cost of all items. [...] If you bargain successfully, Death will restore one item of your choice - players with a prayer active will find that they will never fail to bargain, and have a chance of saving a second item.

So you wouldn't lose any non-combat items when being resurrected? If so, shouldn't you recieve a bit more severe punishment?

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Re: Influence, Death and Kept Items

Post by 3mptylord on Thu Jun 25, 2009 8:46 pm

Possibly - but being revived by the Angel of Mercy means you were just questing, or something. I didn't think that you should be punished so severely - especially if you walk from wherever you died all the way to her just to get resurrected. Choosing the "Crumble" option would incur a more severe penalty. Wink

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Re: Influence, Death and Kept Items

Post by Prince Patar on Thu Jun 25, 2009 9:04 pm

Ah, yes. Grin

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