Influence, Death and Kept Items
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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)
Re: Influence, Death and Kept Items
*kills Ruy*
Just because of how he worded it doesn't give it non-support.
Just because of how he worded it doesn't give it non-support.

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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
I've earned 9,000,000 in the last few days, those weren't there before, those weren't lost, they were brought into the game. Imagine tons of people doing this, some gaining more than I am. High-Alch that.

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Influence, Death and Kept Items
he meant the figurines
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Influence, Death and Kept Items
After some brainstorming with Guardian of Death, we came up with these ideas. Please give feedback so I can improve them. 
Influence
Death
Durability

Influence
- Spoiler:
Death
- Spoiler:
Durability
- Spoiler:
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º.¸...¤•›¸ º¸ º•¤•º;;:.º•›,,‹•Thè Qµålìtiëš ñëêdéd ƒør â †rúè Priñçê•›,,‹•º.:;;º•¤•º ¸º ¸‹•¤...¸.º
.:;;º•¤•º;:.:;º•¤›•º*•‹,,¸¸,,¤º*•›,¸º;•;;;;;::::..... .... . . .... .....::::;;;;;•;º¸,‹•*º¤,,¸¸,,›•*º•‹¤•º;:.:;º•¤•º;;:.

Prince Patar- SEP Member

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Number of posts: 46
Age: 15
Location: U.S. or Belgium
Re: Influence, Death and Kept Items
I didn't really read any but the first one, but the first one sounded okay. 

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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
*cough* lazy ass *cough* 

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Guardian of Death (also known as Yrubattler)

Guardian of Death- SEP Member

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Number of posts: 39
Age: 15
Location: U.S. atm, normally Belgium
Re: Influence, Death and Kept Items
I could have sworn I replied... 
Additional uses for influence could include general attitude from NPCs. However, I don't agree we should be able to lose influence - having others cower before you is still evidence of your influence, it's not positive, but they know to fear you.
Coming back as a liche instead of a ghost would make a nice difference - I only suggested ghost because we already have the ability to become a ghost. However, I don't agree that journey should affect the losses - however, I like the almost exact-contrast to WoW in that you resurrect at your body and have to find the healer, instead of the other way round!
Angel of Mercy - will resurrect you at the cost of two degrades per combat-item, but you keep all items. Any items reduced to -1 will be lost entirely - a consequence for fighting with near-useless equipment. Having a prayer active allows you to spare the specified number of items from degrading.
Death - will resurrect you at the cost of all items. Death is only present to those marked by the PKing Skull, so it's not a case of you randomly get visited by one. You can bargain with Death, this is affected by your Influence only (although the odds will never be in your favour). If you bargain successfully, Death will restore one item of your choice - players with a prayer active will find that they will never fail to bargain, and have a chance of saving a second item.
Morning Star, Wraith, names please? - This character will spawn at your chosen spawnpoint. Once per day, this ghoulish character can ressurect you completely free of costs or penalties.
I prefer Condition Degrade to percentage, and it's not so different.
- If ConditionValue >75 then Condition = 100
- else if ConditionValue >50 and <= 75 then Condition = 75
- else if ConditionValue >25 and <=50 then Condition = 50
- else if ConditionValue >0 and <=25 then Condition = 25
- else Condition = 0
Simple.

Additional uses for influence could include general attitude from NPCs. However, I don't agree we should be able to lose influence - having others cower before you is still evidence of your influence, it's not positive, but they know to fear you.

Coming back as a liche instead of a ghost would make a nice difference - I only suggested ghost because we already have the ability to become a ghost. However, I don't agree that journey should affect the losses - however, I like the almost exact-contrast to WoW in that you resurrect at your body and have to find the healer, instead of the other way round!

Angel of Mercy - will resurrect you at the cost of two degrades per combat-item, but you keep all items. Any items reduced to -1 will be lost entirely - a consequence for fighting with near-useless equipment. Having a prayer active allows you to spare the specified number of items from degrading.
Death - will resurrect you at the cost of all items. Death is only present to those marked by the PKing Skull, so it's not a case of you randomly get visited by one. You can bargain with Death, this is affected by your Influence only (although the odds will never be in your favour). If you bargain successfully, Death will restore one item of your choice - players with a prayer active will find that they will never fail to bargain, and have a chance of saving a second item.
Morning Star, Wraith, names please? - This character will spawn at your chosen spawnpoint. Once per day, this ghoulish character can ressurect you completely free of costs or penalties.
I prefer Condition Degrade to percentage, and it's not so different.
- If ConditionValue >75 then Condition = 100
- else if ConditionValue >50 and <= 75 then Condition = 75
- else if ConditionValue >25 and <=50 then Condition = 50
- else if ConditionValue >0 and <=25 then Condition = 25
- else Condition = 0
Simple.

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3mptylord- Admin

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Number of posts: 2104
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Re: Influence, Death and Kept Items
3mptylord wrote:Additional uses for influence could include general attitude from NPCs. However, I don't agree we should be able to lose influence - having others cower before you is still evidence of your influence, it's not positive, but they know to fear you.
Makes sense. New Scenario:
Player 2: Hi!
Man: Ahh! It's Player 2! Run for your life!!!
*Man runs away*
3mptylord wrote:Angel of Mercy - will resurrect you at the cost of two degrades per combat-item, but you keep all items. Any items reduced to -1 will be lost entirely - a consequence for fighting with near-useless equipment. Having a prayer active allows you to spare the specified number of items from degrading.
Death - will resurrect you at the cost of all items. [...] If you bargain successfully, Death will restore one item of your choice - players with a prayer active will find that they will never fail to bargain, and have a chance of saving a second item.
So you wouldn't lose any non-combat items when being resurrected? If so, shouldn't you recieve a bit more severe punishment?
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º.¸...¤•›¸ º¸ º•¤•º;;:.º•›,,‹•Thè Qµålìtiëš ñëêdéd ƒør â †rúè Priñçê•›,,‹•º.:;;º•¤•º ¸º ¸‹•¤...¸.º
.:;;º•¤•º;:.:;º•¤›•º*•‹,,¸¸,,¤º*•›,¸º;•;;;;;::::..... .... . . .... .....::::;;;;;•;º¸,‹•*º¤,,¸¸,,›•*º•‹¤•º;:.:;º•¤•º;;:.

Prince Patar- SEP Member

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Number of posts: 46
Age: 15
Location: U.S. or Belgium
Re: Influence, Death and Kept Items
Possibly - but being revived by the Angel of Mercy means you were just questing, or something. I didn't think that you should be punished so severely - especially if you walk from wherever you died all the way to her just to get resurrected. Choosing the "Crumble" option would incur a more severe penalty. 

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3mptylord- Admin

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Number of posts: 2104
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Location: North Devon, England
Re: Influence, Death and Kept Items
Ah, yes. 

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.:;;º•¤•º;:.:;º•¤›•º*•‹,,¸¸,,¤º*•›,¸º;•;;;;;::::..... .... . . .... .....::::;;;;;•;º¸,‹•*º¤,,¸¸,,›•*º•‹¤•º;:.:;º•¤•º;;:.

Prince Patar- SEP Member

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