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Influence, Death and Kept Items

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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)

50% 50% 
[ 7 ]
21% 21% 
[ 3 ]
28% 28% 
[ 4 ]
 
Total Votes : 14
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Re: Influence, Death and Kept Items

Post by 3mptylord on Thu Jun 25, 2009 10:35 pm

Death is the one who greets PVPers, the receive no mercy. Wink

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Fri Jun 26, 2009 11:52 am

I'm sorry I really disagree with the idea that you should keep all your items...

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Re: Influence, Death and Kept Items

Post by TATORZ on Fri Jun 26, 2009 1:03 pm

...

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Re: Influence, Death and Kept Items

Post by 3mptylord on Fri Jun 26, 2009 5:43 pm

I fail to see why you should be punished in that specific circumstance.

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Sat Jun 27, 2009 5:37 pm

why not...if u get to keep all your items what reason is there to avoid death...Oh no I have to go see a smith and get some of my armour repaired oh teh noez...runescape isn't a game like maplestory where death removes experience (but it never takes you below your current lvl) so it has to ahve some punishment for death)

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Re: Influence, Death and Kept Items

Post by 3mptylord on Sat Jun 27, 2009 6:44 pm

Do you remember the Wish List in the Temple of Light quest? I got PK'ed whilst searching for something... I went the wrong way, but that's not the point. I fail to see why I should have been punished by losing near 28 items that took me almost an hour to obtain... questing doesn't deserve that sort of punishment. This was before the Grand Exchange, and the changes to death - basically, I spawned in Lumbridge and pegged it to the bank for runes for the nearest teleport. I arrived on the seen only to find the stuff the pk'er obviously picked up and re-dropped... the rest was lost. That isn't punishment - that's "why do I bother?". If you're PKing then the punishment is fine... but for questing, and the like, I think taking Condition-damage seems fair. And it's not a case of spending <500gp to repair anything - it costs a fair bit! This system will hardly affect higher levels anyway - they're prepared to pay for replacements anyway, that's why they do it. It's only lower levels this truly affects.

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Sat Jun 27, 2009 7:15 pm

I'm sorry...you were in a PKing zone...that means that it is dangerous! You should be punished...

death is a risk we run in runescape...I think that it should be punished...and if we don't punish it then inflation will run rampant

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Sat Jun 27, 2009 7:16 pm

By that I mean that death is probably one of the maindrains on itmes and money in the game and helps to combat inflation

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Re: Influence, Death and Kept Items

Post by 3mptylord on Sat Jun 27, 2009 8:22 pm

Okay, your opinion. Please, just leave it at that. Other players on this forum like the death idea, so you're the minority. I know loads of players that, at the time, would temporarily quit after dying because they simply couldn't be bothered (of course, prices were much higher and it took slightly longer to buy replacements). In a game punishment should be fair. It shouldn't be a complete wash-over, and should add an element of "you should do this differently next time" - but it shouldn't make you feel like you've lost everything. Why do you think the character is named the Angel of MERCY... she pities those who died, she doesn't make it lossless, but she doesn't act coldly as with Death.

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Re: Influence, Death and Kept Items

Post by Ruy112 on Sat Jun 27, 2009 8:25 pm

I once lost a Rune 2-hand, I didn't get the idea of a skull and thought: "Hey, I'll protect this" That was my entire fortune, 90k that I made creating Iron Plates and selling to a shop. That earned me 1k per 5 plates. I was close to crying.

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