Influence, Death and Kept Items
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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)
Influence, Death and Kept Items
Influence;
Death;
Items kept on death;
- Spoiler:
Death;
- Spoiler:
Items kept on death;
- Spoiler:
Last edited by 3mptylord on Mon Jun 22, 2009 10:52 pm; edited 3 times in total
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Influence, Death and Kept Items
I always did want to choose to protect my pets over anything else when my character dies.
invinible-

Number of posts: 93
Age: 27
Re: Influence, Death and Kept Items
So that's a yew to the last one? 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Influence, Death and Kept Items
I like dem all 
Especially multiple choices on death.

Especially multiple choices on death.
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
I like them all too. Just that I think we should have both influcence and quest points.
invinible-

Number of posts: 93
Age: 27
Re: Influence, Death and Kept Items
It's possible, but they would only serve as a Quest-count... Influence holds all it's current effects. 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Influence, Death and Kept Items
Cool 

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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Influence, Death and Kept Items
NO...! Just no...thats so pointless...and the reuniting with your body thing...why? Durability on armour...I don't wan't my armour to degrade unless it's special high level armour...I like the quest points system as is...
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Influence, Death and Kept Items
Sorry... heh? The system where we spawn in RuneScape makes little sense... other games disguise respawning slightly better. The concept of your spirit return your body isn't so farfatched. As for durability on armour, so you don't like it... everyone is to their opinion. But wear-and-tear for melee is something that works and is beneficial to the game - it creates a demand for smithing, and makes melee less lossless. And the quest point system is fine, I'm just adding to it... but the additions aren't quests so it was better renamed.
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Influence, Death and Kept Items
Yeah...game...it doesn't have to make complete and perfect sense
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
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