Problems With Stealing Creation
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Problems With Stealing Creation
As I see it, there are several issues with Stealing Creation:
Quite a few bugs and large amount of lag... most of which will prolly be fixed by Jan '09.
Skillers get no experience... Not sure if fighters do either.
Your team can end up with all of your stuff close to a base, altar, and kiln, or be nowhere in sight of each other.
In order to get good points from melee, you need to be 100+ with all level 5+ stuff...
The amount of time that barriers stand is weird. Level 4's barely stand for any significant amount of time... They help, but for being high leveled and working to make them, they need slightly longer times and maybe be easier to kill.
The fog totally takes out any fun for fighters. If you're getting attacked, just run in one and then you're safe. Plus, if you run through one while chasing, you can't get out unless you walk out and click them again.
Magic only gets 1/2 experience again! What does Jagex have against magic??? What's wrong with getting full experience?
It would be kinda cool if we could make weapon poison from clay. The level of clay is the amount of damage it does. That would help promote daggers... and they should be battleaxes instead of warhammers... no one uses warhammers and battleaxes are better anyway... Perhaps they could add longswords, too.
It would also be cool if level 5 equipment got a special effects/attacks.
That's all I can think of. Comments? Other ideas?
Quite a few bugs and large amount of lag... most of which will prolly be fixed by Jan '09.
Skillers get no experience... Not sure if fighters do either.
Your team can end up with all of your stuff close to a base, altar, and kiln, or be nowhere in sight of each other.
In order to get good points from melee, you need to be 100+ with all level 5+ stuff...
The amount of time that barriers stand is weird. Level 4's barely stand for any significant amount of time... They help, but for being high leveled and working to make them, they need slightly longer times and maybe be easier to kill.
The fog totally takes out any fun for fighters. If you're getting attacked, just run in one and then you're safe. Plus, if you run through one while chasing, you can't get out unless you walk out and click them again.
Magic only gets 1/2 experience again! What does Jagex have against magic??? What's wrong with getting full experience?
It would be kinda cool if we could make weapon poison from clay. The level of clay is the amount of damage it does. That would help promote daggers... and they should be battleaxes instead of warhammers... no one uses warhammers and battleaxes are better anyway... Perhaps they could add longswords, too.
It would also be cool if level 5 equipment got a special effects/attacks.
That's all I can think of. Comments? Other ideas?
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Problems With Stealing Creation
Lol, anyone care? Some of these have been updated since I made this, prolly 

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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Problems With Stealing Creation
...
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Problems With Stealing Creation
I use warhammers in that game.
Jagex proposely made it so that you couldn't get experience in any way
what-so-ever while playing that game in an attempt to encourage trading
your points for the prizes.
Jagex proposely made it so that you couldn't get experience in any way
what-so-ever while playing that game in an attempt to encourage trading
your points for the prizes.
invinible-

Number of posts: 93
Age: 27
Re: Problems With Stealing Creation
I really wish we could use those staffs outside of SC ... lvl 5 staff has +225 mage attack
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Problems With Stealing Creation
Wow.
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Problems With Stealing Creation
The Sacred Clay Staff has a higher bonus than the Sacred Clay Scimitar (taking about rewards here) - now, how f*cked up? 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Problems With Stealing Creation
Hey nice, never noticed that. Didn't even know you got xp from it. X.D

jeroenvt-

Number of posts: 49
Age: 14

Re: Problems With Stealing Creation
Lol, you don't -.-
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Number of posts: 1747
Age: 15
Location: USA
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