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Essays on RS

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Essays on RS

Post by Dark Avorian on Thu Oct 22, 2009 11:49 pm

I'm writing just some general opinion pieces, relatively short, discuss if you want.

1. The Herblore Potion Sharing Essay: Copied from psychoboy8's thread where i wrote it

Spoiler:
Quote from FAQ on this update:
"Do the new potions work with the potion share spell on lunar magicks?"

No. Again, this would be a method for people obtaining the bonuses who haven’t earned the right to create the potion.
------------------------------------------------------->
Dear Jagex, Sincerest apologies for saying this, but that is completely false. You seem to be acting as though all players are completely self centered, not to mention the fact that you are being short-sighted. there are two basic assumptions you've made here that irk me.

A.) All players care about is themselves: That's just ridiculous. there are some players who genuinely want to help others, or even want some way to repay the godsword that friend X lent them. As astounding as it may sound, there are players in this game who like being altruistic.
B.) That this would take away form the special-ness of this update: Again that's just ridiculous, you fail to realize that in two major situations (and probably in many others) this could help the herblorist.
1.) Kree Scenario: So lets say that a high leveled herbalist is going to fight Kree with a team of not so high leveled herbalist on a lootshare world. surprise surprise the team will get more kills faster if the herbalist could share the benefits meaning better drops and more wealth for the herbalist. This situation can also be extended to Pest Control and Soul Wars, where you are more likely to win if you can do this.
2.) Dealing in Overload, 10k a pop: Why do you assume that we are all self centered then forge the power of our greed. If i have a godsword I will charge to rent it out, if i have high level herblore I'll charge to share my bonuses with you. This also is a seller's trade, something sadly lacking in the Grand Exchange these days. In other words, it allows the seller to determine the price because it is... ...one salesman and therefore the salesman, the guy with what everyone wants, has all the power over the price. This means that the salesman can ACTUALLY PROFIT off of his skill.

I hope that with these examples I have shown that it is ridiculous to assume that this would be bad for the herbalists. AND there is one more thing! By allowing people to hire themselves out you calm the fury of the pking masses and the rage of the herbalists AT THE SAME TIME!


2. The De-GE-ification of high level items: an extension to my herblore essay

Spoiler:
One of the major problems in our current economy is the commodification of experience caused by skillcapes and it's interaction with the new trading power dynamic introduced by the GE. This causes as series of large problems for skilling and removes many of the advantages of processing skills.

Nowadays with the anonymous trading of the GE and the resticted trade limits the individual seller is powerless to set the price at which they trade. not only this but xp has skyrocketed in monetary value since skillcapes, because of this, and because of the rather useless nature of many processed goods in the bulk necessary to train (for example, between 60 and 70 fletching i made over 7.5 k willow longbows, who needs that much) processed goods are far below the raw materials. This means that even at high level there is no real advantage.

thus I propose high level products be removed from the GE and instead put as inifinitely lent items(or for smithing they could just be lent). This system would work by the high level essentially allowing another player to use there stuff (drink tehir potions etc.) but that they would have NO TRADE VALUE, and WOULD NOT BE RE-SELLABLE. this means that all trades would have to be done via junk (yes) and prices would be set by the buyer.

How this helps those involved

The High Level: They now set the price and profit, and they can get rid of any junk in their bank during the junk trade.

The Buyer: Now everyone can have that high level untradeable that they should have

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Re: Essays on RS

Post by TATORZ on Thu Oct 22, 2009 11:52 pm

I don't exactly see what this entails... it depends on your meaning of high level and what exactly you want to see untradable... and what does this do with herblore?

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Re: Essays on RS

Post by Dark Avorian on Fri Oct 23, 2009 1:02 am

I mean that the new herblore potions and anything of that model should be made so that they can be sold once by the herblorist but not on the GE

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Re: Essays on RS

Post by TATORZ on Fri Oct 23, 2009 2:19 am

Oh, kk

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Re: Essays on RS

Post by 3mptylord on Fri Oct 23, 2009 11:45 pm

If they can only be sold once, why does it matter if it's on the GE or not? If only the maker can sell it, then some code changes making it untradeable... why does it matter how it's traded? This doesn't reflect my opinions on the GE, I just see it as needless angering of the public (and we know how sensitive they are).

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Re: Essays on RS

Post by Dark Avorian on Fri Oct 23, 2009 11:57 pm

because with the GE the maker has so little power over price...i know you had to conform before teh GE or else stuff didn't sell, but processing was profitable in most cases.

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Re: Essays on RS

Post by 3mptylord on Sat Oct 24, 2009 5:27 pm

But if only the maker can sell it, they have complete control over the price - if they are selling at full price, and you're buying at low, you'll never sell (and because they are the only sellers, they don't need to feel pressured). Regardless of if it's put in the GE it will be given a street value for things like PKing - so the player will never (again) have complete control over prices.

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