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Zoanthropy - Group Project!™

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Zoanthropy - Group Project!™

Post by 3mptylord on Thu Jun 04, 2009 12:11 am

It's time to get some sort of Project of the Month™ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?


^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:


Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.

To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).

To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.


Possible Numens
Spoiler:

Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.

  • Bear - Grizzly, Black, Polar, etc.
  • Wolf -Wolf, Snow, Dire, not including werewolf, etc.
  • Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
  • Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
  • Dragon - Dragons, Wyrms, Salamanders, etc.
  • Bird - Various hunter creatures.
  • Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
  • Fish - Various fish and crustacean.
  • Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
  • Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
  • Insects - Spiders, bugs, harpies, etc.
  • Stallion - Unicorn, Dark Unicorn, the Stern, etc.
Generic forms, whilst being similar, can have "dynamic" effects. In that one of cat-forms effects could be "Environmental", such as the hunter-outfits made from their pelts. The "Environemental" effect would depend on the specific appearance, and not the form. The Dual-finned Mahryn is the amphibian equivalent of the Saber-toothed Khytt or the Tri-horned Graahk. Whilst the land-based cat-forms have an advantage in their respective terrain, the Mahryn has the effect of breathing underwater - but both would, for example, count as the "Environmental" effect. Tongue

More please. Smile


Were-transformations
Spoiler:
The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species. Wink


Harpies
Spoiler:
The "Harpie Swarm" becomes the "Harpie Spawn". The Harpies are an bird/insectiod race who worship Armadyl, although he is referred to by another name (similar to the Big High War God and Bandos).



The Stern
Spoiler:
Just 'cause I love this picture - note, you'd only become the creature, not the rider Tongue


Ring of Charos
Spoiler:
It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges. Smile


Last edited by 3mptylord on Thu Oct 08, 2009 12:58 pm; edited 16 times in total

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Re: Zoanthropy - Group Project!™

Post by Dark Avorian on Thu Jun 04, 2009 1:29 am

I know this would be hard but I vote for both, we will create a big list...lower monsters will over-all get more abilities they can unlock...lower monsters will be more of a strategic type creature, where as the big guns will be limited but powerful.

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Re: Zoanthropy - Group Project!™

Post by Ruy112 on Thu Jun 04, 2009 7:13 am

Few, but useful creatures I agree, no useless ones. Also couldn't we use Zoanthropy for creating weapons also? Not only transforming?

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Re: Zoanthropy - Group Project!™

Post by 3mptylord on Thu Jun 04, 2009 8:09 am

How would one go about creating weapons? *ponders*

Dark, by "both" you can't seriously mean the same quantity as Summoning? The thread on the forum has, I think, 5 categories each with 4 beasts - so that's 20. Tongue

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Re: Zoanthropy - Group Project!™

Post by Dark Avorian on Thu Jun 04, 2009 11:29 am

No, not quite

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Re: Zoanthropy - Group Project!™

Post by Ruy112 on Thu Jun 04, 2009 11:44 am

Let's say we have a steel claw. Somehow we take our bear spirit and fuses it with the steel claw. Now we have a degradable, rather strong weapon.

Or something like that...

ever watchd shaman king?

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Re: Zoanthropy - Group Project!™

Post by Ruy112 on Thu Jun 04, 2009 11:47 am

Little less oversized, but something like this.


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Re: Zoanthropy - Group Project!™

Post by 3mptylord on Thu Jun 04, 2009 12:10 pm

So a spirit-infused weapon?

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Re: Zoanthropy - Group Project!™

Post by Dark Avorian on Thu Jun 04, 2009 12:14 pm

Interesting concept but I prefer just straight transformation and unlocking transformed abilities

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Re: Zoanthropy - Group Project!™

Post by 3mptylord on Thu Jun 04, 2009 12:29 pm

I has a picture of a player obtaining the "Bear" numen. Smile

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