Zoanthropy - Group Project!
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Zoanthropy - Group Project!
It's time to get some sort of Project of the Month back up and running! 
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?

^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos

I've decided that it's about time I finish something, and by "I" I mean all of you!

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.

Oh, and is anyone good at drawing simple?

^
Make that more RuneScapey... it's a hand becoming clawed and padded.

A numen has appeared!
- Spoiler:
Possible Numens
- Spoiler:
Were-transformations
- Spoiler:
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
Last edited by 3mptylord on Thu Oct 08, 2009 12:58 pm; edited 16 times in total
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Zoanthropy - Group Project!
I know this would be hard but I vote for both, we will create a big list...lower monsters will over-all get more abilities they can unlock...lower monsters will be more of a strategic type creature, where as the big guns will be limited but powerful.
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Zoanthropy - Group Project!
Few, but useful creatures I agree, no useless ones. Also couldn't we use Zoanthropy for creating weapons also? Not only transforming?

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Zoanthropy - Group Project!
How would one go about creating weapons? *ponders*
Dark, by "both" you can't seriously mean the same quantity as Summoning? The thread on the forum has, I think, 5 categories each with 4 beasts - so that's 20.
Dark, by "both" you can't seriously mean the same quantity as Summoning? The thread on the forum has, I think, 5 categories each with 4 beasts - so that's 20.

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Zoanthropy - Group Project!
Let's say we have a steel claw. Somehow we take our bear spirit and fuses it with the steel claw. Now we have a degradable, rather strong weapon.
Or something like that...
ever watchd shaman king?
Or something like that...
ever watchd shaman king?

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Zoanthropy - Group Project!
Little less oversized, but something like this.



Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Zoanthropy - Group Project!
So a spirit-infused weapon?
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Zoanthropy - Group Project!
Interesting concept but I prefer just straight transformation and unlocking transformed abilities
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Everything you do is suspect

















Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Zoanthropy - Group Project!
I has a picture of a player obtaining the "Bear" numen. 

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3mptylord- Admin

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Location: North Devon, England
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