Ragnos, Guardian of the Gust Diamond (deceased)
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Ragnos, Guardian of the Gust Diamond (deceased)
Okay, this is what I have so far! 
Accommodation
Crandor would receive a second visit from the Makeover Mage, although a reconstructive surgeon might be more appropriate. Crandor's geography would focus around a single mountain-plateau rather than a crater; a single pathway encircling its breadth twice before arriving at a large cave opening in the rock face. Within is Elvarg's nest (Dragon Slayer being updated slightly to accommodate the obvious change). For players who have completed Dragon Slayer will find the port town of Husterlow on it's South-East shore - there could be a quest where the player helps build Husterlow, although, it's very RuneScape to have things just appear. At the base of the mountain are a series of mine shafts that connects to a tunnel system beneath the island and to Karamja. The shortcut to Karamja is no longer a hidden doorway, but a pathway created if the player breaks the pit-props supporting the wall at the end of the tunnel.
Prologue
Many winters have passed since Elvarg met her fate. The embers of a once great colony only begining to rekindle. With the demons and hobbs forced back into the mines; the port town of Husterlow has set anchor. Peace, once again, has found itself on Crandor. If only. Dedicated to the quest at hand, our adventurer disturbs the sole hatchling of Elvarg's presumed-vacant nest: Delnor, whose presence threatens Crandor as his mother's did before him. Current affairs aside, it's time to finished what we started...
Requirements;
A Tale Of Two Cats
65 Mining
60 Thieving
Ragnos, Guardian of the Gust Diamond
Using his sleeve, Callum rubs the grime off the mirrors once-shiny surface. Grasping the frame with both hands, Callum peers into the mirror. Darkness envelopes him, the same gut wrenching feeling churning his insides as colour and sound swirls around. Crandor? Callum pauses for thought - racking his brain for anything on Crandor that might hold a key. Elvarg? Like surfacing from near-drowning, Callum splutters and stumbles back from the mirror's surface.
Callum, hearing news of Husterlow's construction in the Varrock Herald, paid a visit to his old pal Klarense in the hope to bribe passage to Crandor. To Callum's disgust, Klarense refuses - stating that Klarense's Cruiser has been commissioned by the workers on Crandor and he cannot allow any to board. Bummed, Callum spies a large stockpile of crates waiting to be stowed. Prying one open with his sword, Callum clambers inside atop a bed of nails.
After waiting what felt like hours, Callum heard rummaging outside followed by the groaning of several labourers as they piled the crates onto the ship. When seasickness overcame him, Callum knew they must be at sea. Kicking awkwardly at the top of the box, Callum knocked the lid off and clambered out.
Callum made his way to the window, hoping to see Crandor on the horizon, but was forced to the floor when the ship mauled itself on the rocks. Panicking, a huge hole in front of him, and frantic screaming from above, Callum ripped open the nearby crates and began make shift repairs on the hull. Minutes passed, the boat filling with water, and a couple of burly crew members lowered themselves into the cargo room. Ignoring the obvious stowaway, they waded their way over and helped nail on the plank.
The crew passed Callum up deck where he bumped into Klarense; "WHAT DID I TELL YOU?!". Callum hesitantly stood up for himself, and declared that the vessel was his and Klarense had no right to deny him passage. Furious, but embarrassed at his steering, "overlooks" Callum's outburst and permits him to spend the remainder of the journey in the captain's quarters.
"LAND HO!"
It wasn't long before Callum was making that oh-to familiar trek up Mt Crandor - spiralling around and around until he stood before the fabled cave opening he'd found himself at only once before. Quietly, Callum stepped inside. Unsure if to expect anything, Callum clutched his sword tenderly before igniting his bullseye lantern.
RRRRRRrrrrrrrrrrrrrrrrrrrrrooooooooooooooooooooooooAAAAAAAAAAAAAAArrrrrrrrrRRRRR!!!!!
A jet of flame illuminates the cave and Callum quickly skirts outside and presses himself tightly against the mountain wall. A brilliantly green dragon bursts from the cave opening and flies out over Crandor. Callum watches in horror as the beast attacks the builders and ignites the Lady Lumbridge. With haste, Callum sprints down the hill and into the old mine shafts where he finds several of the would-be villagers cowering - deciding if their chances are better with the demons within the tunnels.
Without hesitation, Callum leads the group one-by-one through and on to Karamja via a weak wall he collapsed in one of the southern shafts. With all the workers and helpful would-be townsfolk safely sat at the pub in Musa Point, Callum decides he should go see Oziach.
Oziach confirms our suspicions; mystery-dragon besieging Crandor must be an heir to Elvarg's legacy. Well, at least we can confirm she was female. Calling dibs on the name, Oziach warns Callum that slaying Delnor will be a much greater task than slaying her mother. Why? Elvarg confined herself to the nest - Callum diducing she was probably protecting her brood - whilst Delnor fends the skies, making it an impossible feat for swords.
Oziach continues to ask Callum if he has heard of fabled Robert the Strong, slayer of the dragon's kin. Moreover, whether Callum has heard of Robert's bow - used to slay his draconic foes. Callum presumes it's Oziachs plan is to recover the ancient relic, and have him use it to bring down the flighted-menace! Callum racks his thoughts, thinking back to his perils with Bob's memories, and thinks it appropriate to mention Bob, the Jagex Cat. Callum informs Oziatch that he onced help Bob delve into his past incarnation of Robert the Strong, and distinctly remembers his choice of weapon. Oziach suggests that Bob is definately one-up on where he was going to send Callum looking. Confused, Callum doesn't pry and sets off to find the wandering feline.
Rumourging through his bank, Callum procures his Amulet of Catspeak. Callum fiddles with the mechanism, and waits as it hums and clicks. Soon after, the eyes turn to locate Bob. After hours of triangulating, teleporting between locations to try and find a mid-point, Callum spies Bob stalking a wild mouse. Trying not to spook the little critter, Callum whispers to Bob.
Startled, Bob lashes out. Half a box of tissues and spot of vodka later, Callum apologises to Bob for spoiling his lunch. Bob, somewhat bemused by the bits of tissue stuck to Callum's face, pondificates. Bob, still mostly clueless to his past life, suggests a merely logical location;
"Perhaps it lies where I fell?"
Offering to follow Callum, the pair headed south to Sophanem. Only too pleased to see Bob again, the Shpinx agrees to help. She helps Bob remember-- playing with a ball of yarn. Callum, destained, frowns at Bob... further back than that, if you please. Smirking, Bob concentrates. His memories take him back to the castle, he rewinds his thoughts and you follow as Robert comically walks backwards until you spy a recognisable relic - a Teleportation Obelisk!
The Sphinx hesitates to add that Robert's adversaries may have made well to hide the weapon, or at least protect it. Callum only wonders why villians never just destroy what they fear and it be over and done with.
Callum leaves Bob, and prepares for a venture into the darkest depths of the Wilderness. Deciding that the Deserted Keep might be his safest bet, Callum travels via Ardougne.
Callum enters the fortress, ignoring the familiar feeling of Jennica's Ring vibrating when in the vacinity of a spirit rift. Trawling around, you try to find something that you had not already spied when investigating the Spirit Realm during the Spirit of Summer. Bored by this point, Callum holds his arm out to the rift and allows the spirit realm to consume him. Again, Callum looks around. In awe, Callum throws himself at the floor and tries to wrench open a trapdoor he hadn't formally noticed. It wouldn't budge, even the lock was too warped to pry. Frustrated, Callum gives the door an almight boot.
"OW!"
A rock from nearby wall had come loose and struck Callum on the head. Epiphany! Callum remembered that the Spirit Realm and Wilderness mirrored each other! Retreiving his pickaxe, Callum hacks away at the based of the wall until it begins to sway in the ethereal breeze. Running behind, Callum hurls himself at the wall and crashes down with it. Bruised, Callum grins. But this glee was shortcoming, as, despite having cleared the rubble, the trapdoor was still locked!

Accommodation
Crandor would receive a second visit from the Makeover Mage, although a reconstructive surgeon might be more appropriate. Crandor's geography would focus around a single mountain-plateau rather than a crater; a single pathway encircling its breadth twice before arriving at a large cave opening in the rock face. Within is Elvarg's nest (Dragon Slayer being updated slightly to accommodate the obvious change). For players who have completed Dragon Slayer will find the port town of Husterlow on it's South-East shore - there could be a quest where the player helps build Husterlow, although, it's very RuneScape to have things just appear. At the base of the mountain are a series of mine shafts that connects to a tunnel system beneath the island and to Karamja. The shortcut to Karamja is no longer a hidden doorway, but a pathway created if the player breaks the pit-props supporting the wall at the end of the tunnel.
Prologue
Many winters have passed since Elvarg met her fate. The embers of a once great colony only begining to rekindle. With the demons and hobbs forced back into the mines; the port town of Husterlow has set anchor. Peace, once again, has found itself on Crandor. If only. Dedicated to the quest at hand, our adventurer disturbs the sole hatchling of Elvarg's presumed-vacant nest: Delnor, whose presence threatens Crandor as his mother's did before him. Current affairs aside, it's time to finished what we started...
Requirements;
A Tale Of Two Cats
65 Mining
60 Thieving
Ragnos, Guardian of the Gust Diamond
Using his sleeve, Callum rubs the grime off the mirrors once-shiny surface. Grasping the frame with both hands, Callum peers into the mirror. Darkness envelopes him, the same gut wrenching feeling churning his insides as colour and sound swirls around. Crandor? Callum pauses for thought - racking his brain for anything on Crandor that might hold a key. Elvarg? Like surfacing from near-drowning, Callum splutters and stumbles back from the mirror's surface.
Callum, hearing news of Husterlow's construction in the Varrock Herald, paid a visit to his old pal Klarense in the hope to bribe passage to Crandor. To Callum's disgust, Klarense refuses - stating that Klarense's Cruiser has been commissioned by the workers on Crandor and he cannot allow any to board. Bummed, Callum spies a large stockpile of crates waiting to be stowed. Prying one open with his sword, Callum clambers inside atop a bed of nails.
[Remember Merlin's Crystal?]
After waiting what felt like hours, Callum heard rummaging outside followed by the groaning of several labourers as they piled the crates onto the ship. When seasickness overcame him, Callum knew they must be at sea. Kicking awkwardly at the top of the box, Callum knocked the lid off and clambered out.
Callum made his way to the window, hoping to see Crandor on the horizon, but was forced to the floor when the ship mauled itself on the rocks. Panicking, a huge hole in front of him, and frantic screaming from above, Callum ripped open the nearby crates and began make shift repairs on the hull. Minutes passed, the boat filling with water, and a couple of burly crew members lowered themselves into the cargo room. Ignoring the obvious stowaway, they waded their way over and helped nail on the plank.
[Trawlers Minigame moment going on here.]
The crew passed Callum up deck where he bumped into Klarense; "WHAT DID I TELL YOU?!". Callum hesitantly stood up for himself, and declared that the vessel was his and Klarense had no right to deny him passage. Furious, but embarrassed at his steering, "overlooks" Callum's outburst and permits him to spend the remainder of the journey in the captain's quarters.
"LAND HO!"
It wasn't long before Callum was making that oh-to familiar trek up Mt Crandor - spiralling around and around until he stood before the fabled cave opening he'd found himself at only once before. Quietly, Callum stepped inside. Unsure if to expect anything, Callum clutched his sword tenderly before igniting his bullseye lantern.
[Cutscene during the quest, no lantern required - just walk in an it begins.]
RRRRRRrrrrrrrrrrrrrrrrrrrrrooooooooooooooooooooooooAAAAAAAAAAAAAAArrrrrrrrrRRRRR!!!!!
A jet of flame illuminates the cave and Callum quickly skirts outside and presses himself tightly against the mountain wall. A brilliantly green dragon bursts from the cave opening and flies out over Crandor. Callum watches in horror as the beast attacks the builders and ignites the Lady Lumbridge. With haste, Callum sprints down the hill and into the old mine shafts where he finds several of the would-be villagers cowering - deciding if their chances are better with the demons within the tunnels.
Without hesitation, Callum leads the group one-by-one through and on to Karamja via a weak wall he collapsed in one of the southern shafts. With all the workers and helpful would-be townsfolk safely sat at the pub in Musa Point, Callum decides he should go see Oziach.
Oziach confirms our suspicions; mystery-dragon besieging Crandor must be an heir to Elvarg's legacy. Well, at least we can confirm she was female. Calling dibs on the name, Oziach warns Callum that slaying Delnor will be a much greater task than slaying her mother. Why? Elvarg confined herself to the nest - Callum diducing she was probably protecting her brood - whilst Delnor fends the skies, making it an impossible feat for swords.
Oziach continues to ask Callum if he has heard of fabled Robert the Strong, slayer of the dragon's kin. Moreover, whether Callum has heard of Robert's bow - used to slay his draconic foes. Callum presumes it's Oziachs plan is to recover the ancient relic, and have him use it to bring down the flighted-menace! Callum racks his thoughts, thinking back to his perils with Bob's memories, and thinks it appropriate to mention Bob, the Jagex Cat. Callum informs Oziatch that he onced help Bob delve into his past incarnation of Robert the Strong, and distinctly remembers his choice of weapon. Oziach suggests that Bob is definately one-up on where he was going to send Callum looking. Confused, Callum doesn't pry and sets off to find the wandering feline.
[the player relives a short cutscene at this point]
Rumourging through his bank, Callum procures his Amulet of Catspeak. Callum fiddles with the mechanism, and waits as it hums and clicks. Soon after, the eyes turn to locate Bob. After hours of triangulating, teleporting between locations to try and find a mid-point, Callum spies Bob stalking a wild mouse. Trying not to spook the little critter, Callum whispers to Bob.
Startled, Bob lashes out. Half a box of tissues and spot of vodka later, Callum apologises to Bob for spoiling his lunch. Bob, somewhat bemused by the bits of tissue stuck to Callum's face, pondificates. Bob, still mostly clueless to his past life, suggests a merely logical location;
"Perhaps it lies where I fell?"
Offering to follow Callum, the pair headed south to Sophanem. Only too pleased to see Bob again, the Shpinx agrees to help. She helps Bob remember-- playing with a ball of yarn. Callum, destained, frowns at Bob... further back than that, if you please. Smirking, Bob concentrates. His memories take him back to the castle, he rewinds his thoughts and you follow as Robert comically walks backwards until you spy a recognisable relic - a Teleportation Obelisk!
The Sphinx hesitates to add that Robert's adversaries may have made well to hide the weapon, or at least protect it. Callum only wonders why villians never just destroy what they fear and it be over and done with.
Callum leaves Bob, and prepares for a venture into the darkest depths of the Wilderness. Deciding that the Deserted Keep might be his safest bet, Callum travels via Ardougne.
Callum enters the fortress, ignoring the familiar feeling of Jennica's Ring vibrating when in the vacinity of a spirit rift. Trawling around, you try to find something that you had not already spied when investigating the Spirit Realm during the Spirit of Summer. Bored by this point, Callum holds his arm out to the rift and allows the spirit realm to consume him. Again, Callum looks around. In awe, Callum throws himself at the floor and tries to wrench open a trapdoor he hadn't formally noticed. It wouldn't budge, even the lock was too warped to pry. Frustrated, Callum gives the door an almight boot.
"OW!"
A rock from nearby wall had come loose and struck Callum on the head. Epiphany! Callum remembered that the Spirit Realm and Wilderness mirrored each other! Retreiving his pickaxe, Callum hacks away at the based of the wall until it begins to sway in the ethereal breeze. Running behind, Callum hurls himself at the wall and crashes down with it. Bruised, Callum grins. But this glee was shortcoming, as, despite having cleared the rubble, the trapdoor was still locked!
Last edited by 3mptylord on Sun Nov 22, 2009 2:02 pm; edited 11 times in total
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Ragnos, Guardian of the Gust Diamond (deceased)
I'll make one reserve. 

_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Ragnos, Guardian of the Gust Diamond (deceased)
*feels desire to resist*


_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Ragnos, Guardian of the Gust Diamond (deceased)
*glares at 3mpty*
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Everything you do is suspect

















Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Ragnos, Guardian of the Gust Diamond (deceased)
*adds additional glare*

Sir Kandarin- Top Poster

- Number of posts: 145
Location: England
Re: Ragnos, Guardian of the Gust Diamond (deceased)
AHHH!! 

_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Ragnos, Guardian of the Gust Diamond (deceased)
pulls out mirror shield augmented with serpentine visage...it glares at 3mpty
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
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