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Currencies!

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Currencies!

Post by Dark Avorian on Thu Jul 16, 2009 11:12 pm

I have long had this idea vaguely in my head but now I've decided to post it. This idea introduces 4 new currencies...3 new exchanges and more...

The Currencies

Kandar: The currency of Kandarin...a small silvery chip...it is usable in any kandarinian store...as well as ogre, goblin, elf and gnome shops...it is the currency of the Kandarin Exchange in the south of Seers Village...

Valiant: The currency of Asgarnia, The Wilderness, and all Dwarven Cities, It is also used by the Fremmenik, it is the currency of the new south Falador Exchange...

Lumin: the currency of Misthalin & Mortynania, new currency of the Varrock exchange (not the same as gold piece)

Dubloon: Currency of all Ports, Karamja, The Desert...used at the Mos'le exchange

Gold Pieces: Will still stay in game, will still be given as rewards for alchemy and monster drops, will be used for certain situations such as trading pvp and pyramid plunder artifacts, notable for the fact that they will be exchangeable for an equal number of ANY of the 4 Exchange Currencies

Other Stuff

Money Changers: Will use a range of product prices to determine rate of exchange but will then put 5% in their own pocket so you can't move currencies without a small loss, will also give out any currency for gold pieces at a 1 to 1 ratio.

Notes: It should be noted that the Doubloon's Exchange is on Mos'le harmless, therefore making one of the most widely used currencies only usable at an exchange that requires a quest

Ports: Port Stores will have a box that allows you to toggle between Doubloons and the Currency of the region

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Re: Currencies!

Post by TATORZ on Fri Jul 17, 2009 2:58 am

How will all of our other random currency be affected by this?

Perhaps we could find a way to trade our Trading Sticks and Obsidian Money Thingies into gold and these new ones, too...


Will there be stuff only buyable with these?

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Re: Currencies!

Post by Dark Avorian on Fri Jul 17, 2009 3:55 am

Yes...you'll notice those areas...every shop in those areas will be changed to that currency.

Trading Sticks would be tradeable for Doubloons with some random pirates walking around in the forests

Not sure how tok would work

Ectotokens would allow you to travel to various diving site where you might find doubloons, charms, or gold pieces

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Re: Currencies!

Post by TATORZ on Sun Jul 19, 2009 3:43 am

I'm still not so entirely sure about this idea, but I kinda like it.

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Re: Currencies!

Post by Dark Avorian on Sun Jul 19, 2009 1:05 pm

I'd love to see what would happen, I mean I can see it being horribly abused by some people making a vast profit and breaking the system

But I can also see it adding a degree of stability to the RS economy that we don't have right now...

For Example: SS, AGS, BGS, and D-Claws all crashed after the removal of protect item from PvP worlds...people sold very low...then the next day +1 worlds were released and street prices skyrocketed...

Something tells me that if that we're to happen with the 3-4 exchanges...prices would go down on the Falador and Varrock exchanges because of proximity to Edgeville whilst the Seer's Village Exchange would stay much more stable

Also I would like to say that I put the Kandarin Exchange in Seer's because of the proximity to Catherby and Seer's gathering resources I could see this exchange becoming the main exchange for supplies

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Re: Currencies!

Post by TATORZ on Sun Jul 19, 2009 1:17 pm

Cool. Grin

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Re: Currencies!

Post by Dark Avorian on Sun Jul 19, 2009 1:24 pm

Play me in Arcanists now foo

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Re: Currencies!

Post by TATORZ on Sun Jul 19, 2009 1:26 pm

Lol, you're probably a member, I only had one for 3 months Sad

But... okay. Which world?

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Re: Currencies!

Post by Dark Avorian on Sun Jul 19, 2009 1:30 pm

14 and no i'm not a memb

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Re: Currencies!

Post by TATORZ on Sun Jul 19, 2009 1:32 pm

Sweet. Until you pull off some member move, right? *nudge* Wink

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