A Horror, Pestilence, or Plague?
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A Horror, Pestilence, or Plague?
It changed a lot than the original draft I started two or three years ago! I can't wait to put it in the RSOF!
However, I think the boss fights are a little too hard- especially the last one. hehe.
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I have posted a MUCH cleaner (less typos) version on the RSOF.
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A Horror, Pestilence, or Plague?
A Runescape quest written by: Dragon78114
A sequel to Shilo Village and Legends Quest.
Summary/Synopsis: All seemed well since you put Rashiliyias spirit to rest, and stopped the demon from terrorizing the locals in the Kharazi Jungle. All is not well; in fact, the evils that lurk have just started. Find out how in Horror, Pestilence, or Plague?
Length: Very Long
Difficulty: Grandmaster
Requirements:
QUESTS:
- Fairytale Part I
- Legends Quest
- Smoking Kills
- Tai Bwo Wannai Trio
- Zogre Flesh Eaters
SKILLS:
- Level 50 Attack, Magic, and Ranged
- Level 52 Herblore
- Level 55 Crafting
- Level 57 Runecrafting
- Level 60 Slayer
- Level 60 Cooking
OTHER:
- Access to the Abyss.
- Played the Great Orb Project at least once
- 3 Versions of a level 228 monster in increasingly difficult situations!
ITEMS (in order of use):
- A teleport to Varrock
- 5,000 or 10,000gp*
- Recilyms Balm (3 or 4 doses)
- Machete and Axe of any kind
- Pestle and Mortar
- 5 Curry Leaves
- 2 Palm Leaves
- 6 Super Anti-Poison Mixes (3 or 4 doses)
- 6 Raw Karambwan
- Mithril, or up to Dragon dagger
- Nature Talisman
- Plenty of Charcoal and Papyrus (10-20 Charcoal, and about 5 papyrus is good)
- Masked Earmuffs
- Cosmic Talisman
- Magic Secateurs
- Fungicide Spray
- 100 Nature Runes
- Leaf-Bladed Weapon, Broad Bolts/Arrows, or Slayer Staff
RECOMMENDED:
- Plenty of Glory Amulet Charges (preferably more than
- QUEST: Garden of Tranquility
- QUEST: Legacy of Seergaze
- QUEST: Mournings End Part II
* = You dont need if you have completed Garden of Tranquility
However, I think the boss fights are a little too hard- especially the last one. hehe.-------------------------------------------------------------
I have posted a MUCH cleaner (less typos) version on the RSOF.
-------------------------------------------------------------
A Horror, Pestilence, or Plague?
A Runescape quest written by: Dragon78114
A sequel to Shilo Village and Legends Quest.
Summary/Synopsis: All seemed well since you put Rashiliyias spirit to rest, and stopped the demon from terrorizing the locals in the Kharazi Jungle. All is not well; in fact, the evils that lurk have just started. Find out how in Horror, Pestilence, or Plague?
Length: Very Long
Difficulty: Grandmaster
Requirements:
QUESTS:
- Fairytale Part I
- Legends Quest
- Smoking Kills
- Tai Bwo Wannai Trio
- Zogre Flesh Eaters
SKILLS:
- Level 50 Attack, Magic, and Ranged
- Level 52 Herblore
- Level 55 Crafting
- Level 57 Runecrafting
- Level 60 Slayer
- Level 60 Cooking
OTHER:
- Access to the Abyss.
- Played the Great Orb Project at least once
- 3 Versions of a level 228 monster in increasingly difficult situations!

ITEMS (in order of use):
- A teleport to Varrock
- 5,000 or 10,000gp*
- Recilyms Balm (3 or 4 doses)
- Machete and Axe of any kind
- Pestle and Mortar
- 5 Curry Leaves
- 2 Palm Leaves
- 6 Super Anti-Poison Mixes (3 or 4 doses)
- 6 Raw Karambwan
- Mithril, or up to Dragon dagger
- Nature Talisman
- Plenty of Charcoal and Papyrus (10-20 Charcoal, and about 5 papyrus is good)
- Masked Earmuffs
- Cosmic Talisman
- Magic Secateurs
- Fungicide Spray
- 100 Nature Runes
- Leaf-Bladed Weapon, Broad Bolts/Arrows, or Slayer Staff
RECOMMENDED:
- Plenty of Glory Amulet Charges (preferably more than
- QUEST: Garden of Tranquility
- QUEST: Legacy of Seergaze
- QUEST: Mournings End Part II
* = You dont need if you have completed Garden of Tranquility
Last edited by Dragon78114 on Tue Oct 06, 2009 12:51 am; edited 2 times in total

Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
Part I: The First Threat.
This part deals with an epidemic in Shilo Village caused by Locusts. You have to ease the problem, and prevent the locust invasion from spreading even more..
1. Speak to Mosol Rei to begin the quest.
_________________________________
Mosol Rei: Is this a horror, pestilence, or plague running down our backs!? Have the gods punished over our sins!? What is happening Bwana!?
You: I honestly dont know. I thought I shoved Nezikchened out of existence. What more problems can you possibly arise?
Mosol: Some strange disease has struck our village when some locusts from the Kharazi Jungle made their way a couple days ago
You: Well, can I enter the village?
Mosol: No, Bwana! You might get this disease too!
You: So then how can I know what is happening?
Mosol: I dont know! Trufitus might have an answer! Here, have this Wampum Belt, itll explain the problem more.
A message in your chat interface says, Mosol Rei gives you a Wampum Belt.
________________________________
2. Go all the way to Trufitus. Once you reached him, talk to him. By the way, as you progress further into this quest, trees and random vegetation will die more and more until Getting ahead of myself there, he-he, back to the story:
Trufitus: Bwana, all is not well. I can feel it in my spirit, and the last time I talked to the gods, they were angry. They said two plagues would ravage the jungles of Karamja. However, I do not know what these two plagues will be, and hopefully we can fight these plagues off.
You: Ok this is starting to sound more serious.
Trufitus: Excuse me?
You: I think we are already going through the first plague, and I think it is a disease!
Trufitus: Bwana, do know any more?
You: Mosol Rei gave me another Wampum Belt. It think it has all the information that you need to know.
Trufitus: Great! May I see it?
You: Sure!
A message in your chat interface says, You give Trufitus the Wampum Belt, and he examines it.
Trufitus: Bwana! You are correct! This disease must be the first plague! But I am no healer, what shall we do?
You: I know a healer of my own, but he lives far away on the mainland.
Trufitus: I dont think we have that much time for that- we need to think of something more practical.
-If you do have a teleport to Varrock-
I can always teleport Ill be back in a flash.
Alright, I await your return; I hope you take him here.
*You automatically teleport.*
-If you dont have a teleport to Varrock-
I can teleport, but I dont have any runes with me.
If you tell me the needed destination, I could try to teleport you there, but it might we a little off because I never have been off the mainland. Also, this will take a lot of energy out of me, so I am not willing to do this ever again.
You will now have three options: Teleport to Ardounge, Teleport to Varrock, or Teleport to Yanille. If you choose the first, Trufitus will teleport you to the last chamber of the Underground Pass, if you choose the second, you will teleport to the Barbarian Village, or the third, which will teleport you outside of Castle Wars lobby.
*Trufitus teleports you.*
_________________________
3. Wherever you wind up, go to Apothecarys home in Varrock, and speak to Apothecary.
_________________________
You: Help, help! I need help!
Apothecary: With what? You dont look sick; you dont even look like you care about my potion making abilities...
You: I know Im not sick, I care, and a whole town will fall into destruction of an epidemic of some strange plague!
Apothecary: Woah, I had no clue! What is this town you are talking about?
You: Shilo Village, it is a tribal village deep in Karamja.
Apothecary: Cant the local healers figure it out?
You: Nope, they tried and failed. That is why I came to you! They need serious help!
Apothecary, I cant help you if you dont know what illness we are talking about. Why cant you figure it out for yourself, for Saradomins sake, youre a member of the Legends guild!
You: They wont let me figure it out.
Apothecary: So what can I do?
You: Maybe go there with me and figure out how to solve the problem.
Apothecary: So what can I do?
You: Maybe go there with me and figure out how to solve the problem.
Apothecary: How much will you pay me?
Five options will appear; the last one will only appear if you are wearing the activated Ring of Charos. The options are: 500gp, 1,000gp, 5,000gp, 10,000gp, Nothing (charm). Apothecary would only accept the third option on up.
>If you chose the 4th option<
You: Please look into the bottom of your heart; these are peoples lives we are dealing with, not some commercial gain!
Apothecary, Oh, alright, Ill go.
_____________________________
The screen goes black and a message comes up and says, You and Apothecary travel all the way across the world to Karamja, and arrive to Trufituss hut without any time wasted. Then, the screen fades from black and reveals you and Apothecary in Trufituss hut.
4. Speak to Trufitus.
_________________
Trufitus: Great, Bwana, you have returned with a healer of your people!
You: Yeah, I though he was most skilled in making potions.
Apothecary: Thank you, . Never knew you would be so kind!
Trufitus: Now, Apothecary, we must discuss this plague that has been ravaging my people.
Apothecary: Alright, lets begin.
A message in your chat interface says, Trufitus explains how the disease started, and his message with when he talked to the gods.
Apothecary: Okay, can you please tell me the symptoms of this disease?
Trufitus: Sure, I guess. The person infected with this disease has a fever, suffers from headaches, a cough, chest pain, short breath; their skin looks dead with strange violet bumps, they also have nosebleeds constantly, and less of an appetite.
Apothecary: Hm, I never seen a disease such like this before, and I live on the poorer side of Varrock, but some Recilyms Balm, with some jungle spices mixed in could create a rather potent medicine, but what herbs are around here that could be useful?
Trufitus: I believe curry and palm leaves is the mixture of spices my tribe uses
Apothecary: Great! Both herbs are strong enough to make this potion work! , can you possibly get me some Recilyms Balm, 5 ground curry leaves, and 2 ground palm leaves?
You: I can try!
Apothecary: Well, hurry!
_____________________
5. If you have the curry leaves, palm leaves, and the potions, you may skip this step, but if you havent, follow it.
Grab your pestle and mortar (the closest bank is now in Tz-Haar or East Ardounge) and go all the way back to the Kharazi Jungle. Look around for Curry leaves and Palm leaves. Once you have found them, ground them up using your pestle and mortar.
This part deals with an epidemic in Shilo Village caused by Locusts. You have to ease the problem, and prevent the locust invasion from spreading even more..
1. Speak to Mosol Rei to begin the quest.
_________________________________
Mosol Rei: Is this a horror, pestilence, or plague running down our backs!? Have the gods punished over our sins!? What is happening Bwana!?
You: I honestly dont know. I thought I shoved Nezikchened out of existence. What more problems can you possibly arise?
Mosol: Some strange disease has struck our village when some locusts from the Kharazi Jungle made their way a couple days ago
You: Well, can I enter the village?
Mosol: No, Bwana! You might get this disease too!
You: So then how can I know what is happening?
Mosol: I dont know! Trufitus might have an answer! Here, have this Wampum Belt, itll explain the problem more.
A message in your chat interface says, Mosol Rei gives you a Wampum Belt.
________________________________
2. Go all the way to Trufitus. Once you reached him, talk to him. By the way, as you progress further into this quest, trees and random vegetation will die more and more until Getting ahead of myself there, he-he, back to the story:
Trufitus: Bwana, all is not well. I can feel it in my spirit, and the last time I talked to the gods, they were angry. They said two plagues would ravage the jungles of Karamja. However, I do not know what these two plagues will be, and hopefully we can fight these plagues off.
You: Ok this is starting to sound more serious.
Trufitus: Excuse me?
You: I think we are already going through the first plague, and I think it is a disease!
Trufitus: Bwana, do know any more?
You: Mosol Rei gave me another Wampum Belt. It think it has all the information that you need to know.
Trufitus: Great! May I see it?
You: Sure!
A message in your chat interface says, You give Trufitus the Wampum Belt, and he examines it.
Trufitus: Bwana! You are correct! This disease must be the first plague! But I am no healer, what shall we do?
You: I know a healer of my own, but he lives far away on the mainland.
Trufitus: I dont think we have that much time for that- we need to think of something more practical.
-If you do have a teleport to Varrock-
I can always teleport Ill be back in a flash.
Alright, I await your return; I hope you take him here.
*You automatically teleport.*
-If you dont have a teleport to Varrock-
I can teleport, but I dont have any runes with me.
If you tell me the needed destination, I could try to teleport you there, but it might we a little off because I never have been off the mainland. Also, this will take a lot of energy out of me, so I am not willing to do this ever again.
You will now have three options: Teleport to Ardounge, Teleport to Varrock, or Teleport to Yanille. If you choose the first, Trufitus will teleport you to the last chamber of the Underground Pass, if you choose the second, you will teleport to the Barbarian Village, or the third, which will teleport you outside of Castle Wars lobby.
*Trufitus teleports you.*
_________________________
3. Wherever you wind up, go to Apothecarys home in Varrock, and speak to Apothecary.
_________________________
You: Help, help! I need help!
Apothecary: With what? You dont look sick; you dont even look like you care about my potion making abilities...
You: I know Im not sick, I care, and a whole town will fall into destruction of an epidemic of some strange plague!
Apothecary: Woah, I had no clue! What is this town you are talking about?
You: Shilo Village, it is a tribal village deep in Karamja.
Apothecary: Cant the local healers figure it out?
You: Nope, they tried and failed. That is why I came to you! They need serious help!
Apothecary, I cant help you if you dont know what illness we are talking about. Why cant you figure it out for yourself, for Saradomins sake, youre a member of the Legends guild!
You: They wont let me figure it out.
Apothecary: So what can I do?
You: Maybe go there with me and figure out how to solve the problem.
Apothecary: So what can I do?
You: Maybe go there with me and figure out how to solve the problem.
Apothecary: How much will you pay me?
Five options will appear; the last one will only appear if you are wearing the activated Ring of Charos. The options are: 500gp, 1,000gp, 5,000gp, 10,000gp, Nothing (charm). Apothecary would only accept the third option on up.
>If you chose the 4th option<
You: Please look into the bottom of your heart; these are peoples lives we are dealing with, not some commercial gain!
Apothecary, Oh, alright, Ill go.
_____________________________
The screen goes black and a message comes up and says, You and Apothecary travel all the way across the world to Karamja, and arrive to Trufituss hut without any time wasted. Then, the screen fades from black and reveals you and Apothecary in Trufituss hut.
4. Speak to Trufitus.
_________________
Trufitus: Great, Bwana, you have returned with a healer of your people!
You: Yeah, I though he was most skilled in making potions.
Apothecary: Thank you, . Never knew you would be so kind!
Trufitus: Now, Apothecary, we must discuss this plague that has been ravaging my people.
Apothecary: Alright, lets begin.
A message in your chat interface says, Trufitus explains how the disease started, and his message with when he talked to the gods.
Apothecary: Okay, can you please tell me the symptoms of this disease?
Trufitus: Sure, I guess. The person infected with this disease has a fever, suffers from headaches, a cough, chest pain, short breath; their skin looks dead with strange violet bumps, they also have nosebleeds constantly, and less of an appetite.
Apothecary: Hm, I never seen a disease such like this before, and I live on the poorer side of Varrock, but some Recilyms Balm, with some jungle spices mixed in could create a rather potent medicine, but what herbs are around here that could be useful?
Trufitus: I believe curry and palm leaves is the mixture of spices my tribe uses
Apothecary: Great! Both herbs are strong enough to make this potion work! , can you possibly get me some Recilyms Balm, 5 ground curry leaves, and 2 ground palm leaves?
You: I can try!
Apothecary: Well, hurry!
_____________________
5. If you have the curry leaves, palm leaves, and the potions, you may skip this step, but if you havent, follow it.
Grab your pestle and mortar (the closest bank is now in Tz-Haar or East Ardounge) and go all the way back to the Kharazi Jungle. Look around for Curry leaves and Palm leaves. Once you have found them, ground them up using your pestle and mortar.
Last edited by Dragon78114 on Sun Sep 20, 2009 3:23 am; edited 1 time in total

Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
6. Return to Trufitus and Apothecary; speak to Apothecary.
_____________________
You: I have all the ingredients you asked for!
Apothecary: Great, let me see them.
A message in your chat interface says, You hand over Apothecary your ingredients.
Apothecary: Great job! This was exactly what I was looking for. Now give me a moment to improve this potion.
________________________
7. Wait about half a minute and then talk to Apothecary once again.
Apothecary: Alas! This incredibly potent balm is complete. I would advise not to drink it, as it may burn a hole through your stomach.
You: Oh, ok. Um, right then.
A message in your chat interface says, Apothecary hands you the Potent Mixture.
In your inventory, it looks just like a regular Recilyms balm, except that it glows a brilliant orange, rather than a toned-down orange; you cannot drink it.
Apothecary: Now, we need to test it.
You: How? I am afraid of going in the village.
Apothecary: While you were gone, Trufitus showed me three victims of this disease in the cellar of his home. I want you to make the victim take it and record what happens with this papyrus and charcoal. Also, where this mask and these gloves, it may protect you.
You: Alright
A message in your chat interface says, Apothecary gives you some papyrus, charcoal, sterile gloves, and some masked earmuffs.
______________________
8. Put on the masked earmuffs and gloves and walk behind Trufituss home and enter the trapdoor. You will be in a small, cave-like hole with a bamboo cage in the middle. Behind the cage, stands three pale-looking people, with bloody noses, and are covered in violet bumps. They look like Undead Ones, but they are still living.
Use the Potent Mixture on one of the victims, and. CUTSCENE! : P
It shows you shoving the violet mixture down the victims throat, and then you see him/her walk away from the gate, while you take notes. Then, the one who took the potion walks to the middle of the caged part of the room, and then screams by extending her/his lower jaw and then a white ghost in its image comes out of it. Thus, causing the person to become an Undead One.
*END CUTSCENE*
There will now be one Undead One in the caged area.
9. Get out of the cellar by climbing the bamboo ladder and reporting this information both Trufitus and Apothecary.
__________________
You: Guys, I have bad news.
Apothecary: Did the potion work?
You: No, and something even worse happened.
Trufitus: This better not be what I think it is.
A message in the chat interface comes up, saying, You tell Trufitus and Apothecary of your findings.
You: And then turned into an Undead One!
Trufitus: Oh no! This cannot be happening!
Apothecary: What is an Undead One?
Trufitus: It is our equivalent of what you call azombie. Anyways, bwana, you have discovered something serious! If this disease progresses, all of Shilo Village will become nothing but Undead Ones! Why are the gods punishing us?!
Apothecary: Calm down, nothing is as bad as it seems, what we need is something Different. Like something that is sacred and something else that can heal the afflicted. I need a poison to act against the current poison.
Trufitus: The only thing sacred enough to our people is the burial stone outside, and the only poison strong enough to help would have to be the poisonous secretions of an improperly cooked Karambwan, but the Karambwan wont even be that powerful.
Apothecary: Then how do you propose to make the poison?
Trufitus: I guess you could wet it with a poisonous mixture of herbs then cook it.
Apothecary: Possibly a super antipoison mixture with at least 4 doses. can you please bring me a poisonous Karambwan soaked in the super antipoison mix, thoroughly cooked? I really want this stuff to be good."
You: Ok, but I hope it will work.
________________________________
10. Now, if you havent already prepared, you can skip this step. If you havent you have to do it. Sorry.
To find a raw Karambwan, you can either fish it yourself, or buy it from Tiadeche. To get a Super-Antipoison Potion, you can either buy it or make one yourself, it really doesnt matter.
11. Once you have your materials, find a range. Cook the Karambwan poorly.
12. Then, use your super antipoison mix with the Karambwan. You will get a Marinated Karambwan.
13. Use the Marinated Karambwan on the range to thoroughly cook it. You will then receive a Anti-Karambwan Mixture.
14. Go back to Trufituss hut and talk to Apothecary.
_______________________________
You: Alright, I have the ingredients you told me to get. I hope you dont keep asking.
Apothecary: I can walk back home anytime I want. Now hand over the ingredients, so I can make the potion.
You: Sigh.
A message in your chat interface says, You hand Apothecary the ingredients.
Apothecary: Great, can you please wait a moment or two so I can finish making the cure?
________________________________
15. Wait about another 30 seconds. Then speak with Apothecary, it will be similar to the last conversation where he gives you the cure, forces you to put on the Masked Earmuffs, and go into Trufituss cellar.
16. In Trufituss cellar, however, the bamboo gate will be overturned, and all of the victims are now Undead Ones walking around. Since they are aggressive, and if you kill one, they will respawn immediately, so leave.
17. Speak to Trufitus.
____________________
Trufitus: Bwana, did it work? You were in there quite shortly.
You: Um, actually, we have another problem. There are no more victims. They have all turned into Undead Ones.
Trufitus: Well try to attack them!
You: I tried! But they kept healing!
Trufitus: Maybe-
Apothecary: Interesting, maybe the poison can work.
You: Which poison?
Apothecary: The poison we made!
You: Oh, but I thought that was a cure
Apothecary: It was! Anyways, you need something to stab inside the creatures so we can get the poison in forcefully, and hopefully kill them.
You: How are supposed to do that?
Trufitus: Simple, use a dagger that is as strong or stronger than Mithril. Then attack an Undead One and see what happens. Now, bwana, let me deal with this rudeperson.
You: Wait! What was that extra ingredient that Apothecary added!?
Trufitus: Bwana, I think he added some-
Apothecary: - I added some Avantoe! Now get to testing!
__________________
18. You wont be able to speak to Trufitus and Apothecary for a while, so it is best to get your supplies now. If you already have your dagger ready, just use it with the Potent Poison (The title of the potion Apothecary gave you) on your dagger. Remember, you can only use it on Mithril, Adamant, Rune, or Dragon Daggers. If you use the poison on another dagger, the poison will dissolve it.
19. Once you have poisoned your dagger, go back into Trufituss cellar. Attack one Undead Ones. You will kill one in hit with a green splat saying, 140 and a red splat saying, 2. However, your dagger became un-poisoned. Re-poison your dagger until you have killed all of the Undead Ones.
20. Once you have killed all of the zombies, return to the surface and report your findings to Trufitus and Apothecary.
_________________
You: Good news!
Apothecary: Did the poison work?
You: Yes! It killed the Undead Ones instantly!
Apothecary: Great, but did you test it on a victim?
You: Oh, no. I guess I should have.
Apothecary: Adventurers these days please make a few more and please test it out on affected villagers in Shilo Village. 5 more potions will be good.
You: Are you serious!?
Apothecary: Why, yes I am.
You: I cant do that!
Apothecary: Not if it means to save lives!
You: Gah! Fine, Ill do it! I wont like it
Apothecary: Then be gone!
_______________________
21. If you havent already prepared for this step, repeat step 10-13 about 5 times, or however many times necessary until you have 5 Anti-Karambwan Mixtures.
22. Then use your pestle and mortar with your Anti-Karambwan Mixtures, which causes you to have Karambwan Paste.
23. Once you have your ingredients, put your Avantoe in each vial of water. Causing you to have 5 Avantoe Potion(unf.)
24. Then mix your Avantoe Potion(unf.) with your Karambwan Paste. Thus, resulting in Karambwan Cure(5).
25. Use your dagger with the cure. Please note that using your dagger with the potion causes you to loose one dose.
26. Once you have your potions, and poisoned your dagger, head over to Shilo Village. Enter as usual, however, turn auto-retaliate off! You need to preserve your poison. Attack every villager. To find out if they are sick; their name should give it away. An infected villager will read as: (infected).
_____________________
You: I have all the ingredients you asked for!
Apothecary: Great, let me see them.
A message in your chat interface says, You hand over Apothecary your ingredients.
Apothecary: Great job! This was exactly what I was looking for. Now give me a moment to improve this potion.
________________________
7. Wait about half a minute and then talk to Apothecary once again.
Apothecary: Alas! This incredibly potent balm is complete. I would advise not to drink it, as it may burn a hole through your stomach.
You: Oh, ok. Um, right then.
A message in your chat interface says, Apothecary hands you the Potent Mixture.
In your inventory, it looks just like a regular Recilyms balm, except that it glows a brilliant orange, rather than a toned-down orange; you cannot drink it.
Apothecary: Now, we need to test it.
You: How? I am afraid of going in the village.
Apothecary: While you were gone, Trufitus showed me three victims of this disease in the cellar of his home. I want you to make the victim take it and record what happens with this papyrus and charcoal. Also, where this mask and these gloves, it may protect you.
You: Alright
A message in your chat interface says, Apothecary gives you some papyrus, charcoal, sterile gloves, and some masked earmuffs.
______________________
8. Put on the masked earmuffs and gloves and walk behind Trufituss home and enter the trapdoor. You will be in a small, cave-like hole with a bamboo cage in the middle. Behind the cage, stands three pale-looking people, with bloody noses, and are covered in violet bumps. They look like Undead Ones, but they are still living.
Use the Potent Mixture on one of the victims, and. CUTSCENE! : P
It shows you shoving the violet mixture down the victims throat, and then you see him/her walk away from the gate, while you take notes. Then, the one who took the potion walks to the middle of the caged part of the room, and then screams by extending her/his lower jaw and then a white ghost in its image comes out of it. Thus, causing the person to become an Undead One.
*END CUTSCENE*
There will now be one Undead One in the caged area.
9. Get out of the cellar by climbing the bamboo ladder and reporting this information both Trufitus and Apothecary.
__________________
You: Guys, I have bad news.
Apothecary: Did the potion work?
You: No, and something even worse happened.
Trufitus: This better not be what I think it is.
A message in the chat interface comes up, saying, You tell Trufitus and Apothecary of your findings.
You: And then
Trufitus: Oh no! This cannot be happening!
Apothecary: What is an Undead One?
Trufitus: It is our equivalent of what you call azombie. Anyways, bwana, you have discovered something serious! If this disease progresses, all of Shilo Village will become nothing but Undead Ones! Why are the gods punishing us?!
Apothecary: Calm down, nothing is as bad as it seems, what we need is something Different. Like something that is sacred and something else that can heal the afflicted. I need a poison to act against the current poison.
Trufitus: The only thing sacred enough to our people is the burial stone outside, and the only poison strong enough to help would have to be the poisonous secretions of an improperly cooked Karambwan, but the Karambwan wont even be that powerful.
Apothecary: Then how do you propose to make the poison?
Trufitus: I guess you could wet it with a poisonous mixture of herbs then cook it.
Apothecary: Possibly a super antipoison mixture with at least 4 doses.
You: Ok, but I hope it will work.
________________________________
10. Now, if you havent already prepared, you can skip this step. If you havent you have to do it. Sorry.
To find a raw Karambwan, you can either fish it yourself, or buy it from Tiadeche. To get a Super-Antipoison Potion, you can either buy it or make one yourself, it really doesnt matter.
11. Once you have your materials, find a range. Cook the Karambwan poorly.
12. Then, use your super antipoison mix with the Karambwan. You will get a Marinated Karambwan.
13. Use the Marinated Karambwan on the range to thoroughly cook it. You will then receive a Anti-Karambwan Mixture.
14. Go back to Trufituss hut and talk to Apothecary.
_______________________________
You: Alright, I have the ingredients you told me to get. I hope you dont keep asking.
Apothecary: I can walk back home anytime I want. Now hand over the ingredients, so I can make the potion.
You: Sigh.
A message in your chat interface says, You hand Apothecary the ingredients.
Apothecary: Great, can you please wait a moment or two so I can finish making the cure?
________________________________
15. Wait about another 30 seconds. Then speak with Apothecary, it will be similar to the last conversation where he gives you the cure, forces you to put on the Masked Earmuffs, and go into Trufituss cellar.
16. In Trufituss cellar, however, the bamboo gate will be overturned, and all of the victims are now Undead Ones walking around. Since they are aggressive, and if you kill one, they will respawn immediately, so leave.
17. Speak to Trufitus.
____________________
Trufitus: Bwana, did it work? You were in there quite shortly.
You: Um, actually, we have another problem. There are no more victims. They have all turned into Undead Ones.
Trufitus: Well try to attack them!
You: I tried! But they kept healing!
Trufitus: Maybe-
Apothecary: Interesting, maybe the poison can work.
You: Which poison?
Apothecary: The poison we made!
You: Oh, but I thought that was a cure
Apothecary: It was! Anyways, you need something to stab inside the creatures so we can get the poison in forcefully, and hopefully kill them.
You: How are supposed to do that?
Trufitus: Simple, use a dagger that is as strong or stronger than Mithril. Then attack an Undead One and see what happens. Now, bwana, let me deal with this rudeperson.
You: Wait! What was that extra ingredient that Apothecary added!?
Trufitus: Bwana, I think he added some-
Apothecary: - I added some Avantoe! Now get to testing!
__________________
18. You wont be able to speak to Trufitus and Apothecary for a while, so it is best to get your supplies now. If you already have your dagger ready, just use it with the Potent Poison (The title of the potion Apothecary gave you) on your dagger. Remember, you can only use it on Mithril, Adamant, Rune, or Dragon Daggers. If you use the poison on another dagger, the poison will dissolve it.
19. Once you have poisoned your dagger, go back into Trufituss cellar. Attack one Undead Ones. You will kill one in hit with a green splat saying, 140 and a red splat saying, 2. However, your dagger became un-poisoned. Re-poison your dagger until you have killed all of the Undead Ones.
20. Once you have killed all of the zombies, return to the surface and report your findings to Trufitus and Apothecary.
_________________
You: Good news!
Apothecary: Did the poison work?
You: Yes! It killed the Undead Ones instantly!
Apothecary: Great, but did you test it on a victim?
You: Oh, no. I guess I should have.
Apothecary: Adventurers these days please make a few more and please test it out on affected villagers in Shilo Village. 5 more potions will be good.
You: Are you serious!?
Apothecary: Why, yes I am.
You: I cant do that!
Apothecary: Not if it means to save lives!
You: Gah! Fine, Ill do it! I wont like it
Apothecary: Then be gone!
_______________________
21. If you havent already prepared for this step, repeat step 10-13 about 5 times, or however many times necessary until you have 5 Anti-Karambwan Mixtures.
22. Then use your pestle and mortar with your Anti-Karambwan Mixtures, which causes you to have Karambwan Paste.
23. Once you have your ingredients, put your Avantoe in each vial of water. Causing you to have 5 Avantoe Potion(unf.)
24. Then mix your Avantoe Potion(unf.) with your Karambwan Paste. Thus, resulting in Karambwan Cure(5).
25. Use your dagger with the cure. Please note that using your dagger with the potion causes you to loose one dose.
26. Once you have your potions, and poisoned your dagger, head over to Shilo Village. Enter as usual, however, turn auto-retaliate off! You need to preserve your poison. Attack every villager. To find out if they are sick; their name should give it away. An infected villager will read as:

Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
Part II: The True Threat
This section of the quest deals with you finding out the second, bigger threat to Shilo Village and has the action- intense boss battles and puzzling puzzles.
-------
27. Head back out of Shilo Village and head back to Trufituss hut. Apothecary wont be there. Then, talk to Trufitus.
____________________
You: Great news! Where is Apothecary?
Trufitus: Apothecary was banished from this village because of his rude behavior. Now bwana, what is this good news of which you speak?
You: The poison cured the people! It was miraculous!
Trufitus: This is great, but this is no time to celebrate, I believe Rashiliyias second plague began while we were trying to solve the other plague
You: Oh no, what is wrong?
Trufitus: Some strange spirit, Nazunto, is sucking the energy from the nature altar, causing the jungle to die.
You: Why so modest?
I am a modest person.
Okay, so how do I get rid of Nazunto?
I dont know.
You are being modest again
I am speaking the truth. I do not know how to get Nazunto from sucking the magical energies from the altar. He is growing more powerful by the second. If we dont stop him, the entire island can become a wasteland and can turn into desert!
You: This is pretty serious! Is there anything I could do to help you find a way to kill Nazunto?
Yes, bwana, go to the nature altar and analyze the problem. You might want to take some food with you; you dont know what might happen.
_________________________
28. Head on over to the Nature Runecrafting altar, make sure you have a Nature talisman or tiara to enter the altar.
*CUTSCENE*
The screen will fade to black, and then comes back from black to reveal a massive, translucent, bright yellow-green, red-eyed monster that looks like a big ball of gas with green bolts of pure, magical energy zapping out of the altar and steadily feeding into him.
The camera shifts to you walking out of the portal, then you use the Panic emote as the camera pans to a view of your back. The ball of gas notices you, and it quickly turns into a yellow-green liquid and washes you back into the portal. The camera cuts with you outside of the altar.
*End Cutscene*
29. You will be dealt 20hp worth in damage, and temporarily stunned for 15 seconds. Head back to Trufitus once you regain the ability to move.
30. Talk to Trufitus in his hut, while he is reading something until you interrupt him.
__________________________
You: Um, sorry to say, but we are dealing with one strange spirit here- it was a gas when it first saw me, then it somehow transformed into a liquid? Please tell me if this makes any damn sense!
Trufitus: It does.
How so?
I dont know.
Your modesty isnt helping right now. Have you discovered anything while I was gone?
Yes, in-fact bwana, I noticed a pattern studying some books your friend left behind. Think of this: Nazastarool, Nezikchened, Nazunto. Dont you understand the similarities?
Quite frankly, no I dont, sorry.
Nazastarool being Rashiliyias guardian who tried to destroy Shilo Village, Nezikchened being the demon that terrorized the Kharazi Jungle, now Nazunto terrorizing the well-being of Karamja as a whole!
Im sorry, but I didnt understand the similarities
How can you not understand!?
They were different demons and creatures with the only relation are their names. They have been attacking their own part of Karamja at completely different times and places!
But what if they are linked?
How could they be linked?
Its Rashiliyia!
But I put her to rest!
Not completely! Go and search the Temple of Ah-za Rhoon and Bervirus's tomb! Take notes as you go along!
_________________________________
30. Go to the tunnel you discovered first in Shilo Village Quest. You dont need a candle and a rope any more. Once you enter, there will be zombie carcasses scattered everywhere. There are rigid, bright green veins carved into the rock, a few green orbs floating, and in place of the small stream are those veins, however, it turns into water as it gets closer to the waterfall.
31. Walk south and search the cave-in on the southwest corner.
32. Once inside, along with even more green veins in the ground and green orbs, the air will have a greenish discoloration. Walk all the way to the end to the cave near the gallows. There will be an even larger concentration of green orbs.
33. Search the gallows. You will find Rashiliyas skull, and it will appear in your inventory. (WHAT!?
) Once you do so, all of the green orbs will turn yellow and will start exploding on you, if they touch you, causing 0-15 damage. However, they can easily avoided with the Protect From Magic prayer.
34. Run back out, once you do, the tunnel will start to cave in. So, make your escape by either teleporting, or going out the normal way.
35. Use your charcoal and papyrus, thus making you write your notes on the cave. If you dont have any, it would be advisable with the nearest vendor in Shilo Village- multiple charcoals will be necessary since they are known to crumble.
36. Once you have written your notes, go to Cairn Isle. Enter the cave that you also had discovered in Shilo Village quest by searching the rocks at the northernmost tip of the small island.
37. Once inside, search the dolmen at the end of the room. A message in your chat interface says, You find a Dark Yellow Orb, and an Uncharged Talisman.
38. Operate the Dark Yellow Orb, and it will leave your inventory, float over to the wall behind the dolmen and once it gets near the wall, the dirt of the wall, will peel off like iron dust being magnetized, and make the Dark Yellow Orb even darker. It will then vanish in a small explosion. Thus, revealing a metal door and the rest of the wall will have those green veins like you seen before in the temple.
40. This leaves you only one option: take notes and go back to Trufitus. Oh, I forgot to mention- if you use Rahiliyas skull with her dolmen, Nothing interesting happens.
41. Once you traveled all that distance from Cairn Isle, and came back to the village, talk to Trufitus.
___________________________
Trufitus: Bwana, have you done what I asked of you?
You: Yes, in-fact I did, and I have quite shocking news. The Temple has glowing, green streams all over the cave and the Undead Ones in there are actually dead. I found Rahiliyas skull on the gallows I found on our last adventure, and that Berviruss tomb has a mysterious dungeon in it.
Trufitus: Give me Rahiliyias skull! I need to examine it further!
A message in your chat interface says, You hand over the skull to Trufitus.
Trufitus: Interesting, how did you find this dungeon?
You: This is hard to explain, let me show you my notes I had taken.
A message in your chat interface says, You hand over the notes you have taken.
Trufitus: Bwana, this sounds very serious, but I have no great knowledge over the magic and runecrafting. You might have to find someone else who is much, much more skilled at Runecrafting than I.
Well thats great. Who might know more than you?
Ive heard of a guild that specializes in Runecrafting. Bwana, please try someone-anyone and ask them for help!
Alright, Ill do it.
Thank you, bwana!
_________________________________
42. Go on over the Runecrafting guild- which is just a home teleport and a two minutes walk away.
43. Once you have entered the guild, you might notice it is in ruins and that the yellow and green orbs from the various glass tubes are floating around everywhere. At times, the yellow and green orbs will combine and blast you if you get too close to them, however , this only will happen if you interact with one. All of the mages, except Wizard Acantha, are trying desperately to move the orbs, but they keep combining and zapping the magician trying to interfere with them.
Talk to Wizard Acantha.
_____________________
Acantha: Damn these stupid wizards
You: Whoa! I think I might need to come at a better time!
Acantha: Sorry, excuse me for my impoliteness, but these wizards dont know what theyre doing and no one will listen to the old and wise Wizard Acantha.
You will now have a selection of options to choose from: What happened!?, Can I help?, and I was here to talk about something serious.
The first option:
You: What exactly happened here!?
Acantha: Something happened when were making our regular rounds at the Chaos Altar, then suddenly, the green and yellow orbs started to flow out profusely. Once we got back, we realized that the orbs here to decided to act up as well.
The second option:
You: Can I do anything to help, I mean I have the proper stats I think.
Acantha: No you dont. Not even if you considered yourself at level 99, as you adventurers call it.
The third option will result in progress of the quest:
You: I have a serious issue to discuss!
Acantha: Well tell me!
A message in your chat interface says, You tell Wizard Acantha your delimma.
Acantha: Of course there are orbs around Karamja! The magical disturbance is operating in the nature altar causing energy to be released in other places because the world is crumbling around it!
You: Oh I think I have to go now
Acantha: Be careful, I dont you walking and then you popping a magical vein, causing you to be engulfed in magical energy!
You: Why thank you? Ill be on my now.
________________________________
This section of the quest deals with you finding out the second, bigger threat to Shilo Village and has the action- intense boss battles and puzzling puzzles.
-------
27. Head back out of Shilo Village and head back to Trufituss hut. Apothecary wont be there. Then, talk to Trufitus.
____________________
You: Great news! Where is Apothecary?
Trufitus: Apothecary was banished from this village because of his rude behavior. Now bwana, what is this good news of which you speak?
You: The poison cured the people! It was miraculous!
Trufitus: This is great, but this is no time to celebrate, I believe Rashiliyias second plague began while we were trying to solve the other plague
You: Oh no, what is wrong?
Trufitus: Some strange spirit, Nazunto, is sucking the energy from the nature altar, causing the jungle to die.
You: Why so modest?
I am a modest person.
Okay, so how do I get rid of Nazunto?
I dont know.
You are being modest again
I am speaking the truth. I do not know how to get Nazunto from sucking the magical energies from the altar. He is growing more powerful by the second. If we dont stop him, the entire island can become a wasteland and can turn into desert!
You: This is pretty serious! Is there anything I could do to help you find a way to kill Nazunto?
Yes, bwana, go to the nature altar and analyze the problem. You might want to take some food with you; you dont know what might happen.
_________________________
28. Head on over to the Nature Runecrafting altar, make sure you have a Nature talisman or tiara to enter the altar.
*CUTSCENE*
The screen will fade to black, and then comes back from black to reveal a massive, translucent, bright yellow-green, red-eyed monster that looks like a big ball of gas with green bolts of pure, magical energy zapping out of the altar and steadily feeding into him.
The camera shifts to you walking out of the portal, then you use the Panic emote as the camera pans to a view of your back. The ball of gas notices you, and it quickly turns into a yellow-green liquid and washes you back into the portal. The camera cuts with you outside of the altar.
*End Cutscene*
29. You will be dealt 20hp worth in damage, and temporarily stunned for 15 seconds. Head back to Trufitus once you regain the ability to move.
30. Talk to Trufitus in his hut, while he is reading something until you interrupt him.
__________________________
You: Um, sorry to say, but we are dealing with one strange spirit here- it was a gas when it first saw me, then it somehow transformed into a liquid? Please tell me if this makes any damn sense!
Trufitus: It does.
How so?
I dont know.
Your modesty isnt helping right now. Have you discovered anything while I was gone?
Yes, in-fact bwana, I noticed a pattern studying some books your friend left behind. Think of this: Nazastarool, Nezikchened, Nazunto. Dont you understand the similarities?
Quite frankly, no I dont, sorry.
Nazastarool being Rashiliyias guardian who tried to destroy Shilo Village, Nezikchened being the demon that terrorized the Kharazi Jungle, now Nazunto terrorizing the well-being of Karamja as a whole!
Im sorry, but I didnt understand the similarities
How can you not understand!?
They were different demons and creatures with the only relation are their names. They have been attacking their own part of Karamja at completely different times and places!
But what if they are linked?
How could they be linked?
Its Rashiliyia!
But I put her to rest!
Not completely! Go and search the Temple of Ah-za Rhoon and Bervirus's tomb! Take notes as you go along!
_________________________________
30. Go to the tunnel you discovered first in Shilo Village Quest. You dont need a candle and a rope any more. Once you enter, there will be zombie carcasses scattered everywhere. There are rigid, bright green veins carved into the rock, a few green orbs floating, and in place of the small stream are those veins, however, it turns into water as it gets closer to the waterfall.
31. Walk south and search the cave-in on the southwest corner.
32. Once inside, along with even more green veins in the ground and green orbs, the air will have a greenish discoloration. Walk all the way to the end to the cave near the gallows. There will be an even larger concentration of green orbs.
33. Search the gallows. You will find Rashiliyas skull, and it will appear in your inventory. (WHAT!?
) Once you do so, all of the green orbs will turn yellow and will start exploding on you, if they touch you, causing 0-15 damage. However, they can easily avoided with the Protect From Magic prayer.34. Run back out, once you do, the tunnel will start to cave in. So, make your escape by either teleporting, or going out the normal way.
35. Use your charcoal and papyrus, thus making you write your notes on the cave. If you dont have any, it would be advisable with the nearest vendor in Shilo Village- multiple charcoals will be necessary since they are known to crumble.
36. Once you have written your notes, go to Cairn Isle. Enter the cave that you also had discovered in Shilo Village quest by searching the rocks at the northernmost tip of the small island.
37. Once inside, search the dolmen at the end of the room. A message in your chat interface says, You find a Dark Yellow Orb, and an Uncharged Talisman.
38. Operate the Dark Yellow Orb, and it will leave your inventory, float over to the wall behind the dolmen and once it gets near the wall, the dirt of the wall, will peel off like iron dust being magnetized, and make the Dark Yellow Orb even darker. It will then vanish in a small explosion. Thus, revealing a metal door and the rest of the wall will have those green veins like you seen before in the temple.
40. This leaves you only one option: take notes and go back to Trufitus. Oh, I forgot to mention- if you use Rahiliyas skull with her dolmen, Nothing interesting happens.
41. Once you traveled all that distance from Cairn Isle, and came back to the village, talk to Trufitus.
___________________________
Trufitus: Bwana, have you done what I asked of you?
You: Yes, in-fact I did, and I have quite shocking news. The Temple has glowing, green streams all over the cave and the Undead Ones in there are actually dead. I found Rahiliyas skull on the gallows I found on our last adventure, and that Berviruss tomb has a mysterious dungeon in it.
Trufitus: Give me Rahiliyias skull! I need to examine it further!
A message in your chat interface says, You hand over the skull to Trufitus.
Trufitus: Interesting, how did you find this dungeon?
You: This is hard to explain, let me show you my notes I had taken.
A message in your chat interface says, You hand over the notes you have taken.
Trufitus: Bwana, this sounds very serious, but I have no great knowledge over the magic and runecrafting. You might have to find someone else who is much, much more skilled at Runecrafting than I.
Well thats great. Who might know more than you?
Ive heard of a guild that specializes in Runecrafting. Bwana, please try someone-anyone and ask them for help!
Alright, Ill do it.
Thank you, bwana!
_________________________________
42. Go on over the Runecrafting guild- which is just a home teleport and a two minutes walk away.
43. Once you have entered the guild, you might notice it is in ruins and that the yellow and green orbs from the various glass tubes are floating around everywhere. At times, the yellow and green orbs will combine and blast you if you get too close to them, however , this only will happen if you interact with one. All of the mages, except Wizard Acantha, are trying desperately to move the orbs, but they keep combining and zapping the magician trying to interfere with them.
Talk to Wizard Acantha.
_____________________
Acantha: Damn these stupid wizards
You: Whoa! I think I might need to come at a better time!
Acantha: Sorry, excuse me for my impoliteness, but these wizards dont know what theyre doing and no one will listen to the old and wise Wizard Acantha.
You will now have a selection of options to choose from: What happened!?, Can I help?, and I was here to talk about something serious.
The first option:
You: What exactly happened here!?
Acantha: Something happened when were making our regular rounds at the Chaos Altar, then suddenly, the green and yellow orbs started to flow out profusely. Once we got back, we realized that the orbs here to decided to act up as well.
The second option:
You: Can I do anything to help, I mean I have the proper stats I think.
Acantha: No you dont. Not even if you considered yourself at level 99, as you adventurers call it.
The third option will result in progress of the quest:
You: I have a serious issue to discuss!
Acantha: Well tell me!
A message in your chat interface says, You tell Wizard Acantha your delimma.
Acantha: Of course there are orbs around Karamja! The magical disturbance is operating in the nature altar causing energy to be released in other places because the world is crumbling around it!
You: Oh I think I have to go now
Acantha: Be careful, I dont you walking and then you popping a magical vein, causing you to be engulfed in magical energy!
You: Why thank you? Ill be on my now.
________________________________

Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
44. Return to Trufitus and tell him of your news.
_________________________________
A message in your chat interface says, You tell Trufitus your findings.
Trufitus: I think you have just discovered a way to make Nazunto able to be weakened to the point where you can attack him!
I have?
Yes! Let me explain; Nazunto saps the energy from the Nature Rune Altar, right? Well, if we cut off his source of energy, he will wither and weaken! The Undead Ones died when the source of natural energies were being drained!
What!?
The world is held to gather by the energy of magic! If the supply is drained, there is no energy to feed the life into the things that live off the magic!
Alright, but if we stop the flow of energy, wont that cause the natural world to crumble?
Yes, but not permanently, If you manage to cut off the supply of magic from the altar, things will start to die, but if you quickly turn back the supply back on, there wont be as much damage!
Looks like someone breathed in too much smoke at the last ritual you attended. You cant just stop the flow magical energy!
Thats what everyone thinks! Magic is just as easy to control as anything- well something else.
Explain, this all very weird.
Simple: just go to the source of all Runescapes magic, and cut it off.
I dont think it works that way.
Oh it does. Each altar connects with every other altar supplying each with magical energies, however, the magical energy must be influenced by its surroundings and its properties are changed, and recycled, and refreshed at the core, then replaced back into the cycle. Based on the information you told me about the Chaos Altar also acting up. Whenever you make your runes, you are draining the supply, but when you cast your spell, the magical energies from the runes are absorbed back into the world.
Hm, and if this was true, then why is there no Soul altar?
It probably hasnt been discovered yet.
Alright, so what do you need me to do?
Bwana, you must figure out the link between all of the altars and cut off the chain of energy, just enough to weaken Nazunto enough to kill him once and for all.
Go to the source of magic! Im sure you know where it is Im sure.
Wait! Is there an alternative!?
Bwana, if there was, I would certainly tell you, but for this is apparently your only option.
_______________________________
45. Now go to the abyss, any mode of transportation is alright, just remember upon entering, you will get skulled and your prayer will drain to 0.
46. Once you are in the abyss, make your way into the center chamber where you teleport to the various altars around Runescape. Go in the center room and talk to the Dark Mage.
Dark Mage: What!? I am busy!
You: I need to talk to you!
Dark Mage: Make it quick!
You: Alright, I was wondering how you can find flow of magical energy?
Dark Mage: Right now, the magical energy has been disrupted; it might be a little hard pinpointing it
You: I understand, right now I am to fix that.
Dark Mage: Ha! Lets see you do that
You: Im serious!
Dark Mage: Alright, this is a specific process. This is indirectly based on the Rune Coordinates or the magic. They are just like your normal clue scroll clues, but inverted, and have a specific slope.
You: You by slope, like the direction the magic is flowing, right?
Dark Mage: Correct. Also, if the slope is negative, then the magic flowing to the west for the X-coordinate and south for the Y-coordinate. If the slope is positive, the slope is flowing the north and/or east.
You: Alright, but how do I measure these coordinates?
Dark Mage: If you set an uncharged talisman to a magic sextant, you have your directions. The source of energy that flows into the altar you are trying to find is always the one before the previous altar. So if you want to cut off its magical supply, you must literally destroy the runecrafting altar.
You: Wow, that was a lot of information! How can I go to the nature altar without hurting myself- there is a demon sucking the energy.
Dark Mage: "Since the magic flows in a circle and getting replenished here, Im sure you can set another altar and work from there. I also have to say that the way I organized the portals dont follow the exact flow of energy, so dont get cheeky- destroying an altar is serious business!
You: Alright, but I need an uncharged talisman and a magic sextant
Dark Mage: Fine, here, have mine.
A message in your inventory says, The Dark Mage hands you a Magic Sextant and an Uncharged Talisman.
You: Thank you very much!
Dark Mage: Dont mention it. Now let me get back to holding the universe together. Also, you might want to write the coordinates down as you go along with some charcoal and papyrus, and please come back to me when you think you found the altar to destroy.
_________________________
Dont worry, it is starting to get tougher and much better I promise, and it is almost over!
47. Alright, time start this extra cool, but somewhat puzzling puzzle. To help you understand this concept a little better, for those whom have experienced Algebra 1
(13-year-olds can understand basic coordinate math), should find this super easy.
Imagine the coordinate plane there are X, -X, Y, and -Y values. Right? Well change the -X to W for west, the X for east, Y for north, and -Y for south. You know this: (3,4) X = 3 and Y = 4. In this quest, it means, 3 degrees west, 4 degrees north.
Now you cant tell where one point is going, right? Right. So youll need to go to every- or at least until you absolutely know where the altar before the nature altar in your circle. The points for the altars will be the same for everyone, but the actual altars may vary for that point. For example, coordinates (3,4) could be the Nature Altar for one person, while it could be the Cosmic Altar for another person.
To take the coordinate, travel to any one altar, and use the uncharged talisman on it. You have a set of options, Combine magic to make _____ talisman, or Use to check energy. Click the latter choice. You will receive a Semi-Charged Talisman.
_________________________________
A message in your chat interface says, You tell Trufitus your findings.
Trufitus: I think you have just discovered a way to make Nazunto able to be weakened to the point where you can attack him!
I have?
Yes! Let me explain; Nazunto saps the energy from the Nature Rune Altar, right? Well, if we cut off his source of energy, he will wither and weaken! The Undead Ones died when the source of natural energies were being drained!
What!?
The world is held to gather by the energy of magic! If the supply is drained, there is no energy to feed the life into the things that live off the magic!
Alright, but if we stop the flow of energy, wont that cause the natural world to crumble?
Yes, but not permanently, If you manage to cut off the supply of magic from the altar, things will start to die, but if you quickly turn back the supply back on, there wont be as much damage!
Looks like someone breathed in too much smoke at the last ritual you attended. You cant just stop the flow magical energy!
Thats what everyone thinks! Magic is just as easy to control as anything- well something else.
Explain, this all very weird.
Simple: just go to the source of all Runescapes magic, and cut it off.
I dont think it works that way.
Oh it does. Each altar connects with every other altar supplying each with magical energies, however, the magical energy must be influenced by its surroundings and its properties are changed, and recycled, and refreshed at the core, then replaced back into the cycle. Based on the information you told me about the Chaos Altar also acting up. Whenever you make your runes, you are draining the supply, but when you cast your spell, the magical energies from the runes are absorbed back into the world.
Hm, and if this was true, then why is there no Soul altar?
It probably hasnt been discovered yet.
Alright, so what do you need me to do?
Bwana, you must figure out the link between all of the altars and cut off the chain of energy, just enough to weaken Nazunto enough to kill him once and for all.
Go to the source of magic! Im sure you know where it is Im sure.
Wait! Is there an alternative!?
Bwana, if there was, I would certainly tell you, but for this is apparently your only option.
_______________________________
45. Now go to the abyss, any mode of transportation is alright, just remember upon entering, you will get skulled and your prayer will drain to 0.
46. Once you are in the abyss, make your way into the center chamber where you teleport to the various altars around Runescape. Go in the center room and talk to the Dark Mage.
Dark Mage: What!? I am busy!
You: I need to talk to you!
Dark Mage: Make it quick!
You: Alright, I was wondering how you can find flow of magical energy?
Dark Mage: Right now, the magical energy has been disrupted; it might be a little hard pinpointing it
You: I understand, right now I am to fix that.
Dark Mage: Ha! Lets see you do that
You: Im serious!
Dark Mage: Alright, this is a specific process. This is indirectly based on the Rune Coordinates or the magic. They are just like your normal clue scroll clues, but inverted, and have a specific slope.
You: You by slope, like the direction the magic is flowing, right?
Dark Mage: Correct. Also, if the slope is negative, then the magic flowing to the west for the X-coordinate and south for the Y-coordinate. If the slope is positive, the slope is flowing the north and/or east.
You: Alright, but how do I measure these coordinates?
Dark Mage: If you set an uncharged talisman to a magic sextant, you have your directions. The source of energy that flows into the altar you are trying to find is always the one before the previous altar. So if you want to cut off its magical supply, you must literally destroy the runecrafting altar.
You: Wow, that was a lot of information! How can I go to the nature altar without hurting myself- there is a demon sucking the energy.
Dark Mage: "Since the magic flows in a circle and getting replenished here, Im sure you can set another altar and work from there. I also have to say that the way I organized the portals dont follow the exact flow of energy, so dont get cheeky- destroying an altar is serious business!
You: Alright, but I need an uncharged talisman and a magic sextant
Dark Mage: Fine, here, have mine.
A message in your inventory says, The Dark Mage hands you a Magic Sextant and an Uncharged Talisman.
You: Thank you very much!
Dark Mage: Dont mention it. Now let me get back to holding the universe together. Also, you might want to write the coordinates down as you go along with some charcoal and papyrus, and please come back to me when you think you found the altar to destroy.
_________________________
Dont worry, it is starting to get tougher and much better I promise, and it is almost over!

47. Alright, time start this extra cool, but somewhat puzzling puzzle. To help you understand this concept a little better, for those whom have experienced Algebra 1
(13-year-olds can understand basic coordinate math), should find this super easy.
Imagine the coordinate plane there are X, -X, Y, and -Y values. Right? Well change the -X to W for west, the X for east, Y for north, and -Y for south. You know this: (3,4) X = 3 and Y = 4. In this quest, it means, 3 degrees west, 4 degrees north.
Now you cant tell where one point is going, right? Right. So youll need to go to every- or at least until you absolutely know where the altar before the nature altar in your circle. The points for the altars will be the same for everyone, but the actual altars may vary for that point. For example, coordinates (3,4) could be the Nature Altar for one person, while it could be the Cosmic Altar for another person.
To take the coordinate, travel to any one altar, and use the uncharged talisman on it. You have a set of options, Combine magic to make _____ talisman, or Use to check energy. Click the latter choice. You will receive a Semi-Charged Talisman.

Dragon78114- QEP Member

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Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
48. You will then have to use the Semi-Charged Talisman with the Magic Sextant.
You will then receive the coordinates. Once you take a coordinate of an altar, your character will write it down and draw a graph using his scratch papyrus and charcoal. The dots are the altar coordinates and the lines connecting the dots represents the flow of magic. You can click on the dots to reveal their coordinates in the chat interface.
49. Once you have a circle almost filled (it is impossible to completely fill it, unless you have discovered the Soul Altar and found someway to prematurely kill Nazunto! See, there has to be a two holes because the magic has to feed into the circle and another dislocated dot due to the flow coming back into the abyss. Along with the Nature Altar being inaccessible.
If you havent read my guide, then you must be some smart person to figure out that the Cosmic Altar is ALWAYS before the Nature Altar. That means, the Nature Altar can never be the first in the cycle, unless its a glitch
50. Now that you know the location of the Altar PREVIOUS to the Nature Altar, tis time to destroy it!
But before you do anything, you have to go back to the Dark Mage and tell him the news.
_______________________
Dark Mage: Did you find the source that feeds magic to the Nature Altar?
If you have found the coordinates to the Cosmic Altar, then the conversation will follow:
You: Yes I did.
Dark Mage: Great, which altar is it?
An interface in your chat interface telling you to type it in. Only these answers are accepted, The Cosmic Altar, Cosmic Altar, The Cosmic, Cosmic, the cosmic, cosmic, the cosmic altar, or cosmic altar. If you mess up on the spelling you will then get a response by him, I dont think thats an altar. Come back to me when you found it. If you enter another altar, the Dark Mage will say, I dont think that is the right altar. Come back to me when you found out.
If you havent found the coordinates to the Cosmic Altar, then youll say, Do I didnt, can you offer me some help?
The Dark Mage will then re-explain everything, but in a more abbreviated and simpler way.
Dark Mage: That makes sense.
You: So how will we destroy this altar?
Dark Mage: If you take some natural energy from the immediate surrounding area, two will be fine. Then, place them on the altar. After that, use 100 Nature Runes to overload the power source.
You: So, I just go to the Cosmic Altar, exit, then kill some things that are nature-oriented that are located immediately around the place, then lay them on the altar. Then, combine 100 Nature Runes with the Cosmic Altar!?
Dark Mage: Correct.
______________________________
51. Since you are in the Abyss, you can teleport to the Cosmic Altar! Yay! Once you get to the altar, then leave the altar through one of the various portals. Once outside, grab your Fungicide Spray (can be bought from Chaeldar near the Fairy Queen), and your Magic Secateurs from your bank. If you lost yours, you have to repeat the steps you did in Fairytale Part 1 Quest.
Also, bring some good food an armour- there is violence ahead, along with your 100 Nature Runes.
52. Alright, once you have your stuff, go back to the Mysterious Ruins that are used to enter the Cosmic Altar.
53. Pick up one mushroom on the ground. (It should read, Fungi(level 86), you will cause a Mutated Zygomite to pop op out of the ground. Kill it, but wait! You cant just kill it by reducing its health to 0; you have to use the fungicide spray on it!
It can hit up to 12 if your not prepared, so bring GOOD armour and food.
54. Once its dead, you can pick up: Essence of Energy. Its a red, glowing ball. In your inventory, you cannot do anything with it except Destroy or Use. If you Destroy it, you will get 15 Damage inflicted upon you.
53. Equip your Magic Secateurs and enter the Tanglefoot cave you entered in Fairytale Part 1. Kill any Baby Tanglefoot and they will drop another Essence of Energy. Pick it up.
54. Now leave the Tanglefoot cave and enter the Cosmic Altar.
55. Once inside, go to the central altar. Use both Essences of Energy from your inventory on it.
56. Then, put your runes on the altar. You will receive a warning message in your chat interface stating, WARNING! If you continue, you can summon Nazunto! Equip yourself with proper leaf-bladed weapons, broad bolts/arrows, or the Slayer staff, with a Slayer Helmet or Masked earmuffs! Do you wish to proceed?
You will then have two options: Yes and No.
Selecting Yes will trigger a CUTSCENE and the first boss fight, while selecting No, will end the dialogue and allow you to prepare for the fight with Nazunto, and you will have to repeat steps 55 and 56. Dont worry; you dont have to kill another zygomite or baby tanglefoot.
~~~ THE EPIC CUTSCENE ~~~
The cutscene will begin with you placing both essences on the altar. Then you take out all of your nature runes and place them on the altar. The essences will rise above the altar and then sort-of have a reddish glow and a lightining-like bolt attracting the two. Then, a second blot comes from the middle of the ones from the essences, then causin gthe nature runes to glow red. Then the red glow will steadily cover the altar. Then the altar itself will illuminate to a very bright white, which in turn makes the essences turn white. The runes melt into the altar, then the essences disappear into the both, which disappears into the altar. Then the altar stops glowing.
A few seconds pass, until the whole area starts shaking. Then a massive explosion of green orbs fly out! Most of them turn yellow as they are blasting out! After the wave of green orbs and them leaving a cloud of dust. The camera zooms in on the cloud, then pans upwards, eventually revealing the yellow-green ball of gas, Nazunto, with his glowing red eyes that look almost exactly like the essences- in-fact, they ARE essences. He will then notice you and fly over to you. He will talk to you.
________
Nazunto: Human. I saw you before. Leave me be.
You: Now I wont!
Nazunto: Then thou shall kill you for this insolence.
________
~~~ END OF THE EPIC CUTSCENE ~~~
57. Nazunto will attack you.
All you can do is attack Nazuntos eyes. You cannot touch the rest of his body due to him being a ball of gas. He is level 228 and will only attack with a random variety of Smoke Spells from the Ancient Magicks. You can avoid the damage from his attacks through prayer, but the side-effects will become twice as bad. So that means, that youll get poisoned extra-hard and re-poisoned with every hit. Also, if Nazunto casts a Barrage or Burst, your Familiar will also get hurt, EVEN if they are out of the 9x9 attack grid ; this applies to every form Nazunto you fight.
As his health is gone, a couple yellow orbs will explode on you, causing 2-10 damage. This will happen occasionally.
58. Once you unleash the final move on Nazunto, you he will talk to you.
_______
Nazunto: I have feared this.
_________
Nazunto will then turn into a liquid and be sucked back into the altar, which is now a magical vein. It looks like a large tree, but straight like a pipe, but bright yellow, squirting you green orbs and Magical energy. All of the yellow orbs will stop talking to you.
59. Feel the Magic Vein, then you will be teleported (by glowing, then becoming like an electrical energy blot, then you reappear as yourself at the Nature Altar) in to the Nature Altar, since the magic is flowing over the altar. Nazunto wont be there, but the entire world is gray and dead, in-fact, the world looks like the Wilderness at this point.
60. Take the portal out of the altar.
61. Head on over to Trufitus and talk to him. He looks deathly ill.
________
Trufitus: Greetings Bwana
You: I have a lot of news.
Trufitus: Do you mind telling me?
You: Sure
A message in your chat interface says, You tell Trufitus your adventure so far.
Trufitus: Oh no, this is not good.
You: You think!? I need to know the last location on where Nazunto went.
Trufitus: Have you not tried the dungeon you discovered in Berviruss tomb?
You: No, because its locked
Trufitus: I think you need a few keys from the small objects in this skull.
A message in your chat interface says, You receive Rahiliyias skull and a Small Chisel.
You: Ok thanks
__________________
62. Use your Small Chisel with the skull. You will get a Toothless Skull and Rashiliyias Teeth.
63. Use your Small Chisel with Rahiliyias Teeth, then youll get Miniscule Keys.
64. Head on over the Berviruss tomb on Cairn Isle. Once inside, use your Miniscule Keys with the door and a message in your chat interface says, Your miniscule keys that you crafted fit perfectly into the door!
If you try to open it, you will have a warning sign pop up in your chat interface. It will say, There is an unwelcoming guest waiting for you in this dungeon, and you may not use melee Are you ready to enter? Then, you will have two options appear: Yes and No.
If you choose Yes, you will progress with a second boss fight. Choosing No will end the dialogue box and allow you time to prepare another battle with Nazunto.
Once you select Yes, you will enter the dungeon. It is one large room with a Hole In The Wall at the southern tip. There is a dolmen in the center of the large room.
You will then receive the coordinates. Once you take a coordinate of an altar, your character will write it down and draw a graph using his scratch papyrus and charcoal. The dots are the altar coordinates and the lines connecting the dots represents the flow of magic. You can click on the dots to reveal their coordinates in the chat interface.
49. Once you have a circle almost filled (it is impossible to completely fill it, unless you have discovered the Soul Altar and found someway to prematurely kill Nazunto! See, there has to be a two holes because the magic has to feed into the circle and another dislocated dot due to the flow coming back into the abyss. Along with the Nature Altar being inaccessible.

If you havent read my guide, then you must be some smart person to figure out that the Cosmic Altar is ALWAYS before the Nature Altar. That means, the Nature Altar can never be the first in the cycle, unless its a glitch

50. Now that you know the location of the Altar PREVIOUS to the Nature Altar, tis time to destroy it!

But before you do anything, you have to go back to the Dark Mage and tell him the news.
_______________________
Dark Mage: Did you find the source that feeds magic to the Nature Altar?
If you have found the coordinates to the Cosmic Altar, then the conversation will follow:
You: Yes I did.
Dark Mage: Great, which altar is it?
An interface in your chat interface telling you to type it in. Only these answers are accepted, The Cosmic Altar, Cosmic Altar, The Cosmic, Cosmic, the cosmic, cosmic, the cosmic altar, or cosmic altar. If you mess up on the spelling you will then get a response by him, I dont think thats an altar. Come back to me when you found it. If you enter another altar, the Dark Mage will say, I dont think that is the right altar. Come back to me when you found out.
If you havent found the coordinates to the Cosmic Altar, then youll say, Do I didnt, can you offer me some help?
The Dark Mage will then re-explain everything, but in a more abbreviated and simpler way.
Dark Mage: That makes sense.
You: So how will we destroy this altar?
Dark Mage: If you take some natural energy from the immediate surrounding area, two will be fine. Then, place them on the altar. After that, use 100 Nature Runes to overload the power source.
You: So, I just go to the Cosmic Altar, exit, then kill some things that are nature-oriented that are located immediately around the place, then lay them on the altar. Then, combine 100 Nature Runes with the Cosmic Altar!?
Dark Mage: Correct.
______________________________
51. Since you are in the Abyss, you can teleport to the Cosmic Altar! Yay! Once you get to the altar, then leave the altar through one of the various portals. Once outside, grab your Fungicide Spray (can be bought from Chaeldar near the Fairy Queen), and your Magic Secateurs from your bank. If you lost yours, you have to repeat the steps you did in Fairytale Part 1 Quest.
Also, bring some good food an armour- there is violence ahead, along with your 100 Nature Runes.
52. Alright, once you have your stuff, go back to the Mysterious Ruins that are used to enter the Cosmic Altar.
53. Pick up one mushroom on the ground. (It should read, Fungi(level 86), you will cause a Mutated Zygomite to pop op out of the ground. Kill it, but wait! You cant just kill it by reducing its health to 0; you have to use the fungicide spray on it!

It can hit up to 12 if your not prepared, so bring GOOD armour and food.
54. Once its dead, you can pick up: Essence of Energy. Its a red, glowing ball. In your inventory, you cannot do anything with it except Destroy or Use. If you Destroy it, you will get 15 Damage inflicted upon you.
53. Equip your Magic Secateurs and enter the Tanglefoot cave you entered in Fairytale Part 1. Kill any Baby Tanglefoot and they will drop another Essence of Energy. Pick it up.
54. Now leave the Tanglefoot cave and enter the Cosmic Altar.
55. Once inside, go to the central altar. Use both Essences of Energy from your inventory on it.
56. Then, put your runes on the altar. You will receive a warning message in your chat interface stating, WARNING! If you continue, you can summon Nazunto! Equip yourself with proper leaf-bladed weapons, broad bolts/arrows, or the Slayer staff, with a Slayer Helmet or Masked earmuffs! Do you wish to proceed?
You will then have two options: Yes and No.
Selecting Yes will trigger a CUTSCENE and the first boss fight, while selecting No, will end the dialogue and allow you to prepare for the fight with Nazunto, and you will have to repeat steps 55 and 56. Dont worry; you dont have to kill another zygomite or baby tanglefoot.
~~~ THE EPIC CUTSCENE ~~~
The cutscene will begin with you placing both essences on the altar. Then you take out all of your nature runes and place them on the altar. The essences will rise above the altar and then sort-of have a reddish glow and a lightining-like bolt attracting the two. Then, a second blot comes from the middle of the ones from the essences, then causin gthe nature runes to glow red. Then the red glow will steadily cover the altar. Then the altar itself will illuminate to a very bright white, which in turn makes the essences turn white. The runes melt into the altar, then the essences disappear into the both, which disappears into the altar. Then the altar stops glowing.
A few seconds pass, until the whole area starts shaking. Then a massive explosion of green orbs fly out! Most of them turn yellow as they are blasting out! After the wave of green orbs and them leaving a cloud of dust. The camera zooms in on the cloud, then pans upwards, eventually revealing the yellow-green ball of gas, Nazunto, with his glowing red eyes that look almost exactly like the essences- in-fact, they ARE essences. He will then notice you and fly over to you. He will talk to you.
________
Nazunto: Human. I saw you before. Leave me be.
You: Now I wont!
Nazunto: Then thou shall kill you for this insolence.
________
~~~ END OF THE EPIC CUTSCENE ~~~
57. Nazunto will attack you.
All you can do is attack Nazuntos eyes. You cannot touch the rest of his body due to him being a ball of gas. He is level 228 and will only attack with a random variety of Smoke Spells from the Ancient Magicks. You can avoid the damage from his attacks through prayer, but the side-effects will become twice as bad. So that means, that youll get poisoned extra-hard and re-poisoned with every hit. Also, if Nazunto casts a Barrage or Burst, your Familiar will also get hurt, EVEN if they are out of the 9x9 attack grid ; this applies to every form Nazunto you fight.
As his health is gone, a couple yellow orbs will explode on you, causing 2-10 damage. This will happen occasionally.
58. Once you unleash the final move on Nazunto, you he will talk to you.
_______
Nazunto: I have feared this.
_________
Nazunto will then turn into a liquid and be sucked back into the altar, which is now a magical vein. It looks like a large tree, but straight like a pipe, but bright yellow, squirting you green orbs and Magical energy. All of the yellow orbs will stop talking to you.
59. Feel the Magic Vein, then you will be teleported (by glowing, then becoming like an electrical energy blot, then you reappear as yourself at the Nature Altar) in to the Nature Altar, since the magic is flowing over the altar. Nazunto wont be there, but the entire world is gray and dead, in-fact, the world looks like the Wilderness at this point.
60. Take the portal out of the altar.
61. Head on over to Trufitus and talk to him. He looks deathly ill.
________
Trufitus: Greetings Bwana
You: I have a lot of news.
Trufitus: Do you mind telling me?
You: Sure
A message in your chat interface says, You tell Trufitus your adventure so far.
Trufitus: Oh no, this is not good.
You: You think!? I need to know the last location on where Nazunto went.
Trufitus: Have you not tried the dungeon you discovered in Berviruss tomb?
You: No, because its locked
Trufitus: I think you need a few keys from the small objects in this skull.
A message in your chat interface says, You receive Rahiliyias skull and a Small Chisel.
You: Ok thanks
__________________
62. Use your Small Chisel with the skull. You will get a Toothless Skull and Rashiliyias Teeth.
63. Use your Small Chisel with Rahiliyias Teeth, then youll get Miniscule Keys.
64. Head on over the Berviruss tomb on Cairn Isle. Once inside, use your Miniscule Keys with the door and a message in your chat interface says, Your miniscule keys that you crafted fit perfectly into the door!
If you try to open it, you will have a warning sign pop up in your chat interface. It will say, There is an unwelcoming guest waiting for you in this dungeon, and you may not use melee Are you ready to enter? Then, you will have two options appear: Yes and No.
If you choose Yes, you will progress with a second boss fight. Choosing No will end the dialogue box and allow you time to prepare another battle with Nazunto.
Once you select Yes, you will enter the dungeon. It is one large room with a Hole In The Wall at the southern tip. There is a dolmen in the center of the large room.

Dragon78114- QEP Member

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Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
65. Search the dolmen, thus causing a...
CUTSCENE!
As you search the dolmen, the camera will start to get to a slowing rotating image of the room at ground-level, then Nazunto seeps up from the ground in the form of a yellow-green liquid, this causes you to jump up onto the dolmen. The red essences for his eyes will float in pairs around the liquid. (This is not water, people, there are other liquids than water).
Nazunto will talk to you.
______________________
Nazunto: You keep following me, human. I must keep retaliating, as I must have the skull you are carrying.
______________________
END CUTSCENE
66. Nazunto will then attack you in this: the Essence Orbs (eyes) will generate a variety of Blood Spells from the Ancient Magicks, that means Rush to Barrage. If you arent praying for magical protection, he will heal of the damage dealt instead of .
You must attack the two essences, which are his eyes from afar using your Broad Bolts/Arrows, and Magic Darts. He will NEVER come close enough to the dolmen to for you to attack him with your Leaf Bladed Spear or Sword. He will occasionally, regardless of health, generate a yellow orb to come and missile you. You cannot protect from it and it will cause 5-15 damage and a temporary stun of about 5 seconds.
Once you have dealt the final blows, he will talk to you.
_____________________
Nazunto: You beat me again. I shall not loose, and I will take back what is mine.
_____________________
Nazuntos liquid state will then solidify and eventually, hell look like a yellow-green giant Horned Ghraak. He will then stampede towards the Hole in the Wall, thus, destroying it, and leaving a human-sized hole in the wall to another room.
67. Search the dolmen once more. You will then get A Skeleton and Thieves Notes. A crumpled, yellow-green note. Read it. It will say,
Octuber 17, 5 169.
Hah! I never thought stealing Rahiliyias Skull and sell it on the black market would be so tiresome! I robbed her dolmen because I thought it was alright, you-know shes dead and all. Well, she was, but she was also summoned, and wow, she summoned this large beast to track me down! I found this huge tunnel filled with Undead Ones maybe I could be safe here behind some gallows. I dont know, but I think that beast will come here sometime soon. I might leave it here for safe-keeping so that creature cant find it. Hm, I might leave to cave to see if he is on my trail
68. Once you have read it, it is all clear to you now: Some stupid grave robber decided it was cool to steal Rashiliyias Skull! Now Nazunto thinks you are the thief!
Both items are for informational purposes only, however the skeleton is useless other than for burying, which will grant you only -2 Prayer xp for burying a thiefs bones.
Continue on with your adventure trough the room Nazunto ran through. The room will much smaller than before and will have a headless skeleton chained on the wall. Nazunto isnt in there.
69. Search the Hanging Skeleton. You discover it is Rashiliyias. Use your Toothless Skull with the Hanging Skeleton. You will have a warning message appear, Are you sure you want to do this? If you do place Rashiliyias skull on her skeleton, Nazunto will be summoned for one last final battle. Are you ready? Then, two options will be available: Yes, and No.
Choosing Yes will cause something mysterious and unknown to happen. o.O
Choosing No will stop your action and allow you time you prepare for the next battle.
- After you choose Yes, you will trigger a.
CUTSCENE!
In this cutscene, the camera is at a close-up of you placing Rashiliyias skull back on her skeleton. The camera will pan quickly so you can see your backside. Rashiliyia will then come up from the ground and you turn around to her. She will then talk to you.
___________
Rashiliyia: Its you- you helped me be in the afterlife with my son, now you take me from the afterlife, cure everyone I tried turning into minions of my army, then attack my pettwice!? You must pay with your blood!
You: Wait!
___________
Too late, she will then summon Nazunto for the very last time.
END CUTSCENE
70. Attack Nazunto. This should be the hardest battle of all three. Nazunto will now attack with melee, AND with a random variety of Ice Spells, ranging from Rush to Barrage. However, he can only freeze you with the barrages that last only 5 seconds plus an extra two damage. So, he will reduce your Attack, Magic, Ranged, Defense, Prayer, and Strength by 3 with each hit. Regardless if he inflicted damage OR splashed.
When he is at health, Rashiliyia (level 89) will attack you with melee. She is unattackable. Once Nazuntos health is at least , he will occasionally release a yellow orb that will missile you and will cause 5 damage only- it is unavoidable through prayer. So, it is best to use plenty of Saradomin Brews, sharks, along with Black d-hide. (ha-ha)
71. Once you have finally killed Nazunto, (my god, man, you have some talent there!
) he will drop 1 Cure-All Potion(1) and 1,000 noted Pure Essence. If you take the Cure-All potion, you will revived ALL of your stats- including summoning, prayer and hp. Plus 10 extra points that will fade away when using a skill! However, this will NOT allow you to start a quest that you dont have the requirements for. 
Talk to Rashiliyia.
_______________
Rashiliyia: You killed my pet
You: I said wait! I found your skull in some gallows! I was going to return your skull back to its rightful place! Im sorry, but I was trying to help! I didnt know Nazunto was trying to get you skull! All he was doing was draining the world of magic through the nature altar!
Rashiliyia: What!? He was sucking the energy from the nature altar!?
You: Yes, and to do that, I had to destroy the Cosmic Altar!
Rashiliyia: Oh no,. I always hated him. I thank thee for returning my skull. I apologize for the misconception. I will fix both altars because Nazunto was supposed to kill the thief not drain the world of magic. I shall return the altars back to normal. Good-bye.
_______________
Rashiliyia will then teleport you outside her dungeon.
72. Leave the tomb via normal means and go all the way back to Trufitus. The world will fine and everything back to normal
If you try and go back in the dungeon you discovered, you get the message, You dont want what has happened to repeat all over again.
Once you go back to Trufituss hut, talk to him.
_______________
Trufitus: Bwana! Whatever you did must have been ingenious! Everything is back to normal!! What did you do!?
A message in your chat interface says, You tell Trufitus of your daring adventures.
Trufitus: Bwana, I am forever in your debt- the whole world is!
You: I dont know, see, Rashiliyia went to the altars and something happened. Whatever it was, it helped. Lets just hope nothing happens again thatll cause another reign of plagues
Trufitus: Hm, you are right. But I still have one question
You: Yes?
Trufitus: Was it a Horror, Pestilence, or Plague?
Congratulations! You have completed A Horror, Pestilence, or Plague?!
You have been awarded with:
~ 5 Quest Points
~ 10,000 Runecrafting Exp
~ 10,000 Slayer Exp
~ 10,000 Herblore Exp
~ Increased Rewards at the Great Orb Project
Total Quest Points: ____
---
The Increased Rewards at the Great Orb Project means that youll make:
- 60 Tokens if your team looses a game
- 75 Tokens if there is a draw
- 150 Tokens if your team wins a game
- 250 Token if your team wind the majority of the games
- You can receive an extra .5xp for every rune made AT THE END of each round
---
CUTSCENE!
As you search the dolmen, the camera will start to get to a slowing rotating image of the room at ground-level, then Nazunto seeps up from the ground in the form of a yellow-green liquid, this causes you to jump up onto the dolmen. The red essences for his eyes will float in pairs around the liquid. (This is not water, people, there are other liquids than water).
Nazunto will talk to you.
______________________
Nazunto: You keep following me, human. I must keep retaliating, as I must have the skull you are carrying.
______________________
END CUTSCENE
66. Nazunto will then attack you in this: the Essence Orbs (eyes) will generate a variety of Blood Spells from the Ancient Magicks, that means Rush to Barrage. If you arent praying for magical protection, he will heal of the damage dealt instead of .
You must attack the two essences, which are his eyes from afar using your Broad Bolts/Arrows, and Magic Darts. He will NEVER come close enough to the dolmen to for you to attack him with your Leaf Bladed Spear or Sword. He will occasionally, regardless of health, generate a yellow orb to come and missile you. You cannot protect from it and it will cause 5-15 damage and a temporary stun of about 5 seconds.
Once you have dealt the final blows, he will talk to you.
_____________________
Nazunto: You beat me again. I shall not loose, and I will take back what is mine.
_____________________
Nazuntos liquid state will then solidify and eventually, hell look like a yellow-green giant Horned Ghraak. He will then stampede towards the Hole in the Wall, thus, destroying it, and leaving a human-sized hole in the wall to another room.
67. Search the dolmen once more. You will then get A Skeleton and Thieves Notes. A crumpled, yellow-green note. Read it. It will say,
Octuber 17, 5 169.
Hah! I never thought stealing Rahiliyias Skull and sell it on the black market would be so tiresome! I robbed her dolmen because I thought it was alright, you-know shes dead and all. Well, she was, but she was also summoned, and wow, she summoned this large beast to track me down! I found this huge tunnel filled with Undead Ones maybe I could be safe here behind some gallows. I dont know, but I think that beast will come here sometime soon. I might leave it here for safe-keeping so that creature cant find it. Hm, I might leave to cave to see if he is on my trail
68. Once you have read it, it is all clear to you now: Some stupid grave robber decided it was cool to steal Rashiliyias Skull! Now Nazunto thinks you are the thief!

Both items are for informational purposes only, however the skeleton is useless other than for burying, which will grant you only -2 Prayer xp for burying a thiefs bones.
Continue on with your adventure trough the room Nazunto ran through. The room will much smaller than before and will have a headless skeleton chained on the wall. Nazunto isnt in there.
69. Search the Hanging Skeleton. You discover it is Rashiliyias. Use your Toothless Skull with the Hanging Skeleton. You will have a warning message appear, Are you sure you want to do this? If you do place Rashiliyias skull on her skeleton, Nazunto will be summoned for one last final battle. Are you ready? Then, two options will be available: Yes, and No.
Choosing Yes will cause something mysterious and unknown to happen. o.O
Choosing No will stop your action and allow you time you prepare for the next battle.
- After you choose Yes, you will trigger a.
CUTSCENE!

In this cutscene, the camera is at a close-up of you placing Rashiliyias skull back on her skeleton. The camera will pan quickly so you can see your backside. Rashiliyia will then come up from the ground and you turn around to her. She will then talk to you.
___________
Rashiliyia: Its you- you helped me be in the afterlife with my son, now you take me from the afterlife, cure everyone I tried turning into minions of my army, then attack my pettwice!? You must pay with your blood!
You: Wait!
___________
Too late, she will then summon Nazunto for the very last time.
END CUTSCENE
70. Attack Nazunto. This should be the hardest battle of all three. Nazunto will now attack with melee, AND with a random variety of Ice Spells, ranging from Rush to Barrage. However, he can only freeze you with the barrages that last only 5 seconds plus an extra two damage. So, he will reduce your Attack, Magic, Ranged, Defense, Prayer, and Strength by 3 with each hit. Regardless if he inflicted damage OR splashed.
When he is at health, Rashiliyia (level 89) will attack you with melee. She is unattackable. Once Nazuntos health is at least , he will occasionally release a yellow orb that will missile you and will cause 5 damage only- it is unavoidable through prayer. So, it is best to use plenty of Saradomin Brews, sharks, along with Black d-hide. (ha-ha)

71. Once you have finally killed Nazunto, (my god, man, you have some talent there!
) he will drop 1 Cure-All Potion(1) and 1,000 noted Pure Essence. If you take the Cure-All potion, you will revived ALL of your stats- including summoning, prayer and hp. Plus 10 extra points that will fade away when using a skill! However, this will NOT allow you to start a quest that you dont have the requirements for. 
Talk to Rashiliyia.
_______________
Rashiliyia: You killed my pet
You: I said wait! I found your skull in some gallows! I was going to return your skull back to its rightful place! Im sorry, but I was trying to help! I didnt know Nazunto was trying to get you skull! All he was doing was draining the world of magic through the nature altar!
Rashiliyia: What!? He was sucking the energy from the nature altar!?
You: Yes, and to do that, I had to destroy the Cosmic Altar!
Rashiliyia: Oh no,. I always hated him. I thank thee for returning my skull. I apologize for the misconception. I will fix both altars because Nazunto was supposed to kill the thief not drain the world of magic. I shall return the altars back to normal. Good-bye.
_______________
Rashiliyia will then teleport you outside her dungeon.
72. Leave the tomb via normal means and go all the way back to Trufitus. The world will fine and everything back to normal
If you try and go back in the dungeon you discovered, you get the message, You dont want what has happened to repeat all over again.
Once you go back to Trufituss hut, talk to him.
_______________
Trufitus: Bwana! Whatever you did must have been ingenious! Everything is back to normal!! What did you do!?
A message in your chat interface says, You tell Trufitus of your daring adventures.
Trufitus: Bwana, I am forever in your debt- the whole world is!
You: I dont know, see, Rashiliyia went to the altars and something happened. Whatever it was, it helped. Lets just hope nothing happens again thatll cause another reign of plagues
Trufitus: Hm, you are right. But I still have one question
You: Yes?
Trufitus: Was it a Horror, Pestilence, or Plague?
Congratulations! You have completed A Horror, Pestilence, or Plague?!
You have been awarded with:
~ 5 Quest Points
~ 10,000 Runecrafting Exp
~ 10,000 Slayer Exp
~ 10,000 Herblore Exp
~ Increased Rewards at the Great Orb Project
Total Quest Points: ____
---
The Increased Rewards at the Great Orb Project means that youll make:
- 60 Tokens if your team looses a game
- 75 Tokens if there is a draw
- 150 Tokens if your team wins a game
- 250 Token if your team wind the majority of the games
- You can receive an extra .5xp for every rune made AT THE END of each round
---

Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: A Horror, Pestilence, or Plague?
1. In requirements, add a space between the 8 and the ) so as to disable the smiley
2. In step three the charm option is the fifth chat option
3. Dialogue for Step 9 + Step 10... do you mean super poison, why is super antipoison a poisonous mixture of herbs?
4. Step 20 Dialogue add "!" after "these days"
5. Rashiliya was freed and sent onwards in peace. She wouldn't be sending more plagues...change it so it's just the jungle gods(EDIT: until you realize rashiliya is not fully gone)
6. Is the entire world dead looking or just the area around the nature altar? Jagex can easily do a fade in instance over that area making it dead looking but making the whole world like that would waste their time and pissoff anyone who wanted to leave teh quest for a while
Otherwise great! High-five!
2. In step three the charm option is the fifth chat option
3. Dialogue for Step 9 + Step 10... do you mean super poison, why is super antipoison a poisonous mixture of herbs?
4. Step 20 Dialogue add "!" after "these days"
5. Rashiliya was freed and sent onwards in peace. She wouldn't be sending more plagues...change it so it's just the jungle gods(EDIT: until you realize rashiliya is not fully gone)
6. Is the entire world dead looking or just the area around the nature altar? Jagex can easily do a fade in instance over that area making it dead looking but making the whole world like that would waste their time and pissoff anyone who wanted to leave teh quest for a while
Otherwise great! High-five!
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: A Horror, Pestilence, or Plague?
1. lol, I'll change it
2. I did
3. i'll check it out
4. k, I'll change it
5. read further then you will see why she is back again
6. The specific area of Karamja is dead. I'm not THAT mean to Jagex!
2. I did
3. i'll check it out
4. k, I'll change it
5. read further then you will see why she is back again
6. The specific area of Karamja is dead. I'm not THAT mean to Jagex!


Dragon78114- QEP Member

-

Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
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