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The Aldenor Quest

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Re: The Aldenor Quest

Post by Dark Avorian on Tue Oct 13, 2009 12:18 am

Thats TBA

and btw...I've finished the little dreamworld puzzles

And so began the first of my tests. I found myself in a strange warped forest. At the center of the forest I could see a glowing altar that was certainly my goal. However the entire thing was a giant maze of trees, there were four types of tree, and scattered throughout the maze were fragile axes of various types that would each break after I had used it 5 times, also depending on the type of axe it could only cut down one or two types of trees, but eventually I made it to the center and stepped out.

The young boy was now a young man and as I walked farther in he cast another bolt of energy at me, tossing me yet again into the dream world. I was in a strange warped room…a voice echoed in my head. It told me an item and asked if I was ready, when I agreed it began to count down and some items appeared in my bag, I quickly realized that I had to make the said item before the counting was done. [examples: 2 natures and a fire staff…the required item is 10 coins, so you high alch one of the nature runes. Serum 207: Tinderbox, yew logs, and an unfinished tarromin potion.] after a few such trials I was released into reality.

Finally I found myself in the chamber facing an old man I braced myself just as the third bolt of energy hurled me into yet another world. I was standing in a cage. There were rows upon rows of single celled cages [each one square, right next to each other]. On the floor of each cage was a tablet with a carving of a different chess piece. Every time I broke a tablet I found I was able to teleport to any cage that that chess piece would have been able to move to. Finally I worked my way to the portal and stepped out. I saw that the man was now a sage who’s skin seemed about to melt off his bones. He raised a hand and beckoned me forwards…

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Re: The Aldenor Quest

Post by Dark Avorian on Fri Oct 16, 2009 8:15 pm

I've created some entries for the bestiary...

The Beaked Ones

Lvl: 122/134/141
HP: 100/110/120
Attack Style: Magic, Melee
Weakness: Stab/Earth
Special Abilities: Melee ignores a portion of armour defence
Description: Some of the strangest of dark mages, wooden beaked masks are melded to their faces and their hands have been transformed into hideous claws. They wear the classic dark robes thrown open at the front to reveal the grisly rune burned into their chests during the warping ritual. The most powerful of them also have warped wings that allow them to fly through the air
Location: Blue moon cellar tunnels (lvl 122), Aran’s Loftcastle (all levels)
Examine: It’s a bird, it’s a mage, no its…a bird-mage?
Origin: Created by Aran Farcaster to guide his fort they are slowly spreading around the world, they are victims of a grisly ritual that throws them deep into the maelstrom of dark magic, giving them strange powers and spells


Rune Couriers

Lvl: 92
HP: 100
Attack Style: Magic
Weakness: Ranging
Special Abilities: Can throw a box of runes at you (can only do it once) which hits up to 40 and drains stats
Description: A normal dark mage carrying a crate of runes
Examine: Gives a whole new meaning to the term ‘boombox’
Location: Blue moon cellar tunnels
Origin: They’re just normal dark mages who are smuggling runes from aubury’s shop


Again...remember part 2 is complete and you can read them both in my first post

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Re: The Aldenor Quest

Post by Dark Avorian on Wed Nov 11, 2009 9:56 pm

Shadowed seas is nearing a close, after this comes the big branching of the plot.

remember you can find all of this on the first post

“Ah, you must be [you]. So you are the one of whom the wanderer spoke to me so many years ago. Odd that you should come here today. The—”

“My lord, the mainmast and the figurehead require their enchantments.”

“Thank you. Follow me [You]”

I followed Kria-Zor out onto the huge platform outside his office and looked down upon the monolithic black ship nearing completion spread out below us. Kria Zor spoke strange words so dark and deep and powerful that I could not repeat them if I tried, Bolts of energy poured from his hands and from the piers of stone around us down into the mainmast and the figure head, A black glow began to spread throughout the entire ship…then the black Archmage spoke “The spells are complete, as is my ship, we set sail when you are ready.”

[Move into a Burgh de Rott Ramble/ Temple Trek-like situation, every once and a while you will need to check course, and certain events will occur]

When I had gathered what I hoped were proper supplies I boarded the ship and we set off, every few hours Kria required me to ascend to the Crow’s-nest and using the compass he had given me and the lantern I would have to call down how we needed to adjust our course.

As we entered the sea around the isle I noticed a dramatic change, from the instant we could sea the isle the dimensions were somehow warped so that even travelling for hours got us no closer. Several formidable defences were brought against us. I had to de-board and kill a strange snake-headed thing that was striking at us from a rock. I had to slay a flight of Dragon ghosts, scuba-dive below and grapple with a huge Kraken, and finally as we saw that we were near the isle a ship rose up from the deeps…

“Ye gods, it’s the Light of Purity. The Light was the lead ship in the barbarian assault on this isle.” Kria-Zor told me under his breath. “It was crewed by the highest barbarian champions and about thirty warriors from a strange Saradominist cult known as the Purakasi.”

“Can we get by it?” I asked, a slight note of desperation entered my voice.

“Unfortunately not, it looks as if we’ll need to board it, but I fear that if we leave the ship undefended…”

I quickly cut him off; “Say no more. I will go alone, wish me luck!” With those words I sped across the deck and made an almost death defying leap onto the Light. Immediately I found myself in an allout brawl with undead barba¬rian warriors, As I pushed my way through I quickly saw the undead purakasi arranged around the boat, unlike the zombie barbarians these were almost insubstantial ghostly figures, but even that is not adequate, for they had less substance than the meanest ghost, but ever color and every detail was clear and sharp. I pushed my way back and forth across the ship, hunting down each and every one of the ghostly beings. Some were wandering the deck, others were high in the masts, but all thirty were accounted for.

It was then that I heard a scream of rage from across the deck. A being who was clearly an officer of the Purakasi exploded from the captain’s cabin followed by four massive barbarian corpses. I ran across the deck and began to duel with him, it was long and hard, spells of pure light shot from his hands burning holes in my armour, his barbarian champions harried me throughout, but eventually he fell. And as he did a look of peace passed over his eyes and he handed me a journal as his form dissipated…

A few minutes later the ship was docked at the island and Kria-zor leapt from the ship, I followed almost immediately. The sight that met our eyes was aweful and awe inspiring at the same time, the Island had clearly once been a holy place of dark magic, but the twisted corpses of mages and Purakasi littered the shore, the strange stone guardians lay shattered, and symbol-covered shards of broken columns were strewn on the slope of the great volcano.

A great compulsion suddenly gripped both of us, we strode forward up the long steps to the summit. As we walked something amazing happened: the shards flew back together and the columns became whole again, and black fire roared at the peaks. The guardians stood and began to pace their eternal rounds, their wounds healed. But there was something strange, it was almost farcical. The corpses still littered the ground, rubble from some other source was still strewn about, and the entire island felt almost mechanical. But we dismissed our doubts and strode up to the summit, hoping that all would be resolved there…
----------------------------------
On a far away ship a Purakasi scout put down his binoculars. “Commander Kadan, it appears that they are approaching the final mystery, soon, very soon, we will be able to act.”
“Yes lieutenant Daisur, yes.”

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Re: The Aldenor Quest

Post by Ruy112 on Wed Nov 11, 2009 10:05 pm

Will read soon.

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