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Fix the Triangle Once and For All!

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Re: Fix the Triangle Once and For All!

Post by 3mptylord on Fri May 29, 2009 2:49 pm

Lol, CEP is dealing with that... I should really post loads our notes from CEP on here.

Note on pickaxes, hatchets, etc. You have the option to Wield (Right-hand) and Equip (Sheath). To Wield you require the non-combat skill level (mining, woodcutting, etc) and to Equip you require the attack level. And item in the sheath is used in combat, not the item in the right-hand. Wielding a pickaxe does not make it a weapon, and should you enter combat you will use your fists (if you have no weapon in the sheath). This is not carrying two weapons at once, it's carrying one weapon and a tool - the fact the tool can be un-wield and then equip as a weapon is irrelevant.

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Re: Fix the Triangle Once and For All!

Post by TATORZ on Sat May 30, 2009 3:48 am

Good idea, it would help a lot.

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Re: Fix the Triangle Once and For All!

Post by 3mptylord on Sat May 30, 2009 2:44 pm

I will get to it. Smile

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Re: Fix the Triangle Once and For All!

Post by TATORZ on Sun May 31, 2009 12:47 pm

Sweet, maybe I will too.

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Re: Fix the Triangle Once and For All!

Post by invinible on Thu Jun 11, 2009 8:07 pm

I have always found the Radsom Event costumes to be the decoverive armour for melee.

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Re: Fix the Triangle Once and For All!

Post by TATORZ on Thu Jun 11, 2009 8:47 pm

There's a lot of minigame armor, too.

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Re: Fix the Triangle Once and For All!

Post by 3mptylord on Thu Oct 08, 2009 11:29 am

*yawn*

Sooo many threads. Tongue

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Re: Fix the Triangle Once and For All!

Post by TATORZ on Thu Oct 08, 2009 11:49 pm

MASSIVE BUMPPAGE!

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Re: Fix the Triangle Once and For All!

Post by 3mptylord on Fri Oct 09, 2009 12:11 am

Weren't you and Kaen complaining about dead threads? Wink

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Re: Fix the Triangle Once and For All!

Post by TATORZ on Fri Oct 09, 2009 11:19 pm

That was before my bumppage.

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