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Professions

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Re: Professions

Post by Dark Avorian on Fri May 29, 2009 9:46 pm

I would be fine if you could reset them somehow and therefore only be able to have one completed proffesion per class at any time...but that seems iffy

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Re: Professions

Post by 3mptylord on Fri May 29, 2009 9:47 pm

No it doesn't. RuneScape has no principle that this can relate to. The closest thing is jewellery... you can only wear one at once. Or possibly prayer, where you can have prayers active in each class - although prayer doesn't have variety in one class. There aren't Magic-Accuracy, Magic-Speed, Magic-Power and Magic-Defence prayers where using one hinders the other... you just have Magic.

You can have one profession in each class at a time. I can be an Arbolest, Warlock and Guard at the same time. However, I cannot be a Berserk and a Guard at the same time.

There's;
Magic
Melee
Ranged

These are no different to their ingame ability (aside from any other changes that are added to combat in general, such as separate magic-attack and magic-strength skills). Players can choose to upgrade each class in one of three directions - choosing one profession doesn't hinder your ability to use other aspects of the class. Choosing to become a Berserker does stop me from using "Guard"-like weapons, it just means I can't purchase as many unlocks in the Guard Profession.


Last edited by 3mptylord on Fri May 29, 2009 9:55 pm; edited 1 time in total

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Re: Professions

Post by Dark Avorian on Fri May 29, 2009 9:55 pm

Wait, what? But you can then switch on another prayer!

from what your saying there'd be absolutely no way to switch out different proffesions...

How exactly would the game mechanics of this work, would you be able to freely shift points around? If so then I am fine with it.

What it seems like to me though is like if you chose berserker then for melee you constantly are wearing an unremovable str ammy. but you can't just switch into accuracy or defence ammy.

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Re: Professions

Post by 3mptylord on Fri May 29, 2009 9:58 pm

Aye, it's like a permanent Strength Amulet. But it doesn't make your Attack or Defence any weaker. Professions are power-ups... if you can power-up every aspect in combat then you might as well not bother with professions at all. I've specified that you may unlearn updates for free within 24 hours, and for the first month players can unlearn for free unlimitedly so that they can get used to it. After that, the only way to unlearn is to pay specific NPCs. It's like choosing to be a man or women. Okay, that's a bad example.

What is the point of this if it's just like wearing jewellery? We're trying to obtain uniqueness, variety and individuality to players... if I can fight one battle as a Guard then switch to Berserk there's none of that.


Last edited by 3mptylord on Fri May 29, 2009 10:00 pm; edited 1 time in total

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Re: Professions

Post by Dark Avorian on Fri May 29, 2009 9:59 pm

I re-read the last bit and that is exactly what i object to! In no other part of runescape are their set in stone branching trees where yuocan't decide to go back

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Re: Professions

Post by 3mptylord on Fri May 29, 2009 10:01 pm

Quests. In the Temple of Ikov you can choose to help the Guardians or choose to help Lucein. Ignoring the events of While Guthix Sleeps, this decision permanently affects your character, and there is no going back.

Players do not lose any existing capabilities. I really must stress this. A player with 99 Attack and Strength before this update will notice no difference, at all. All professions do is allow players to customise their character - powering up certain aspects, requiring them to make a choice. It's not permanent, but unlearning can be costly especially after a while.


Last edited by 3mptylord on Fri May 29, 2009 10:04 pm; edited 1 time in total

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Re: Professions

Post by Dark Avorian on Fri May 29, 2009 10:03 pm

Oooh...I either can talk to them or I can fight them to get pendant...big whoop

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Re: Professions

Post by 3mptylord on Fri May 29, 2009 10:08 pm

I don't see what you object to, exactly. The idea that a player has to actually choose an aspect of themselves? It's like in Fable 2, your actions have rewards and consequences... and in most cases, you cannot rectify damage. Such as... the Defender of Light quest. You do not need to complete this quest, however, should you return from a main section of the story having not completed it, the Temple has been destroyed due to your lack of defending. Requiring players to make choices improves the game. I'm by no means trying to make these changes permanent. It's like training a pure on top of you main character. Honing your skills doesn't affect the main character, but it improves those aspects.

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Re: Professions

Post by 3mptylord on Fri May 29, 2009 10:10 pm

The only way that the ability to change your profession freely, which would completely negate what professions are trying to achieve, would be to make professions only accessible when you receive a point. That way, you can choose whatever you want, but you're stuck with it until you next level-up.

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Re: Professions

Post by Dark Avorian on Fri May 29, 2009 10:21 pm

No!

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