Professions
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Re: Professions
So what exactly is the point? Armour you can change freely, weapons you can change freely, etc... there would be no point to this as it wouldn't achieve anything. Most players would be happy for there to be some more individuality to players... but how exactly can this be obtained? With your views, it cannot.
How can you not support going into a fight and not knowing how the fight will go because they may have a unlocks selected you've never come up against. Whether you can change what profession you have or not makes no difference to the fact you are limited to a tree... if you want the top Guard Upgrade you cannot obtain the top Berserker Upgrade. This is to prevent overpowered players! You can change which unlocks you have active by going to the bank (preferably). You can purchase new upgrades at the tutors. Whether you can change which profession you have or not doesn't affect the system... you're still limited to one profession at a time, or weak shared-professions.
The whole concept of having to pay to unlearn is like selling your longsword to purchase a scimitar. Yes, rich people could just buy both, but I don't want worth to affect this. The fact of the matter is, you've bought one thing... if you want something else, you'll have to save up. You are limited to 79 free credits, and can only have 79 credits active at a time. You have to pay for any credits after that, and you will have to sacrifice one of your free ones. You don't have to pay to unlearn each individual unlock, you pay to have all your credits in one profession returned to the collection box for you to redistribute. I'm not suggesting that you'd have to pay to unlearn everything.
How can you not support going into a fight and not knowing how the fight will go because they may have a unlocks selected you've never come up against. Whether you can change what profession you have or not makes no difference to the fact you are limited to a tree... if you want the top Guard Upgrade you cannot obtain the top Berserker Upgrade. This is to prevent overpowered players! You can change which unlocks you have active by going to the bank (preferably). You can purchase new upgrades at the tutors. Whether you can change which profession you have or not doesn't affect the system... you're still limited to one profession at a time, or weak shared-professions.
The whole concept of having to pay to unlearn is like selling your longsword to purchase a scimitar. Yes, rich people could just buy both, but I don't want worth to affect this. The fact of the matter is, you've bought one thing... if you want something else, you'll have to save up. You are limited to 79 free credits, and can only have 79 credits active at a time. You have to pay for any credits after that, and you will have to sacrifice one of your free ones. You don't have to pay to unlearn each individual unlock, you pay to have all your credits in one profession returned to the collection box for you to redistribute. I'm not suggesting that you'd have to pay to unlearn everything.
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3mptylord- Admin

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Number of posts: 2104
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Re: Professions
At level 20 you gain your first PP. I'm going to use Melee as an example.
At level 21 Attack I receive my second Warrior-PP. Should my Strength level overtake and reach 22 first, I will receive my third Warrior-PP from Strength. I now have 50 Warrior-PP and have been purchasing my way down the Guard Profession, with one or two of the earlier upgrades in the other professions (but I don't plan to go much further). I get bored of being a Guard, and pay to have all by Warrior-PP returned to the bin and I decided to spend them (instead) on the Berserker Profession. You can only do this once a day (or just less, similar to staffs).
I am not limited to my profession, but changing it is costly. Not training a profession doesn't affect my ability from the before the upgrade, it only adds a more interesting way to customise my character than, say, wearing a different set of armour. The closest thing I can think of is the Barrows' Set Effects, you can only have one active at a time and its costly to change which one you have active (although, with professions you can have multiple, though each is low levelled).
At level 21 Attack I receive my second Warrior-PP. Should my Strength level overtake and reach 22 first, I will receive my third Warrior-PP from Strength. I now have 50 Warrior-PP and have been purchasing my way down the Guard Profession, with one or two of the earlier upgrades in the other professions (but I don't plan to go much further). I get bored of being a Guard, and pay to have all by Warrior-PP returned to the bin and I decided to spend them (instead) on the Berserker Profession. You can only do this once a day (or just less, similar to staffs).
I am not limited to my profession, but changing it is costly. Not training a profession doesn't affect my ability from the before the upgrade, it only adds a more interesting way to customise my character than, say, wearing a different set of armour. The closest thing I can think of is the Barrows' Set Effects, you can only have one active at a time and its costly to change which one you have active (although, with professions you can have multiple, though each is low levelled).
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Professions
That's a great idea...lol...I like the idea that you can pay to reset.
And the closest comparison is family crest gauntlets...
And the closest comparison is family crest gauntlets...

Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Professions
What's wrong with that idea?
I like it all, but I'm too lazy to read on.
I like it all, but I'm too lazy to read on.
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Professions
What I object to is the fact that by upgrading one profession in a given class you are forever limiting the other two professions in that class. One thing I like about Runescape is that you can train all and any of the skills to 99 or any lvl. Here you can only max out one proffession per class, and at first 3mpty implied that any choices were permanent, that's what i don't like.
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Professions
Hmmm, melee is the only skill that has the ability to choose defence, tank. Why can't mage and range have a tank like option?

Ruy112- QEP Member

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Number of posts: 739
Age: 15
Location: Denmark
Re: Professions
@Dark, the Guantlets is a good comparison of aligning yourself which a hefty price tag on changing your mind. The Prayer Books as well, you get one for free, and have to buy the other covers - don't you? Either way, you have to pay for all the pages of the first one to buy another one, should you have made the wrong choice. As I did... I selected Zamorak not knowing it's a semi-permanent choice. 
I've updated the Warlock to add an element of tank, but I couldn't fit it into Ranged... unless someone wants to give it ago. Ranged has the only "damage dealer" specific profession, with effects the reduce aggro. Note that just because the profession isn't designed for a particular tactic, doesn't mean it won't have effects. All professions will have defence related upgrades - some more than others. And most would have at least one "aggro" related upgrade.

I've updated the Warlock to add an element of tank, but I couldn't fit it into Ranged... unless someone wants to give it ago. Ranged has the only "damage dealer" specific profession, with effects the reduce aggro. Note that just because the profession isn't designed for a particular tactic, doesn't mean it won't have effects. All professions will have defence related upgrades - some more than others. And most would have at least one "aggro" related upgrade.
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3mptylord- Admin

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Number of posts: 2104
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Re: Professions
Maybe lots of examples will show the way this is meant to be done
rather than what the author have written. My searching Google, I
found these:
Well, that should be enough to show you how points would be going into the professions.
rather than what the author have written. My searching Google, I
found these:
Well, that should be enough to show you how points would be going into the professions.

Phillip- Guest
Re: Professions
I don't think guests have the right to upload pictures. Sad
Though I hate using WoW as an example, and this is possibly what Philip was trying to attach, this is how Professions could work. In WoW there is a reset button and I think they may use this once a day. This is a possible method of resetting, although requiring to visit a specific person rather than it being on your persons might be more RuneScape - as with things such as changing your Spellbook. Whether resetting costs is something else that needs to be discussed.

Though I hate using WoW as an example, and this is possibly what Philip was trying to attach, this is how Professions could work. In WoW there is a reset button and I think they may use this once a day. This is a possible method of resetting, although requiring to visit a specific person rather than it being on your persons might be more RuneScape - as with things such as changing your Spellbook. Whether resetting costs is something else that needs to be discussed.

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3mptylord- Admin

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