RuneScape's Great Magical Debate!
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Re: RuneScape's Great Magical Debate!
I dislike the current way PvE works because a level 60 Monster is no where near the same as a level 60 Player, so the use of "Level 60" is a very unfair comparison. I've said this before, but PvE between two combatants of the same level should be an even fight - this doesn't occur in RuneScape. A monster shouldn't be claimed as a level if it's nowhere near as strong as it.
I dislike combining Runecraft with anything that doesn't resemble it in any way. Runecraft isn't adorning, enchanting, augments, none of it. Runecraft is a resource gathering skill... you visit locations which leak magical properties and absorb them in eseence. The combination between this and the other two elements doesn't make sense to me.
I dislike the name "changing" lol... also, how does enchant not fit into this? Alchemy, Teleportation and Enchament all alter the physical properties of the target item - changing them into something else, relocating them, empowering them, etc.
I fail to see the "magic strength skill" from your one line description. It sounds more like my manifests from my tomes idea, which you flamed for taking the heat from Summoning (whilst you agree with ideas like Necromancy and Demonology, which also would).
At least you finally agree attacking and everything else aren't the same skill.
So Raw and Refined is just the Accurate and Aggressive attack styles, only in magic format? Good use of terms, btw.
Imbuing: This is basically Runecrafting & Enchant Spells & New Augment spells for mage armour/staffs
I dislike combining Runecraft with anything that doesn't resemble it in any way. Runecraft isn't adorning, enchanting, augments, none of it. Runecraft is a resource gathering skill... you visit locations which leak magical properties and absorb them in eseence. The combination between this and the other two elements doesn't make sense to me.
Changing: Alchemies, Teleports, and Most of Psycho's Sorcery
I dislike the name "changing" lol... also, how does enchant not fit into this? Alchemy, Teleportation and Enchament all alter the physical properties of the target item - changing them into something else, relocating them, empowering them, etc.
Conjuration/Summonation(both taken aaargh!): the ability to summon raw energies of magic...the magic strength skill
I fail to see the "magic strength skill" from your one line description. It sounds more like my manifests from my tomes idea, which you flamed for taking the heat from Summoning (whilst you agree with ideas like Necromancy and Demonology, which also would).
Casting/Manipulation: The attack skill
At least you finally agree attacking and everything else aren't the same skill.

Spells could now be cast in two ways...which one you use is toggled at the top of the spellbook interface: Raw and Refined....raw trains Conjuration...refined trains manipulation
So Raw and Refined is just the Accurate and Aggressive attack styles, only in magic format? Good use of terms, btw.

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3mptylord- Admin

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Re: RuneScape's Great Magical Debate!
unfortunately conjuration/summonation are already in use so...
But basically what I mean is that when you draw upon the magic energy of runes you can be better or worse at pulling all the energy from them...So basically as this skill gets higher the sheer amount of power you can summon for your spells is higher...but they become harder to control when they have more power...raw casts is trying to use as much power as you can...a refined cast is trying to manipulate it as best you can
Runecrafting is drawing energy and storing it in runes for later use, Enchanting is drawing energy and storing it in jewellery/bolts for alter use
Imbuing is drawing energy and storing it in stuff for later use
In any world i've created in my mind Magic has 3 types ... Casting, Imbuing, and Affecting (CIA ftw) These are general terms for the different ways in which one uses magic...you either use it to change something, store it in something, or form it and cast it at something...of course you may completely disagree
But basically what I mean is that when you draw upon the magic energy of runes you can be better or worse at pulling all the energy from them...So basically as this skill gets higher the sheer amount of power you can summon for your spells is higher...but they become harder to control when they have more power...raw casts is trying to use as much power as you can...a refined cast is trying to manipulate it as best you can
Runecrafting is drawing energy and storing it in runes for later use, Enchanting is drawing energy and storing it in jewellery/bolts for alter use
Imbuing is drawing energy and storing it in stuff for later use
In any world i've created in my mind Magic has 3 types ... Casting, Imbuing, and Affecting (CIA ftw) These are general terms for the different ways in which one uses magic...you either use it to change something, store it in something, or form it and cast it at something...of course you may completely disagree
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Dark Avorian- QEP Member

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Re: RuneScape's Great Magical Debate!
unfortunately conjuration/summonation are already in use so...
So? Both Conjuring and Summoning make no sense for what you intend anyway. All your suggesting is a magic-strength skill, where a higher skill allows you to use the magic within runestones more powerfully. This doesn't fit the terms conjuration, or summoning (or words to those effect).
Runecrafting is drawing energy and storing it in runes for later use, Enchanting is drawing energy and storing it in jewellery/bolts for alter use Imbuing is drawing energy and storing it in stuff for later use.
Aye, storing it in runes for later use - resource gathering. You aren't storing it in a piece of jewellery to use at a later date... you aren't using a different medium to collect rune energy, they are nothing alike. Enchanting is altering, or "changing", the properties of said item.
Going by the "Magic" concept in most games - not including everything that is magical, such as demonology, necromancy, summoning, etc - I only see three skills, also. Effectively your "Casting" idea - this is basically just an attack skill; a strength-skill to some respect, where your force behind your attack is stronger. And a chemistry-like - anything that manipulates physical properties.

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3mptylord- Admin

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Re: RuneScape's Great Magical Debate!
You summon the power within the runes...
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Dark Avorian- QEP Member

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Re: RuneScape's Great Magical Debate!
That's not really a good reason to call it summoning. I summon a sword from my sheath... it's just a fancy word to mean "produce".
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3mptylord- Admin

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Re: RuneScape's Great Magical Debate!
Dude stop f-ing attacking my use of language... does it really matter THAT much
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Dark Avorian- QEP Member

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Re: RuneScape's Great Magical Debate!
... well after you used imbuing to mean a combination of runecrafting and enchantment, I don't know if its an intentional thing or just using wrong words. I'm sorry I questioned - questions aren't attacks, otherwise something is majorly messed up there.
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3mptylord- Admin

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Re: RuneScape's Great Magical Debate!
Well I view enchanting and runcrafting as far more similar than enchanting and teleporting
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Dark Avorian- QEP Member

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Re: RuneScape's Great Magical Debate!
I fail to see how teleporting and alchemy are the same if enchantment is not classed under the same definition. I'm still failing to even understand how enchantment and runecrafting are anything alike... the definition of enchantment alone is nothing like runecrafting - runecrafting stores and enchantment, well, enchants. You don't enchant essence - you are keeping reserves of energy in the ring, or whatever. It's no more runecrafting than alchemy. 

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3mptylord- Admin

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Re: RuneScape's Great Magical Debate!
But you are storing magic in both of them
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Dark Avorian- QEP Member

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