RuneScape's Great Magical Debate!
Page 1 of 6 • Share •
Page 1 of 6 • 1, 2, 3, 4, 5, 6 
RuneScape's Great Magical Debate!
The old thread from the forums! 
RuneScape's Great Magical Debate!
Incomplete Theology!
More BANG for your buck!
BANG! BANG! You're dead!
Useful whatchamacallits!
Penny for your thoughts, a whole fortune for what you're using!
A mana-ificent new idea!
*΄¨)
Έ.΄Έ.*΄¨)
(Έ.΄ (Έ.΄.ΈΈ.΄―`._.

RuneScape's Great Magical Debate!- Spoiler:
Incomplete Theology!- Spoiler:
More BANG for your buck!- Spoiler:
BANG! BANG! You're dead!- Spoiler:
Useful whatchamacallits!- Spoiler:
Penny for your thoughts, a whole fortune for what you're using!- Spoiler:
A mana-ificent new idea!- Spoiler:
*΄¨)
Έ.΄Έ.*΄¨)
(Έ.΄ (Έ.΄.ΈΈ.΄―`._.
_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: RuneScape's Great Magical Debate!
What about just changing a bit about certain skills and balance it out.
Attack - Required to wield all weapons, increases accuracy
Defense - Required to wield all armor, increases defence
Magic - Required to wield staffs and cast spells in combination with attack, required to wear robes in combination with defence. Shares magic accuracy 25-75 with attack, same goes for defence.
Range - Same as magic
Strength - Same as magic
That way no new skills are needed and all skills are equal, except for equipment.
Attack - Required to wield all weapons, increases accuracy
Defense - Required to wield all armor, increases defence
Magic - Required to wield staffs and cast spells in combination with attack, required to wear robes in combination with defence. Shares magic accuracy 25-75 with attack, same goes for defence.
Range - Same as magic
Strength - Same as magic
That way no new skills are needed and all skills are equal, except for equipment.

Ruy112- QEP Member

-

Number of posts: 739
Age: 15
Location: Denmark
Re: RuneScape's Great Magical Debate!
I think the simplest solution to splitting skills, slightly more simple than yours, Attack be made a universal skill and Magic, Ranged and Strength are the class-specific skills (controls damage, etc).
_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: RuneScape's Great Magical Debate!
Yep...seems rather simple
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: RuneScape's Great Magical Debate!
Although it would give melee yet another huge advantage...warriors would already have trained attack therefore crippling any mage or ranger who hadn't
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: RuneScape's Great Magical Debate!
No, because (a) pures don't really exist anymore, but (b) because all players would have their Attack raised to their highest out of Attack, Magic and Ranged. 

_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: RuneScape's Great Magical Debate!
I assume that Strength reqs would be added to all melee weps? (and atack reqs to bows/staffs that don't already have one
And They should ahve it raised to the highest out of Strength, Magic and Ranged or not have it raised at all
And They should ahve it raised to the highest out of Strength, Magic and Ranged or not have it raised at all
_________________
















Everything you do is suspect

















Dark Avorian- QEP Member

-

Number of posts: 1869
Age: 15
Location: GMT -5
Re: RuneScape's Great Magical Debate!
Heh? How is your free-boost any different to mine? Or were you just reiterating? 
See this is the issue of going for combo-skills rather than spilt-skills. Would Attack control the requirement to wield all weapons, or would the class skill? Maybe Attack shouldn't be required at all? Attack controls the accuracy of a weapon - so ultimately what you hit. Even if you can wield a Dragon Battleaxe at 60 Strength and 1 Attack, you wouldn't hit anything... because the odds are sooooo not in your favour.
Examples;
Dragon Dagger - 60 Strength
Dark Bow - 70 Ranged
Ice Barrage - 94 Magic
Other useful skills to have in combat - Attack, Defence, Agility and Hitpoints. Prayer is also helpful, but not really required.

See this is the issue of going for combo-skills rather than spilt-skills. Would Attack control the requirement to wield all weapons, or would the class skill? Maybe Attack shouldn't be required at all? Attack controls the accuracy of a weapon - so ultimately what you hit. Even if you can wield a Dragon Battleaxe at 60 Strength and 1 Attack, you wouldn't hit anything... because the odds are sooooo not in your favour.

Examples;
Dragon Dagger - 60 Strength
Dark Bow - 70 Ranged
Ice Barrage - 94 Magic
Other useful skills to have in combat - Attack, Defence, Agility and Hitpoints. Prayer is also helpful, but not really required.

_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Re: RuneScape's Great Magical Debate!
Mine is more
Dragon Dagger 60 Strength, 60 Attack
Dark Bow 70 Range, 70 Attack
Ice Barrage 94 Magic, 94 Attack
Rune 40 Strength, 40 Defence
Ahrim's 70 Magic, 70 Defense
Red Dragonhide 60 Range, 60 defense
Dragon Dagger 60 Strength, 60 Attack
Dark Bow 70 Range, 70 Attack
Ice Barrage 94 Magic, 94 Attack
Rune 40 Strength, 40 Defence
Ahrim's 70 Magic, 70 Defense
Red Dragonhide 60 Range, 60 defense

Ruy112- QEP Member

-

Number of posts: 739
Age: 15
Location: Denmark
Re: RuneScape's Great Magical Debate!
So Defence and Attack wouldn't be skills in their own right?
_________________
Welcome; to the Knightmare!

3mptylord- Admin

-

Number of posts: 2104
Age: 17
Location: North Devon, England
Page 1 of 6 • 1, 2, 3, 4, 5, 6 
Permissions of this forum:
You can reply to topics in this forum









Please keep active in the chatbox!
Jagex is aware of this site, so be behaved! 






» List of things...
» The Arena
» Collective Quest Writing V2: Vampire Slayer Two
» Jero's B-DAY!
» Ragnos, Guardian of the Gust Diamond (deceased)
» Collective Quest Writing
» The Azzai and Azzan and Axar - Updated!
» Prayers and ramblings...