Some Ideas...
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Re: Some Ideas...
Yes... it doesn't change anything having to do with my idea, really. Nor does it help herblore in the economy
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
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Re: Some Ideas...
I'm slightly frightened by the Restore Special potion...it just seems bad
I love the idea of overload...and extreme , magic str...Mages can now hit up to 45 w/ ice barrage/claws of guthix (48 w/ Miasmic barrage)
I love the idea of overload...and extreme , magic str...Mages can now hit up to 45 w/ ice barrage/claws of guthix (48 w/ Miasmic barrage)
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Dark Avorian- QEP Member

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Number of posts: 1869
Age: 15
Location: GMT -5
Re: Some Ideas...
I think it's a great update, but it didn't help herblore overall as a skill. Sure it's something for high levels, but it makes it more expensive. The fact all the potions are untradable hurt the update.
The restore special potion is a pker's dream... imagine all the d claws specs...
Updated everything a bit.
The restore special potion is a pker's dream... imagine all the d claws specs...
Updated everything a bit.
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
The update hurt herblore more than it helps it. Being untradeable isn't what Herblore needed. The skill is already being outdated by prayers, spells, bolts, hunter items, familiars, etc... and then the one thing that could possibly boost it's appeal, it's something you can't sell. 
It'd be like releasing a new (high level) rune that will double the experience you get whilst using it in a spell (like, an "Element Rune" that replaces the element runes in a spell, or something - combat spells only, obviously), then making it non-tradeable. Urgh... no. Being able to use something isn't the incentive, being able to sell it is the incentive.

It'd be like releasing a new (high level) rune that will double the experience you get whilst using it in a spell (like, an "Element Rune" that replaces the element runes in a spell, or something - combat spells only, obviously), then making it non-tradeable. Urgh... no. Being able to use something isn't the incentive, being able to sell it is the incentive.
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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Some Ideas...
I would like to get to posting this, so please... comments!?!?
Anyone thought of another construction room? How about a change in which potion ingredient does what?
Anyone? Any thoughts on the teleporters? New ones, bad suggested ones? ANYTHING!?!?
Hello? I feel so alone...
Anyone thought of another construction room? How about a change in which potion ingredient does what?
Anyone? Any thoughts on the teleporters? New ones, bad suggested ones? ANYTHING!?!?
Hello? I feel so alone...

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TATORZ- Forum Mod

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Number of posts: 1747
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Location: USA
Re: Some Ideas...
Thanks for the constructive criticism.
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TATORZ- Forum Mod

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Number of posts: 1747
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Location: USA
Re: Some Ideas...
*ignoring everything Kaen says*
So, is it ready to post?
So, is it ready to post?
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TATORZ- Forum Mod

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