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Some Ideas...

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Some Ideas...

Post by TATORZ on Mon Sep 14, 2009 9:00 pm

Idea 1: Untradable Herblore ingredients

Let's see, there's already a fishing ingredient (kinda)... what else?

1) Combat (slayer requirement?)
2) Farming
3) Mining
4) Woodcutting
5) Hunter

Effects
1) Increases all stats by 1
2) Heals 10 health when drunk
3) Increases strength of the potion by 10%
4) Full strength potion until it wears off
5) Effect lasts longer

Each ingredient is untradable, but when added to a potion the potion is still tradable.


Idea 2:

Possible new areas for teleporters in POH's:

Trollheim (modern spell)
Digsite (Ancient spell)
Ice Mountain (Ancient spell)
Catherby (lunar spell)
Fishing Guild (lunar spell)
Port Khazard (lunar spell)
Barbarian Outpost (lunar spell)
Waterbirth Island (lunar spell)
Ourania Altar (lunar spell)
Lunar Isle (lunar spell)

Should these only be cities?


Idea 3:

New construction rooms:

Ecosystem (a rock, a hunter animal, a plant, a tree, a pond)
Transportation Room (fairy ring, exit portal, spirit tree)


Last edited by TATORZ on Tue Oct 27, 2009 12:53 pm; edited 18 times in total

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Re: Some Ideas...

Post by Dragon78114 on Tue Sep 15, 2009 5:28 am

um... about post 2 is that there are already teleport locations to those cities


If you could elablorate more on the potion Idea, it would be sweet! Grin

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Re: Some Ideas...

Post by 3mptylord on Tue Sep 15, 2009 8:34 am

He means to suggested locations that you can teleport via the portals in your house. None of the ones he has suggested can be attached to your portal room. Tongue

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Re: Some Ideas...

Post by TATORZ on Tue Sep 15, 2009 8:52 pm

Yeah, they're all current teleports (modern, lunar, or ancient) that I thought would be fitting for portals in POH's. But do you think they should only be cities or can it be areas, too?

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Re: Some Ideas...

Post by Dragon78114 on Wed Sep 16, 2009 12:47 am

Why can't it be both? What is so particular about a city or a general area?


I guess it is convenience to the user. Tongue

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Re: Some Ideas...

Post by TATORZ on Wed Sep 16, 2009 8:51 pm

There can't be teleporters to a place without a teleport. It shouldn't go anywhere dangerous...

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Re: Some Ideas...

Post by TATORZ on Thu Sep 17, 2009 2:06 am

New ideas having to do with staves and Magic strength... adding.

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Re: Some Ideas...

Post by Dragon78114 on Thu Sep 17, 2009 3:00 am

Lol, I really think you are over-thinking the teleportation idea! Tongue


Instead of strength bonuses, why not make them a magic strength bonus increase? Tongue

However, there should be a base percentage and should increase with each successive level you have. Like for instance, you need level 50 magic to wield the Slayer Staff and it naturally has a 20% bonus. Until you reach level 51 you could have a 20.2% bonus. And at level 52 magic, you could have a 20.4% bonus! Tongue

But, each staff has its own magical attack capability percentage increase. (Big long phrase that made no sense! Grin )

Oh well, well those are my opinions.

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Re: Some Ideas...

Post by TATORZ on Thu Sep 17, 2009 11:36 pm

Lol? Tongue

Overthinking the teleportation?

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Re: Some Ideas...

Post by Dark Avorian on Thu Sep 17, 2009 11:57 pm

yeah dragon what are you talking about.

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