Some Ideas...
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Some Ideas...
Idea 1: Untradable Herblore ingredients
Let's see, there's already a fishing ingredient (kinda)... what else?
1) Combat (slayer requirement?)
2) Farming
3) Mining
4) Woodcutting
5) Hunter
Effects
1) Increases all stats by 1
2) Heals 10 health when drunk
3) Increases strength of the potion by 10%
4) Full strength potion until it wears off
5) Effect lasts longer
Each ingredient is untradable, but when added to a potion the potion is still tradable.
Idea 2:
Possible new areas for teleporters in POH's:
Trollheim (modern spell)
Digsite (Ancient spell)
Ice Mountain (Ancient spell)
Catherby (lunar spell)
Fishing Guild (lunar spell)
Port Khazard (lunar spell)
Barbarian Outpost (lunar spell)
Waterbirth Island (lunar spell)
Ourania Altar (lunar spell)
Lunar Isle (lunar spell)
Should these only be cities?
Idea 3:
New construction rooms:
Ecosystem (a rock, a hunter animal, a plant, a tree, a pond)
Transportation Room (fairy ring, exit portal, spirit tree)
Let's see, there's already a fishing ingredient (kinda)... what else?
1) Combat (slayer requirement?)
2) Farming
3) Mining
4) Woodcutting
5) Hunter
Effects
1) Increases all stats by 1
2) Heals 10 health when drunk
3) Increases strength of the potion by 10%
4) Full strength potion until it wears off
5) Effect lasts longer
Each ingredient is untradable, but when added to a potion the potion is still tradable.
Idea 2:
Possible new areas for teleporters in POH's:
Trollheim (modern spell)
Digsite (Ancient spell)
Ice Mountain (Ancient spell)
Catherby (lunar spell)
Fishing Guild (lunar spell)
Port Khazard (lunar spell)
Barbarian Outpost (lunar spell)
Waterbirth Island (lunar spell)
Ourania Altar (lunar spell)
Lunar Isle (lunar spell)
Should these only be cities?
Idea 3:
New construction rooms:
Ecosystem (a rock, a hunter animal, a plant, a tree, a pond)
Transportation Room (fairy ring, exit portal, spirit tree)
Last edited by TATORZ on Tue Oct 27, 2009 12:53 pm; edited 18 times in total
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
um... about post 2 is that there are already teleport locations to those cities
If you could elablorate more on the potion Idea, it would be sweet!
If you could elablorate more on the potion Idea, it would be sweet!


Dragon78114- QEP Member

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Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: Some Ideas...
He means to suggested locations that you can teleport via the portals in your house. None of the ones he has suggested can be attached to your portal room. 

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3mptylord- Admin

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Number of posts: 2104
Age: 17
Location: North Devon, England
Re: Some Ideas...
Yeah, they're all current teleports (modern, lunar, or ancient) that I thought would be fitting for portals in POH's. But do you think they should only be cities or can it be areas, too?
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
Why can't it be both? What is so particular about a city or a general area?
I guess it is convenience to the user.
I guess it is convenience to the user.


Dragon78114- QEP Member

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Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: Some Ideas...
There can't be teleporters to a place without a teleport. It shouldn't go anywhere dangerous...
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
New ideas having to do with staves and Magic strength... adding.
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
Lol, I really think you are over-thinking the teleportation idea! 
Instead of strength bonuses, why not make them a magic strength bonus increase?
However, there should be a base percentage and should increase with each successive level you have. Like for instance, you need level 50 magic to wield the Slayer Staff and it naturally has a 20% bonus. Until you reach level 51 you could have a 20.2% bonus. And at level 52 magic, you could have a 20.4% bonus!
But, each staff has its own magical attack capability percentage increase. (Big long phrase that made no sense!
)
Oh well, well those are my opinions.

Instead of strength bonuses, why not make them a magic strength bonus increase?

However, there should be a base percentage and should increase with each successive level you have. Like for instance, you need level 50 magic to wield the Slayer Staff and it naturally has a 20% bonus. Until you reach level 51 you could have a 20.2% bonus. And at level 52 magic, you could have a 20.4% bonus!

But, each staff has its own magical attack capability percentage increase. (Big long phrase that made no sense!
)Oh well, well those are my opinions.

Dragon78114- QEP Member

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Number of posts: 293
Age: 16
Location: Arkansas- the hick capital of the world other than Alabama or Mississippi >.>
Re: Some Ideas...
Lol? 
Overthinking the teleportation?

Overthinking the teleportation?
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TATORZ- Forum Mod

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Number of posts: 1747
Age: 15
Location: USA
Re: Some Ideas...
yeah dragon what are you talking about.
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Dark Avorian- QEP Member

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