Influence, Death and Kept Items

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Which do you like? (multiple choice - altough the percentages aren't worked out as well as RuneScape's)

50% 50% 
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Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 4:47 am

Influence;
Spoiler:
In RuneScape Classic there was a skill called Influence, this was replaced with Quest Points on the release of RuneScape. I'm suggesting that we scrap Quest Points and go back to Influence! Of course, this would be a gauge as opposed to a skill. Things like the Legends' Quest and While Guthix Sleep would instead require a specific Influence level (not a skill remember, by level I mean like water-level - it rises, although you should not I haven't planned for it to be possible for Influence to go down - it is neither good nor evil, even if you kill all the inhabitants of Lumbridge you will still be more renown that you were before). Now, what's the point? Influence will get you better selling prices at NPC stores and it will allow you to trade larger amounts to other players (which now excludes the player with the lowest Influence - if I am really renown, ie a high level, lots of quests, etc, and I want to be kind to noobs... I shouldn't be limited to their petty limit. Jagex has exclaimed that they will not be lenient on high level players any more, so there's no abusing it). Influence will also affect my next idea on death, so bear with me.

You gain Influence points, or Renown points (I don't mind), by completing quests, achievement diaries, miniquests, raising your ranks in minigames/purchasing larger rewards, raising your PVP rank, gaining a level in a skill, etc. Possibly even with discovering new areas, as with the larger-map idea. Renown would reach the thousands... it's like a skill which is displayed by experience rather than level, but the experience is short gained.

Death;
Spoiler:
This may sound similar to World of Warcraft, but it has distinct differences. Upon death the player will respawn at one of many respawn points around RuneScape - as a Ghost. Whilst in ghost form, unless the user has a Ghostspeak Amulet (or is a ghost themselves), a players speech in public chat will appear in undecipherable woos - including Quick Chat. This will not affect Private or Clan chat. A player is also unable to trade or do many inter-player interactions whilst in ghost form. To exist ghost form, they must reunite with their body or speak with one of two characters - depending on how you died. At all respawn point in RuneScape the player will see either the Angel of Mercy, or Death. Death will only appear if they died whilst skulled, otherwise you will see the Angel of Mercy. Neither can be seen by any other character - but, of course, other dead players will see their counterpart (even if it's the same character).

The Angel of Mercy can resurrect you at the respawn point at the cost of all but three items of your choosing, or additional items should you the Shield Inventory, Protect Inventory or Greed prayers active (they don't stack, so one at a time, but all increase the amount of items you may keep). The Angel of Mercy does not have wings, but rather has the appearance of a coloured pirate carrying a large white-flag banner - her clothes are white and tan, but similar to those we are able to buy at Trouble Brewing. Death is as large and awesome as he was that year in his mansion. Death can also resurrect you, be he will not spare any of your items, however, you can bargain with him to spare some The odds of a successful bargain are determined by your Influence. There is no guaranteed safety from Death, unless you have a prayer active - but it will still have the same grovelling conversation - a prayer and high Influence could be worth additional items.

Current spawn points, Falador, Lumbridge and Camelot, could be spawn points that you unlock for convenience of spots - the nearest respawn points could be far off otherwise. Either that, or their could be another character that will respawn you, once per sunrise, without any durability damage or loss of items. The different locations is just for ease of time... with the larger map, if you're in Rellekka, heading the Falador could take hours without access to your spellbook or public transport! So there's one in Camelot, if your items are worth the trek over heading to your body and just taking damage to your items! Urhh... we have a Skeleton, and a Human... a phantom? The Phantasm? I dunno lol. Smile

Items kept on death;
Spoiler:
Reuniting with your body will spare all your items, however, all combat-equipment will take a durability hit. Durability, although it could probably do with a better name so has not to clash with World of Warcarft, is the wear-and-tear idea that people have demanded from melee - only it affects all combat items (the cost to repair melee is considerably higher). Some items are immortal - this means that they do not have durability, and will survive indefinitely. These are not necessarily good items, but are usually useful.

Money would survive death regardless, and will no longer appear in your inventory and rather an icon around the map (but it can still be traded). When stark (naked of any equipped items), there could be a visible pouch hanging beside the Rune Pouch (and new slot in the inventory that holds a single stack of runes. On the topic of stacks, stacks will count as a single item when choosing your keeps. Runes do not have durability, and neither does arrows and bolts - so they won't take a hit when you die - but if you choose to them when given the choice by the Angel of Mercy, or your convince Death to spare you one or two, then selecting a stack of runes will spare the whole stack!


Last edited by 3mptylord on Tue Jun 23, 2009 8:52 am; edited 3 times in total

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Re: Influence, Death and Kept Items

Post by invinible on Tue Jun 23, 2009 4:54 am

I always did want to choose to protect my pets over anything else when my character dies.
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Re: Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 5:11 am

So that's a yew to the last one? Wink

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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 5:16 am

I like dem all Grin

Especially multiple choices on death.
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Re: Influence, Death and Kept Items

Post by invinible on Tue Jun 23, 2009 5:19 am

I like them all too. Just that I think we should have both influcence and quest points.
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Re: Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 5:27 am

It's possible, but they would only serve as a Quest-count... Influence holds all it's current effects. Wink

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 7:36 am

Cool Grin
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 8:31 am

NO...! Just no...thats so pointless...and the reuniting with your body thing...why? Durability on armour...I don't wan't my armour to degrade unless it's special high level armour...I like the quest points system as is...
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Re: Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 8:42 am

Sorry... heh? The system where we spawn in RuneScape makes little sense... other games disguise respawning slightly better. The concept of your spirit return your body isn't so farfatched. As for durability on armour, so you don't like it... everyone is to their opinion. But wear-and-tear for melee is something that works and is beneficial to the game - it creates a demand for smithing, and makes melee less lossless. And the quest point system is fine, I'm just adding to it... but the additions aren't quests so it was better renamed.

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 8:45 am

Yeah...game...it doesn't have to make complete and perfect sense
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Re: Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 8:47 am

No it doesn't, but making a little sense and adding a more interesting element to certain aspects is never a bad thing. There is no point arguing over this, I understand you don't like it, but they are ideas and I like them... it's not a case that you can convince me they are pointless, and I can tell I'm not going to convince you they aren't. '

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 10:31 am

Quest points are something unique..it's how interested and advanced in the storyline of the game a character is...achievement diaries and skills and minigames have nothing to do with that...admittedly I would like it if several quest were given asterisks and the mini quests gave points...I think that quests are and should be a unique category...not something that just contributes to an overall thingamabob...it demeans them and it demeans me as a proud owner of a quest cape
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 12:27 pm

Hmmm...
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 1:44 pm

wow did i say that...

"...and it demeans me as the owner of a quest cape"

Wow lol
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Re: Influence, Death and Kept Items

Post by 3mptylord on Tue Jun 23, 2009 7:23 pm

Dark Avorian wrote:Quest points are something unique..it's how interested and advanced in the storyline of the game a character is...achievement diaries and skills and minigames have nothing to do with that...admittedly I would like it if several quest were given asterisks and the mini quests gave points...I think that quests are and should be a unique category...not something that just contributes to an overall thingamabob...it demeans them and it demeans me as a proud owner of a quest cape

I'm a Quest Cape owner...! If you read other comments on the first page I said that Quest Points can still exist but, as you said, merely as a gage for Quest completion. However, you seem to be making an argument for the sake of it... what do you actually object to with Influence? As you complete quests the people of RuneScape begin to here your name, Jagex is actually working Influence into some quests where dialogue is different if you've done some quests. Town Criers being able to change your title - your title being what NPCs call you, some NPCs would have their own title (like the TzHaar) but it doesn't stop you having a different name elsewhere.

"Hey Psychoboy8, what can I do for you?"
"Could you change my title?"
"Of course, which would you like?"
*options depending on Influence level*
"Ahh, good choice, I'll be sure to pass the word around, Chicken Chaser!"

Now when you talk to people;
"Hey look, it's Chicken Chaser!"

Okay, that example is terrible... but I couldn't think of any on the spot. Tongue

RSC's Influence Skill meant that you could sell fur to the fur stand in Varrock for a better price than you could be default... in a sense, Quest Points still do affect your trade limit, but not in a positive way. Actually affecting your sales to NPCs could mean better money on the NPC market! Of course, if everyone is selling to the NPCs the Grand Exchange would be empty - so items sold to the market should be dumped on the GE at average price. Smile

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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 9:27 pm

Ok...but I don't see it as a skill...
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 9:53 pm

Lol - he said it's not a skill. Just saying in RSC it was one.

It's kind of like a meter that slowly fills up.
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 9:59 pm

ok...I still am not sure about how this would work without just leading to huge inflation...if I make a profit off of merching I don't add any money to the game...but if i make it buy trading between NPC's then I am adding money to the game
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 10:14 pm

But when you buy from stores your taking money out
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 10:16 pm

not if your profiting from it
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 10:21 pm

... not like... what if... but how... am I?

I just wanna merchant my law runes like I did back before the GE for mah moneyz Cry
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 10:31 pm

aaah the good old days... wow we actually kinda are on topic
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Re: Influence, Death and Kept Items

Post by TATORZ on Tue Jun 23, 2009 10:32 pm

I used to spend HOURS going to Ape Atoll and standing in the Varrock west bank... and I actually made some good money.
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Re: Influence, Death and Kept Items

Post by Dark Avorian on Tue Jun 23, 2009 10:32 pm

I know
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Re: Influence, Death and Kept Items

Post by 3mptylord on Wed Jun 24, 2009 7:18 am

Where else does money come from? At the moment, aside from measly monster drop, Alchemy and Stores are the only sources on money in the game. Jagex recognises Alchemy as a problem... so that leaves Stores. But who uses stores? People make money in the GE, and money is normally lost in the Stores... however, if YOU can get prices, then you'll sell it there and you're making the profit as money into the game.

Oh yeah, and the 25gp all players start with. Wink

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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