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Agerdomus, Land of the Faun

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Agerdomus, Land of the Faun - Page 2 Empty Agerdomus, Land of the Faun

Post by The Empty Lord Wed Jul 30, 2008 4:09 am

First topic message reminder :

More information soon, of course, but here is the image of Agerdomus as it stands (I've been drawing and Dark's been feedbacking). The first is a thumbnail, it'll allow you to view the full dimensions of the image, the larger image is full height but only as wide as it'll fit (I cannot edit the size of the picture in the BB code, it's either full sized or thumbnail. Tongue

Faun wrote:Agerdomus is split into four main areas; Moenia, North, Oriens, and Occassus. The humans have settled in Oriens. Oriens was the site of our greatest battle, and the land was left too scarred for our ancients to will into habitable terrain. The Exorien make do, but seem to have welcomed the newcomers into their land – with their stone-block houses and laboured construction. It's the most peculiar behaviour. We're all quite amused by the way they build their homes... it's so, nomadic! The humans should be careful, they have settled close to Claustrum - they need not know the significance of the peak, but some of their worshippers inhibit the catacombs - the river will not keep them at bay. Moenia is our great capital, a far greater populous than any of their human "cities". The Monastica in North, our great temple to the Dae't, far surpasses any human relic of their sky gods - the Viro were cautious to let the outsiders grace its hallowed halls, however, but it's in our nature. Ambassadors of their culture have met with our council, and we've agreed to expend the Venalcium to cater for their human trade. May Avaritia feast upon their greed, and may it satisfy her insatiable hunger.

Human wrote:Agerdomus is a beautiful place, almost completely untouched! Well, it looks untouched... the faun seem to have, or had, the ability to manipulate the stone, tree... all of it, they make there home in nature (quite literally)! We've settled to the west, and have established quite a large county. The landscape was apparently too damaged by their Great War and the fauns were apparently unable to grow any homes there, and so the fauns welcomes us and our way of building. Speaking of, they seem to find it quite funny - building our houses with stone rather than within it. Their homes, or rather, their cities are huge! Varrock is a dwarf next to their capital! It's so bizarre! Their religion is complicated, they seem to worship goddesses of sin... may Saradomin forgive them. We have erected the second branch of the Grand Exchange at their grand marketplace. They don't seem to use currency, however, they seem to trade - what they have for what they want. It's like that city of giants from the tales of Samuel Scoundrel I read as a child.

The fauns worship the Dae't;
- Luxuria, goddess of lust
- Gula, goddess of gluttony
- Avaritia, goddess of greed
- Acedia, goddess of sloth
- Ira, goddess of wrath
- Invidia, goddess of envy, and,
- Superbia, goddess of pride.
They do not idolise them as a human idolises their gods. Similar to Greek and Roman pantheons, the Dae't represent different flaws in behaviour. The faun believe that appeasing the Dae't will prevent them corrupting the world. It's a unique concept of religion for RuneScape. There is also no proof that the Dae't exist – they could be a mere myth. Smile

A pantheon of Demons, named the Everot in native tongue, came to Agerdomus claiming to by the Dae't.
Blysia........... (alias Luxuria)
Ariangar'wch........... (alias Gula)
Syr-Thne........... (alias Avaritia)
Baria'eth........... (alias Acedia)
Cenfigen-Na........... (alias Ira)
Bal'chia........... (alias Invidia)
Hubris........... (alias Superbia)
It should be noted that the demons are named in Elf (Welsh). Why? Who knows.

1) The Faun are the dominant race on the island of Agerdomus. Their origin is unknown, and just as much as revealed about their history. The faun's predominant language is latin, but they can converse fluently in any tongue.

2) The Sylth is the most mysterious race on RuneScape, whose origin lies in the stars. The Sylth share a single consciousness which landed on Agerdomus towards the end of the 1st Age. Though infinitely small they exist in manifestations. I haven't mentioned this yet, I'm very unorginised, but the island was cut-off from the rest of the world at the time when the consciousness arrived (note that the sylth arrived here before their shared consciousness). None on the island are aware of the consciousnesses existence, and cannot explain why none were able to leave and why, suddenly, the seal is no longer present.

3) The Dae't goddesses are the deities worshiped by the faun upon Agerdomus. However, unlinke the existing deities, there existence isn't proven by lore - they could be mythological (along with their doomsday theory).

4) The Everot is a pantheon of greater demons that came to Gielinor, specifically Agerdomus, in the 2nd Age. They claimed to be the Dae't gods, and where worshiped as such until the political polarization of the human 3rd Age (seems war was destined for this time). Basically... they were unmasked as frauds and the faun faught - most wished to see the imposters removed, and those who saw the Everot worthy of their worship (as the Dae't were ever-unpresent). The protagonists won, and Everot were imprisoned in stone and burred in the prison within Mt. Claustrum. Worshipers of Everot still exist, the Viro of North.

5) A handful of Elves can be found abount Agerdomus; trapped there since the time of the consciousness landing. The elves are the only known-race to know of the faun prior to human-colonization of e5.107.

6) A single Taurian/Minotaur can be found on the south coast of Age*domus, conversing with a crowd of shady looking Faun. Though nothing is known about his origin, it's presumed he's from Southern Agerdomus.

7) The Saurian is a race of labour-divided amphibious-humanoids. The Saurian's sole residence is upon/ within the coral reefs of Age*domus - but they speak of another home which is currently lost to them. The soldier-Saurians are better known as Sauroids.

Other wildlife;
- Bombardier Toads
- Barker Toads
- Raharni Wildcat
- Mountain Wyrm
- Green Elder Dragon
- Blue Elder Dragon
- Adamantine Dragon
- Warp Swallow
- Split-tailed Swift

Other marine life;
- Dual-finned Mahryn
- Amphibious Bullfinch
- Crab
- Halibut
- Mahi Mahi
- Grouper
- Tarpon
- Snapper

It's possible other creatures were stranded here when the island was closed, meaning currently extinct creatures could still survive. Smile


Agerdomus, Land of the Faun - Page 2 Agerdo11

It's weird using "North" as a name. I'm off to North. Tongue


Last edited by 3mptylord on Mon Jun 01, 2009 7:58 am; edited 18 times in total
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Agerdomus, Land of the Faun - Page 2 Empty Re: Agerdomus, Land of the Faun

Post by The Empty Lord Mon Jun 01, 2009 2:39 am

Hehe Grin

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Post by Dark Avorian Sat Jun 06, 2009 6:36 am

Cool...
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Post by The Empty Lord Sat Jun 06, 2009 8:38 am

Had you not seen this thread before? Tongue
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Post by Dark Avorian Sat Jun 06, 2009 11:35 am

of course i had
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