The Legends Guild!!!

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The Legends Guild!!!

Post by Dark Avorian on Tue Jul 14, 2009 4:32 am

Ok...well tbh the legends guild needs an update...badly needs one

Here are my propositions

1: Expand the premises all the way to sea making more of a town...obviously this means docks
2: Add a charter ship...It has a locked fare of 100 gp to it or from it from anywhere...making it a convenient money saver
3: Fishing spots...duh...
4: Mining... 3 rune rocks plox?
5: A small exchange desk by the bank
6: The dungeon would be expanded with iron and black dragons, chaos druids, caged black demons
7: Add a knight waves like minigame with some sort of reward.
Anything else people?
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Re: The Legends Guild!!!

Post by 3mptylord on Tue Jul 14, 2009 6:38 am

That just about sells it for me Tongue

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Re: The Legends Guild!!!

Post by Ruy112 on Tue Jul 14, 2009 6:42 am

Why level 13 Chaos Druids?
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Re: The Legends Guild!!!

Post by Dark Avorian on Tue Jul 14, 2009 7:01 am

Um cuz they're awesome..but we could make it like banshees or sumptin

oh and i think it should ahve a boosting altar...seeing as how you already need 31+ pray
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Re: The Legends Guild!!!

Post by TATORZ on Tue Jul 14, 2009 8:19 am

Prayer boosting altar and slayer creatures Grin
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Re: The Legends Guild!!!

Post by Dark Avorian on Tue Jul 14, 2009 8:43 am

now where should htey have portals to...torm demons when you're done wgs? GWD? Major Dungeons? Lletya?
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Re: The Legends Guild!!!

Post by 3mptylord on Tue Jul 14, 2009 9:30 am

They all sound like teleports for the sake of it, rather than a teleport that the curator of the Legends' Guild would have opened - especially considering that the GWD is new. I'd say the Heroes' and Champions' Guild would be a good start. Tongue

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Re: The Legends Guild!!!

Post by TATORZ on Tue Jul 14, 2009 9:45 am

Yeah... maybe a tele to guild of your choice Wink
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Re: The Legends Guild!!!

Post by Dark Avorian on Tue Jul 14, 2009 10:59 am

Yeah...seems reasonable...
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Re: The Legends Guild!!!

Post by 3mptylord on Tue Jul 14, 2009 7:13 pm

How about pot luck? "Take me somewhere... nice!" *poof*

Then add the Ring of Charos to convince him to send you somewhere in particular? Smile

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Re: The Legends Guild!!!

Post by Dark Avorian on Tue Jul 14, 2009 9:55 pm

ooh that sounds good...maybe ring can make him send you to a) guild b) dungeon c) minigame d) City...but you still dont know which one
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Re: The Legends Guild!!!

Post by TATORZ on Tue Jul 14, 2009 11:14 pm

Lol, good idea.
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Re: The Legends Guild!!!

Post by Dark Avorian on Sat Jul 18, 2009 12:39 pm

um anyways anyhting else needed?
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Re: The Legends Guild!!!

Post by Dark Avorian on Sat May 08, 2010 8:42 am

"Will you be improving any of the existing Guilds?"

Yes. Only last week we were looking at the Warriors Guild and thinking about expansions to the content there. Many of the guilds also require some serious graphical reworks, not least the Ranging Guild.


FACEPALM! Does Jagex not realize that the warriors guild is easily one of the top two guilds out there
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Re: The Legends Guild!!!

Post by TATORZ on Sun May 09, 2010 12:05 am

'parently not.
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Re: The Legends Guild!!!

Post by trixtor on Sun May 09, 2010 12:00 pm

They need to ask the players. I mean, they should ask what WE think needs to be updated (or deleted, new forums Angry ). The guild that really needs to be updated is the Mythic's guild (hint, hint, we really should start that up again). Are they serious about the warriors guild? It fulfills its purpose, and that's the point isn't it?
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Re: The Legends Guild!!!

Post by Dark Avorian on Sun May 09, 2010 10:28 pm

the guilds that really need updating are Legends, Ranging, Crafting (used more for e mining than crafting), Magic...an that's a start
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Re: The Legends Guild!!!

Post by 3mptylord on Mon May 10, 2010 2:51 am

The Monastery's a joke... how it's even a guild I don't know.

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Re: The Legends Guild!!!

Post by Carnage on Mon May 10, 2010 11:01 am

Most people forget that the monastery is a guild Wink

The one that irks me the most is the ranging guild by far...

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Re: The Legends Guild!!!

Post by Ruy112 on Mon May 10, 2010 4:54 pm

And the thieving tutorial!
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Re: The Legends Guild!!!

Post by 3mptylord on Mon May 10, 2010 11:13 pm

Ranging Guild sucks.

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Re: The Legends Guild!!!

Post by Ruy112 on Tue May 11, 2010 4:09 am

Anyway... What can be done about the Legends Guild?
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Re: The Legends Guild!!!

Post by TATORZ on Tue May 11, 2010 9:33 am

The ranging guild does suck.


*back to topic*
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Re: The Legends Guild!!!

Post by invinible on Tue May 11, 2010 12:13 pm

Use the Dungeoneering skill to give it a decent place to fight Legend Guild specific monsters.
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Re: The Legends Guild!!!

Post by Carnage on Tue May 11, 2010 12:37 pm

I always pictured the legends guild as being more of a high-level quest hub than anything. It should have major importance to the game's major story lines with different npc's collaborating there- I mean, think about how many game characters are members of the legends guild (don legends capes) and yet the place is relatively empty.

It just doesn't feel like it's of that much importance in the world... when I go in there, I should see a few familiar NPC's chatting about everything from the weather to new discoveries in rune-based magics, to the political issues in Falador to the campaign against Draken. I should feel like I'm a part of that group, an equal to people like Duradel and Lathus.

Throw some different people in there on different days- from new characters, maybe high ranking white knights or representative from the magic guild- to existing characters. Give them all new, unique pieces of storyline information mixed in with their banter. It'd be a unique opportunity to add characterization in the game and it'd help improve the guild without actually doing much.

It doesn't need alot of use, it needs to feel like a prestigious hall of champions and not a requirement to move into the next quest and recharge your combat bracelet.

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