Smithing...

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Smithing...

Post by 3mptylord on Wed Jul 30, 2008 8:40 am

... overhaul!

Here's my thread from the forums;
Spoiler:

Grin Shove this in your furnace and forge it!
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To really see how pointless Smithing is, you only need to compare it to Crafting. At level 40 Defence you are wearing the best thing Smithing can give you! That's level 99 Smithing for low-levelled melee equipment, or level 84 Crafting for high-levelled ranged equipment (70 Ranged)! At least Crafting has room for more... Smithing didn't even have room for Rune!

And as Jagex adds more, you can truly see how poor Smithing is; level 90 for a level 75 Dragonfire Shield! What's happening there? Rune Kiteshield is 97! How about we compress it Smithing? Even if it means overlapping the metals. This'd gives some space for new metals! My suggestions are Obsidian, Eldar and Imperial... but fantasy means there are many possibilities! And this is definitely the year for it! Also, more metals could mean more woods to match! Smile

Here are my IDEAS, please SUGGEST your own;
* Obsidian - Black Stone - 2 Volcanic Glass + 6 Obsidian Ore (black, dark-purple)†
• Eldar - Eldarich Bars - 1 Eldarich Ore + 3 Burnt Silver Ore (burnt-orange, black)
• Imperial - Imperium Bars - 1 Imperium Ore + 3 White Gold/Platinum Ore (white-marble, gold)
†not strictly accurate.

Smithed Obsidian would be named in human, and its form resembles that of existing smithed armour - warhammer, not maul. Although, it's colour is multi-tonal (like the TzHaar rewards).

Only Imperial would have special attacks; which makes Dragon desirable for level 60 armour. All three of the new equipment-grades would be obtained from the Smithing market, with very few of the items being obtainable from combat or stores. So that's income for Smithing, is it not? And how about we enchant it, but not by applying wand to item... but by enchanting the bar! Let's keep smiths in the loop. Grin

Quest requirements and experience may change! Pleased

*´¨)
¸.•´¸.•*´¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•

For Magic armour;
• 76-77-448-57671393 - Magic doesn't need new spells!
Spoiler:
Grin Possible Levels Chart!
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From left to right;
Bronze, Iron, Steel, Mithril, Adamant, Rune, Obsidian, Eldar, Imperial. Wink

_01__01__05__20__30__40__55__70__90___Defence/Attack Level

_01__17__26__35__43__52__61__69__78___Dagger
_02__18__27__35__44__53__62__70__79___ (H)atchet
_02__19__28__36__45__54__62__71__80___Mace
_03__20__28__37__46__54__63__72__80___Med Helm
_04__20__29__38__46__55__64__72__81___Shortsword (formerly Sword)
_04__21__30__38__47__56__65__73__82___Spear
_04__20__29__38__46__55__64__72__81___Bolts
_05__22__31__39__48__57__65__74__83___(P)ickaxe
_05__22__31__39__48__57__65__74__83___Dart Tips
_06__23__31__40__49__57__66__75__83___Hasta
_06__23__31__40__49__57__66__75__83___Nails
_07__23__32__41__49__58__67__75__84___Arrow Heads
_08__25__34__42__51__60__68__77__86___Scimitar
_08__24__33__41__50__59__68__76__85___C'bow Limps
_09__26__34__43__52__60__69__78__86___Longsword
_09__26__35__44__52__61__70__78__87___Full Helm
_09__25__34__42__51__60__68__77__86___Knives (Throwing)
_11__28__37__45__54__63__71__80__89___Sq. Shield
_12__29__38__47__55__64__73__81__90___Claws
_13__30__39__47__56__65__74__82__91___(W)arhammer
_14__32__40__49__58__66__75__84__92___Battleaxe
_15__32__41__50__58__67__76__84__93___(C)hainbody
_16__33__42__50__59__68__77__85__94___Kite Shield
_17__35__43__52__61__69__78__87__95___Broadsword (formerly Two-handed)
_18__36__45__53__62__71__80__88__97___Platelegs
_18__36__45__53__62__71__80__88__97___Plateskirt
_20__38__46__55__64__72__81__90__98___Platebody

Mining levels (less to very rare);
• 01 - Copper Ore, Tin Ore
• 10 - Iron Ore
• 19 - Coal
• 26 - Mithril Ore
• 38 - Adamantine Ore*
• 41 - Obsidian Ore (common)
• 49 - Runite Ore*
• 58 - Volcanic Glass
• 62 - Black Silver Ore**
• 67 - White Gold Ore**
• 75 - Eldarich Ore
• 84 - Imperium Ore

* few new locations
** mining-random; pseudo-small chance of finding when mining gold and silver.

*´¨)
¸.•´¸.•*´¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Spoiler:
Grin Some New Faces?
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The extra column is the number of bars required! Wink

_05__21__30__38__47__56__65__73__82___1_Bracer
_07__23__32__41__49__58__67__75__84___1_Buckler
_07__24__33__41__50__59__68__76__85___1_Club
_10__26__34__43__52__60__69__78__86___2_Locked Gauntlets
_10__27__36__44__53__62__71__79__88___2_Cutlass
_11__26__35__44__52__61__70__78__87___2_Sallet
_11__29__37__46__55__63__72__81__89___2_(C)hausses
*11__29__37__46__55__63__72__81__89___2_Poleyn
_14__31__40__48__57__66__74__83__92___2_Narrowstaff
_16__34__43__51__60__69__77__86__95___3_Hauberk
_18__35__44__53__61__70__79__87__96___3_Hoplon
_19__37__46__54__63__72__80__89__98___3_Broadstaff
_21__38__47__56__64__73__82__90__99___5_Cuirase

• Bracer; ranged helmet, metal bowler hat.
• Buckler; no-handed shield, wieldable with all two-handed weapons (bows!).
• Club; flanged, metal club.
• Locked Gauntlets; ranged gloves, locked fingers to allow for easier bowstring-plucking.
• Cutlass; a squared scimitar, with a thick blade. Arh!
* Sallet; ranged helmet, a metallic version of the modern-day, streamline cycling helmets.
• Chausses; chainmail legs.
• Poleyn; chainmail skirt.
• Narrowstaff; polearm, two longsword like blades on either end of a pole.
• Hauberk; long-sleeved chainmail body.
• Hoplon; large circular shield. Back-mounts when equip with a two-handed weapon.
• Broadstaff; polearm, two broadsword like blades on either end of a pole.
• Cuirase; an elegant platebody, with chainmail stomach and upper-arm; caricature funnel wrist-guards; a waist-long cape, plume coloured (replaced by actual cape); tufts of fabric extrude from the joints between plate and mail, plume coloured; and a dragon-head etched onto the chest.

All polearms, excluding hastae, are twohanded. All polearms (including hastae and spears) can hit over a distance, like the Halberd (which is a polearm, funny that). Narrow/Broadstaffs require completion of Regicide to smith.

*´¨)
¸.•´¸.•*´¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Spoiler:
Grin Gilding!
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How about gilded Cuirase(s) instead? They look better than platebodies! All existing bodies would be updated free of charge, and obtaining them is no different (still f2p).

Black Cuirase (t) - Black body, grey silk, grey cape, and grey paint etched into the dragon.
Black Cuirase (g) - Black body, gold silk, gold cape, and gold leaf etched into the dragon.
Adamant Cuirase (t) - Adamant body, sage silk, sage cape, and sage paint etched into the dragon.
Adamant Cuirase (g) - Adamant body, gold silk, gold cape, and gold leaf etched into the dragon.
Rune Cuirase (t) - Rune body, teal silk, teal cape, and teal pain etched in the dragon.
Rune Cuirase (g) - Rune body, gold silk, gold cape, and gold leaf etched into the dragon.
Gilded Cuirase - Gold body, white silk, white cape and white paint etched into the dragon.

Saradomin Cuirase - Rune body, azure silk, azure and white trimmed cape and azure paint etched into an owl bust-profile. The symbol of Saradomin is on the cape, and the right shoulder-piece).

Zamorak Cuirase - Rune body, maroon silk, maroon and black trimmed cape, and maroon paint etched into an imp. The symbol of Zamorak is on the cape, and the right shoulder-piece.

Guthix Cuirase - Rune body, emerald silk, emerald and myrtle trimmed cape, and emerald paint etched into a snake bust-profile. The symbol of Guthix is on the cape, and the right shoulder-piece.

Possible;
• Armadyl; Eagle, white silk, white and yellow trimmed cape.
• Bandos; Bull-Frog, myrtle silk, myrtle and army-green cape.
* Seren; Five-pointed star, cyan silk, cyan and celadon-green cape.
• Ancient; "His" symbol, deep purple silk, deep purple and black cape.

Of course, higher grades would be available in trimmed (when higher levelled clue scrolls are released). There could even be level-2 god gilded armour, for the new highest levelled metal. The new gilded equipment wouldn't be f2p. Sad

*´¨)
¸.•´¸.•*´¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•
Spoiler:
Smile Bewilder Your Friends!
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Enchanted items! Obtained by smithing enchanted bars into items as you would usually. Only a single enchanted bar is needed in the mixture. However, you will receive double smithing experience if all the required bars are enchanted. Smithing an item, with enchanted bars, that does not have an effect - nails for example - will only yield extra experience.

Enchanted items and bars are fully tradeable, and the levels to smith them are no different. To tell apart, an enchanted item has a small aura/sparkle, and can be identified by the (e) suffix; such as a Rune Dagger (e). Casting the following spells upon an item will have no use (except the halberd until it can be forged).

The following are the magic levels required to enchant bars;
• Level 09 - Enchant Lvl-1 Armoury; 10 Air and 1 Cosmic rune
• Level 17 - Enchant Lvl-2 Armoury; 15 Earth and 1 Cosmic rune
• Level 26 - Enchant Lvl-3 Armoury; 15 Water and 1 Cosmic rune
• Level 34 - Enchant Lvl-4 Armoury; 20 Fire and 1 Cosmic rune
• Level 51 - Enchant Lvl-5 Armoury; 15 Air, 20 Earth and 2 Cosmic runes
• Level 63 - Enchant Lvl-6 Armoury; 20 Air, 20 Water and 2 Cosmic runes
• Level 70 - Enchant Lvl-7 Armoury; 20 Air, 20 Fire and 2 Cosmic runes
• Level 86 - Enchant Lvl-8 Armoury; 25 Air, 20 Death and 2 Cosmic runes
• Level 98 - Enchant Lvl-9 Armoury; 25 Air, 20 Blood and 2 Cosmic runes

Smile Effects!
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• Dagger - Damage multiplier against foes with a higher Defence than their offence.
• Hatchet - Damage multiplier against peaceful foes. Experience multiplier while woodcutting.
• Mace - Damage multiplier against aligned foes (wearing a godpiece) and prayer users.
• Shortsword - Chance of recoiling damage inflicted by blade-weapons.
• Spear - Stab (accuracy multiplier), slash (speed multiplier), and crush (damage multiplier).
• Pickaxe - Damage multiplier against peaceful foes. Experience multiplier while mining.
• Hasta - Stab (accuracy multiplier), slash (speed multiplier), and crush (damage multiplier).
• Club - Increased accuracy. Damage multiplier against aggressive foes.
• Scimitar - Damage multiplier against prayer users (mithril+ chance of ignoring melee protect).
• Longsword - Piercing defence modifier (reduces foes defence, private effect).
• Cutlass - Damage awards gold to the inventory, ratio to damage.
* Narrowstaff - Damage multiplier per empty armour-slot.
• Claws - Damage multiplier; greatly multiplied upon unsuspecting targets.
• Warhammer - Increased accuracy. Damage multiplier against aggressive foes.
• Battleaxe - Increased accuracy. Damage multiplier against aggressive foes.
• Halberd - Damage multiplier per empty armour-slot.
• Broadsword - Speed multiplier per empty armour-slot.
• Broadstaff - Speed multiplier per empty armour-slot.

• Medium helm - Invisibly increases combat level; affects slayer masters, aggressiveness, etc.
• Bracer - Defence multiplier against ranged-damage.
• Buckler - Attack speed multiplier.
• Full helmet - Reduces piercing effects and afflictions; eg Attack lowering spells, poison, etc.
• Locked gauntlets - Accuracy modifier for ranged attacks.
• Sq. shield - Recoils piercing effects and afflictions; eg Attack lowering spells, poison, etc.
• Chausses - Defence multiplier against stab attacks.
• Poleyn - Defence multiplier against stab attacks.
• Chainbody - Chance of recoiling damage inflicted by ranged-weapons.
• Kite shield - Defence multiplier against NPCs covering more than a single grid-square.
• Hauberk - Chance of recoiling damage inflicted by ranged-weapons.
• Hoplon - Held (accuracy multiplier), and mounted (defence multiplier against ranged damage).
• Platelegs - Defence multiplier against slash attacks.
• Plateskirt - Defence multiplier against slash attacks.
• Platebody - Defence multiplier against crush attacks.
• Cuirase - Defence multiplier against melee attacks.

*´¨)
¸.•´¸.•*´¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•


Last edited by 3mptylord on Thu Jun 18, 2009 9:35 am; edited 1 time in total

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Re: Smithing...

Post by Nitetrain8 on Thu Aug 07, 2008 2:36 pm

I came in to post the word overhaul, but it appears I got beaten to it. Every single element of smithing is obsolete- the items, the exp rates, everything. The ONLY practical use in the game for smithing right now is repairing barrows armor on armor stands.

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Re: Smithing...

Post by 3mptylord on Thu Aug 07, 2008 8:39 pm

Nitetrain8 wrote:I came in to post the word overhaul, but it appears I got beaten to it. Every single element of smithing is obsolete- the items, the exp rates, everything. The ONLY practical use in the game for smithing right now is repairing barrows armor on armor stands.

This is because there isn't a demand for melee equipment... if melee armour degraded players would either train smithing to fix it or make new. Smile

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Smithing...

Post by Nitetrain8 on Fri Aug 08, 2008 1:42 pm

Pretty much. WoW uses the degrade system extensively to both provide a money drain for the economy, but doesn't allow players to repair items themselves. I think combining these two features would make a very interesting system for runescape where smithing could become profitable by charging high-leveled players money to fix dragon equipment, etc. Obviously this would need a modified version of WoW's "no trade" trade box. But, it wouldn't be difficult to write-in, and since they already have an "item lending" box, it should be very easy to throw something like this right in there.

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Re: Smithing...

Post by 3mptylord on Fri Aug 08, 2008 7:49 pm

Nitetrain8 wrote:I think combining these two features would make a very interesting system for runescape where smithing could become profitable by charging high-leveled players money to fix dragon equipment, etc. Obviously this would need a modified version of WoW's "no trade" trade box. But, it wouldn't be difficult to write-in, and since they already have an "item lending" box, it should be very easy to throw something like this right in there.

Lol... so charging for Req. Assist? Lol, I'm trying to picture how this would work with the balanced trade... Maybe they'd need to be a new lending box specifically for smihting, but players need... ummm. I think it would just need to be request assist, meaning it's unlikely there will be any means of charging anything over 3k, meaning no profit for Smithing still. *sigh*

Lol, the fixing level should be lower or higher than making it from scratch? I think if fixing it is lower players don't have to train so hard to fix it but they have to buy the armour in the first place, which is probably the best way round...

The difficult be is balancing the degrade system... I'm guessing low levelled armour would degrade quicker, so from lowest time to highest time it would go;
  • Bronze
  • Iron
  • Steel
  • Black/White
  • Mithril
  • Adamant
  • Rune
  • Barrows
  • Dragon


Castle Wars armour should degrade, it's decorative lol. Bandos might, but I don't know where to grade it... I mean it's already lasted since the 3rd Age, same with 3rd Age armour lol.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Smithing...

Post by Nitetrain8 on Sat Aug 09, 2008 6:57 am

Ideally, the cost to the smither would automatically be traded by force, thus bypassing the trade limit. Since its a legitimate transaction, it can't really be abused in the traditional sense. Even if someone wanted to make a bunch of bots to get armor low then have a smither repair all of them, it is still technically money being poured into the smithing market.

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Re: Smithing...

Post by 3mptylord on Sat Aug 09, 2008 7:40 am

Like Bob!

But how would it work? Maybe a right click option that says "Fix Armour [name]" (this will be invisble unless you have accept aid on, so players can't spam you). This brings up a display similar to trading where they place their armour in and it prices the damage (works on armour not 100% damaged, as it's cheaper to repair it when it's still usable)... you then say accept and so does the player and they get their armour back imediately, you get Smithing exp and money. Smile

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Smithing...

Post by TATORZ on Tue Aug 19, 2008 12:31 am

I would still like to see the current smithable armors (bronze-rune) made into other pieces for upgraded stats and customization. The slots could be:

Upper Leg (Fauld)
Shoulder/Upper Arm (Pauldrin)
Lower Leg (greaves)
Feet (boots)
Hands (gloves)
Head (helmet)
Chest (breastplate)

Wrist/Lower Arm (vambraces)
Neck (amulets)
Finger (ring)
Waist (belt)

Rune Pouch (holds 1 stack of runes)
Quiver (holds one stack of arrows)


This would be a hard update... they would need to split all existing armor into these. Things like dragon and other special armors would have the existing pieces, they would just count as all, and have their stats raised slightly.

Bank space would need to be raised, prices would change, the animated armor would need to change, as would armor stands... ect. As much as I'd love to see some better stats, customization, a more medieval armory... It would never happen. It could never happen without almost ruining the game, some things would just get too complicated, too much would change. Sad

Belts, Rune pouches, and wrist slots, on the other hand, could, without totally reworking the game. But those aren't very smithy updates.


As much as I like ideas such as these, Jagex would be crazy to do them. If they are though, I'd stick behind them Smile


I do feel smithing needs some exp-bar changes, along with the amount of bars, too.
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Re: Smithing...

Post by Nitetrain8 on Tue Aug 19, 2008 7:42 am

Jagex is going to have to change things sooner or later. RS3 can't be more than a few years away if they want to keep their niche in the MMO community. With computing power scaling as fast as it is, there's no way runescape can expect to keep up with a mechanics engine around 5 years out-dated.

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Re: Smithing...

Post by TATORZ on Tue Aug 19, 2008 10:19 pm

RuneScape is a BROWSER-BASED game, not like WoW, which you must download from a disk you buy, then you must pay the monthly fee, no free play.

Jagex can change things, but only as much as Java can handle. As far as that new smithing update I mentioned, if there ever is one, it would be better off in RS3, but Java and Browser games can only go so far.
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Re: Smithing...

Post by Nitetrain8 on Sat Aug 23, 2008 7:20 am

I know Java can only go so far, but Jagex needs to find out just how far it can go and push every limit it can. Besides, it doesn't take brilliant processing to change, say, a terrible combat engine into one that doesn't suck. There are just too many outdated things about runescape now even in the context of it being a browser based game. Its only a matter of time before a new browser-based MMO pops up to rival Runescape in depth and quality.

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Re: Smithing...

Post by 3mptylord on Sat Aug 23, 2008 10:10 pm

I think Smihting's biggest problem is Rune... why? Because it requires level 99 to make a full outfit and it only requires level 40 to wear... wheras at level 84 Crafting an Archer can craft full Black, leaving plenty of room for future grades! So Jagex need to recalibrate the levels so that full Rune is obtainable at a lower level, then introduce a few new grades above it. Simple? I think so. Smile

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Re: Smithing...

Post by TATORZ on Sun Aug 24, 2008 7:07 am

I agree. But where would they fit in?

*after lowering levels and some bar amounts, slightly raising all experience*

Now it goes... rune, ?, (?), dragon.

I was only thinking 1 or two grades, but what would they be? Also, they should probobly be behind dragon to stop rantings.
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Re: Smithing...

Post by 3mptylord on Sun Aug 24, 2008 7:17 am

Well on "Ye Olde Smithing... is Obsolete" we're discussing this... not my thread btw.

We've gone for Ethereal, Daeyalt and Obsidian.

Psychoboy8 wrote:
From left to right;

.Bars........ Iron ........Mithril ..........Rune.........Daeyalt
......Bronze....... Steel ......Adamant..... Ethereal.......Obsidian
_1 __01 __ 17 __ 26 __ 35 __ 43 __ 52 __ 61 __ 69 __ 78____Dagger
_1 __02 __ 18 __ 27 __ 35 __ 44 __ 53 __ 62 __ 70 __ 79____(H)atchet
_1 __02 __ 19 __ 28 __ 36 __ 45 __ 54 __ 62 __ 71 __ 80____Mace
_1 __03 __ 20 __ 28 __ 37 __ 46 __ 54 __ 63 __ 72 __ 80____Med Helm
_1 __04 __ 20 __ 29 __ 38 __ 46 __ 55 __ 64 __ 72 __ 81____Bolts
_1 __04 __ 20 __ 29 __ 38 __ 46 __ 55 __ 64 __ 72 __ 81____(Sh)ortsword
_1 __04 __ 21 __ 30 __ 38 __ 47 __ 56 __ 65 __ 73 __ 82____(Sp)ear
_1 __05 __ 22 __ 31 __ 39 __ 48 __ 57 __ 65 __ 74 __ 83____Dart Tips
_1 __05 __ 22 __ 31 __ 39 __ 48 __ 57 __ 65 __ 74 __ 83____(P)ickaxe
_1 __06 __ 23 __ 31 __ 40 __ 49 __ 57 __ 66 __ 75 __ 83____Nails
_1 __06 __ 23 __ 31 __ 40 __ 49 __ 57 __ 66 __ 75 __ 83____Hastae
_1 __07 __ 23 __ 32 __ 41 __ 49 __ 58 __ 67 __ 75 __ 84____Arrow Heads
_1 __08 __ 24 __ 33 __ 41 __ 50 __ 59 __ 68 __ 76 __ 85____C'bow Limps
_2 __08 __ 25 __ 34 __ 42 __ 51 __ 60 __ 68 __ 77 __ 86____Scimitar
_1 __09 __ 25 __ 34 __ 42 __ 51 __ 60 __ 68 __ 77 __ 86____Knives
_2 __09 __ 26 __ 34 __ 43 __ 52 __ 60 __ 69 __ 78 __ 86____Longsword
_2 __09 __ 26 __ 35 __ 44 __ 52 __ 61 __ 70 __ 78 __ 87____Full Helm
_2 __11 __ 28 __ 37 __ 45 __ 54 __ 63 __ 71 __ 80 __ 89____Sq. Shield
_3 __13 __ 30 __ 39 __ 47 __ 56 __ 65 __ 74 __ 82 __ 91____Claws
_3 __14 __ 31 __ 40 __ 48 __ 57 __ 66 __ 74 __ 83 __ 92____(W)arhammer
_3 __14 __ 32 __ 40 __ 49 __ 58 __ 66 __ 75 __ 84 __ 92____Battleaxe
_3 __15 __ 32 __ 41 __ 50 __ 58 __ 67 __ 76 __ 84 __ 93____(C)hainbody
_2 __16 __ 33 __ 42 __ 50 __ 59 __ 68 __ 77 __ 85 __ 94____Kite Shield
_3 __17 __ 35 __ 43 __ 52 __ 61 __ 69 __ 78 __ 87 __ 95____Broadsword
_3 __18 __ 36 __ 45 __ 53 __ 62 __ 71 __ 80 __ 88 __ 97____Platelegs
_3 __18 __ 36 __ 45 __ 53 __ 62 __ 71 __ 80 __ 88 __ 97____Plateskirt
_5 __20 __ 38 __ 46 __ 55 __ 64 __ 72 __ 81 __ 90 __ 98____Platebody


Copper ore Tin ore = Bronze bars
Iron ore = Iron bars
Iron ore Coal = Steel bars
Mitrhil ore Coal = Mithril bars
Adamantine ore Coal = Adamant bars
Runite ore Coal = Rune bars
Lunar ore Lunar ore = Ethereal bars
Daeyalt ore Silver = Daeyalt bars
Obsidian ore Coal = Obsidian bars

I combined Daeyalt with Silver for a very clever reason. Someone mentioned that the Vampyre require Daeyalt for some magical properties, well, Silver is their weakness... so combine Silver with what strengthens them and you have the ultimate material.

01 Def • Bronze - Smithing, Monster Drops, Players, Stores
01 Def • Iron - Smithing, Monster Drops, Players, Stores
05 Def • Steel - Smithing, Monster Drops, Players, Stores
10 Def • Black - Monster Drops, Players, Stores
10 Def • White - Monster Drops, Players, Quest Stores
20 Def • Mithril - Smithing, Monster Drops, Players, Stores
20 Def • Initiate - Quest Stores
30 Def • Adamant - Smithing, Monster Drops, Players, Stores
30 Def • Proselyte - Quest Stores
40 Def • Rune - Smithing, Monster Drops, Players, Stores
40 Def • Lunar - Quest Stores
40 Def • Acolyte - Quest Stores*
50 Def • Granite - Monster Drops, Players, Stores
50 Def • Partisan - Quest Stores*
60 Def • Dragon - Monster Drops, Players, Quest Stores
60 Def • Ethereal - Smithing
70 Def • Crystal - Players, Quest Stores
70 Def • Daeyalt - Smithing, Players
80 Def • Obsidian - Smithing, Players, Stores

Some may be worried that Dragon would become useless, but have no fear!
• Firstly, Ethereal has the same general stats as Rune, the only difference is it's high magic bonuses (but you're required a Magic level and the completion of Lunar Diplomacy, or a future quest, so it cannot be used by pures).
• Daeyalt weapons better Dragon, but have no special attack; whilst it's armour is near identical to Dragon... though it weighs considerably less. The only thing the Dragon and Daeyalt have over each other is their colour.
• Obsidian armour betters Dragon, not hugely, but noticablly. However, though it's weapons are better (and most are uniquely named, like Obsidian Knife instead of Dagger), they don't always line up with conventional equipment... the Obsidian Knife, for example, though identical to the Dragon Dagger in most respects, sacrifices Stab for Slash. Smile

*not yet available, predicted released upon upcoming Temple Knight quests. I assumed 50 for Partisan, because I doubt Jagex would release a Dragon counterpart with a high Prayer bonus...!


Last edited by Psychoboy8 on Mon Aug 25, 2008 2:08 am; edited 1 time in total

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Re: Smithing...

Post by TATORZ on Mon Aug 25, 2008 2:07 am

Sounds good to me
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Re: Smithing...

Post by Guardian of Death on Thu Jun 18, 2009 9:28 am

The chart is nice, but in order for smithing to remain useful, those new types of armor should not be dropped by monsters.

Smithing also needs more untradable stuff, so that you need to have the smithing level to get the items, instead of the money. It gives smithing more reason to train.

About Jagex game engine, I'm pretty sure they're not done expanding and improving it. I haven't given up hope for complicated updates just yet! Wink
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Re: Smithing...

Post by 3mptylord on Thu Jun 18, 2009 9:37 am

Read page 1... I eventually posting my own thread based on the above chart, and it includes things like not being dropped by monsters. Smile

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Re: Smithing...

Post by Ruy112 on Thu Jun 18, 2009 5:21 pm

Maybe if you are trying to lend an degraded item and out some money in the trade box, your helper will only lend the item for 1 hour. If it is fixed once the 1 hour expires, you will get the money and hand back the item. If not you will just hand back the item.
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Re: Smithing...

Post by Dark Avorian on Thu Jun 18, 2009 10:06 pm

Not going to go into how absurd the notion of obsidian bars is...also coal amount need to be changed...otherwise obsidian will need 14 coal per bar
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Re: Smithing...

Post by TATORZ on Thu Jun 18, 2009 10:47 pm

I agree.
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Re: Smithing...

Post by Ruy112 on Thu Jun 18, 2009 11:48 pm

13 Coal for Obsidian is fine for me, it isn't meant for training.
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Re: Smithing...

Post by 3mptylord on Fri Jun 19, 2009 12:32 am

But I didn't suggest for Obsidian to require any coal at all... I know obsidian is a glass and not a ore, but regardless, not all metals need to be carbon-alloys. Tongue

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Re: Smithing...

Post by Dark Avorian on Fri Jun 19, 2009 8:16 am

Ok...that makes sense
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Re: Smithing...

Post by Ruy112 on Fri Jun 19, 2009 11:27 pm

Then it should require something else.
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Re: Smithing...

Post by Dark Avorian on Fri Jun 19, 2009 11:32 pm

l would say it shouldn't require smelting at all...you just mine a lot of it and you need lots to smith something out of it...platemail would need like 20 pieces of it
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Re: Smithing...

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