Expansion to the Body Interface
+3
TATORZ
Dark Avorian
The Empty Lord
7 posters
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Expansion to the Body Interface
First topic message reminder :
Too many, too few?
Notes;
• The face-slot and heat-slot will rarely conflict with each other - so has to avoid confusion. Items will merely be made invisible when they would, logically, be hidden by items such as a full helm. There will obviously be exceptions - you cannot wear helmets with a Horror Mask, for example.
• The banner-slot holds decorative shoulder-pieces and back-mounted banners. Graphically, and for feasibility, the banners will always have some sort of shoulder-piece adorning them - but you can be shoulder-pieces without a banner. It's possible that the shoulder-piece attached to the banner could have armour-detection and be coloured to match the armour you're wearing. Or, they could just be coloured so the metal is unrecognisable - similar to the family-crest shields.
• The mantle-slot is for over-garments that drape over/cover the body-slot and, occasionally, the leg-slot. Mantles include tunics, vestments, garments, stoles and some robes. Tunics will be the prominent piece worn in the mantle-slot - the basic assortment being the family-crests.
• The vest-slot houses most robes and upperbody chainmail, among other things. This slot is almost the predecessor to the body-slot - players who don't have the skill, requirements or funds to afford platebodies can wear solely the chainmail. An example of how this slot works is our favourite HAM nemesis, Sigmund - he wears the HAM Robetop and the Hard Leather Body simultaneously. However, some vest-items will not be viable when worn with body-items.
• The wrist-slot is long overdue, and I'm surprised it wasn't released with bracelets. The wrist-slot would currently house vambraces and bracelets, but decorated, fancy and caricature wrist-guards could be made available to adorn your metallic attire.
• The shield is no longer held in the off-hand but rather the shield-slot. The reason for this change is to allow shields to be equip with bows and other two-handed weapons via being back-mounted - depending on the shield, it will either appear above or below the cape. Shields will only be held in combat provided the off-hand is free, but will provide defensive stats regardless. It's possible that location could affect the defensive formula - mounted has increased defence to ranged, whilst heald has an increased defence to melee.
• The undergarment-slot holds lower body chainmail and some robe bottoms, similar to the vest-slot's relationship with the body-slot. This slot rarely call priority - appearing underneath mantle, leg and shin-slot, but some occasions may arise. This use of this slot precedes the leg-slot but, as with the vest slot, it's stats can be combined with the leg-slot. Both the vest and undergarment slot will offer few to no negative bonuses when combined with their respective successors.
• The shin-slot compliments the wrist-slot, providing similar decorative, fancy and caricature pieces to adorn your leg-appearance. The shin slot will also hold new anklets, which will offer predominantly the same effects as bracelets but allow archer to achieve them without restricting access to vambraces.
• The main hand is not used for combat, but to hold tools and must be free when travelling by magic carpet. Items in this slot will disappear when in combat unless you are wielding no weapon, but they will not be used efficiently (like using a member weapon in free to play). For items such as the pickaxe and the hatchet, players will have the option to wield (main-hand) and equip (sheath) - its possible that players with a sufficient Attack level could use this weapon in combat from the main hand if they have no primary weapon.
• The off hand holds books, tomes, bows, small weapons (including the defender, the shortsword and others) and some staves. The off-hand adorns usual combat, or makes it possible in the case of bows. If you are wielding no primary weapon, any weapon in your off-hand will be used (if awkwardly) - the bow is the only exception as it will switch to the dominant hand whilst in combat. Two-handed weapons will conflict with this slot - broadswords, polearms, etc.
• The quiver holds an Archer's ammuntion, the sheath holds a Warrior's primary weapon and the pouch holds a Sorcerer's runes - in singles, of course; a single stack of ammo, a single weapon and a single pile of runestones. The appearance of these items can be changed from locations about the game (similar to your default clothing) and will be visible on your avatar unless, in the rare scenario, another item conflicts with it.
Too many, too few?
Notes;
• The face-slot and heat-slot will rarely conflict with each other - so has to avoid confusion. Items will merely be made invisible when they would, logically, be hidden by items such as a full helm. There will obviously be exceptions - you cannot wear helmets with a Horror Mask, for example.
• The banner-slot holds decorative shoulder-pieces and back-mounted banners. Graphically, and for feasibility, the banners will always have some sort of shoulder-piece adorning them - but you can be shoulder-pieces without a banner. It's possible that the shoulder-piece attached to the banner could have armour-detection and be coloured to match the armour you're wearing. Or, they could just be coloured so the metal is unrecognisable - similar to the family-crest shields.
• The mantle-slot is for over-garments that drape over/cover the body-slot and, occasionally, the leg-slot. Mantles include tunics, vestments, garments, stoles and some robes. Tunics will be the prominent piece worn in the mantle-slot - the basic assortment being the family-crests.
• The vest-slot houses most robes and upperbody chainmail, among other things. This slot is almost the predecessor to the body-slot - players who don't have the skill, requirements or funds to afford platebodies can wear solely the chainmail. An example of how this slot works is our favourite HAM nemesis, Sigmund - he wears the HAM Robetop and the Hard Leather Body simultaneously. However, some vest-items will not be viable when worn with body-items.
• The wrist-slot is long overdue, and I'm surprised it wasn't released with bracelets. The wrist-slot would currently house vambraces and bracelets, but decorated, fancy and caricature wrist-guards could be made available to adorn your metallic attire.
• The shield is no longer held in the off-hand but rather the shield-slot. The reason for this change is to allow shields to be equip with bows and other two-handed weapons via being back-mounted - depending on the shield, it will either appear above or below the cape. Shields will only be held in combat provided the off-hand is free, but will provide defensive stats regardless. It's possible that location could affect the defensive formula - mounted has increased defence to ranged, whilst heald has an increased defence to melee.
• The undergarment-slot holds lower body chainmail and some robe bottoms, similar to the vest-slot's relationship with the body-slot. This slot rarely call priority - appearing underneath mantle, leg and shin-slot, but some occasions may arise. This use of this slot precedes the leg-slot but, as with the vest slot, it's stats can be combined with the leg-slot. Both the vest and undergarment slot will offer few to no negative bonuses when combined with their respective successors.
• The shin-slot compliments the wrist-slot, providing similar decorative, fancy and caricature pieces to adorn your leg-appearance. The shin slot will also hold new anklets, which will offer predominantly the same effects as bracelets but allow archer to achieve them without restricting access to vambraces.
• The main hand is not used for combat, but to hold tools and must be free when travelling by magic carpet. Items in this slot will disappear when in combat unless you are wielding no weapon, but they will not be used efficiently (like using a member weapon in free to play). For items such as the pickaxe and the hatchet, players will have the option to wield (main-hand) and equip (sheath) - its possible that players with a sufficient Attack level could use this weapon in combat from the main hand if they have no primary weapon.
• The off hand holds books, tomes, bows, small weapons (including the defender, the shortsword and others) and some staves. The off-hand adorns usual combat, or makes it possible in the case of bows. If you are wielding no primary weapon, any weapon in your off-hand will be used (if awkwardly) - the bow is the only exception as it will switch to the dominant hand whilst in combat. Two-handed weapons will conflict with this slot - broadswords, polearms, etc.
• The quiver holds an Archer's ammuntion, the sheath holds a Warrior's primary weapon and the pouch holds a Sorcerer's runes - in singles, of course; a single stack of ammo, a single weapon and a single pile of runestones. The appearance of these items can be changed from locations about the game (similar to your default clothing) and will be visible on your avatar unless, in the rare scenario, another item conflicts with it.
Last edited by 3mptylord on Thu Jan 28, 2010 3:59 am; edited 4 times in total
Re: Expansion to the Body Interface
Neat idea!
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Re: Expansion to the Body Interface
I am still a huge fan of under garments.
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: Expansion to the Body Interface
We shoukd have directly from bank equip, else it would take forever to equip all that stuff XD
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: Expansion to the Body Interface
... being able to access the body-panel from whilst using the bank would be nice. I understand the annoyance when you have a full inventory ready for a fight and you have to drop/bank something to make room to unequip something to bank it so you can withdraw the weapon you actually want, then equip, then pick up/unbank what you dropped/banked.
Re: Expansion to the Body Interface
Ctrl click in bank? Eat/drink stuff, equip stuff?
Ruy112- Partisan
- Number of posts : 1623
Age : 29
Location : Denmark
Re: Expansion to the Body Interface
Yeah... accessing the body panel would be good from the bank. So would the friends' list to be honest.
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Re: Expansion to the Body Interface
Nice concept, I like it!
You do have to think about having too many slots, though. The more slots a player can potentially have, the more checks the system will need to do when ever processing the appearance of another player. Thus, the more laggy the GE wil be
Wrists? Definitly.
Sheath? Sure thing.
Vest? I like it.
The Banner and Mantle slots might be a little over-the-top, though. Just a Banner would be fine, if one at all. The idea of a face slot is nice, but there's very little in the game at the moment that could be used in it. Other than the face mask, that is. Shins, maybe. Greaves kinda style. Would have to be a whole new item class, but it would be nice.
Maybe to combine the Sheath and Pouch (and maybe Quiver) into some kind of belt thing? Reduce the actual numbers of slots while still being wholly customisable.
You do have to think about having too many slots, though. The more slots a player can potentially have, the more checks the system will need to do when ever processing the appearance of another player. Thus, the more laggy the GE wil be
Wrists? Definitly.
Sheath? Sure thing.
Vest? I like it.
The Banner and Mantle slots might be a little over-the-top, though. Just a Banner would be fine, if one at all. The idea of a face slot is nice, but there's very little in the game at the moment that could be used in it. Other than the face mask, that is. Shins, maybe. Greaves kinda style. Would have to be a whole new item class, but it would be nice.
Maybe to combine the Sheath and Pouch (and maybe Quiver) into some kind of belt thing? Reduce the actual numbers of slots while still being wholly customisable.
Happy Malady- Squire
- Number of posts : 10
Age : 33
Location : Nottingham, England
Re: Expansion to the Body Interface
I'm not so fussed about the shins and the mantle anymore... but mantle sounds cool and poses the ability to customise your shoulders region (with spikes, etc). I suppose that could just be the armour, and not allow customization.
I'd say the face and the hood are about even atm in terms of items.
I'd say the face and the hood are about even atm in terms of items.
Re: Expansion to the Body Interface
make it reality, or lets make it reality : D
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
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