Demonology

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Demonology

Post by 3mptylord on Fri Sep 11, 2009 6:29 pm

Demonology is, perhaps, one of the most unique adaptations for a skill I've ever heard - and that's not vain, because it was a joint effort. Wink

But how about we actually suggest it?

I think, at the moment, the key features is a symbol we draw on the ground (with chalk) which determines the shape of the demon we cite (the word we've chosen to mean calling forth a demon, as using the word "summon" would only provoke pro-Summoning comments); whilst an item we place within the symbol is the skin the demon takes on. So... it's almost a times table, skin alone the top, and shapes down the side. But what else? Grin

Key information;
A demon is no more a species than an earthling. A demon is the collective name for any who inhabit a realm known to us as, and how original of us, the Demon Realm. It's true name is unknown to us and, apparently, unpronouncable with our vocal chords (anyway). A demon may appear to speak human, but it isn't technically talking - the words are projected, and so even the deaf may hear them. It is possible for a demon to project its words privately between single persons, but this is uncommon. Whilst on the subject, demons are capable of producing actual sound.

When called, a demon must answer. The contrast is also true, however, magic protect those on Gielinor from being cited - and this has been the case since the World Gate was sealed. Being cited is not required for either party to traverse the void.

Upon "death", the demon is ripped back through the void leaving only the charred remains of whatever skin bound them. It's unknown what occurs but it is assumed they are spared - as the Delrith was able to return. Without dying here: ghosts/spirits are impossible. There is an exception to this, and these are the Revenant Demons. It's unknown how they came to exist, but it's assumed that magical barriers were put in place to prevent their souls from leaving - thus, death was possible. This is cruel. Tormented demons appear to be trapped in a similar state of eternal damnation on Gielinor - but have yet to die.

A demon is not evil (and is fully capable of "good"). However, due to their corrupted appearance, they became feared by humanity and labelled "demons". Demons despise humanity for this. There is also a level of resent between demons and humans - demons feel that humanity was favoured somewhere along the line. Demons who can get away with being human usually do so.


Last edited by 3mptylord on Sun Sep 13, 2009 11:42 pm; edited 1 time in total

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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Re: Demonology

Post by Ruy112 on Fri Sep 11, 2009 6:45 pm

If you really want Demonology you should "The amulet of Samarkand" and the rest of the trilogy.

Anyway, unlike summoning we should give it a command when we summon it, then it only follows that command.

Below are some random stuff that I found could be relevant.

According to that book (which I am heavily influenced by when it comes to demons) there is 5 kinds of demons.

Imps - Spirits of weak ability, often rude to compensate. They are only effective in extreme numbers or as messengers.
Foliots - Spirits of more capable strength, described by Batimaeus as being "Cut Price Djinn". They are weaker than djinn, but useful for everyday tasks too difficult or sensitive for imps. Apparently they are good laborers, being used to build many things, including the Walls of Prague, with Bartimaeus.
Djinn - powerful spirits able to sustain high-powered magical attacks for a short period. Bartimaeus is a fourteenth level Djinn, and is listed as an extremely dangerous being. Djinn of his caliber -- and Djinn in general -- are sneaky but very creative, and able to complete nearly any task set to them.
Afrits - Spirits of great ability, "Immune to the magic of mere Djinn", according to Honorious, an Afrit of Ninth level strength. Due to being spirits of fire, they are near-powerless in water. Afrits are usually seen doing guard duty for prominent figures, but Bartimaeus claims that they are "overrated".
Marids - The most powerful of the regularly summoned entities. Marids are mentioned, but never actually appear in the series. A particularly muscular marid by the name of Atlas was charged to hold the Parthenon's foundations up for eternity as punishment for slacking off on their construction. Marids are so powerful that they leave behind a trail of magic that can be traced, similar to the trail of slime left behind by a snail, but it is considered unwise to use this analogy to a Marid's face for obvious reasons. Because of their immense power all but the weakest Marids require two Magicians to summon. Bartimaeus claims Marids are "dreadfully full of themselves".
All spirits' abilities are static; they cannot grow any stronger over time.

How to summon:

To summon an entity, a magician is required to draw a pentacle; failing to do so will result in the magician's being attacked and/or torn apart by the entity he summons. He also needs to take many precautionary measures to prevent any mishap (like escape of the entity which will likely result in the death of the magician at the hands of the entity). A number of herbs act as instruments to ward off entities. The magician then speaks a spell. The spell acts in the following manner: the magician's voice carries to the Other Place taking nine seconds, where it draws the attention of the entity being called (seven seconds). The entity then has to answer the summons or risk tearing its essence apart. It then appears in an adjoining pentacle (three seconds).

More can be found: http://en.wikipedia.org/wiki/Magic_in_the_Bartimaeus_Trilogy
And I can strongly recommend the book(s)

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Re: Demonology

Post by 3mptylord on Fri Sep 11, 2009 6:55 pm

Well, I would say the pentacle must be used, but it shouldn't be the only available shape. The pentacle is not a demonic symbol, it was only ever initially used as one by Christians during their attempts to crush paganism by linking it to their Devil. As for using herbs and such, his should only really be required in higher levelled Demonology - we don't want it's early levels being dependant on herblore. Smile

I do like your proposals for demon-types, however. Tongue

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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Re: Demonology

Post by 3mptylord on Fri Sep 11, 2009 9:43 pm

This table will produce exactly 99 combinations. However, we could just have seven skins - making a total of 77 combinations, but even this could be made smaller (if we can't think of 11 forms).


Dust
Wood
Gemstone
Pelts
Metal
Runestone
Rocks
Ash

No requirementWoodcutting req. Crafting req.Hunter req.Smithing req.Runecraft req.Mining req.Firemaking req.
1








2








3








4








5








6








7








8








9








10








11










Last edited by 3mptylord on Sun Sep 13, 2009 3:21 pm; edited 5 times in total

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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Re: Demonology

Post by Ruy112 on Sat Sep 12, 2009 7:15 am

I am not a particular fan of dragonhide Sigh Also there should be some way to cite demons like they look now, I suggest ash.

Rock?

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Re: Demonology

Post by 3mptylord on Sat Sep 12, 2009 3:16 pm

So ore in contrast to metal? Or the non-metal rocks like granite, sandstone, etc?

Lol - dragonhide isn't the best, but we need to be fair. I'm trying to include all resources/materials. I can't think of anything else, lol. Shock

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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Re: Demonology

Post by 3mptylord on Sat Sep 12, 2009 4:21 pm

Pilot-form;
Spoiler:
Wulf-form;
Spoiler:
Wulf-form v2;
Spoiler:
Djinn-form;
Spoiler:
Ifrit-form;
Spoiler:
Tormented-form;
Spoiler:
Savage-form;
Spoiler:
Flayed-form;
Spoiler:
Avian-form;
Spoiler:
Hunter-form;
Spoiler:
Wight-form;
Spoiler:

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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Re: Demonology

Post by Dark Avorian on Sat Sep 12, 2009 6:33 pm

Avian and tormented forms look silly

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Re: Demonology

Post by Ruy112 on Sat Sep 12, 2009 6:35 pm

Those aren't good Sigh

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Re: Demonology

Post by 3mptylord on Sat Sep 12, 2009 6:40 pm

Lol - I couldn't find a good image for what I wanted for the avian form, so I just put the first one I found. I'm going to look for a better one now. As for the tormented form, I've got another one... one sec. Grin

Spoiler:
I'm planning on RuneScape'ing them so each one suits each other a tiny bit more, isn't so gory, and a bit more cel-shaded. Grin

I still can't find what I want, but here's a slightly better bird-demon in general;
Spoiler:

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 

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