Demonology
+4
MorbiusMonster
Dark Avorian
Ruy112
The Empty Lord
8 posters
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Demonology
First topic message reminder :
Demonology is, perhaps, one of the most unique adaptations for a skill I've ever heard - and that's not vain, because it was a joint effort.
But how about we actually suggest it?
I think, at the moment, the key features is a symbol we draw on the ground (with chalk) which determines the shape of the demon we cite (the word we've chosen to mean calling forth a demon, as using the word "summon" would only provoke pro-Summoning comments); whilst an item we place within the symbol is the skin the demon takes on. So... it's almost a times table, skin alone the top, and shapes down the side. But what else?
Key information;
A demon is no more a species than an earthling. A demon is the collective name for any who inhabit a realm known to us as, and how original of us, the Demon Realm. It's true name is unknown to us and, apparently, unpronouncable with our vocal chords (anyway). A demon may appear to speak human, but it isn't technically talking - the words are projected, and so even the deaf may hear them. It is possible for a demon to project its words privately between single persons, but this is uncommon. Whilst on the subject, demons are capable of producing actual sound.
When called, a demon must answer. The contrast is also true, however, magic protect those on Gielinor from being cited - and this has been the case since the World Gate was sealed. Being cited is not required for either party to traverse the void.
Upon "death", the demon is ripped back through the void leaving only the charred remains of whatever skin bound them. It's unknown what occurs but it is assumed they are spared - as the Delrith was able to return. Without dying here: ghosts/spirits are impossible. There is an exception to this, and these are the Revenant Demons. It's unknown how they came to exist, but it's assumed that magical barriers were put in place to prevent their souls from leaving - thus, death was possible. This is cruel. Tormented demons appear to be trapped in a similar state of eternal damnation on Gielinor - but have yet to die.
A demon is not evil (and is fully capable of "good"). However, due to their corrupted appearance, they became feared by humanity and labelled "demons". Demons despise humanity for this. There is also a level of resent between demons and humans - demons feel that humanity was favoured somewhere along the line. Demons who can get away with being human usually do so.
Demonology is, perhaps, one of the most unique adaptations for a skill I've ever heard - and that's not vain, because it was a joint effort.
But how about we actually suggest it?
I think, at the moment, the key features is a symbol we draw on the ground (with chalk) which determines the shape of the demon we cite (the word we've chosen to mean calling forth a demon, as using the word "summon" would only provoke pro-Summoning comments); whilst an item we place within the symbol is the skin the demon takes on. So... it's almost a times table, skin alone the top, and shapes down the side. But what else?
Key information;
A demon is no more a species than an earthling. A demon is the collective name for any who inhabit a realm known to us as, and how original of us, the Demon Realm. It's true name is unknown to us and, apparently, unpronouncable with our vocal chords (anyway). A demon may appear to speak human, but it isn't technically talking - the words are projected, and so even the deaf may hear them. It is possible for a demon to project its words privately between single persons, but this is uncommon. Whilst on the subject, demons are capable of producing actual sound.
When called, a demon must answer. The contrast is also true, however, magic protect those on Gielinor from being cited - and this has been the case since the World Gate was sealed. Being cited is not required for either party to traverse the void.
Upon "death", the demon is ripped back through the void leaving only the charred remains of whatever skin bound them. It's unknown what occurs but it is assumed they are spared - as the Delrith was able to return. Without dying here: ghosts/spirits are impossible. There is an exception to this, and these are the Revenant Demons. It's unknown how they came to exist, but it's assumed that magical barriers were put in place to prevent their souls from leaving - thus, death was possible. This is cruel. Tormented demons appear to be trapped in a similar state of eternal damnation on Gielinor - but have yet to die.
A demon is not evil (and is fully capable of "good"). However, due to their corrupted appearance, they became feared by humanity and labelled "demons". Demons despise humanity for this. There is also a level of resent between demons and humans - demons feel that humanity was favoured somewhere along the line. Demons who can get away with being human usually do so.
Last edited by 3mptylord on Mon Sep 14, 2009 9:42 am; edited 1 time in total
Re: Demonology
Yeah kinda you'll need to give some points of life too keep em up, and feed him up bones
Duskcurse- Partisan
- Number of posts : 1367
Re: Demonology
Ruy112 wrote:How will demonology not be far more convenient than Summoning, when it comes to combat familiars? Who'd bother with charms, pouches, second ingredient and such, when demonology is much easier?
When you put it that way, I don't think it matters whether it's part of Summoning or not.
Although, unlike Summoning, Demonology requires other skills to use. It's almost a reward-skill. It can be trained without other skills, flesh-demons, but a demon's various skins (that make them stronger) require other skills and alter their combat. But I guess it only really requires one other skill... smithing, woodcutting, etc, it doesn't so much require all of them. But there is a double requirement... it's Demonology level 20 + Smithing level 20 to use Mithril Demons, so even though all other skills have head a head start it doesn't make demonology any easier to train from the off-set.
Dusk proposes an interesting point (except the bones part, that's just lame)... perhaps demonology could consume health?
Re: Demonology
How about we make a contract using a stylus (the secondary, and the "skin") on the parchment (a charm or actual paper) at a "rift" (a summoning "pentagram"). To actually summon the demon, we need to sign it with our blood (the higher leveled the demon, the higher percent you have to give).
I feel like your justification of this being a skill comes from the components (you can use other skills for combat levels!). If that were taken away, this would be Summoning, hence why I think this works better as an expansion.
I feel like your justification of this being a skill comes from the components (you can use other skills for combat levels!). If that were taken away, this would be Summoning, hence why I think this works better as an expansion.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
It's an interesting ploy that having a demon could permanently lower your constitution, would be a control of sorts.
The demons themselves differ like an array of weapons.
To cite a demon you must scribe a symbol into the floor, then place the skin-catalyst in the centre. It's possible that citation sites could be specific grounds, rather than any patch of ground...
With respect to existing demons, "Pilot" are similar to imps (although wingless); and the Ifrit, Hunter and Wight forms aren't dissimilar to lesser/greater/black demons. I'd rather no use existing demons purely so there is nothing to compare their levels too... as a Demonology Black Demon would never be as powerful as a Black Demon, also, the skin colour itself it decided by the skin-catalyst.
Also, no. We probably won't agree.
The demons themselves differ like an array of weapons.
To cite a demon you must scribe a symbol into the floor, then place the skin-catalyst in the centre. It's possible that citation sites could be specific grounds, rather than any patch of ground...
With respect to existing demons, "Pilot" are similar to imps (although wingless); and the Ifrit, Hunter and Wight forms aren't dissimilar to lesser/greater/black demons. I'd rather no use existing demons purely so there is nothing to compare their levels too... as a Demonology Black Demon would never be as powerful as a Black Demon, also, the skin colour itself it decided by the skin-catalyst.
Also, no. We probably won't agree.
Re: Demonology
Can we just suggest Demonology as a Skill and an Expansion?
Anyway, I had some more ideas about Broodoo (what Voodoo is called in game). Mediums add Absorbtion bonuses to you (the higher level, the greater the bonus). However, the damage they absorb is dealt to them. On the other hand, for every X damage they take (about 1/20 of their total health) they will use their Release (a status effect, damage, maybe even a buff. Upon their death, or dismissal, they will use their Burst: a more powerful version of the effect, or maybe a different one.
Some new Mediums (Morby can help here) - Release, Burst:
Monoliths - these guys have the highest defence among Mediums, however, they move and attack slowly.
- Scapegoat - Greater Absorption, Restores Prayer
Dolls - High Attack Speed and Accuracy, but they have low defence
- Curse - Recoils damage, Reduces enemy stats
Masks - Well rounded
- Swarm - Poison, Increases Attack Speed
Unclassified Mediums
Anyway, I had some more ideas about Broodoo (what Voodoo is called in game). Mediums add Absorbtion bonuses to you (the higher level, the greater the bonus). However, the damage they absorb is dealt to them. On the other hand, for every X damage they take (about 1/20 of their total health) they will use their Release (a status effect, damage, maybe even a buff. Upon their death, or dismissal, they will use their Burst: a more powerful version of the effect, or maybe a different one.
Some new Mediums (Morby can help here) - Release, Burst:
Monoliths - these guys have the highest defence among Mediums, however, they move and attack slowly.
- Scapegoat - Greater Absorption, Restores Prayer
Dolls - High Attack Speed and Accuracy, but they have low defence
- Curse - Recoils damage, Reduces enemy stats
Masks - Well rounded
- Swarm - Poison, Increases Attack Speed
Unclassified Mediums
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
Yeah, just say, either this is a skill or it's an expansion, and then just give levels.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
temp
And method of summoning, and effects/abilities.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
Whatever you have on the front page.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
Dinjin, Afrit, Imp, Fell, Wight sound good.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
I was think of Fell Beasts from Lord of the Rings, more darkness than fire.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
I feel like it would be a special demon, on that doesn't belong to a particular species. Speaking of which, we know that there are "races" of demons: do we summon a certain race? (On a sidenote, would Silver/Drak/Voidlight's effect work on Demons?)
Anwaym as you said, we need a kind of demon to reflect a style. We can go Combat Style, then Defence (Low/Medium/High), Damage (Low/Medium/High), and Accuracy (Low/Medium/High).
Anwaym as you said, we need a kind of demon to reflect a style. We can go Combat Style, then Defence (Low/Medium/High), Damage (Low/Medium/High), and Accuracy (Low/Medium/High).
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
None of the forms resemble each other... I don't know much about demon biology, but that would indicate different species on Earth.
And yes, that would do well.
...but it can wait 'til the mo'ning.
And yes, that would do well.
...but it can wait 'til the mo'ning.
Re: Demonology
We need to restart discussion. How do we train this skill?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Demonology
by having a demon cited.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Demonology
if you don't mind 3mpty, but I'd like to use something like this idea for a quest of mine. Can I use the method/reasoning you have on here?
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: Demonology
Sure thing.
The general lore is essentially holds in RuneScape anyway. If we assume that Armies of Gielinor has some factual basis: Gargoyles are demons that were contained within statues.
The general lore is essentially holds in RuneScape anyway. If we assume that Armies of Gielinor has some factual basis: Gargoyles are demons that were contained within statues.
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