Mythics: Stagnant Discussion

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Mythics: Stagnant Discussion

Post by 3mptylord on Fri Oct 02, 2009 10:06 am

First topic message reminder :

I've changed the title of the thread because the apostrophe wouldn't behave.

The twelve labours, inspired by both mythology and our unofficial mascot Dark Sylvania;

Nemean lionNemyonGuantletsWritten by Jeeves.
Lernaean hydraLernosDiademWritten by Jeeves.
Cerinean hindCerinaHelm
Erymanthian boarErymontAxe-hammerWritten by Jeeves.
Augean stablesAugoHelmWritten by Trixtor.
Stymphalian birdsStympho
Creten bullCretosMace
Mares of DiomedesTrace
Shield of HippolytaHippolytaRising Sun
Cattle of GeryonGeryon
Apples of the HesperidesLadonGolden Apple
CerberusCerberusStaff/Whip



Timeline of the Mythics' Quest;
• Grandeur, the gateway to the Mythics' Guild, must be appeased. The requirements for this section are merely the skill requirements for the quest, having completed the Legends' Quest and having a certain number of quest points. The plinth that Grandeur stands on has three icons connected by rivulets. You need them all to light up.
• Through the gateway you can see the image above, basically. Only, the warrior is also a statue and facing the other way. These thirteen statues are, in effect, Hercules and the twelve labours. Accompanying them is a fourth character, imposing as a thirteenth labour - Durial, our antagonist.
• "Herclues" will introduce the labours, and what they are for. It should be noted that the labours themselves, and Herclues, are irrelevant to the quest at the moment. Players can complete them now or later. It should also be noted that Hercules does not mention Durial, our 13th Labour. Trying to make him stick out.
• Each labour would be based on the labours from Greek Mythology. This is the guild of Mythics after all, and Greek wouldn't be the only source when we finally have access to the guild. "Completing a labour" involves retrieving a lost relic that has been hidden in your time. These tasks take place in both RuneScape, and bespoke instances.
• Durial requires three items; the Blades of Eleyon, the Cloak of Shadows and the Potion of Vulnerability. Each item will require utmost knowledge of RuneScape, as no requirements are officially given. This quest may seem long - but the labours aren't required at this point.
• After obtaining all three items for Durial he will exit the guild - returning to his own time. In the same cinematic, future-you will arrive; panting hysterically and cursing that he took too long (mentioning something about other future-yous and how he failed to improve... which you will also say).
• Future-you, though you don't know it yet, will tell you what you need to do next; which of the three labours you should complete. You require the Rising Sun, the Hydra's Diadem, and something defensive to counter the Blades of Eleyon. Future-you will also tell you what Durial's true intentions are.
• After having obtained these, your next mission is to activate the Chronarch's Throne, an altar capable of reversing the flow of time within the guild. *insert more on this segment*.
• Successfully rewinding time, you most exit the guild into the past and locate Durial. The fight will be epic... think Nomad, just harder (or perhaps not, Dark's still killing himself trying to kill Nomad). During this fight Durial will accuse you of being Guthix, among other interesting foods-of-thought.
• Return to the guild and fast-forward to the present. On your way to Grandeur, to speak with your future-self, you will notice two omens - Durial and yourself. Panicking, you run forward to try and stop yourself handing Durial the items. You will, of course, fail... and, well, you can probably see where I'm going.
• This segment is surprisingly easy, merely tell your past-you what to do.

The quest needs to end somewhere. Possibly when you exit the Guild and Grandeur's gargoyles will laugh at you, seemingly aware of you you'd just done. Or... the moment you return to the present it's quest-over, with aiding past-you merely being a required postal-script. I suppose that's the only issue with having a quest with no true questmaster.

February 14th, 2010;
Spoiler:
Passed the Flames of Lloigh-enn, is the pathway to the Guild of Mythics. By now you have already passed through Grandeur, the great archway. Durial stands blockading at the end of the guarded walkway.

Durial appears to be one of 13 statues that line the pathway to the Guild. Players may complete all or none of the 12 statues before Durial. Durial requires a potion, a blade and a cloak obtained from yet-to-be-decided locations. Three of the twelve statues will prove useful for the later part of the quest, so if you do them before Durial it will save time doing them afterwards. After having collected Durial's items, he will leave to his own time and our futureself will become the obstruction to the guild. If you haven't already done the required labours, our futureself will tell us which to do.

*insert timetravel section*
February 13th, 2010;
Spoiler:
Thus far we'd only actually come up with guildlore and items we wished to include in the quest. The actual layout for how/why the items were obtained kept changing so Jeeves and I didn't feel bad coming up with a new reasoning. The following also adds an actual guild-set requirement for entry of which there wasn't one before hand.

The Mythics' Guild refers to the entirety of the area within the guild, excluding the path. In that, not specifically a building. This comment here is purely so we have some fixed terminology.

The path between the gate and the guild exists out of sync - almost in real-time, but almost in guild-time. Aligning the path are twelve statues; twelve unique statues. These statues represent the Labours (based on Greek Mythology). All Mythics must complete the Labours in order to enter the guild. Durial stands at the end of the path, observing our progress and awaiting the time that we finish the trials and become useful to him (for until we can actually enter the guild, we can't interact with him beyond words - not good when he needs items from us). Why us? Imagine that scene in films where the main character is nearly still in the centre of focus and life is just zooming passed? That was Durial until he saw us. Something about us stuck out.

Though not accurate with the loading screen, a thirteenth statue stands in the middle of the path immediately when you enter. This statue will introduce you to the Labours. He will inform you that something has been removed from each of the statues and places in your time and it is your task to recover it - Guarding each piece is an avatar of the statue. Once you have recovered all twelve items, you move on to Durial (the thirteenth labour as far as we're concern) - "My missing pieces will require... more creativity." The Rising Sun could easily be one of the artefacts we collect in the first part.

Players should note that the centre statue does not mention a 13th. Our futureselves will replace Durial as a roadblock to the guild. What's required to traverse time is still to be decided.

Any of this could be rearranged. I proposed that each of the twelve items could be a reward - but I then thought that it might be more interesting if that was optional, something post-quest. Or is RFD a good theme? Are twelve relics too many to be a required part of the quest?
October 1st, 2009;
Spoiler:
Durial wants to stop Guthix from remodelling the world into Gielinor, which inevitably destroys all that Durial holds dear. Unknowing of the task, we aid Durial in collecting three items - believing this was the initiation to the Mythics' Guild - the blade of Eleyon, the cloak of Shadows and the Vulnerability Potion (made from the bloodyield, pure ectoplasm and an un-chosen solid that would reflect upon the mind in some way - boiled in hellfire and bathed in starlight).

Upon giving Durial these items, he exists the guild. Of course, Durial was not from our time and left the guild into the 0th Age. As there were no repercussions of our actions, it is to be assumed that was succeeded in rectifying what we've done. However, that's just the optimists way of looking at things. In the present, we haven't yet done anything. But we are not alone. During the second part of the quest wherein we must collect countermeasures to our previous toils, the main personality is our future-self - however, we don't learn this until later, either. The only decided item that we would require to collect was the Rising Sun.

After obtaining these items, we are then required to return to the past in order to fight Durial and prevent him from succeeding. To do this, we must unlock the chamber of fate that resides in the centre of the guild. The guildmasters, the wraiths, will not help you and you will only have the aid of your futureself. He instructs you that their is one additional item that you require, and one that you have held before - the Enchanted Key. To activate the key within the chamber of fate, three present-tense Mythics must stand about the plinth and will it to work - ourselves being one, we must convince the another two to help us. I think the Wise Old Man was decided as one of said Mythics, it's possible that Bob the Cat could be our second (and the hint towards this would be Robert the Strong having a chin wag with us during the quest).

Within the past, some epic fight must occur. Durial will believe us to be Guthix, having traversed time, and will fight us over that though. At one point he will claim that even if we are not Guthix now, we will become "Guthix". Success is required to further the quest, but death applies as with any quest. After defeating Durial we hear a voice echo within our head - to be speculated as Guthix.

Your quest is over. However, there is an additional segment to the quest (sort of like the wish list) where we can aid our past selves complete the quest. This is required so has to keep the flow of time in flux - as we were helped by ourselves, we must return the favour.



Last edited by 3mptylord on Tue Mar 22, 2011 2:28 am; edited 25 times in total

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If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Sun Feb 14, 2010 11:56 am

I think mythology is fairplay, to be perfectly honest. Wink

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Re: Mythics: Stagnant Discussion

Post by trixtor on Sun Feb 14, 2010 11:57 am

Knowing that area, I wouldn't risk it. Very Happy
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Re: Mythics: Stagnant Discussion

Post by Jeeves on Sun Feb 14, 2010 1:52 pm

So...12 statues on the path to the guild, each with a labor to perform, and each with a relic that provides some bonus. Not all of them are required to complete the quest, but some of them are because the relics are the counters to Durial's items. The player can perform the labors whenever they want, whether it's before they even talk to Durial or after he returns to his homeworld.
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Re: Mythics: Stagnant Discussion

Post by trixtor on Sun Feb 14, 2010 2:36 pm

That's pretty much what we agreed on. Are you going to mention your new idea for the time travel section?
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Re: Mythics: Stagnant Discussion

Post by Dark Avorian on Sun Feb 14, 2010 9:14 pm

Okay, path to the guild...what do we mean by that? Are they within a portal? Are they scattered across runescape? do tehy lead to teh guild?
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Sun Feb 14, 2010 10:07 pm

We're through the looking glass, as it were. Tongue

I think what is confusing to think about is that there would assumable be path beyond the "path". So... only the guarded pathway is out of sync, but it's through the archway.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by Ruy112 on Mon Feb 15, 2010 12:17 am

Okay... I think the labours should be a feature in the guild afterwards Tongue So there is something to do, possibly they shouldn't be entirely like the original ones, but recognizable.

What about while we enter the Guild, one of the statue gives us a task and after we have completed it, Durial steps out and stops the second statue claiming that there are 'more important' things to do.

Afterwards we can go back to the statues for more tasks for exp/items/access to areas.
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Re: Mythics: Stagnant Discussion

Post by Jeeves on Mon Feb 15, 2010 12:26 am

The way we've currently got it, you don't need to do anything with the statues until after Durial leaves. It's possible for someone to do them all before reaching Durial, but most I think most people will leave them for later.
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Re: Mythics: Stagnant Discussion

Post by trixtor on Mon Feb 15, 2010 3:40 am

Didn't we agree that some were required during the quest, but others just gave you cool stuff?
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Mon Feb 15, 2010 3:42 am

Yep?

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by trixtor on Mon Feb 15, 2010 3:46 am

Will you (your avatar/character) know which are required?
If so, How?
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Mon Feb 15, 2010 4:23 am

Our futureself will tell us. This is all in post one. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Mon Feb 15, 2010 4:26 am

Should the relics be hidden in RuneScape or in instances?

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by Dark Avorian on Mon Feb 15, 2010 8:01 am

both Tongue
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Mon Feb 15, 2010 8:25 am

Both as in an instance of a RuneScape location? Or actually instances and actual RuneScape locations? Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by Dark Avorian on Mon Feb 15, 2010 8:34 am

the latter
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Re: Mythics: Stagnant Discussion

Post by TATORZ on Mon Feb 15, 2010 9:54 pm

I agree lol Tongue
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 12:07 am

So... XD

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 3:05 am



Dark Sylvania, from DeviantArt, has drawn the labours. Smile

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 6:47 am

Updated post one. Smile


Last edited by 3mptylord on Tue Feb 16, 2010 7:06 am; edited 2 times in total

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 6:51 am

I vote that the Chronarch's Throne be hidden within the guild, and that two mythics are required to aid you power it. We're using a rule of three for this quest... let's do it three times; Durial's items, your items, and Mythics' to power the altar. Bob the Cat, the future Robert the Strong, and lets go with... the Wise Old Man or something. I've always imagined that the Wise Old Man is our future-self... only, years of adventuring and time-travelling ahead of us. His mind is shot, but he does know our bank accounts. Wink

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 7:01 am

"Wow... now what?" the player says to themselves. "I've tied up all the loose ends. In fact, coming to think of it... when did the quest ever begin? OOH! I've never gotten to do this before! QUEST COMPLETE!" the player rejoices.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by Ruy112 on Tue Feb 16, 2010 7:02 am

I don't like the idea with the other Mythics'. Also, how do we get inside the guild while the Graats are there? Tongue
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 7:03 am

Durial made them up. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Stagnant Discussion

Post by Ruy112 on Tue Feb 16, 2010 7:12 am

Still, I don't think we should dare enter the guild...
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Re: Mythics: Stagnant Discussion

Post by 3mptylord on Tue Feb 16, 2010 7:13 am

Well... the altar has to be in the guild. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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