Game Mechanics/Gameplay

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Game Mechanics/Gameplay

Post by 3mptylord on Thu Dec 24, 2009 1:32 am

Imagine Jublex has commissioned a third party games developer to recreate RuneScape on a much grander scale. Jublex has stated that RuneScape will remain a stand-alone, browser-based game that should heavily influence the new and upcoming game. We have been employed during the early development stage of the game and have been asked to come together to create game mechanics that the game will utilise - from things such as combat and death, to skills, the user interface, and how real-time would affect the game. Chop, chop.



Last edited by 3mptylord on Thu Dec 24, 2009 10:14 am; edited 1 time in total

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Re: Game Mechanics/Gameplay

Post by Dragon78114 on Thu Dec 24, 2009 10:05 am

...are you part of this developer or something? I am so confused! >.<
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Thu Dec 24, 2009 10:10 am

This is hypothetical. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by TATORZ on Thu Dec 24, 2009 1:24 pm

Thus why it says IMAGINE Tongue

Return of the Jukebox...
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Thu Dec 24, 2009 8:21 pm

Jukebox Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by Ruy112 on Thu Dec 24, 2009 10:07 pm

Intern joke?
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Thu Dec 24, 2009 10:12 pm

Not so much a joke as TATz knows something. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by TATORZ on Fri Dec 25, 2009 2:38 am

And I don't want to disappear for it Grin
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Sat Jan 02, 2010 1:18 am

I'm going to assume at least one of you has played Halo 3. You know the flash-scenes where Cortana speaks to us - would a similar idea work in RuneScape. At specific points in the game a vision will haunt us - speaking of some greater storyline-arc that would probably not be in the game at that present time. Sometimes just a voice, images, locations; a face. 'cause I've just concepts some fricking awesome lore but it really requires more justice than just being told at the start of a quest can give.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by Ruy112 on Sat Jan 02, 2010 1:56 am

I think it could work.
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Re: Game Mechanics/Gameplay

Post by TATORZ on Sat Jan 02, 2010 5:57 am

Same
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Re: Game Mechanics/Gameplay

Post by Dark Avorian on Sat Jan 02, 2010 6:20 am

I don't just think it could work.

I think it is the necessary next step in the development of runescape quests
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Sat Jan 02, 2010 10:07 am

Smile

Does anyone know what happened to all our hidden arcs? Last year nearly everyone was used. The Stone of Jas was merely a cryptic easter egg that has existed in the game since it was created. Zaros was a nearly unmentioned character who had stories being told about/around him. The North was nothing - a location, a direction? Now either I can't think of any because there aren't any, or because they have been hidden really/too well.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by Dark Avorian on Sat Jan 02, 2010 11:03 am

icyenes...
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Re: Game Mechanics/Gameplay

Post by Ruy112 on Sat Jan 02, 2010 9:48 pm

We need more hidden stuff!
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Sun Jan 03, 2010 8:16 am

Okay, the Icyene. But they've never really had much information snuck into the game to speculate they survived. It's just an extinct race like all the others. It's only recently that it's been decided at least one survives, our friend from the Legacy. However, as that quest was released this year, and a sequel will probably not be too far off, it's not a story-arc they plan to leave for speculators to do most of the work for - or at least think they are influencing. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Game Mechanics/Gameplay

Post by Dragon78114 on Mon Jan 04, 2010 5:53 pm

3mptylord wrote:I'm going to assume at least one of you has played Halo 3. You know the flash-scenes where Cortana speaks to us - would a similar idea work in RuneScape. At specific points in the game a vision will haunt us - speaking of some greater storyline-arc that would probably not be in the game at that present time. Sometimes just a voice, images, locations; a face. 'cause I've just concepts some fricking awesome lore but it really requires more justice than just being told at the start of a quest can give.

well, I'm sure it would be better at a quest series, and you try and avoid it, but wind up doing whatever this image you had, or maybe you try and keep a new friend from their impending doom. Maybe even the reverse of what I said: you had an image of fame, and you try and become famous, but miserably fail?
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Re: Game Mechanics/Gameplay

Post by 3mptylord on Mon Jan 04, 2010 9:00 pm

Depends whether it is suppose to be an image of an action. In Halo 3 it does not represent anything - it's merely lost words of Cortana. Jon may be striving to save Cortana because of them, but they are not in anyway telling him to do so. Although, I suppose, if you are shown someone you've never seen, or thought dead, you would (un)intentionally try to find them. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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