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Pest Control 2: Tower Defence

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trixtor
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Pest Control 2: Tower Defence - Page 2 Empty Pest Control 2: Tower Defence

Post by The Empty Lord Mon May 17, 2010 3:39 am

First topic message reminder :

Pest Control: Tower Defence

Pest Control 2: Tower Defence - Page 2 Pest_d10

Pest Control 2: Tower Defence - Page 2 Fire_Rune Pest Control 2: Tower Defence - Page 2 Water_Rune Pest Control 2: Tower Defence - Page 2 Air_Rune Pest Control 2: Tower Defence - Page 2 Earth_Rune Pest Control 2: Tower Defence - Page 2 Steam_rune Pest Control 2: Tower Defence - Page 2 Smoke_rune Pest Control 2: Tower Defence - Page 2 Lava_rune Pest Control 2: Tower Defence - Page 2 Mist_rune Pest Control 2: Tower Defence - Page 2 Mud_rune Pest Control 2: Tower Defence - Page 2 Dop Pest Control 2: Tower Defence - Page 2 Static10 Pest Control 2: Tower Defence - Page 2 Frost_10 Pest Control 2: Tower Defence - Page 2 Poison11 Pest Control 2: Tower Defence - Page 2 Dark_r10
Pest Control 2: Tower Defence - Page 2 Mind_Rune Pest Control 2: Tower Defence - Page 2 Chaos_Rune Pest Control 2: Tower Defence - Page 2 Death_Rune Pest Control 2: Tower Defence - Page 2 Blood_Rune Pest Control 2: Tower Defence - Page 2 Body_Rune Pest Control 2: Tower Defence - Page 2 Nature_Rune Pest Control 2: Tower Defence - Page 2 Cosmic_Rune Pest Control 2: Tower Defence - Page 2 Law_Rune Pest Control 2: Tower Defence - Page 2 Astral_Rune Pest Control 2: Tower Defence - Page 2 Soul_Rune Pest Control 2: Tower Defence - Page 2 Life_r10
TOWERS (scale: high - good - average - fair - poor)
Spoiler:
Afflications and conditions;
• BLIND targets are non-aggressive (won't attack first).
• BURN afflicts periodically, inflicting damage (at an increasing rate).
• CLOAKED targets cannot be selected as targets by most towers.
• CONFUSED targets will attack both pests and allies.
• FROZEN targets cannot move.
• PARALYSIS afflicts periodically, lasting 2-3 seconds. Paralysed targets take damage as they move - NPCs won't move, so it acts as a bind. Movement commands are canceled when the paralysis splashes (so's to be fair).
• POISON afflicts periodically, inflicting damage (at a decreasing rate).

1) Each player may only set-up a single of these towers.
2) Doesn't stack with other nearby towers of the same effect.


At each the tents, monastery, port-town and watchtower is a stockpile of black-marble coloured obelisks. Take as many as you can carry (remember to leave room for other provisions if needed).

Obelisks can be set-up with a minimum of one-space between each other in a similar fashion to barricades at Castle Wars - drop! Duh-dah! Upon dropping you will given the option to charge the obelisk - display a list of the 16 available towers. If you wish not to charge the obelisk, select no. To charge an uncharged obelisk, use your heart stone on it.

Each tower requires a different amount of charge (which is stored in the heartstone). It will slowly charge by itself, but using Cosmic Altars will drastically increase this speed. The heartstone can also be used to repair towers as they take damage - but you cannot attack whilst utilising the stone.

Each of the basic elemental towers can be upgraded twice to increase damage and range.

Even a solid wall of towers isn't necessarily immune - a large wave of brawlers could easily plough through if the towers are weighted correctly.

Spoiler:


Last edited by 3mptylord on Wed May 19, 2010 9:51 am; edited 26 times in total
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Pest Control 2: Tower Defence - Page 2 Empty Re: Pest Control 2: Tower Defence

Post by The Empty Lord Wed May 19, 2010 7:18 am

Smile

Ideas for alternate effects would be appreciated. Grin

Also - full list of combo effects. Tongue

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Post by trixtor Wed May 19, 2010 7:36 am

What about my ideas? We need an astral tower as well btw. I'm thinking horrible recharge rate, good range and insane damage. Like Pk Starstorm from Earthbound (and Super Smash Bros. Brawl).
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Post by The Empty Lord Wed May 19, 2010 7:43 am

I wasn't too sure about the lava one. Tongue

And I wasn't sure if "astral" is mainstream enough. Wink
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Post by trixtor Wed May 19, 2010 8:26 am

Fine, special for people who beat lunar diplomacy?
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Post by The Empty Lord Wed May 19, 2010 8:37 am

I've put Astral! I can't remember what game I'm thinking of... one of the Red Alerts I think. It's like an electric tower that gets more powerful the more towers its connected to. So having clusters of them = lots of damage from each! Grin
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Post by The Empty Lord Fri May 21, 2010 6:46 am

_______________________###_____________________________________
___________________###########_________________________________
_______________#######$$$$$$####________________________________
___________###########$$$$$$#####____###________________##______
_______D__############$$$$$$####______######___D____#####______
_____####-#######################______###########_######______
____############################____####################______
____############################____#####################______
_____########################________#####################_____
____########__##########______________###################______
_____________#$$$$$$$$$______________####################______
_######################______________#####################_____
_#####################________________##_#############__##_____
_###################______________________#____________________
_###################________________________________??????_____
_##########$$$$$$####___________________________????????????____
_######?#####$$$$###_____________________???????????###??????__
_######???#########?????______________??????_?##???#####?????__
_########???????????????????___??_??????????####????#########__
__###############????????????????????##########??????#########_
__################??????????????????#########???????##########_
___#################???????????????#######?????##############__
___#####################??????????########?###############_____
__#######################????????#######################_______
_########################??????#######$$################________
_##########################???#######$$$$############___________
_####$$########################################________________
_##########################################____________________
___#####################################_______________________
______D__#############################_________________________
___DDDD________________________________________________________


On the forums it's not so elongated. Tongue
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Post by trixtor Sat May 22, 2010 7:09 am

You need to post info for all the new pests as well.
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Post by The Empty Lord Sat May 22, 2010 7:13 am

Me and Ruy are currently discussing them. Any ideas wouldn't go a miss. Tongue

Brawlers
Defilers
Ravagers
Shifters
Spinners
Splatters
Torchers
Spawners
Runners
Sneakers
Watchers
Anglers
Jumpers
Tickers
Bazookers
Boomers
Maulers
Stichers
Spikers
Cutters
Choppers
Prowlers
Bouncers
Fowlers
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Post by Ruy112 Sun May 23, 2010 3:55 am

Short description much?
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Post by The Empty Lord Mon May 24, 2010 6:04 am

So far....


Grin Pest Control: Tower Defence!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pest Control: Tower Defence (known simply as PC2, or TD) is a co-operative members-only activity. Players must hold off hordes of pests for as long as possible, while at the same time trying to keep their strategic points up and functional. The activity is played in aid of the Void Knights - whose aim is to quench the influx of monsters. Please note that this is a "Safe" activity. If you die, you will keep your items (although you will lose any activity items you may have gathered - such as bandages). Players will be shown a respawn interface detailing any available respawn points in addition to leaving the current game. Life points, prayer points, the special attack bar, and run energy are restored for the beginning of each game. The minigame has a single lander, however the player a "Veto flag" which allows them to set preferences for game type.

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.°´ (¸.•´•.¸¸.•´¯`•._.•

Requirements
¯¯¯¯¯¯¯¯¯¯¯¯
Skills.
The only requirement to participate in a game of Tower Defence is to have a combat level of 40 or above (the minimum required level to board the lander). The Intermediate difficult requires a minimum combat level of 70, and to join a Veteran game a player must have a combat level of 100 or higher. As with Pest Control, it's likely that players will advertise high-levelled worlds to their fellow players in the hope to win a higher percentage of games in a shorter amount of time. However, the veto flag was design to remove the need for this as well as allowing casual gamers to just 'get on with it'.

Participation.
In order to receive commendation points, a player must acquire 1000 Zeal. This is acquired by inflicting 1000 damage - either in direct combat, or through the towers. Zeal can also be acquired by supporting your allies - by healing, teleporting, etc. Some towers, such as the Nature Tower, are unable to earn Zeal.

Players.
A game of Tower Defence can be played by 5 up to 100 players. Multiples games may be played at once by many groups. Anyone who wishes to play must board the lander. If the lander fills with 25 players, the game will begin automatically. Otherwise, players must wait 5 minutes for the game to begin. Players will be added to existing games until they are full. Players preferences set on the veto flag will affect the games they will be added to.

Restrictions.
Pets and the Dwarven Multicannon are not allowed on the island. Familiars may not be used during the minigame.

Location.
To start playing Tower Defence, you must go to the Void Knights' Outpost.

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.°´ (¸.•´•.¸¸.•´¯`•._.•

The Outpost
¯¯¯¯¯¯¯¯¯¯
The Outpost would remain mostly unchanged by the inclusion of the new activity. The locations of the Bank and Anvil would be switched, with entrances to the bank being west and south. The wall surrounding the south-western side of the island would be removed (north as far as the existing location of the anvil). A new, fourth 'lander' would be placed north of the Veteran lander.

The Veto Flag
¯¯¯¯¯¯¯¯¯¯¯¯
The Veto Flag is an item that players are given upon boarding the lander - requiring a minimum of one free inventory space or wielding no weapon. It can be equipped or held in the inventory. The veto flag will be removed from the players possession should they exit the lander or enter a game - there is no way to take the veto flag from the lander.

Operating the veto flag will present an array of controls that a player may utilise to create their perfect game. Be advised that each option will limit the games you can join and may potentially restrict you from joining games with all the active players in that world. The veto flag will remember all previously selected options. The flag allows players to select their desired game type - which will affect the appearance of the flag - and opt for the game difficulty. The game types are Quickplay, Extermination, Warzone and Horde. The difficulties are Quickplay, Novice, Intermediate and Veteran.

There is an additional toggle labelled "Clan only". This will limit you to joining games with players who are in the same clan channel. For this game mode, only the clan leader's selected game-type will take precedence - however the difficulty is based on the lowest selected difficulty.

In the event everyone has quickplay set (for either or both options) they are randomly selected by the engine. For difficulty it's based on the lower quartile of the average combat level, whilst game type is entirely random.

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.°´ (¸.•´•.¸¸.•´¯`•._.•


Winning
¯¯¯¯¯¯¯
Winning a game of Tower Defence varies depending on game type.
• In Warzone players must hold the island for 30, 45 or 60 minutes from continuing waves of pests.
• In Horde players must hold the island for 50, 75 or 100 waves.
For these two types; losing happens when all four strategic points are destroyed before the end-game requirement.

• In Extermination players only have a single respawn and their total lifepoints is multiplied by 20, 10 or 5. To win they must hold the island for 10 minutes against a never-ending onslaught of pests. Once a player is defeated they have the option to spectate (as a ghost) or exit. In this mode, only the final strategic point and the wall stand between the pests and victory. You lose if all players are defeated, or the Pyramid of Life is destroyed.

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.°´ (¸.•´•.¸¸.•´¯`•._.•

The Map
¯¯¯¯¯¯¯
_______________________###________
___________________###########________
_______________#######$$$$$$####______________________________
___________###########$$$$$$#####____###________________##____
_______D__############$$$$$$####______######___D____#####____
_____####-#######################______###########_######____
____############################____####################____
____############################____###P#############P###____
_____########################________#####################____
____########__##########______________########$$#########____
_____________@@@@@@_______________####################____
_######################______________#####P########P######____
_#####################________________##_#############__##____
_###################______________________#___________________
_###################________________________________??????____
_##########$$$$$$####___________________________????????????__
_######?#####$$$$###_____________________??????????P###??????_
_######???#########?????______________???????P##???#####?????_
_########???????????????????___??_??????????####????#########_
__###############????????????????????##########??????#########
__################??????????????????#########???????##########
___#################???????????????#######?????##############_
___#####################??????????########?###############___
__#######################???????P#######################____
_########################??????#######$$################____
_##########################???#######$$$$############____
_####$$########################################________
_##########################################________
__P#####################################________
______D__#############################________
___DDDD_____________________________________

D = Docks, $ = Strategic Points, @ = Wall, ? = Impassable terrain, P = Portal

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.°´ (¸.•´•.¸¸.•´¯`•._.•
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Post by TATORZ Tue May 25, 2010 12:33 pm

Cool
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Post by Sir Kandarin Fri Aug 06, 2010 8:25 am

You seem to have a habit of starting amazing ideas but either not finishing them or never posting them where they'll be scene! Although, I imagine some ideas are hard to explain without your picture assets.
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Post by The Empty Lord Fri Aug 06, 2010 9:01 am

I know, but habits are hard to break. Wink
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