RuneScape Gets Massive (continued)
+8
trixtor
Ruy112
Jeeves
Sir Kandarin
Dark Avorian
MorbiusMonster
Dragon78114
The Empty Lord
12 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
Page 1 of 7
Page 1 of 7 • 1, 2, 3, 4, 5, 6, 7
RuneScape Gets Massive (continued)
I thought I'd revive the expansion of RuneScape project.
<~>
Alternate World Map;
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
<~>
Alternate World Map;
- Spoiler:
I'm going to use DeviantArt to submit the artwork. Mainly because it allows for a higher resolution, and secondly because it takes me less time to upload... on here I have to upload, then delete the old one (each requiring lots of clicks and checks).
For the current version (just uploaded); CLICK HERE!
<~>
There are currently two "finished" pieces of artwork;
• Misthalin
• World
There was some discussion on the old thread about the point of this, and there's a few new faces now, but this doesn't need a point. It can either be a suggestion, or just a fun little project we're doing to amuse ourselves. I have and can continue to send them into Jagex, should anyone think we've made sufficient progress to warrant it.
I'm currently drawing Asgarnia... or, at the moment I'm just leading Misthalin into Asgarnia. There are three routes - through Dredmaw and into the Farradorn Woods, through the grounds at Draynor Manor and into Farradorn Woods, or along along a little trail in the the cliff face from Draynor into a yet undecided location - possibly the end of Farradorn Woods, of they could have already ended. I'll upload a snippet in a bit.
Please note that I've remove the building-blobs on my current version... I have them saved on another and it's a simple copy-and-paste, but for the time being I don't want them. The locations are still labelled. Whether the ground has varying colours will depend on whether I remember to unhide them or not... it may just be a solid-green.
Last edited by 3mptylord on Tue Sep 07, 2010 4:05 am; edited 6 times in total
Re: RuneScape Gets Massive (continued)
Looks like someone's been busy!
'tis impressive!
eventually you're going to have to describe all of these new places
'tis impressive!
eventually you're going to have to describe all of these new places
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
I think I've explained most of the places in Misthalin, but if you have any questions I'd love to answer them.
That is... questions on Misthalin.
Unknown World Map names are mostly just to make it look less empty. Except for Zavoince which is Blaze's and Agerdomus which is mine - info on these exist. I don't think Ruy's blob has any information - I think he ditched the idea. And Morbius, if can't see a suitable blob, I could probably add one.
Well, some of the World Map locations have some ideas. Just that's either just general land-style (like, a chinese-land ) or a feature it has...
It dawned on me recently that I'm missing Tolna's Rift... haven't decided where to put it yet. It was formally on the River Yew, and that it opened so that the water drained into it... whilst I liked the look of the inside of Tolna's Rift (the image in my head), the map looked ugly. I musta forgot to paste it somewhere else.
That is... questions on Misthalin.
Unknown World Map names are mostly just to make it look less empty. Except for Zavoince which is Blaze's and Agerdomus which is mine - info on these exist. I don't think Ruy's blob has any information - I think he ditched the idea. And Morbius, if can't see a suitable blob, I could probably add one.
Well, some of the World Map locations have some ideas. Just that's either just general land-style (like, a chinese-land ) or a feature it has...
It dawned on me recently that I'm missing Tolna's Rift... haven't decided where to put it yet. It was formally on the River Yew, and that it opened so that the water drained into it... whilst I liked the look of the inside of Tolna's Rift (the image in my head), the map looked ugly. I musta forgot to paste it somewhere else.
Re: RuneScape Gets Massive (continued)
Hm... Well perhaps placing it north of the lumberyard, west of the coil.
Also, you best include the Axarian and Azzain peninsula once you start drawing the Kharidian desert! >.<
Also, you best include the Axarian and Azzain peninsula once you start drawing the Kharidian desert! >.<
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Oh yeh, forgot about you. Yes, and Dragon's suggestion.
Does anywhere work at the moment on the World Map?
So perhaps extend Dredmaw north a bit (and push the Wilderness further away)?
Cuige is inhabited by the Walren. Coill, Atlan and Cuige are Irish worlds, the language of the Walren - I don't know the language enough (at all) to make up words in Irish, so it's just Irish words. The Walren respect humans, unlike most races currently in game. The Walren of Cuige are lumberers for the kindgom of Misthalin - well, the giant beaver do most of the felling, but yeah. There are other Walren tribes.
Does anywhere work at the moment on the World Map?
So perhaps extend Dredmaw north a bit (and push the Wilderness further away)?
Cuige is inhabited by the Walren. Coill, Atlan and Cuige are Irish worlds, the language of the Walren - I don't know the language enough (at all) to make up words in Irish, so it's just Irish words. The Walren respect humans, unlike most races currently in game. The Walren of Cuige are lumberers for the kindgom of Misthalin - well, the giant beaver do most of the felling, but yeah. There are other Walren tribes.
Re: RuneScape Gets Massive (continued)
oh... didn't know that
Anyway, possible east of the Everspring Lake- it is near the digsite and away, but still close to Varrock?
Anyway, possible east of the Everspring Lake- it is near the digsite and away, but still close to Varrock?
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
No, I merely assumed you meant Coill when you said "the coil", so I thought I'd explain. I wasn't saying that your first suggestion wouldn't work.
But yeah, east of Everspring is good too.
But yeah, east of Everspring is good too.
Re: RuneScape Gets Massive (continued)
yeah... I meant that... I didn't know what it was.
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Any ideas for Asgarnia?
I think I'll include another Goblin tribe... maybe the Saragorgak tribe. Sarag'kaan.
I think I'll include another Goblin tribe... maybe the Saragorgak tribe. Sarag'kaan.
Re: RuneScape Gets Massive (continued)
I've had a look at the concept and I can say it would be a worthwhile project, because the majority of RuneScape is so tightly packed, an expansion may be needed to make it feel more realistic, after all you wouldn't have a guild of champions that close to a farm in real-life, you'd think it'd be some kind of insult.
When I first looked at it, two things came to mind;
1. This looks reminiscent of the maps the characters would use in the novel "Betrayal at Falador". The main reason being is that all the major towns are so distant that to them it would take days to reach a distant outpost, but for us it takes but a few minutes.
2. What program did you use to construct the map? I'm curious so that I could make one for Arzonus, which needs to be as large as this for it to be sensible.
When I first looked at it, two things came to mind;
1. This looks reminiscent of the maps the characters would use in the novel "Betrayal at Falador". The main reason being is that all the major towns are so distant that to them it would take days to reach a distant outpost, but for us it takes but a few minutes.
2. What program did you use to construct the map? I'm curious so that I could make one for Arzonus, which needs to be as large as this for it to be sensible.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
Adobe Flash
If you want, you could hand draw it with relative measurements (such as Varrock wide ) and then I'll create the line art. I send you the line art and you can colour it on Paint. ...and if that doesn't work, send me back the not-work colouring and I'll colour it.
If you want, you could hand draw it with relative measurements (such as Varrock wide ) and then I'll create the line art. I send you the line art and you can colour it on Paint. ...and if that doesn't work, send me back the not-work colouring and I'll colour it.
Last edited by 3mptylord on Sun Jul 11, 2010 7:24 am; edited 1 time in total
Re: RuneScape Gets Massive (continued)
Wow, there's me struggling to put stuff in Asgrania and, after deciding to seek help from the current World Map, there's nothing really to put in it! I've gone and given a huge area of land and it's a tiny kingdom.
Anyone got any good Dwarf names? I was gonna go for another Dwarven City.
Anyone got any good Dwarf names? I was gonna go for another Dwarven City.
Re: RuneScape Gets Massive (continued)
The Rick Astleys, whose singing can kill.
Or you could have the Hubsonicus wolves (I've looked up that name, it belongs to a Canadian subspecies) that would live in the frozen badlands in Asgarnia.
Or you could have the Hubsonicus wolves (I've looked up that name, it belongs to a Canadian subspecies) that would live in the frozen badlands in Asgarnia.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
I was thinking more a sapient species lol, but yeah, specific wolf species are cool.
Re: RuneScape Gets Massive (continued)
The world map is fine..EXCEPT there is no Azzain Peninsula!
If you don't like the idea... tell me.
anyways... Perhaps the towns in Asgarnia could be increased?
Doric's house and Taverly could also be increase, then there could be a larger area of mountains for trolls to inhabit? Forcing Burthroupe into a tiny village?
If you don't like the idea... tell me.
anyways... Perhaps the towns in Asgarnia could be increased?
Doric's house and Taverly could also be increase, then there could be a larger area of mountains for trolls to inhabit? Forcing Burthroupe into a tiny village?
Last edited by Dragon78114 on Sun Jul 11, 2010 8:21 am; edited 2 times in total
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Well, edit the map to conform your requirements. Things like Agerdomus and Zavoince were just islands added post-land. It was really nothing personal, just Zavoince was the only idea that came to mind at the time (aside from my own, but, that's mine)... that world map pic isn't new, I drew it some time ago, and I haven't edited it recently.
Last edited by 3mptylord on Sun Jul 11, 2010 8:24 am; edited 2 times in total
Re: RuneScape Gets Massive (continued)
Hm.... I might try... With paint. I don't know how hard that'll be.
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Dragon78114 wrote:The world map is fine..EXCEPT there is no Azzain Peninsula!
If you don't like the idea... tell me.
anyways... Perhaps the towns in Asgarnia could be increased?
Doric's house and Taverly could also be increase, then there could be a larger area of mountains for trolls to inhabit? Forcing Burthroupe into a tiny village?
No, Troll Country isn't part of Asgarnia... Burthorpe is, well. Ah yes, Taverly... I haven't actually got it anywhere yet.
Uploading the new version I've done so far now, it's got a few names and I'm done some mountains... it's just designing the city which I'm pondering on.
Edit: It's edited.
Re: RuneScape Gets Massive (continued)
Updated version of my world map in the gallery
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Do you have it on your Deviant Art as well?
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: RuneScape Gets Massive (continued)
Email it to me!
I'mma uploading a newer version of the map now... I've included Falador, or tried to. I'm wondering if to move it south and give it it's own port, and have Port Sarim share the same harbour... one sec
Uploaded/Updated.
I'mma uploading a newer version of the map now... I've included Falador, or tried to. I'm wondering if to move it south and give it it's own port, and have Port Sarim share the same harbour... one sec
Uploaded/Updated.
Re: RuneScape Gets Massive (continued)
I don't like the new map thus far... compared to Misthalin anyway. On Misthalin it's almost a grid of locations; Varrock, Lumb Fields, Lumbridge, etc. At the moment Asgarnia is just loads of trees with a few city names... I haven't really made any areas. I might redo Asgarnia (well, the White/Tawny cliffs are fine), but I need areas.
_|_|_
_|1|2
_|_|3
1) Falador
2) Fields
3) (some name)
I don't know.
_|_|_
_|1|2
_|_|3
1) Falador
2) Fields
3) (some name)
I don't know.
Re: RuneScape Gets Massive (continued)
3mptylord wrote:I don't like the new map thus far... compared to Misthalin anyway. On Misthalin it's almost a grid of locations; Varrock, Lumb Fields, Lumbridge, etc. At the moment Asgarnia is just loads of trees with a few city names... I haven't really made any areas. I might redo Asgarnia (well, the White/Tawny cliffs are fine), but I need areas.
_|_|_
_|1|2
_|_|3
1) Falador
2) Fields
3) (some name)
I don't know.
The town of Asokka. It nestles on the edge of the White Cliffs while it touches the Sarim Gulf. However, this town is very poor, much more than Port Sarim, and contains many great opportunities for beginning thieves (of course in members worlds).
Dragon78114- Partisan
- Number of posts : 1668
Age : 30
Location : Annandale-On-Hudson, New York
Re: RuneScape Gets Massive (continued)
Me likes.
*pins Asokka to the map*
Morbius, come up with a name for an athro-wolf town/city. I'm trying to at least leave some echo of White Wolf Mountain... even if there's no "White". Although, are there any white-furred animals that make no sense given a less-than-white environment? Or maybe I could bring the Tawny Cliffs down to connect to the sea? I'll see what it looks like, but either way, I need a name.
*pins Asokka to the map*
Morbius, come up with a name for an athro-wolf town/city. I'm trying to at least leave some echo of White Wolf Mountain... even if there's no "White". Although, are there any white-furred animals that make no sense given a less-than-white environment? Or maybe I could bring the Tawny Cliffs down to connect to the sea? I'll see what it looks like, but either way, I need a name.
Page 1 of 7 • 1, 2, 3, 4, 5, 6, 7
Similar topics
» Archaeology
» Torchwood - Miracle Day
» How will RuneScape end?
» RuneScape Bar
» RuneScape's HOT new look!
» Torchwood - Miracle Day
» How will RuneScape end?
» RuneScape Bar
» RuneScape's HOT new look!
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Locations
Page 1 of 7
Permissions in this forum:
You cannot reply to topics in this forum
|
|