Guild updates!

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Guild updates!

Post by jeroenvt on Sat Aug 28, 2010 6:35 am

First topic message reminder :

Hi,

I just recently(like half an hour ago) got an idea for Guilds. Instead of just walking into the guild, make it have an unlocking thing related to the skill/achievement!

This would be a one-time only thing, since I guessed it might annoy some people ^^

I've also come up with some new guilds, whom will be posted below the entrance updates.

Anyway, without further ado, the progress I have so far:
Spoiler:

-Ranging Guild: Shoot an arrow in an archery target to open the door. Any level under 40 will fail.
Requirements: A bow and arrow

-Mining Guild : You have to mine a large quarry blocking the entrance. Any level under 60 will fail.
Requirements: Pickaxe

-Thieving Guild : Pickpocket the lock.(Trapdoor) Level unverified.

-Runecrafting Guild : Imbue the portal with power. Any level under 50 will fail.
Requirements: None

-Crafting Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Fishing Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Cooking Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

-Mage Guild : Dispell the barrier in front of the door. Any level under 66 will fail.
Requirements: None

-Warrior’s Guild : I haven’t got an idea for this, any suggestion is welcome!
Requirements: N/A

Possible Guilds
Spoiler:

-(possible) Construction Guild : Repair the bridge leading to the guild. Any level under 50 will fail.
Requirements: Saw, Hammer, 4 Planks

-(possible) Farming Guild : Prune the vines blocking the entrance. Any level under 60 will fail.
Requirements: Knife, Secateurs

-(possible) Herblore Guild(Part of Farming Guild) : Add a compound to the mix blocking the door(Dungeoneering styled door). Any level under 65 will fail.
Requirements: Vial

-(possible) Agility Guild : Do a small agility course to unlock the door. Any level under 60 will fail.
Requirements: None

-(possible) Hunter Guild : Catch a small animal with the key tied around it’s neck, then use the key on the door to open it. Any level under 45 will fail.
Requirements: (Obtained) Hunter Guild Key

-(possible) Smithing Guild: Smith a key out of a steel bar. Any level under 50 will fail.
Requirements: Steel bar, (Obtained) Smithing Guild Key, (Obtained) Key Mould

-(possible) Woodcutting/Fletching/Firemaking Guild : (3 doors)
Woodcutting door: Chop some branches blocking the door. Any level under 64 will fail.
Fletching door: Fletch the doorknob and put it on the door. Any level under 70 will fail.
Firemaking: Burn some debris blocking your path. Any level under 60 will fail.
Requirements: Woodcutting: Hatchet
Fletching: Knife, Doorknob(Obtained)
Firemaking: Tinderbox

-(possible) Summoning Guild: Sacrifice 500 Spirit Shards, 1 of each charm and 1 summoning pouch. Any level under 55 will fail.
Requirements: 500 Spirit Shards, 1 Blue Charm, 1 Green Charm, 1 gold Charm, 1 Gold Charm, 1 Crimson Charm, 1 empty summoning pouch.

Special Guilds
Spoiler:

-(possible) Questing Guild : Show your quest cape to the Guild Master(You must be able to equip it)
Requirements: Questing Cape you can wear.[NOTE: If you want to enter the guild again after a new quest has been released that you haven’t done, you can just enter it again. It’s a one time payment.]

-(possible) Achievement Guild: Show all Achievement Diary items(1, 2 or 3) to the clerk.
Requirements: All achievement diary items(1,2 or 3) that are currently available. [NOTE: If a new diary comes out and you want to enter the guild again, you won’t have to complete the diary. It’s a one time payment]
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Re: Guild updates!

Post by MorbiusMonster on Fri Dec 17, 2010 6:34 pm

I've already come up with the Summoning Guild, I cannot stress that enough.

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Re: Guild updates!

Post by Ruy112 on Fri Dec 17, 2010 11:07 pm

So?

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Re: Guild updates!

Post by 3mptylord on Sat Dec 18, 2010 2:44 am

(a) There's nothing to say there should only be one guild.
(b) There's nothing to say your idea's any good or that it's the indefinite best.


Last edited by 3mptylord on Sat Dec 18, 2010 6:14 am; edited 1 time in total

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Re: Guild updates!

Post by Gladzosaurus Rex on Sat Dec 18, 2010 5:59 am

(c) there's nothing to say each skill should have a guild or vice versa
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Re: Guild updates!

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