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[P] Storylines and Quests

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Post by The Empty Lord Tue Nov 30, 2010 7:06 am

First topic message reminder :

Dun dun duunnnnn!
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Post by The Empty Lord Mon Dec 27, 2010 10:58 pm

I think if we manage to find an agreeable answer we've just solved an age old dispute...

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Post by Zectiox Wed Dec 29, 2010 5:14 am

1. Pallis is our world, our game... Tongue
2. a)
Spoiler:

b)
Spoiler:

3.
Spoiler:

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Post by Dragon78114 Wed Dec 29, 2010 6:16 am

this is exactly what I was trying to say! lol

but Pallis is designed to be the other half of Gielinor, but is very isolated from the Human-inhabited half of the planet, so there has to be at least a few references; no actual things like, "I'm going to Falador!" because Runescape is protected with copyright laws.

Yeah, I think humans have no relation to Pallis and will never have. I honestly think we should have a choice to be a Dwallow or Mogrul. But don't allow too much individuality since it cannot be like WoW.
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Post by Zectiox Wed Dec 29, 2010 6:19 am

mm I would say maximum of 2 races that you could choose.. Tongue if we make every race a playable race it becomes WOW for short...
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Post by Dragon78114 Wed Dec 29, 2010 6:25 am

exactly my point.

but then what will happen there?
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Post by The Empty Lord Wed Dec 29, 2010 6:55 am

Regardless of the reason, the goal of this project was more to entertain ourselves.

1) We legitimately suggest this, although be prepared nothing may ever happen. In this instance, Pallis would definitely be part of RuneScape and our character would:
Spoiler:
2) We have no desire to suggest this as an addition to RuneScape. We wish to create our own game, but with respect to RuneScape we:
Spoiler:
3) We have no desire to suggest this, or include RuneScape at all. We will create our own lower world, if necessary. The following suboptions also apply to 2b.
Spoiler:

So I guess there's only really two questions...
1) Are we writing a suggestion, a pitch for a new game, or pretending to be a third party developer making RS3?
2) Are we a member of the species from the lower world continuing their story, or starting a new one on the upper world?

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Post by Zectiox Wed Dec 29, 2010 9:55 am

ooh I like the thoughts... well.. It can be hard to get permission from JAGEX to create it as our own (if we're gonna have runescape as our "brother" underworld), idk maybe maybe not?...

Well to get this suggestion reality I would say it could be like walking on thin ice

If we're making a new game (which I would like most) we should have a really high knowledge of RPG-creation... we Could have some kind of bound with runescape as a "please set in disc 2" Tongue

well IF JAGEX sometimes want to make RS3, - and we've already got the name (is it that easy that we're forced to change our name then if JAQEX want to take our beloved name)

well on the second quest... I would say if we're creating a whole new game - a new start

if we're SOMEHOW related to Gielinor and Runescape - a member of the lower world continuing their story... Tongue
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Post by Dragon78114 Sun Jan 02, 2011 9:57 am

then I guess we should make 3 base story lines since no good game as large as Runescape has only 1 "main story"

Let's at least start framing them. We can get in specifics later, however it must be applicable to each gaming situation if Jagex wishes to merge this game, or Pallis will be a stand-alone game.

Of course there should be side quests and small series too. But that can come later.

EDIT: With that said, I think we should include a quest series about the Diminor, the Mogrul, and the Forerunner respectively. Each having their own conflicts and grievances. The stroy line about the Forerunner will be more like a treasure hunting series. The Mogrul series will deal primarily with advancing in Mogrul territory/society. And finally, with the Diminor. This one should be the most complex. Perhaps this could include many things like foreign relations, advancing in Dwallow society, espionage, controlling the dragons, etc.
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Post by The Empty Lord Sun Jan 02, 2011 10:06 am

Dragon78114 wrote:Let's at least start framing them. We can get in specifics later, however it must be applicable to each gaming situation if Jagex wishes to merge this game, or Pallis will be a stand-alone game.

Or the middle option. Tongue


One storyline would be the apocralypse; this will likely begin with the Forerunner, and end with *dun*. And I'm out. Tongue
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Post by Dragon78114 Sun Jan 02, 2011 10:16 am

good point. so the three story lines are:

-Apocalypse
- Diminor
- Mogrul
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Post by The Empty Lord Sat Jan 08, 2011 6:34 am

Hmm.
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Post by Dark Avorian Sun Jan 09, 2011 2:20 am

I say we start with the Apocalypse...

Oh god...it's coming back

It's a HOMECOMING APOCALYPSE


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Dragon78114 Sun Jan 09, 2011 6:48 am

haha....

I think we should start all three quests at the same time, or perhaps the apocalypse storyline last.

We need to get our players to love this game and all of the people/creatures before we destroy them. Wink
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Post by The Empty Lord Fri Jan 14, 2011 1:36 am

An unintentional coincidence...

The beacons within Homecoming Apocalypse expel the shadow realm - keeping the lower world free from the grip of shadows. I mentioned somewhere a darkness oozing from the ground (yes, in reply to the person who mentioned Fable 3). Well, since there are no beacons on the Pallis-side side of the planet, it's possible it's the same darkness that has just been slowly creeping through the mantle choking for air. And it's just begun to bubble at the surface.

And, depending on how the beacons work--whether a bubble or just an indefinite wall--the darkness can either cascade off the edges, or just ooz outwards onto the cloud sea creating a black cloud above lower world. Shock



I was thinking about how lower world stories could relate to upper world stories without just being the same quest in two different locations. Tongue


Last edited by 3mptylord on Fri Jan 14, 2011 10:28 pm; edited 1 time in total
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Post by Dragon78114 Fri Jan 14, 2011 2:15 pm

The Fable 3 reference was from me. Tongue

and that is rather dramatic. so how this all of this oozing be stopped? In Fable 3, it was a rather weak but strong creature wanting to encase the world in that goo. (and which surprises me that the statues he animated, still animate after he is dead)

But honestly, the Goo of Darkness? Cliché and silly?

Now, honestly, linking both lower and upper world stories would be cool. Like perhaps the Mahjarrat[sic] storyline. Like the air turning different and the creatures in Pallis start acting strangly like the La Niña winds in Los Angeles.
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Post by The Empty Lord Fri Jan 14, 2011 10:33 pm

Not quite Fable 3 though. The darkness is another world, not just an ooze. So the ooze is more of a veil - allowing the Shadow Realm to exist here. But it was just an idea. Tongue

You mean the ritual causes some disturbance elsewhere?
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Post by Dragon78114 Sat Jan 15, 2011 10:22 am

Yup. Like an increase in charged particles in the air, causing the everyone and everything to act very strangely.
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Post by The Empty Lord Sun Jan 16, 2011 5:08 am

Wouldn't be that prolonged though, would it? They have rituals regularly. Tongue
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Post by Dragon78114 Tue Jan 18, 2011 5:20 am

Yeah, like every thousand years.
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Post by The Empty Lord Wed Jan 19, 2011 1:01 am

And how long would the effects last? Or would they just fade over the thousand years, then spike again.
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Post by MorbiusMonster Wed Jan 19, 2011 3:03 am

The Pallis caretakers; funny little creatures that work around the clock mending some of the damage across the world. Cleaning up and fixing broken objects.
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Post by Dragon78114 Tue Feb 15, 2011 6:32 am

I am honestly frustrated. We're creating this magnificent world of Pallis, and yet we are not creating an overarching plot that will satify the conditons of the game. Pallis is too perfect. We need to make some imperfections...imperfections that will make an interesting story to the potential player busy.
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Post by The Empty Lord Tue Feb 15, 2011 7:55 am

I wouldn't say Pallis is too perfect... we've yet to really even begin discussing the stories and problems.
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