Mythics: Plan/Overview

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Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 4:07 am

Chapter 1: The Samaritan
- Act 1: The Mortality Potion
- - Scene 1: The Body
- - Scene 2: The Mind
- - Scene 3: The Soul
- - Scene 4: Starlight
- - Scene 5: Hellfire
- Act 2: The Shadow Cloak
- Act 3: The Blade of Eleyon

Chapter 2: The Omen
- Act 1:
- Act 2: The Rising Sun
- Act 3:

Chapter 3: The Throne
Chapter 4: The Fight
Chapter 5: The Echo

"Jeeves' Summary":
Okay, I'm just going to post what *I* remember being the original concept we had for the questline...with handy little letters and numbers so that we can change things bit by bit. Tongue

A) Mythics Guild!
--1) No real origin story, but I was thinking of something like the Wraiths being "collectors" of legendary heroes to keep them safe from falling into obscurity

B) Gate appears in all times, all worlds, etc
--1) Leads to Mythics Guild

C) Initial Walkway to Guild
--1) In sync with the rest of time, but has bits of non-timeness to it
----a) Everyone goes through the walkway in their own time, but it's the same place for everyone
--2) There are 12 statues lining the walkway, each representing a Labor that the potential Mythic can accomplish
----a) WE NEVER HAD A REASON WHY THESE ARE HERE
------i) Maybe they were just the biggest and the best of the various legends performed by memberS of the Guild and are now placed there for other Mythics to test themselves with
------ii) THEY DON'T HAVE TO BE OUTSIDE THE GUILD
--------A) Since they don't have anything to do with helping Durial get his stuff, there's no reason they should be here, seeing as the rest of the statues (potentially) are stored inside the Guild in some hidden chamber.
-------iii) They're just random statues that are able to help us. No Heracles, no nothing
--3) At the end of the walkway, Durial is there! He says that in order to get inside the Guild, we first have to kill all the Graats that are rampaging around. We need a potion, a weapon, and some sort of protection.
----a) Potion - Immortality Potion that will actually sap "Guthix's" immortality
------i) Bloodyield - Flesh portion of the potion, found in Meiyerditch sewers
------ii) Pure Ectoplasm - Soul portion of the potion, found beneath Ectofuntus
------iii) MIND COMPONENT - ?????
------iv) Bathed in Starlight - ?????
------v) Boiled in Hellfire - Final part to set the potion, done underneath Iban's Temple
----b) Weapon - Blades of Eleyon - ?????
----c) Protection - Shadow Cloak - ?????
--4) After getting all this for Durial, he goes back to his own time to try and stop Guthix from destroying his homeworld (THIS IS WHY HE WANTS THESE THINGS)

D) Inside the Guild, First Time
--1) We are stopped by an Omen (ourselves) who tells that no, we shouldn't have given Durial those things and now we have to find something to stop him.
----a) WE HAVE NO CLUE WHAT THIS IS

E) Inside the Guild, Next Time
--1) We have to somehow operate the Chronarch's Throne in order to go back to Durial's time and stop him from destroying Guthix.
----a) Need two (or more?) other Mythics in order to successfully operate the Throne. WE DON'T KNOW WHO THEY ARE OR WHY THEY'RE HELPING US

F) Fight with Durial!
--1) He thinks *we're* Guthix, tries to fight us, we use our new items, beat him, etc, etc

G) Return to the Guild
--1) ?????????????????????????????

This is all we have, so far as I know.
"3mptylord's Summary":
Hehe. Obviously my original predates any actual discussion on this--*shamefully hides text document*-- but here's how I was aware that the concept was at the time I've gathered from Jeeves' post.

Requirements: Skill, Combat and Renown. OR Skill, Renown and Legend. OR Skill, Renown and Wealth.

A) The Mythics' Guild
--1) No real backstory as to why it exists, aside from that it has always existed. At the time I would have probably said that not having a beginning means it doesn't h ave a point of existence, it's eternal. However, tha doesn't really work and I like Jeeves' idea that the Mythics' Guild is a collection - it has that perverse/intriguing feel.

B) Gate is present throughout time, in a fixed point in space.
--1) Serves as the passageway to the guild.
--2) Visually, you can see through the gateway to the guild like a window, even though the guild doesn't exist in the actualy space behind it.

C) Pathway at the entrance to the guild.
--1) Initial view is constructed to rememble a past loading screen, with 12 statues aligning the path into a sunlit valley.
----a) Durial was to block the endof the pathway so has to prevent players access to the guild prior to his segment of the quest.
----b) The twelve statues then became Heracles' labours, and it was decided to populate the guild with the relics of mythics (at ths point there was no reason for this).
------i) It was proposed that some of the labours might provide items needed for the recovery section of the quest - such as the Hydra's Diadem's immunising effect againstthe vulnerabilty potion. However, it was never decided which would be used or how... Merely a possible sourse of items.
------ii) Heracles was added an additional statue to serve as a guide to his labours, and to cast doubt on Durial's legitimacy as, I think, at the time Durial was imposing as a 13th labor (which Heracles wouldn't mention).

I recall discussion on the entrance being out of sync, but I don't recall it's purpose and without that I don't see why that nugget of information is needed.

"THEY DON'T HAVE TO BE OUTSIDE THE GUILD"
They aren't? Everything guild-side of the gate is the guild...

D) Guild time.
--1) Everything in the guild happens at once, allowing present and future and past to coexist.
----a) Time is relative, and things from the past and future will appear differently (not quite as solid and real as the present) - echoes and omens.
2) Time doesn't pass whilst in the guild.

E) Tasks/the quest
--1) Durial requests three items of us. There is no reason other than being a good sport.
------i) A reason was proposed such as the items are needed for a relentless threat, that happens to be invisible.
------ii) I found Durial's reason a little weak. If Callum truly wants a reason, he's not going to accept an invisible threat that only Durial can see and knows about.
----a) Potion - Immortality Potion that will actually sap "Guthix's" immortality
------i) Bloodyield - Flesh portion of the potion, found in Meiyerditch sewers
------ii) Pure Ectoplasm - Soul portion of the potion, found beneath Ectofuntus
------iii) MIND COMPONENT - ?????
------iv) Bathed in Starlight - ?????
------v) Boiled in Hellfire - Final part to set the potion, done underneath Iban's Temple (technically that wasn't in the original Wink).
----b) Weapon - Blade of Eleyon - ?????
------i) I think this too was in segments.
----c) Protection - Shadow Cloak - ?????
--2) After getting all this for Durial, he goes back to his own time to try and stop Guthix from destroying his homeworld
----a) Note that by 'back to his own time' didn't involve timetravel. He merely exited the guild, as time doesn't pass whilst in the guild.
--3) Just as we think we're done, an omen (who later turns out to be us) stops us exclaiming frustration he didn't get there sooner. He reveals Durial's true plan, and instructs what you need to do to stop him.
------i) This was where it was proposed to possibly include the labours.
----a) The Rising Sun is one proposed item, though no plan behind it.
--4) After having obtained the items, we then need to go back to stop Durial. The omen tells us of the chronarch's throne which can reverse time within the guild. (interesting thought, what if the guild is a giant clock/has a clock based appearance/theme? Gears, pendulums, etc?)
----a) Three mythics are required to operate the throne.
------i) It wasn't decided whether this includes you or not.
------ii) Zanik, Bob and WoM were proposed mythics, although I think we wanted multiple paths to complete the quest and thus it was at the player's discretion which Mythics. (I think "why?" is because we asked nicely, the guild is for heroes and legends afterall).
------iii) I think the crystal key was mentioned, but I don't think we went with it.
--5) Fight with Durial!
----a) He thinks *we're* Guthix, tries to fight us, we use our new items, beat him, etc, etc.
--6) Return to the Guild
----a) We aid our past self: seeing Durial we think he must have escaped, but we realise what's going on when we start talking to ourself.
----b) Quest ends with an air of incompleteness, what with there being no closing NPC. So Callum does it himself. Smile

That's what I thought.

Then we wanted to add more time travel. We decided against using the labours at all, and using other in-game mythics in the throne section. Discussion repicked up on using the labours.


Last edited by 3mptylord on Tue Mar 22, 2011 11:29 am; edited 7 times in total

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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 9:16 am

Reserved.


Last edited by 3mptylord on Tue Mar 22, 2011 11:19 am; edited 1 time in total

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If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Plan/Overview

Post by Dragon78114 on Tue Mar 22, 2011 9:19 am

Yup. Just being picky... The inclusion of "Acts" make it seem like a play/teleplay. Tongue
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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 9:48 am

What's a teleplay? Just 'cause I'm stupid. Tongue

Also, that was the idea. Wink

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Re: Mythics: Plan/Overview

Post by Dragon78114 on Tue Mar 22, 2011 10:37 am

A script for a TV show
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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 11:01 am

If you like I can change "Chapter" to "Scene". Tongue

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Re: Mythics: Plan/Overview

Post by Dragon78114 on Tue Mar 22, 2011 11:07 am

Or perhaps "Act" to "Chapter" or "Section" Tongue
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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 11:20 am

I added Scene, section didn't sound right. Wink

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If all good things come to an end then we're living in a world where evil wins. 

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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 11:29 am



Not as impressive as I'd hoped.

And it's just dawned on me one issue... the tree is in the foreground, yet the gate is on top of the leaves. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: Mythics: Plan/Overview

Post by Dragon78114 on Tue Mar 22, 2011 11:57 am

yeah... kind of puts the gate in the foreground and makes the gate look like a picture, not an actual gate... lol
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Re: Mythics: Plan/Overview

Post by 3mptylord on Tue Mar 22, 2011 11:59 am

Pfft, concept mockup. Tongue

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Re: Mythics: Plan/Overview

Post by Dragon78114 on Sun Mar 27, 2011 2:46 pm

hey! Tongue

I tend to critique art wherever I see it.

But anyway... Why I imagined was like a portal like gate made out of some rock formation deep in the dead wilderness...
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Re: Mythics: Plan/Overview

Post by 3mptylord on Mon Mar 28, 2011 11:28 am

I think I originally planned the Wilderness, just for the contrast of the sunlit glow from the guild and the darkness of the Wilderness. But I suppose the gate stood there before the Wilderness did. Wink

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If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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