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Mythics: General Discussion

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Dark Avorian
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Post by Dragon78114 Tue Mar 22, 2011 2:33 am

Although it is established, it might be good to have this discussion started if it pops up again.

Also, this thread will be for discussing the plot of this uber-sweet quest.
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Post by The Empty Lord Tue Mar 22, 2011 2:40 am

So what's the discussion thread for? XD
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Post by Dragon78114 Tue Mar 22, 2011 2:41 am

Tongue
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Post by Dark Avorian Tue Mar 22, 2011 2:43 am

The whole fucked up time thing. I'm assuming no-one has noticed the problem with fast time...in that it works for the purposes of the quest, but nobody setting up aguild they want to be useful to their members would ever put in place a feature that would cause them to lose everyone they ever knew when they visited for 5 minutes.
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Post by Dragon78114 Tue Mar 22, 2011 2:53 am

The guild doesn't cause time to move. It apparently is like a warped area of the space-time equilibrium, so therefore all times may exist in one area. Crazy pseudo-relativity science.

The goal of the guild was for myths of all times to harbor in one area to show off their fantastical might. It has no intention of showing ones world being destroyed. Perhaps he learnt it through someone else.
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Post by Ruy112 Tue Mar 22, 2011 2:54 am

Enters from A, has fun in guild and stays for long, goes back to A.
Enters from B, is quite bored in guild and leaves shortly after, exits at B.
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Post by Dark Avorian Tue Mar 22, 2011 2:55 am

Yeah, I was actually referring to a throwaway thought 3mpty had about how the guild might work. I like the original way. All visits by anyone are keyed to their own time, but in some wierd way overlap with everyone else's visits.
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Post by The Empty Lord Tue Mar 22, 2011 3:03 am

Dark Avorian wrote:Yeah, I was actually referring to a throwaway thought 3mpty had about how the guild might work. I like the original way. All visits by anyone are keyed to their own time, but in some wierd way overlap with everyone else's visits.

My "throwaway" thought was to explain why everyone doesn't enter at the same time... given it's all relative.

But "some weird way" works, I also suggested just using poetic license. Writers are the gods of their fiction.
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Post by Dragon78114 Tue Mar 22, 2011 3:04 am

Really there is no science behind it, and I think that is why this is killing us. We're trying to give you the biggest mindfuck ever.
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Post by Dark Avorian Tue Mar 22, 2011 3:10 am

Some moldy old scroll wrote:
At the center of the guild it lies,
a clock of enormous size
ticking through the endless days
that loop and loop in hazy ways

They all enter the guild at noon, regardless of the era. When next they visit the mighty gate, a clock face above serves at their pleasure. The guild is in a endless cycles of days, or perhaps only one, looping over and over again. Or maybe it is endless days, layered atop one another like sheafs of thin parchment through which we can see the text of the many sheets beneath.
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Post by Ruy112 Tue Mar 22, 2011 3:13 am

I'd scrap parchment and go for pastry instead...
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Post by Dragon78114 Tue Mar 22, 2011 3:14 am

damn... now I'm hungry. >.<
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Post by Dark Avorian Tue Mar 22, 2011 3:15 am

Ooh! Ooh! Heracles...That's 12, and time has 12 hours!!! SHIT THIS SHIT IS GENIUS!!! Put the walkway as an entry courtyard with a huge clock, each pointon the clock is a statue...of a labor
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Post by Ruy112 Tue Mar 22, 2011 3:22 am

Make the quests only accesible at certain times a day and force people to stay up late or move time zones!
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Post by Dragon78114 Tue Mar 22, 2011 3:25 am

that's clever, but I disagree with Ruy. Tongue

I don't want to play this game only at 6 a.m.
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Post by Dark Avorian Tue Mar 22, 2011 3:27 am

No... the idea is that the guild basically moves on a 12 hour cycle...as shown by a clock on the floor somewhere. When you first enter you just enter at noon. But when you enter later you have the option to move the hands on the little clock-face above the guild entrance to time your arrival to whenever you want.
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Post by The Empty Lord Tue Mar 22, 2011 4:02 am

That's quite sound actually.

The guild has time, and thus events can happen in a chronological order. However, the window of time is caught in a loop of an unknown amount - although not large enough that a significant amount of time will have passed when you exit the guild. You can spend years in the loop and only exist having lost (at most) a single day. (for example?)

Hehe, according to Zeitgeist the 12 is with respect to astrology. It appears throughout mythology... twleve olympians, twleve labours, twelve diciples, twelve brothers, twelve judges, etc. Smile

I'm not sure what purpose the labours being connected to the clock will serve though. Also, please elaborate on what changing the clockface actually does/what use it has to the quest (thus why it features). Pleased

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Post by Dark Avorian Tue Mar 22, 2011 4:09 am

The clock face is a smaller clock above the entry gate on the "World-side"

as a mythic enters, he/she may move the hands to allow him herself to enter at any point within the loop of 12 hours... thus, we are capable of entering right after we give the items to Durial or somesuch and fullfill the omen prophecy.
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Post by The Empty Lord Tue Mar 22, 2011 4:25 am

Could it not just be that the clockface moves indefinately with respect to real time? So... it's, say, IV when we enter the guild from our present. But when we enter it from Durial's present (the past) it's III. Otherwise I see questions arising... why didn't we just clock back to before we even gave him the items? I know bootstrap paradox... that's how it happened, we can't break time just because we know a more efficient method, but y'know.
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Post by Dark Avorian Tue Mar 22, 2011 4:37 am

Honestly this would all be easier if the Omen wasn't us...just say the guild forbids interference in one's own actions. Perhaps the omen (or wraith) who informs us of what has been done is Heracles...or any other hero from the time before.

"You fool! The guild is faltering! The waves of time engulf us! For the first time ever myths are disappearing from the guild grounds. What have you done?"
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Post by Dragon78114 Tue Mar 22, 2011 4:41 am

um... I think it is cool that we run into our past selves to warn us about the threat of Durial. Now, I think doesn't create a paradox if we create a controlled scenario, like what we can only wear etc, and it will happen in a cutscene.
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Post by Dark Avorian Tue Mar 22, 2011 4:44 am

The omen's make one exception?
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Post by Dragon78114 Tue Mar 22, 2011 4:48 am

?

The omen is your future self before you realize it is you.
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Post by Dark Avorian Tue Mar 22, 2011 4:57 am

There are others though...
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Post by The Empty Lord Tue Mar 22, 2011 5:27 am

Dragon78114 wrote:um... I think it is cool that we run into our past selves to warn us about the threat of Durial. Now, I think doesn't create a paradox if we create a controlled scenario, like what we can only wear etc, and it will happen in a cutscene.

Yeah, cutscenes do it nicely. But we can't have such large amounts of the quest being non-user controlled.

I like us being the omen too. Also, there's never really any danger of a paradox - so long as we assume time is predestined. Same with Recipe for Disaster. The past and the future can mangle, but events happen in a linear fashion.
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