The Interactive Suggestion

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The Interactive Suggestion

Post by 3mptylord on Sun Apr 24, 2011 11:56 pm

First topic message reminder :

The interactive suggestion...


Interactive RuneScape Idea by ~3mptylord on deviantART





1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel

The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.

Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.

The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.

When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).

Backup:


Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total

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Re: The Interactive Suggestion

Post by Handeath on Mon Jul 11, 2011 2:48 am

We need to make Demonology and then I could say we're done.

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Re: The Interactive Suggestion

Post by 3mptylord on Mon Jul 11, 2011 12:04 pm

Smile

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: The Interactive Suggestion

Post by Zectiox on Tue Jul 12, 2011 5:08 am

I think we should finish everything we got so far and planing to do on the suggestion... as it is a huge suggestion Grin we gonna make it perfect.. Grin
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Re: The Interactive Suggestion

Post by Handeath on Mon Jul 18, 2011 1:35 pm

So...what's Demonology?
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Re: The Interactive Suggestion

Post by 3mptylord on Tue Jul 19, 2011 1:16 am

The same skill I'm pretty sure we've already argued about. Tongue

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: The Interactive Suggestion

Post by Handeath on Wed Jul 20, 2011 6:26 am

Yeah. Meow

No seriously, how does it work? It seems to be summoning demons with a combat level based on stats. I still think the cost being Constitution Level would be cool.
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Re: The Interactive Suggestion

Post by 3mptylord on Wed Jul 20, 2011 11:54 pm

Constitution cost would be cool. Essentially the shape of the pictogram determines the shape/form of the demon, whilst the composite item determines the skin. It's, in essence, like smithing a dagger then choosing which metal you want to make it from. Each form has it's commodities and the skins are basically like armor (different stats and such). You could put a magic-demon in armour but this won't work as effectively.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: The Interactive Suggestion

Post by Zectiox on Tue Nov 01, 2011 9:56 pm

havent seen any progress on the interative suggestion flash.. we stopped there and could we continue Grin still got plenty of skills with no information (Demonology etc) which only're left. So can we get back to this? or have you no time for this with the new project 3mpty (Computer Design Document - Scape-thing) taking its first steps?
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Re: The Interactive Suggestion

Post by 3mptylord on Fri Nov 04, 2011 5:11 am

Haha, it's only coursework that isn't due in until half way through December or something. I haven't really touched that in a while either. It was just recommended to get an internet presence, so I thought I'd do my blog with you guys. Smile

I'm really not in the mood for Flash at the moment, so the interactive suggestion might be on hold indefinitely.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: The Interactive Suggestion

Post by Zectiox on Fri Nov 04, 2011 5:26 am

Blog Big-happy-smile Grin

Flash not so big happy smile Sigh ;D
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Re: The Interactive Suggestion

Post by Handeath on Tue Feb 14, 2012 10:45 pm

What do we have left on this?
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Re: The Interactive Suggestion

Post by Zectiox on Wed Feb 15, 2012 7:32 pm

just to "install" the mysticism-skills and instructions, and maybe that Dota-wannabee minigame and some other things.. I guess
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Re: The Interactive Suggestion

Post by Dragon78114 on Thu Feb 16, 2012 3:20 pm

Handeath wrote:What do we have left on this?

everything. Tongue
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Re: The Interactive Suggestion

Post by 3mptylord on Fri Feb 17, 2012 5:17 pm

I wasn't aware anyone was awaiting updates. I haven't even used Flash in months. RuneScape's evolved so much recently, I fear too much of the interactive suggestion is out of date.

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If all good things come to an end then we're living in a world where evil wins. 

If there once was love then maybe something survived. If we find a single diamond in the rough then it's worth it. Through a thousand tears if there's one drop of love then it's worth it. 
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Re: The Interactive Suggestion

Post by Handeath on Sat Feb 18, 2012 3:30 pm

Well, there are still fundamental flaws in the game, and the suggestion still addresses them.
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Re: The Interactive Suggestion

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