The tale of the Lacertae

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The tale of the Lacertae

Post by Duskcurse on Mon Sep 12, 2011 7:32 am

First topic message reminder :

Overview:
Spoiler:
The Lacertae are a race of lizard-men aligned to Zaros. They inhabit an underground city located beneath The Graveyard of Shadows in the wilderness.


Biology and Appearance:
Spoiler:
Lacertae are reptilian humanoids. Their scaly flesh is cold and feels damp to the touch. Lacking any body hair, they are sensitive to strong sunlight, as it burns their skin.
It is difficult to tell a male and female of the species apart. The most solid gender differentiation is the the frills under the jawline, with the males having them and females not.
They lay eggs as opposed to producing live young, so the females have no need for breasts.
Both sexes lack a navel as well, despite evidence suggesting they'd still be born with one.

In terms of their clothing, the Lacertae have a varied style. Most of the species have very basic clothing. Due to their anatomy (in which most reproduction means are internal), the may usually go without clothing altogether.
However, combat specialists have specific uniforms:
Fatigue Bringers will usually have armour on their shoulders and back, and covering their groin.
Noir Strikers feature a lightweight clothing that conceals most of their faces and upper body. No lower garments.
Blood Witches have armaments protecting their back, neck, arms and upper torso. The navel region is exposed and there are no lower garments.
Venom Sisters wear no upper body garments save for a covering for their face, their left shoulder and manacles. The lower portion of the garment covering the legs is most unusual, as wearing it and activating its charms replaces the legs with a serpent like tail.

Skills and Abilities:
Spoiler:
Lacertae are accomplished smiths and crafters.
They are also highly skilled in ancient magics, with each magician specialising in one of the 4 types of ancient spells.
Their greatest strength is their resilience: in the right climate, a lacert can go days without continual food supplies and have an adaptation to survive in regions with thinner air pockets.
Not much is spoken of the Lacertae within most historical books when it comes to combat. Despite being adept at very unique forms of combat and having great versatility, they were considered too cautious to be strong warriors and were often branded as cowards.

Lacertae have developed special versions of each of the 4 ancient magics:
-Noir: A technique where you move like shadows to conceal yourself from foes. Unlike direct combat, it all relies on Agility and Thieving, not just Strength.
-Primality: Inside every creature lies a hidden primal rage, only unlocked when they lose total control. The witches of the blood coven in the capital cannot teach this for your use, but rather allow you to manefest it within your familiars. Knowledge of Summoning is necessary, but also the fields of Dungeoneering and Hunter are too needed.
-Fatigue: It is known that by striking the right spot on a body, you can sap its energy. The fatigue technique uses cold ingenuity to strike numbness to an area of the body. Some rangers are in the know of these techniques and so practice it well. Not just Range is important, but also Constitution and Slayer to know how to land the right shot.
-Corruption: Sometimes it takes a little more than just brute force to undermine and enemy. Taught by the Sisters of the Venom, corruption works its way through the blood of a foe like a poison and damages their reflexes and may even command them to strike themselves or their allies. Herblore and Runecrafting are required in addition to Prayer to brew this sinister batch and then match it elementally to deeply take root.

Users of the 4 magical techniques are called Noir Strikers, Blood Witches, Fatigue Bringers and Venom Sisters respectively.
Venom sisters do not use Smoke magic, instead relying on the power of corruption, however, the other 3 use their corresponding ancient magic.



Personailty:
Spoiler:
Lacertae used to be very trusting, but since the God Wars, they are somewhat more suspicious of outsiders.
Their behaviour is also described as highly erratic at times, growing attachment or developing disinterest very quickly. Their relative caution to other races may play a part in this social development. If they share a common trait they express strong friendship and will usually serve their allies well, even showing intimacy if commanded. However, if they show disagreement at any stage, they will refuse to co-operate and are notably stubborn.
As to why they have such a simple "black and white" view of the world isn't clear, but it might be down to needless caution or perhaps their original domain had very few intelligent species that made their allegiances clear.
It appears they are less unsavoury than most of Zaros' supporters.


The Lacertae City:
Spoiler:
The Lacertae's city is underground, and is unsuited to the cold blooded Lacertae: an artificial environment created by their strongest mages protects them and gives them the energy they need to survive.
The city is divided into 4 sectors representing the 4 types of ancient magic.
The City has an organised guard system, though it is a small force, and it's numbers are constantly decreasing - with Shadow Magic wiped out and Ice Magic so heavily frowned upon, the whole force is made up of just Noir Strikers, Blood Witches and a small number of non-magical Lacertae.



History:

Spoiler:
Ancient History:
Lacertae are thought to have come to Gielinor from another world. They easily burnt in the sunlight of most areas in Gielinor, so Zaros offered them residence in shaded forests of Forinthary, and they willingly served him.
They were valued by His empire as crafters and smiths.
During their time under Zaros, they picked up the ability to use ancient magic. Whether they were taught, or whether their exposure to it made them natural users of the spells is unknown.
When their master disappeared, they retreated to the depths of ground, taking most of their vibrant capital with them. Those that didn't, being kind and emotionally attached to their allies, were decimated in the God Wars.
Over time, the city separated itself into 4 sectors - Smoke, Ice, Blood and Shadow. Each sector was inhabited by Lacertae which used a particular type of magic.
As the Godwars raged above the Lacertae's city, magic seeped through the ground, making many areas of the underground caverns polluted with radioactive-like magic. This caused a large group of Lacertae to mutate into creatures called Impurus. The Impurus swiftly cast out of the city and walls were established to keep them out. These creatures still wander the wastelands outside the city today.

Recent History:
The Lacertae, being cold blooded, relied on the heat generated by the Kings of Smoke to survive in their chilly underground habitat for hundreds of years, and, with their monopoly on something so important, the Smoke Sector rapidly grew rich and opulent while the other 3 sectors fell into ruin.
42 years ago, Suffitus VI, the then King of Smoke, died without teaching his heir the Ways of Smoke, and the technique was lost, effectively cutting off the Lacertae's vital lifeforce - heat.
What followed was a gradual descent into chaos - having lost its power, the smoke sector quickly became poor and social unrest grew amongst all Lacertae as the carvern they live in gradually became colder and colder.
In a society craving heat, those who follow the Way of Ice quickly became a target of hatred - their spells believed to be sapping the little heat remaining in the city. Members of the other sectors rioted and vandalised the ice sector, with many ice mages and royalty murdered.
One of the Princes of Shadow and captain of the City Guard, Lex Homicidae, has recently begun searching for a solution: There are rumors that on the very outskirts of the city, lava from the Wilderness' volcanoes has seeped into the cavern, and this could be used as a heat source and many a City Guard has been slaughtered by Impurus looking for the elusive lava.
Impurus have been steadily moving closer and closer to the main city over the years.


Plotline:

Spoiler:
The quest series will be between 3 and 4 quests in length.

Player somehow discovers Colony of Lacertae beneath the wilderness
Upon arrival, the player is asked to assist in the establishment of a small outpost in the God Wastes
The player discovers a Lacertae that can utilise smoke magic
A lone Impurus infiltrates the city, seemingly targeting the smoke Lacertae

After two more Impurus penetrate the city, so the player joins an expedition into the wastelands to spy on them, and discovers that something has elevated their intelligence
An alliance is formed with the Bandits who agree to help defend against the threat of the Impurus in exchange for using the city as a base

The player contacts the Senntisten Temple, who's workers agree to supply a machine that can provide power for the city
A cataclysmic event increases the size of the God Wastes
The cause of the Impurus' higher intelligence is discovered and dealt with
More smoke users are found, and together they provide heat for the Lacertae

Characters:
Spoiler:
Lex Homicidae: The Prince of Shadows (and thus heir to rule the Shadow Sector), and leader of the City Guard. It is Lex who will teach you the Noir techniques.




Pozi: Leader of the Venom Sisters, she is the one who discovers that the God Wastes are increasing in sice

An Unnamed Lacert: This unnamed female is a central plotline, as she and she lone can use Smoke Magic at the beginning of the quest series.


Quotes:
Spoiler:
"Centuries ago, our kind was prosperous. Basking within the sunlight of the lush and verdant Forinthary, our kind thrived working for him, forging his weapons and tools and enjoying the protection he provided us. But now, we live beneath the ground, our cold-blooded countenance being the death of us in these frigid depths, that is, if the sly things above don't kill us first." - An unnamed Lacertae, speaking of their history.

"They captured the last sunlight they saw and vanished from sight, the rumbling of the ground prevalent from where they once stood." - From a document on the Lacertae, early Third Age.

"The scum of ice, meddling with their spells, shall be the ruin of us"
-Lex Homicidae



Trivia:
Spoiler:
Occasionally, a fight will break out between City Guards positioned on the walls of the city, and Impurus who stray to close to the city.
The chaos tunnels seen today are believed to be some of the vestiges of their capital
Lacertae is the plural name for this species, an individual member is a Lacert.
The likes of Sliske are notable experts of the Noir technique, giving them the titles of Shadow delvers.
The Arzonusii also know how to use Primality. but rarely use it, for familiars under its influence are too easily unruly.
The Lacertae were allies with the Arzonusii whilst under Zaros' dominion, but the werewolves then decided it was best to remove themselves from divine allegiances (as did the Dorgeshuun) and ally themselves with Raizahka at a certain stage. After that, the Lacertae refused to be their allies any longer.
Excavation attempts have unsucesfully tried to find the Lacertae's city, but instead unearthed areas such as the Forinthry dungeon and the chaos tunnels all across the Wilderness.
Impurus are cannibals


Last edited by Duskcurse on Thu May 10, 2012 7:05 am; edited 5 times in total
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Re: The tale of the Lacertae

Post by Slayer Noir on Tue Sep 13, 2011 8:05 am

Sorry, I was unaware that the Arzonusii were ever Zarosian. I was going by the species we know from ingame: Mahjarrat, Vyres, Demons - all power hungry and unsavory.
Despite that, my original point still stands - with a reason other than lust for power for joining, the Lacertae can be relatively peaceful, and the idea seems to work with most of what we've established about them so far.

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Re: The tale of the Lacertae

Post by Duskcurse on Tue Sep 13, 2011 8:06 am

yesssssssssssssssss, excellent, hmm anyone wants to apear in my quest, I think I should mention you 2 for helping me so much
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Re: The tale of the Lacertae

Post by MorbiusMonster on Tue Sep 13, 2011 8:09 am

Slayer Noir is one of the four leaders of the divided capital. He'll teach you the Noir techniques, a notably tricky form of combat that relies on stealth and shadows.

As for me, I'll simply be happy if you mentioned the Arzonusii, but only as a brief mention, nothing too involving.
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Re: The tale of the Lacertae

Post by Duskcurse on Tue Sep 13, 2011 8:11 am

Like htat they were allies, frequent customers, waht do you prefer?, or would you like the Arzonusii to have a small embasy?
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Re: The tale of the Lacertae

Post by Slayer Noir on Tue Sep 13, 2011 8:14 am

Morb, don't I get to choose who I am in the quest?
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Re: The tale of the Lacertae

Post by MorbiusMonster on Tue Sep 13, 2011 8:14 am

An embassy that now lies in ruins I suppose. They may have been allies whilst under Zaros' dominion, but the werewolves then decided it was best to remove themselves from divine allegiances (as did the Dorgeshuun) and ally themselves with Raizahka at a certain stage. After that, the Lacertae refused to be their allies any longer.

Sorry, Slayer. It's just that your name sounded suiting for the instructor who teaches Noir.
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Re: The tale of the Lacertae

Post by Slayer Noir on Tue Sep 13, 2011 8:15 am

Don't worry, Morb, I actually really like your idea.

I may refuse to use it just to prove a point though. Tongue
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Re: The tale of the Lacertae

Post by Duskcurse on Tue Sep 13, 2011 8:18 am

Morbs what you said about the Lacertae makes it sound that they make allies no matter religious differences, but if I understood it correctly, an arzonusii is free to choose their own religin, right?
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Re: The tale of the Lacertae

Post by Duskcurse on Tue Sep 13, 2011 8:26 am

if the answer is yes, there I may make a few npc mention a few werewolfs, but that the embassy is closed at this time, btw Morbs, would you mind if I ask for the aid of the arzonusii in a quest, I'll give you proper credit thought, or I am sking for too much
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Re: The tale of the Lacertae

Post by MorbiusMonster on Tue Sep 13, 2011 8:29 am

They can makes allies as easily as they can make enemies. Show them slight kindness or interest and they become friendly very quickly...

But if you reject their offers of union or ideals, you make an enemy from them fairly easily. With the Arzonus werewolves choosing to leave large scale following to Zaros, something the Lacertae feel very strongly about, they were very easily upset and refused to be involved with them.

That's one of the Lacertae's major limitations, they have a very black and white view of a lot of species. Share traits and they make friends, disagree and they become foes.
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Re: The tale of the Lacertae

Post by Duskcurse on Tue Sep 13, 2011 8:31 am

Yeah but the zarosian werewolves could be accepted right, as I would think that they could ask the arzonusii to help them with the magical wastes that are a constant problem
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Lacertae - A biological viewpoint

Post by MorbiusMonster on Tue Sep 13, 2011 6:37 pm

Lacertae (bipes lacerta) are fairly unique in terms of advanced life within RuneScape. They are ectotherms (cold-blooded) and are therefore reliant on external heat and sunlight for their energy, more so than food. In the right climate, a lacert can go days without continual food supplies and have an adaptation to survive in regions with thinner air pockets.

It is most likely assumed that the Lacertae, like many other species at the time, arrived to Gielinor through portals as opposed to having adapted purely on Gielinor. This explains why, despite being reptiles, they are fairly sensitive to the sunlight of this world, having developed on another plane where the sunlight is dimmer, but more geothermal energy is available. It is suggested that their specific requirements caught the attention of Zaros, who offered them more shadier territory for their loyalty and they willing offered their assistance.

Not much is spoken of the Lacertae within most historical books when it comes to combat. Despite being adept at very unique forms of combat and having great versatility, they were considered too cautious to be strong warriors and were often branded as cowards. Their behaviour is also described as highly erratic at times, growing attachment or developing disinterest very quickly. Their relative caution to other races may play a part in this social development. If they share a common trait they express strong friendship and will usually serve their allies well, even showing intimacy if commanded. However, if they show disagreement at any stage, they will refuse to co-operate and are notably stubborn. As to why they have such a simple "black and white" view of the world isn't clear, but it might be down to needless caution or perhaps their original domain had very few intelligent species that made their allegiances clear.

Round about the time of the God Wars, the population dropped dramatically before eventually vanishing all together. Few surviving records state this cryptic fact;

"They captured the last sunlight they saw and vanished from sight, the rumbling of the ground prevalent from where they once stood."

If it is at assumed that this record is accurate, then the Lacertae retreated from the surface and went under ground. Excavation attempts have been unsucessful, but instead unearthed areas such as the Forinthry dungeon and the chaos tunnels all across the Wilderness.

It is majorly difficuly to tell a male and female of the species apart. Because of the reptilian biology, they lay eggs as opposed to producing live young, so the females have no need for breasts. At the same time, both sexes lack a navel as well, despite evidence suggesting they'd still be born with one. The process at which they remove the navel is unknown and modern attempts to mimic it have been unsuccessful at making it perfect. As with most reptiles, any particular organs associated with reproduction are most likely internal until mating. The most solid gender differentiation is the the frills under the jawline, with the males having them and females not.

Little is known of their culture or their allegiances. It appears they were less unsavoury as most of Zaros' supporters at the time, and usually forged alliances with few. Werewolves have been mentioned as allies, but midway through the war, records of any further alliances between the two species are no more.
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 2:15 am

nice, thanks a lot Morbs, are you sure you don't want an npc in your honour?
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Re: The tale of the Lacertae

Post by Slayer Noir on Wed Sep 14, 2011 3:48 am

"Slayer Noir is one of the four leaders of the divided capital. He'll teach you the Noir techniques, a notably tricky form of combat that relies on stealth and shadows."

This screams ancient magic to me: Noir is the representative of the shadow element, the and the other 3 leaders are ice, blood and smoke. Since the civilisation was Zarosian, that could work nicely?
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 3:50 am

nice idea Very Happy
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Re: The tale of the Lacertae

Post by MorbiusMonster on Wed Sep 14, 2011 4:22 am

That was going to be the idea. The capital is divided as so...

Fatigue Bringers - Ice
Noir Strikers - Shadow
Blood Witches - Blood
Venom Sisters - Smoke

Quite neatly though, the player will work out where the loyalties of the Lacertae lie fairly early on, but when they plan to invite others, the four leaders cannot allow it. They'll challenge you, but find that you've learnt too much. They concede, but then quickly wipe some of your memory.

From that, they remove the notion that they are loyal to Zaros, you'll recognise the elements within the Underworld, just will be unable to draw a link to them all. And you'll be convinced that the Underworld is an island and not underground, so you won't reveal its true location and that you can only visit because of a charm given to you. That way, you can gain Kudos for it and speak to Ali the Wise about it (but you'll merely say its an ancient city, not under the loyalties of Zaros).
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Re: The tale of the Lacertae

Post by Slayer Noir on Wed Sep 14, 2011 4:23 am

In that case, time for me to get creative. This adds on to the lore that Morbius has already established:



"The scum of ice, meddling with their spells, shall be the ruin of us"
-Lex Homicidae (Slayer Noir)

The Lacertae, being cold blooded, relied on the heat generated by the Kings of Smoke to survive in their chilly underground habitat for hundreds of years, and, with their monopoly on something so important, the Smoke Sector rapidly grew rich and opulent while the other 3 sectors fell into ruin.

However, 42 years ago, Suffitus VI, the then King of Smoke, died without teaching his heir the Ways of Smoke, and the technique was lost, effectively cutting off the Lacertae's vital lifeforce - heat.

What followed was a gradual descent into chaos - having lost its power, the smoke sector quickly became poor and social unrest grew amongst all Lacertae as the carvern they live in gradually became colder and colder.

In a society craving heat, it is little surprise that those who follow the Way of Ice quickly became a target of hatred - their spells quite rightly believed to be sapping the little heat remaining in the city. Members of the other sectors rioted and vandalised the ice sector, with many ice mages and royalty murdered.

The city grows ever more tense, and a solution is desperately needed. Thus, one of the Princes of Shadow and captain of the City Guard, Lex Homicidae, has begun searching for a solution: There are rumors that on the very outskirts of the city, lava from the Wilderness' volcanoes has seeped into the cavern, and this could be used as a heat source.

If only it were that simple, for the outskirts are infested with a species known as the Impurus - creatures mutated by the dark magic of the wilderness - and many a City Guard has been slaughtered looking for the elusive lava. To make matters worse, Impurus have been steadily moving closer and closer to the main city over the years.

With trouble on both sides, the Lacertae stand on the brink of ruin...




Edit: Sorry, Morb, but I've been a tad lazy writing this: There are several places where I should've used your names for the elementals instead of my own - Eg Kings of Smoke should be Venom Sisters. I will go through and put that right later
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 4:29 am

Ok I like all of the ideas, but you'll just never know anything about zaros, as you'll go to ask azzanadra for help, thinking that they'll convert to zaros but he reveals that they are already zarosian, and I like the idea of them being in the illusion of an island, but it'll be to the outside populance, and the impurus will live in an area called "The wastes of the gods" wich works kinda somehow like a GWD but the difference is that here all monsters are aggresive, well it's like a mix of GWD and the Dwarven Battlefield, like hte idea, and thanks guys, you have helpemd me make this awesome quest
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Re: The tale of the Lacertae

Post by MorbiusMonster on Wed Sep 14, 2011 4:33 am

Sounds like a good idea, what was once a heirachy of four separate unions, slowly descended into that of barbaric rituals. The Ways of the Four Ancient Elements slipping out of public control and into the likes of witchcraft and brutality.

For more information, look up Dathomir.

I thought the name Underworld suited this crumbling city, as it resides within the bowels of the Earth.
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 4:35 am

yeah well it's pretty much like an underworld, but normal people look at underworld as more like the crimes, etc. But yeah it'll be the3 Underwrold, btw do you like my idea about "The god wastes"?
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Re: The tale of the Lacertae

Post by MorbiusMonster on Wed Sep 14, 2011 6:45 am

The God Wastes would probably be a nice addition as well. Every good city deserves some kind of dungeon thrown in with it.
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 6:56 am

thxs, i'll givce the "God wastes" are like the wastes in tirawin but like worst and more mutated with some magical effects aswell, effects with negative outcome
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Re: The tale of the Lacertae

Post by MorbiusMonster on Wed Sep 14, 2011 7:00 am

In terms of their clothing, the Lacertae have a varied style. Most of the species are not of any alliance like the witches or the barbarians, so usually will have very basic clothing. Due to their anatomy (in which most reproduction means are internal), the may usually go without clothing altogether.

As for members of the four warrior clans, they will usually have themselves specific armour;
Fatigue Bringers will usually have armour on their shoulders and back, and covering their groin.
Noir Strikers feature a lightweight clothing that conceals most of their faces and upper body. No lower garments.
Blood Witches have armaments protecting their back, neck, arms and upper torso. The navel region is exposed and there are no lower garments.
Venom Sisters wear no upper body garments save for a covering for their face, their left shoulder and manacles. The lower portion of the garment covering the legs is most unusual, as wearing it and activating its charms replaces the legs with a serpent like tail.
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 7:04 am

Blood witches and Venom Sisters are only of female Lacertae?
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Re: The tale of the Lacertae

Post by Slayer Noir on Wed Sep 14, 2011 8:00 am

If we're going with my ideas, the Venom Sisters would've all died out - discussion of their clothing would only be useful for statues and murals (of which there would be plenty of ruined examples in the smoke sector)

Dusk, you've implied that the God Wastes are like the God Wars Dungeon and the Chaos Dwarf Battlefield - I take it by that you mean there's a constant fight? If so, between who? The City Guard and the Impurus?
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Re: The tale of the Lacertae

Post by Duskcurse on Wed Sep 14, 2011 8:04 am

yup City Guard and Impurus, I have actually thought that the Impurus are mutated Lacertae, like the idea?
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