The tale of the Lacertae

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The tale of the Lacertae

Post by Duskcurse on Mon Sep 12, 2011 7:32 am

First topic message reminder :

Overview:
Spoiler:
The Lacertae are a race of lizard-men aligned to Zaros. They inhabit an underground city located beneath The Graveyard of Shadows in the wilderness.


Biology and Appearance:
Spoiler:
Lacertae are reptilian humanoids. Their scaly flesh is cold and feels damp to the touch. Lacking any body hair, they are sensitive to strong sunlight, as it burns their skin.
It is difficult to tell a male and female of the species apart. The most solid gender differentiation is the the frills under the jawline, with the males having them and females not.
They lay eggs as opposed to producing live young, so the females have no need for breasts.
Both sexes lack a navel as well, despite evidence suggesting they'd still be born with one.

In terms of their clothing, the Lacertae have a varied style. Most of the species have very basic clothing. Due to their anatomy (in which most reproduction means are internal), the may usually go without clothing altogether.
However, combat specialists have specific uniforms:
Fatigue Bringers will usually have armour on their shoulders and back, and covering their groin.
Noir Strikers feature a lightweight clothing that conceals most of their faces and upper body. No lower garments.
Blood Witches have armaments protecting their back, neck, arms and upper torso. The navel region is exposed and there are no lower garments.
Venom Sisters wear no upper body garments save for a covering for their face, their left shoulder and manacles. The lower portion of the garment covering the legs is most unusual, as wearing it and activating its charms replaces the legs with a serpent like tail.

Skills and Abilities:
Spoiler:
Lacertae are accomplished smiths and crafters.
They are also highly skilled in ancient magics, with each magician specialising in one of the 4 types of ancient spells.
Their greatest strength is their resilience: in the right climate, a lacert can go days without continual food supplies and have an adaptation to survive in regions with thinner air pockets.
Not much is spoken of the Lacertae within most historical books when it comes to combat. Despite being adept at very unique forms of combat and having great versatility, they were considered too cautious to be strong warriors and were often branded as cowards.

Lacertae have developed special versions of each of the 4 ancient magics:
-Noir: A technique where you move like shadows to conceal yourself from foes. Unlike direct combat, it all relies on Agility and Thieving, not just Strength.
-Primality: Inside every creature lies a hidden primal rage, only unlocked when they lose total control. The witches of the blood coven in the capital cannot teach this for your use, but rather allow you to manefest it within your familiars. Knowledge of Summoning is necessary, but also the fields of Dungeoneering and Hunter are too needed.
-Fatigue: It is known that by striking the right spot on a body, you can sap its energy. The fatigue technique uses cold ingenuity to strike numbness to an area of the body. Some rangers are in the know of these techniques and so practice it well. Not just Range is important, but also Constitution and Slayer to know how to land the right shot.
-Corruption: Sometimes it takes a little more than just brute force to undermine and enemy. Taught by the Sisters of the Venom, corruption works its way through the blood of a foe like a poison and damages their reflexes and may even command them to strike themselves or their allies. Herblore and Runecrafting are required in addition to Prayer to brew this sinister batch and then match it elementally to deeply take root.

Users of the 4 magical techniques are called Noir Strikers, Blood Witches, Fatigue Bringers and Venom Sisters respectively.
Venom sisters do not use Smoke magic, instead relying on the power of corruption, however, the other 3 use their corresponding ancient magic.



Personailty:
Spoiler:
Lacertae used to be very trusting, but since the God Wars, they are somewhat more suspicious of outsiders.
Their behaviour is also described as highly erratic at times, growing attachment or developing disinterest very quickly. Their relative caution to other races may play a part in this social development. If they share a common trait they express strong friendship and will usually serve their allies well, even showing intimacy if commanded. However, if they show disagreement at any stage, they will refuse to co-operate and are notably stubborn.
As to why they have such a simple "black and white" view of the world isn't clear, but it might be down to needless caution or perhaps their original domain had very few intelligent species that made their allegiances clear.
It appears they are less unsavoury than most of Zaros' supporters.


The Lacertae City:
Spoiler:
The Lacertae's city is underground, and is unsuited to the cold blooded Lacertae: an artificial environment created by their strongest mages protects them and gives them the energy they need to survive.
The city is divided into 4 sectors representing the 4 types of ancient magic.
The City has an organised guard system, though it is a small force, and it's numbers are constantly decreasing - with Shadow Magic wiped out and Ice Magic so heavily frowned upon, the whole force is made up of just Noir Strikers, Blood Witches and a small number of non-magical Lacertae.



History:

Spoiler:
Ancient History:
Lacertae are thought to have come to Gielinor from another world. They easily burnt in the sunlight of most areas in Gielinor, so Zaros offered them residence in shaded forests of Forinthary, and they willingly served him.
They were valued by His empire as crafters and smiths.
During their time under Zaros, they picked up the ability to use ancient magic. Whether they were taught, or whether their exposure to it made them natural users of the spells is unknown.
When their master disappeared, they retreated to the depths of ground, taking most of their vibrant capital with them. Those that didn't, being kind and emotionally attached to their allies, were decimated in the God Wars.
Over time, the city separated itself into 4 sectors - Smoke, Ice, Blood and Shadow. Each sector was inhabited by Lacertae which used a particular type of magic.
As the Godwars raged above the Lacertae's city, magic seeped through the ground, making many areas of the underground caverns polluted with radioactive-like magic. This caused a large group of Lacertae to mutate into creatures called Impurus. The Impurus swiftly cast out of the city and walls were established to keep them out. These creatures still wander the wastelands outside the city today.

Recent History:
The Lacertae, being cold blooded, relied on the heat generated by the Kings of Smoke to survive in their chilly underground habitat for hundreds of years, and, with their monopoly on something so important, the Smoke Sector rapidly grew rich and opulent while the other 3 sectors fell into ruin.
42 years ago, Suffitus VI, the then King of Smoke, died without teaching his heir the Ways of Smoke, and the technique was lost, effectively cutting off the Lacertae's vital lifeforce - heat.
What followed was a gradual descent into chaos - having lost its power, the smoke sector quickly became poor and social unrest grew amongst all Lacertae as the carvern they live in gradually became colder and colder.
In a society craving heat, those who follow the Way of Ice quickly became a target of hatred - their spells believed to be sapping the little heat remaining in the city. Members of the other sectors rioted and vandalised the ice sector, with many ice mages and royalty murdered.
One of the Princes of Shadow and captain of the City Guard, Lex Homicidae, has recently begun searching for a solution: There are rumors that on the very outskirts of the city, lava from the Wilderness' volcanoes has seeped into the cavern, and this could be used as a heat source and many a City Guard has been slaughtered by Impurus looking for the elusive lava.
Impurus have been steadily moving closer and closer to the main city over the years.


Plotline:

Spoiler:
The quest series will be between 3 and 4 quests in length.

Player somehow discovers Colony of Lacertae beneath the wilderness
Upon arrival, the player is asked to assist in the establishment of a small outpost in the God Wastes
The player discovers a Lacertae that can utilise smoke magic
A lone Impurus infiltrates the city, seemingly targeting the smoke Lacertae

After two more Impurus penetrate the city, so the player joins an expedition into the wastelands to spy on them, and discovers that something has elevated their intelligence
An alliance is formed with the Bandits who agree to help defend against the threat of the Impurus in exchange for using the city as a base

The player contacts the Senntisten Temple, who's workers agree to supply a machine that can provide power for the city
A cataclysmic event increases the size of the God Wastes
The cause of the Impurus' higher intelligence is discovered and dealt with
More smoke users are found, and together they provide heat for the Lacertae

Characters:
Spoiler:
Lex Homicidae: The Prince of Shadows (and thus heir to rule the Shadow Sector), and leader of the City Guard. It is Lex who will teach you the Noir techniques.




Pozi: Leader of the Venom Sisters, she is the one who discovers that the God Wastes are increasing in sice

An Unnamed Lacert: This unnamed female is a central plotline, as she and she lone can use Smoke Magic at the beginning of the quest series.


Quotes:
Spoiler:
"Centuries ago, our kind was prosperous. Basking within the sunlight of the lush and verdant Forinthary, our kind thrived working for him, forging his weapons and tools and enjoying the protection he provided us. But now, we live beneath the ground, our cold-blooded countenance being the death of us in these frigid depths, that is, if the sly things above don't kill us first." - An unnamed Lacertae, speaking of their history.

"They captured the last sunlight they saw and vanished from sight, the rumbling of the ground prevalent from where they once stood." - From a document on the Lacertae, early Third Age.

"The scum of ice, meddling with their spells, shall be the ruin of us"
-Lex Homicidae



Trivia:
Spoiler:
Occasionally, a fight will break out between City Guards positioned on the walls of the city, and Impurus who stray to close to the city.
The chaos tunnels seen today are believed to be some of the vestiges of their capital
Lacertae is the plural name for this species, an individual member is a Lacert.
The likes of Sliske are notable experts of the Noir technique, giving them the titles of Shadow delvers.
The Arzonusii also know how to use Primality. but rarely use it, for familiars under its influence are too easily unruly.
The Lacertae were allies with the Arzonusii whilst under Zaros' dominion, but the werewolves then decided it was best to remove themselves from divine allegiances (as did the Dorgeshuun) and ally themselves with Raizahka at a certain stage. After that, the Lacertae refused to be their allies any longer.
Excavation attempts have unsucesfully tried to find the Lacertae's city, but instead unearthed areas such as the Forinthry dungeon and the chaos tunnels all across the Wilderness.
Impurus are cannibals


Last edited by Duskcurse on Thu May 10, 2012 7:05 am; edited 5 times in total
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Re: The tale of the Lacertae

Post by Duskcurse on Sat Sep 17, 2011 5:29 am

exactly Morb, no offence, but unless the nightmare begins affects this questchain take it to it's thread, btw are 4 quests enought to call it a quest chain

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Re: The tale of the Lacertae

Post by Slayer Noir on Sat Sep 17, 2011 5:33 am

I've never heard the term "Quest chain" used before. The correct term would be "Quest series", and anything as short as 3 quests has been called a series in the past, so 4 is fine.
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Re: The tale of the Lacertae

Post by Duskcurse on Sat Sep 17, 2011 5:35 am

Ok, and the Impurur are now cannibal Meow, I mean such a warped race who lives in the outskirt in the underground would probably turn to cannibalism, so let me take it all and put it in the first message
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Re: The tale of the Lacertae

Post by Duskcurse on Sat Sep 17, 2011 6:02 am

ok edited the first post to include all of wich whe have talked
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Re: The tale of the Lacertae

Post by Duskcurse on Mon Nov 07, 2011 5:24 am

Bumping this to see if Blaze got anything to add if he want to, and if he can help me
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Re: The tale of the Lacertae

Post by Blaze FF8 on Mon Nov 07, 2011 5:51 am

I don't think I'll be able to spare the time to really " help you" as such, but I might be able to leave a few comments here and there.
First of all, and I think this has been mentioned before, you'll really need to be sure you know as much as you can about Zaros. Personally, I don't know much, but the RS Official Lores and Histories might be able to elaborate, or perhaps the Runescape Wiki.
If Zaros and his followers are part of the quest's basis, just make sure you're well learned on his background, nature and actions, otherwise you might easily create a contradiction.
(Sorry if you've already researched. I've forgotten a fair deal of the game's lore.)
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Re: The tale of the Lacertae

Post by Duskcurse on Mon Nov 07, 2011 5:56 am

Nah don't worry, and I meant help in giving some dept to the characters, correcting gramar mistakes, I hope you get some free time soon thought
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Re: The tale of the Lacertae

Post by Blaze FF8 on Mon Nov 07, 2011 6:10 am

Well, if you'd like your spelling and grammer aided, try copying and pasting what you write into Mircrosoft Word, or any other word processor with an English setting and a spell-check. It will highlight any errors you make and tell you how to correct them. Smile
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Re: The tale of the Lacertae

Post by Duskcurse on Mon Nov 07, 2011 6:14 am

Okay thanks,s till hoping that you can get your hands on some free time soon
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Re: The tale of the Lacertae

Post by Duskcurse on Wed May 02, 2012 8:59 am

Giving this a bump, also, if someone wants to help, I'll gladly welcome him
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Re: The tale of the Lacertae

Post by Slayer Noir on Thu May 03, 2012 3:08 am

Well, it looks to me like you have enough information to start writing your plot

However, currently our information is muddled and disorganised. That needs sorting out. If you're willing to wait until the weekend, I'll rewrite everything in the original post into a less muddled and more concise format.

I'd say you need to start thinking about what's going to happen in your quest series.
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Re: The tale of the Lacertae

Post by Duskcurse on Thu May 03, 2012 6:59 am

Yeah, I can wait, and I was already thinking of it, it would involve hw the smoke users returned, but that with them, a new threat arised, as the Impurus become more organized and deadlier
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Re: The tale of the Lacertae

Post by Slayer Noir on Thu May 03, 2012 7:35 am

Ok, so that's an overall plot, and it's a good one.

I'd like to see it more specific though. Try creating a timeline of events.
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Re: The tale of the Lacertae

Post by Duskcurse on Thu May 03, 2012 7:59 am

Hmm, like wih years, or not?
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Re: The tale of the Lacertae

Post by Slayer Noir on Thu May 03, 2012 8:13 am

No, just in the order they'll happen when you write the quest - the whole thing will be set in the year 169, remember?
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Re: The tale of the Lacertae

Post by Duskcurse on Thu May 03, 2012 8:17 am

ok, it would be like

Player arrives-SMoke users returns-god wastes increase in sise-contact with Sentitsen temple- reinforcement by the Bandits- new branche of Impurus are created- discovery of the cause of the problem- reinforcement of the CIty Guard- establishment of a small outpost in the god wastes- conclusion of hte problem.



Is that okay
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Re: The tale of the Lacertae

Post by Slayer Noir on Thu May 03, 2012 8:34 am

As per our discussion ingame, here is my draft of the storyline

Player somehow discovers Colony of Lacertae beneath the wilderness
Upon arrival, the player is asked to assist in the establishment of a small outpost in the God Wastes
The player discovers a Lacertae that can utilise smoke magic
A lone Impurus infiltrates the city, seemingly targeting the smoke Lacertae

After two more Impurus penetrate the city, so the player joins an expedition into the wastelands to spy on them, and discovers that something has elevated their intelligence
An alliance is formed with the Bandits who agree to help defend against the threat of the Impurus in exchange for using the city as a base

The player contacts the Senntisten Temple, who's workers agree to supply a machine that can provide power for the city
A cataclysmic event increases the size of the God Wastes
The cause of the Impurus' higher intelligence is discovered and dealt with
More smoke users are found, and together they provide heat for the Lacertae


So I've put these into 3 paragraphs, roughly as 3 quests. I've tried to have the events in a logical, but increasingly climatic order.
The contact with the temple at Senntisten will require the quest of the same name, and being a high level requirement, this should be for the last quest only.

Obviously, we'll add more events in, between what we already have, and since it's your project, you can change anything you don't like.
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Re: The tale of the Lacertae

Post by Duskcurse on Thu May 03, 2012 8:37 am

ok thanks, and I was thinking the bandits sincwe they are zarosian, they'd be happy to help one of their Lords followers
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Re: The tale of the Lacertae

Post by Duskcurse on Thu May 03, 2012 9:39 am

SO I was thinking of relating htem to RC, and it would coincide when they dissapeared, the third age, with the dissapearance of RC, anyone think that this is good?
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Re: The tale of the Lacertae

Post by Slayer Noir on Sun May 06, 2012 4:45 am

As promised, Dusk, here is a reorganised and more concise collection of our knowledge on the Lacertae



Overview:
The Lacertae are a race of lizard-men aligned to Zaros. They inhabit an underground city located beneath The Graveyard of Shadows in the wilderness.



Biology and Appearance:
Lacertae are reptilian humanoids. Their scaly flesh is cold and feels damp to the touch. Lacking any body hair, they are sensitive to strong sunlight, as it burns their skin.
It is difficult to tell a male and female of the species apart. The most solid gender differentiation is the the frills under the jawline, with the males having them and females not.
They lay eggs as opposed to producing live young, so the females have no need for breasts.
Both sexes lack a navel as well, despite evidence suggesting they'd still be born with one.

In terms of their clothing, the Lacertae have a varied style. Most of the species have very basic clothing. Due to their anatomy (in which most reproduction means are internal), the may usually go without clothing altogether.
However, combat specialists have specific uniforms:
Fatigue Bringers will usually have armour on their shoulders and back, and covering their groin.
Noir Strikers feature a lightweight clothing that conceals most of their faces and upper body. No lower garments.
Blood Witches have armaments protecting their back, neck, arms and upper torso. The navel region is exposed and there are no lower garments.
Venom Sisters wear no upper body garments save for a covering for their face, their left shoulder and manacles. The lower portion of the garment covering the legs is most unusual, as wearing it and activating its charms replaces the legs with a serpent like tail.



Skills and Abilities:
Lacertae are accomplished smiths and crafters.
They are also highly skilled in ancient magics, with each magician specialising in one of the 4 types of ancient spells.
Their greatest strength is their resilience: in the right climate, a lacert can go days without continual food supplies and have an adaptation to survive in regions with thinner air pockets.
Not much is spoken of the Lacertae within most historical books when it comes to combat. Despite being adept at very unique forms of combat and having great versatility, they were considered too cautious to be strong warriors and were often branded as cowards.

Lacertae have developed special versions of each of the 4 ancient magics:
-Noir: A technique where you move like shadows to conceal yourself from foes. Unlike direct combat, it all relies on Agility and Thieving, not just Strength.
-Primality: Inside every creature lies a hidden primal rage, only unlocked when they lose total control. The witches of the blood coven in the capital cannot teach this for your use, but rather allow you to manefest it within your familiars. Knowledge of Summoning is necessary, but also the fields of Dungeoneering and Hunter are too needed.
-Fatigue: It is known that by striking the right spot on a body, you can sap its energy. The fatigue technique uses cold ingenuity to strike numbness to an area of the body. Some rangers are in the know of these techniques and so practice it well. Not just Range is important, but also Constitution and Slayer to know how to land the right shot.
-Corruption: Sometimes it takes a little more than just brute force to undermine and enemy. Taught by the Sisters of the Venom, corruption works its way through the blood of a foe like a poison and damages their reflexes and may even command them to strike themselves or their allies. Herblore and Runecrafting are required in addition to Prayer to brew this sinister batch and then match it elementally to deeply take root.

Users of the 4 magical techniques are called Noir Strikers, Blood Witches, Fatigue Bringers and Venom Sisters respectively.
Venom sisters do not use Smoke magic, instead relying on the power of corruption, however, the other 3 use their corresponding ancient magic.



Personailty:
Lacertae used to be very trusting, but since the God Wars, they are somewhat more suspicious of outsiders.
Their behaviour is also described as highly erratic at times, growing attachment or developing disinterest very quickly. Their relative caution to other races may play a part in this social development. If they share a common trait they express strong friendship and will usually serve their allies well, even showing intimacy if commanded. However, if they show disagreement at any stage, they will refuse to co-operate and are notably stubborn.
As to why they have such a simple "black and white" view of the world isn't clear, but it might be down to needless caution or perhaps their original domain had very few intelligent species that made their allegiances clear.
It appears they are less unsavoury than most of Zaros' supporters.



The Lacertae City:
The Lacertae's city is underground, and is unsuited to the cold blooded Lacertae: an artificial environment created by their strongest mages protects them and gives them the energy they need to survive.
The city is divided into 4 sectors representing the 4 types of ancient magic.
The City has an organised guard system, though it is a small force, and it's numbers are constantly decreasing - with Shadow Magic wiped out and Ice Magic so heavily frowned upon, the whole force is made up of just Noir Strikers, Blood Witches and a small number of non-magical Lacertae.



History:

Ancient History:
Lacertae are thought to have come to Gielinor from another world. They easily burnt in the sunlight of most areas in Gielinor, so Zaros offered them residence in shaded forests of Forinthary, and they willingly served him.
They were valued by His empire as crafters and smiths.
During their time under Zaros, they picked up the ability to use ancient magic. Whether they were taught, or whether their exposure to it made them natural users of the spells is unknown.
When their master disappeared, they retreated to the depths of ground, taking most of their vibrant capital with them. Those that didn't, being kind and emotionally attached to their allies, were decimated in the God Wars.
Over time, the city separated itself into 4 sectors - Smoke, Ice, Blood and Shadow. Each sector was inhabited by Lacertae which used a particular type of magic.
As the Godwars raged above the Lacertae's city, magic seeped through the ground, making many areas of the underground caverns polluted with radioactive-like magic. This caused a large group of Lacertae to mutate into creatures called Impurus. The Impurus swiftly cast out of the city and walls were established to keep them out. These creatures still wander the wastelands outside the city today.

Recent History:
The Lacertae, being cold blooded, relied on the heat generated by the Kings of Smoke to survive in their chilly underground habitat for hundreds of years, and, with their monopoly on something so important, the Smoke Sector rapidly grew rich and opulent while the other 3 sectors fell into ruin.
42 years ago, Suffitus VI, the then King of Smoke, died without teaching his heir the Ways of Smoke, and the technique was lost, effectively cutting off the Lacertae's vital lifeforce - heat.
What followed was a gradual descent into chaos - having lost its power, the smoke sector quickly became poor and social unrest grew amongst all Lacertae as the carvern they live in gradually became colder and colder.
In a society craving heat, those who follow the Way of Ice quickly became a target of hatred - their spells believed to be sapping the little heat remaining in the city. Members of the other sectors rioted and vandalised the ice sector, with many ice mages and royalty murdered.
One of the Princes of Shadow and captain of the City Guard, Lex Homicidae, has recently begun searching for a solution: There are rumors that on the very outskirts of the city, lava from the Wilderness' volcanoes has seeped into the cavern, and this could be used as a heat source and many a City Guard has been slaughtered by Impurus looking for the elusive lava.
Impurus have been steadily moving closer and closer to the main city over the years.



Plotline:

The quest series will be between 3 and 4 quests in length.

Player somehow discovers Colony of Lacertae beneath the wilderness
Upon arrival, the player is asked to assist in the establishment of a small outpost in the God Wastes
The player discovers a Lacertae that can utilise smoke magic
A lone Impurus infiltrates the city, seemingly targeting the smoke Lacertae

After two more Impurus penetrate the city, so the player joins an expedition into the wastelands to spy on them, and discovers that something has elevated their intelligence
An alliance is formed with the Bandits who agree to help defend against the threat of the Impurus in exchange for using the city as a base

The player contacts the Senntisten Temple, who's workers agree to supply a machine that can provide power for the city
A cataclysmic event increases the size of the God Wastes
The cause of the Impurus' higher intelligence is discovered and dealt with
More smoke users are found, and together they provide heat for the Lacertae



Characters:
Lex Homicidae: The Prince of Shadows (and thus heir to rule the Shadow Sector), and leader of the City Guard. It is Lex who will teach you the Noir techniques.
An Unnamed Lacert: This unnamed female is a central plotline, as she and she lone can use Smoke Magic at the beginning of the quest series.



Quotes:
"Centuries ago, our kind was prosperous. Basking within the sunlight of the lush and verdant Forinthary, our kind thrived working for him, forging his weapons and tools and enjoying the protection he provided us. But now, we live beneath the ground, our cold-blooded countenance being the death of us in these frigid depths, that is, if the sly things above don't kill us first." - An unnamed Lacertae, speaking of their history.

"They captured the last sunlight they saw and vanished from sight, the rumbling of the ground prevalent from where they once stood." - From a document on the Lacertae, early Third Age.

"The scum of ice, meddling with their spells, shall be the ruin of us"
-Lex Homicidae



Trivia:
Occasionally, a fight will break out between City Guards positioned on the walls of the city, and Impurus who stray to close to the city.
The chaos tunnels seen today are believed to be some of the vestiges of their capital
Lacertae is the plural name for this species, an individual member is a Lacert.
The likes of Sliske are notable experts of the Noir technique, giving them the titles of Shadow delvers.
The Arzonusii also know how to use Primality. but rarely use it, for familiars under its influence are too easily unruly.
The Lacertae were allies with the Arzonusii whilst under Zaros' dominion, but the werewolves then decided it was best to remove themselves from divine allegiances (as did the Dorgeshuun) and ally themselves with Raizahka at a certain stage. After that, the Lacertae refused to be their allies any longer.
Excavation attempts have unsucesfully tried to find the Lacertae's city, but instead unearthed areas such as the Forinthry dungeon and the chaos tunnels all across the Wilderness.
Impurus are cannibals
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Re: The tale of the Lacertae

Post by Slayer Noir on Sun May 06, 2012 4:48 am

I'd recommend that you put each section under spoilers like I've done on the Graaft OP, by the way.
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Re: The tale of the Lacertae

Post by Duskcurse on Sun May 06, 2012 11:12 am

I did it already Slayer, also, I added a new character
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Re: The tale of the Lacertae

Post by Slayer Noir on Mon May 07, 2012 8:52 pm

So what now then Dusk? Ready to start writing a story?
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Re: The tale of the Lacertae

Post by Duskcurse on Mon May 07, 2012 9:40 pm

I'd like to add atleast a leader for each sector and then we can start, oh and also, the Venom SIsters are now in charge of trying to stop the spread of the god wastes
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Re: The tale of the Lacertae

Post by Slayer Noir on Mon May 07, 2012 9:53 pm

So we have Pozi and Lex, which means we need a blood and an ice leader...

Names could be Caedis and Coryza - that's latin for gore and cold, respectively and is in keeping with the latin theme Zarosians seem to have.
Considering the persecution ice mages are under, I'd think Coryza would be in hiding.

Hmm, Lex and Pozi both have a strong purpose. Lex is leading the fight against the Impurus and Pozi is trying to stop the spread of the God Wastes. So we should give Caedis a mission too. Perhaps he/she can be hunting down Coryza in order to kill him/her?
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Re: The tale of the Lacertae

Post by Duskcurse on Mon May 07, 2012 9:56 pm

Yeah, COryza could be trying to help his fellow ice clan members anyway he/she can, also, what do youthink of adding a bloodwood tree in the ice sector? Perphas semi frozen?
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Re: The tale of the Lacertae

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