Dungeoneering

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Dungeoneering

Post by Dragon78114 on Fri May 18, 2012 11:19 am

Okay. I hate dungeoneering. I spend about an hour on each floor with medium size on c6.... I solo. Am I taking too long or something because I have a feeling that if I do the dungeon faster, I will get more xp.

Right now, I just finished floor 17 and levelled from level 44 to 45 with a 2.9k xp reward. I think I'm not getting something.
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Re: Dungeoneering

Post by Duskcurse on Fri May 18, 2012 11:56 am

It's better when you do it with a party, and the fremmenik sagas giive good Dungeoneering for the first time, and you can earn good tokens
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Re: Dungeoneering

Post by Amascut on Fri May 18, 2012 2:18 pm

It's definently a lot more fun with a group, especially a group of friends. And an hour sounds about good for a solo, but with a group you can finish those floors much faster, and you get better xp anyway.

And no, faster does not equate to more xp before floor. The fewer deaths, the higher the floor, and the higher the prestiege, the more xp you'll get.
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Re: Dungeoneering

Post by MorbiusMonster on Fri May 18, 2012 3:33 pm

Dungeoneering is a poor excuse for a skill, since you cannot use it anywhere else.

If you have any complaints, please file them directly to Bilrach. He's at the bottom. Or the Nightmare, since it's creating the folded space effect.
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Re: Dungeoneering

Post by Slayer Noir on Fri May 18, 2012 7:31 pm

Yeah, like everyone else says, the big mistake you've made is soloing.
Once you start going in groups, it gets better - raise your level higher and you'll tend to be with competent people who know what they're doing and the whole thing becomes more enjoyable - so much so that I raised myself to level 90 dungeoneering, and these days a lot of what I do in RS is just to make me better at raids.

And Morbius, you're quite right, Dungeoneering is poorly integrated into the rest of Runescape - that's why I made the Portal Experimentation Room
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Re: Dungeoneering

Post by Handeath on Fri May 18, 2012 9:32 pm

I think we need more places to train the skill.
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Re: Dungeoneering

Post by Duskcurse on Fri May 18, 2012 9:40 pm

I once suggested making a second daemonheim, well not daemonheim per see, but something akin to it
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Re: Dungeoneering

Post by Slayer Noir on Sat May 19, 2012 2:10 am

"I think we need more places to train the skill."

I repeat myself - that's why I made the Portal Experimentation Room
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Re: Dungeoneering

Post by Handeath on Sat May 19, 2012 7:40 am

I thought they were like the resource dugeons - we need more of those too.
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Re: Dungeoneering

Post by Slayer Noir on Sat May 19, 2012 8:11 am

It's undergone a pretty big revamp. I decided a lot of it was unnecessary considering what I wanted to achieve.

But don't worry, I have even more ideas for Dungeoneering that might help make it integrate better into the rest of RuneScape.
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Re: Dungeoneering

Post by Amascut on Sat May 19, 2012 12:23 pm

The idea behind Dungeoneering though doesn't really need much integration. Training the skill exists to get you more information on the story and lore. To me, that's a fairly good reward on its own.

Also, a Second Daemonehim can't really happen, though I'd like the skill to be changed to less "Exploration of Daemoneheim" and more "Dungeoneering in general". I designed a new "Daemonheim" called Lahzrah's Lair in my quest The Temple of Lahzrah.
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Re: Dungeoneering

Post by Duskcurse on Sat May 19, 2012 12:58 pm

Amascut wrote:The idea behind Dungeoneering though doesn't really need much integration. Training the skill exists to get you more information on the story and lore. To me, that's a fairly good reward on its own.

FInally someone that thinks like me



Amascut wrote:Also, a Second Daemonehim can't really happen, though I'd like the skill to be changed to less "Exploration of Daemoneheim" and more "Dungeoneering in general". I designed a new "Daemonheim" called Lahzrah's Lair in my quest The Temple of Lahzrah.

That's what I meant, I had created this second "Daemonheim" in my head, that was morel iek a laboratorie for the Dragonkin
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Re: Dungeoneering

Post by Dragon78114 on Sat May 19, 2012 3:49 pm

Slayer Noir wrote:Yeah, like everyone else says, the big mistake you've made is soloing.
Once you start going in groups, it gets better - raise your level higher and you'll tend to be with competent people who know what they're doing and the whole thing becomes more enjoyable - so much so that I raised myself to level 90 dungeoneering, and these days a lot of what I do in RS is just to make me better at raids.

Although I highly dowbt someone would want to raid a floor as low as 19 with me, I could give it a try (after I finish Back to my Roots...it took forever to train farming for that quest which I wanted to do so bad...!).
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Re: Dungeoneering

Post by Slayer Noir on Sat May 19, 2012 7:32 pm

Are you going to the right world? I've easily been able to find parties at floor 19 in the past...
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Re: Dungeoneering

Post by Dragon78114 on Sun May 20, 2012 3:20 am

I go to the level 80-100 world because I want to be around people my level and have to play the F2P version.
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Re: Dungeoneering

Post by Slayer Noir on Sun May 20, 2012 3:22 am

You're above Dungeoneering level 80?
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Re: Dungeoneering

Post by Dragon78114 on Sun May 20, 2012 3:32 am

Wait...? That's for dungeoneering levels? I thought that was combat... Question Blush

Anyways, the 1-80 level world is F2P
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Re: Dungeoneering

Post by Slayer Noir on Sun May 20, 2012 3:55 am

While I could be wrong, I'm fairly sure it's for Dungeoneering levels because the last one is 100-120, which would leave 18 combat levels unaccounted for.

And the 1-80 world is members. I'm looking at it as I type. F2P has a generic dungeoneering world with no specific levels...
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Re: Dungeoneering

Post by Dragon78114 on Sun May 20, 2012 4:29 am

Hm... I must've been too tired when I looked at it. I'll check.
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