The Curse of Boring Bosses

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The Curse of Boring Bosses

Post by MorbiusMonster on Thu May 31, 2012 8:52 am

This week saw the release of the Queen Black Dragon, something that has been hinted at a long time and many were excited to see what she could do. I saw her stats, but I wasn't so much unimpressed, more disappointed and felt like I've seen it all before. The Queen is not exactly an interesting boss and, to be honest, just falls into the same trap we're seeing over and over and over again with the "biggest baddest monsters".

When I started, TzTok Jad was supposedly "the boss", fighting it was enough to win you adoration, but it's now become a monster people shrug off, and it's kind of sad. Jagex has just released several bosses out, each stronger than the last, but most of the time are just powerful for the sake of powerful. Allow me to demonstrate;

We had TzTok Jad, why was it powerful? Because it's from the volcano.

Corporeal Beast, why so powerful? No reason.

Nex, why so powerful? Because she was Zarosian.

QBD, why so powerful? Because she was created by Dragonkin.

What we have here starting to form is a chain where Jagex has started slapping on powerful deities and organisations onto creatures as an excuse for their power. The Queen Black Dragon is level 2100, which seems too excessive in my opinion, and there's nothing to work with inbetween. All of a sudden, all bosses now start using prayer, prayer evasion, minions, healing and it's just getting ridiculously repetitive and I feel that unless some action is taken now to come up with more imaginative bosses, we're just going to get fed up with a progressively more powerful monster showing up every year, it's allegiance immediately defaulting to the supposedly more powerful deity that Jagex throws around.

If a boss has to be implimented, don't just throw around high lifepoints and fancy levels around, give them a decent strategy where, out of the blue, the people you need to help you have to be recruited and they are randomly scattered. That's what I want to see.
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Re: The Curse of Boring Bosses

Post by 3mptylord on Thu May 31, 2012 9:03 am

I don't get the level. Unless it uses the standard combat level forumla and it's levels are high enough to achieve 2100, I don't see why they bother with high levels. They're so far beyond the players that we don't really have anything to go buy. Furthermore, as a level 3 will tell you fighting a level 10, 50 and 138 the increase in difficulty is exponential. By the time we get over 500 the monsters should be immortal without having sufficient combat stats to also have 500 combat level?

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Re: The Curse of Boring Bosses

Post by Dragon78114 on Thu May 31, 2012 9:16 am

unless our stats are computed differently. Dear lord, PVP situations are already hard enough, but with this? It is ridiculous. I am struggling to even think how someone could even scratch the damn beast, yet alone kill it.

Jagex really needs to come up with better ideas.
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Re: The Curse of Boring Bosses

Post by Slayer Noir on Thu May 31, 2012 9:53 pm

From what I hear, the boss fight is actually quite interesting. It involves a lot of thinking and dodging area-based attacks.

I'm quite curious then, as to how you've decided this boss is boring? Is it because it's level 2100? Because I can't see a path of logic that leads from something having to a hyperinflated level, to it being boring for that reason...
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Re: The Curse of Boring Bosses

Post by Duskcurse on Thu May 31, 2012 10:05 pm

You know Morbius that most of the tiems I support you, but I think this is a result because you are fed up because you coudn't make the strongest boss, and hte queen has intresting mechanics as slayer pointed out, and yes, it's nomad-like
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Re: The Curse of Boring Bosses

Post by MorbiusMonster on Thu May 31, 2012 11:34 pm

I think it's because they add all these high levels to bosses and then just simply stick the least well known god to the name to explain away why it is so tough
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Re: The Curse of Boring Bosses

Post by Slayer Noir on Thu May 31, 2012 11:40 pm

So you're annoyed because the Queen Black Dragon was created by the Dragonkin? Did you want that Cabbage God to have created her instead?
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Re: The Curse of Boring Bosses

Post by 3mptylord on Thu May 31, 2012 11:47 pm

I think she was created by the dragonkin because all dragons were... that lore is almost as old as the game. So far as I was aware, the queen is so powerful because of Remora... a mortal.

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Re: The Curse of Boring Bosses

Post by Slayer Noir on Fri Jun 01, 2012 12:08 am

Have you guys read the four journals you can get from killing her. They're extremely interesting...
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Re: The Curse of Boring Bosses

Post by 3mptylord on Fri Jun 01, 2012 12:30 am

Wow, He indoctrinated them?

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Re: The Curse of Boring Bosses

Post by 3mptylord on Fri Jun 01, 2012 12:34 am

Where do the wyrms come in to the story though? Juna says that wyrms predated dragons? Or were the wyrms the "reptiles" that he found?

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Re: The Curse of Boring Bosses

Post by Slayer Noir on Fri Jun 01, 2012 12:37 am

Perhaps one could classify the QBD as a wyrm. From what I gather, they were just very large, very powerful dragons.

I think what's most interesting is the way Jas is portrayed throughout the journals. He sounds like a bit of a dickhead...
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Re: The Curse of Boring Bosses

Post by 3mptylord on Fri Jun 01, 2012 12:39 am

Assuming it's Jas. It could easily be Guthix. Wink

Also, all known wyrms were worm-like/didn't possess wings or legs. But I guess that's still possible. Smile

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Re: The Curse of Boring Bosses

Post by Slayer Noir on Fri Jun 01, 2012 12:43 am

Guthix is genderless but whoever the journals speak of is referred to as Him, and we already know it was Jas who forced the Kin to protect the Stone.

We just didn't know he'd been so cruel in his methods...
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Re: The Curse of Boring Bosses

Post by Amascut on Fri Jun 01, 2012 1:16 am

It can't be Guthix, since Guthix didn't create the stone.
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Re: The Curse of Boring Bosses

Post by Amascut on Fri Jun 01, 2012 1:17 am

Morb, this boss is a bit of an exception. Yes, theres a small bit of annoying luck-based timing at the end, but if that was fixed up, the Queen Black Dragon could well be the best designed boss in the game. Unique effects, clever strategy, and extremely difficult. Sadly, her loot doesn't warrant her level Sigh
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Re: The Curse of Boring Bosses

Post by 3mptylord on Fri Jun 01, 2012 1:24 am

Slayer Noir wrote:Guthix is genderless but whoever the journals speak of is referred to as Him, and we already know it was Jas who forced the Kin to protect the Stone.

We just didn't know he'd been so cruel in his methods...

He for simplicity. Even Juna refers to Guthix as He. Christianity's god is genderless also. But I digress. The fact that it explicitly didn't name him, and used "Him", was what lead me to believe that this might be a plot twist.

Amascut wrote:It can't be Guthix, since Guthix didn't create the stone.

I didn't read anything that mentioned "He" made the stone either, only that "He" forces them to protect it.

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Re: The Curse of Boring Bosses

Post by Slayer Noir on Fri Jun 01, 2012 2:14 am

I figured it wasn't explicitly named because you're supposed to discover Jas in WGS, and it's possible to get the journals without doing the quest.
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Re: The Curse of Boring Bosses

Post by Handeath on Fri Jun 01, 2012 9:49 am

Back to the OP, I don't quite follow what you're saying Morb. Are you ticked off because the bosses are related to "the Big Bad" of the time? Or because the level is too damn high?
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Re: The Curse of Boring Bosses

Post by Slayer Noir on Fri Jun 01, 2012 10:00 am

The current theory is he's annoyed because he wants the Nightmare to be the most powerful monster in RuneScape, so it now has to be at least level 2101.
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Re: The Curse of Boring Bosses

Post by Handeath on Fri Jun 01, 2012 10:37 am

If that's the case: Power does not equal quality

I designed Svet to be one of the most challenging solo bosses in the game, at a measly level 832! Why? Becuase she's a brat at heart, and the fight in compases that idea: she uses debuffing attacks, all while moving around the field and forcing you to do so.

If you truly want a memorable boss, then worry about its context, not its competition. For comparision, which sticks out in your memory more, Elvarg or the Bandos Avatar? Elvarg was the boss of F2P, you finished Dragon Slayer, you officially entered the big boys club. The Avatar was just some glowy goblin. Tongue

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Re: The Curse of Boring Bosses

Post by 3mptylord on Fri Jun 01, 2012 10:56 am

I still reckon she's just high levelled to have a high level. They could easily push all the "high levelled" monsters down and make her remain the highest but at a more comparative high.

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Re: The Curse of Boring Bosses

Post by Slayer Noir on Sat Jun 02, 2012 9:29 pm

They're recalculating combat levels apparently. This could happen.


And actually, Han, the Bandos Avatar is still to this day the most memorable boss fight I've ever had. But that actually supports your argument - it was because of its context in the story that I cared about beating it.
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Re: The Curse of Boring Bosses

Post by Dragon78114 on Tue Jun 12, 2012 4:28 pm

hm.... I wonder how they will do that. I mean, with the health additions too.

Maybe they'll restore the original 126 limit...or expand upon it like up to 150.
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