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Let's rebirth the Suggestion Forum!

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Post by The Empty Lord Sat Jun 12, 2010 11:43 pm

First topic message reminder :

To continue from one of Dark Avorian's threads (which I couldn't find) we should rebirth the Suggestions Forum! How hard could it be? We have near to a dozen semi-active members - that's easily enough to repopulate a forum. Wink

Everyone post a stub/snippet of a manageable and realistic suggestions. Then we need merely muster some complete suggestions and post 'em on the RCF! Maybe even have a tag that we use so they're all recognisably ours; [tst]? Smile
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Post by The Empty Lord Tue Jun 15, 2010 6:24 am

I love that song. Grin

I even have a tshirt with it on. Tongue

Also - I haven't proposed any ideas, so how is my non-idea correct above no-one else's non-existent ideas.

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Post by Ruy112 Tue Jun 15, 2010 6:46 am

Why don't we just start out with discussing a smithing fix? Tongue

All ideas welcome, just discussion Tongue
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Post by The Empty Lord Tue Jun 15, 2010 6:52 am

I like 225's means of compressing the skill more than my own. Grin
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Post by Ruy112 Tue Jun 15, 2010 7:33 am

Post a thread and we'll take it from there Tongue
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Post by The Empty Lord Tue Jun 15, 2010 7:52 am

Basically my smithing thread, only instead of each item being made available at level increments; a batch of items. Plus a good system for wear 'n' tear. Smile
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Post by The Empty Lord Tue Jun 15, 2010 11:13 pm

The problem is... how do we involve Dungeoneering now? Where that 225's other idea? Tongue
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Post by The Empty Lord Wed Jun 16, 2010 3:41 am

...well, that's assuming we give into the peer pressure that we actually need to care about Dungeoneering and have to include. Not that I don't like it, but... why do we actually NEED to include it outside the game. It would be nice to and it does seem like a waste of resources not to... but yeh. :L
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Post by Dark Avorian Wed Jun 16, 2010 4:23 am

Agreed.
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Post by The Empty Lord Wed Jun 16, 2010 4:36 am

Agreed that we should or shouldn't? Wink
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Post by Dark Avorian Wed Jun 16, 2010 4:42 am

shouldn't
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Post by 2---2-5 Wed Jun 16, 2010 4:45 am

3mptylord wrote:...well, that's assuming we give into the peer
pressure that we actually need to care about Dungeoneering and have to
include. Not that I don't like it, but... why do we actually NEED to
include it outside the game. It would be nice to and it does seem like a
waste of resources not to... but yeh. :L


I want
those items implemented simply for the sheer amount of new, useful,
things they would add to most skills. Combat gear alone seems like it
could potential balence a lot, more so for magic and range branch of the
system. Not to mention that Smithing, crafting and fletching would
receive items from that.


And on my smithing table, the
orginal idea for 'batches' was pix's.



that all aside, I
really do not think that a smithing thread should be the thread we need
to create....there are 3 main ones, Empty's, Night's (ye old smithy,
something like that) and mine....plus countless others. Not to mention
Jagex seems to already have something planned and all we can do now is
see if any of those threads influenced anything (Its interesting to note
they all suggest some level changes). It might just be a waste to
create one atm....




Constuction, I can support
that....even if they have a planned update, suggestion new rooms or
features still sounds like it could help.

Dungeons needs
improvement, monsters need to be higher leveld/tougher.
The rooms
for it (or new ones) need to be bigger.

Ideas for rooms

Farm
-should
be obvious
--if not a room limit, but a patch limit...such as no
more then 2 herb patches
of course it should look.
(Should work
like farmville instead of patches, in the sense of customizing)


...I
have other rooms...but can't suggestion them all.
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Post by Dark Avorian Wed Jun 16, 2010 4:49 am

So let's list say...10 things we like on teh forums, polish and then hurl them into the mix...

Personally I'll help polish my DIY PVP Idea.
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Post by The Empty Lord Wed Jun 16, 2010 5:00 am

Wait - steal other peoples ideas and improve them?
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Post by Dark Avorian Wed Jun 16, 2010 5:19 am

Our forums dimwit...
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Post by The Empty Lord Wed Jun 16, 2010 5:20 am

I didn't think we had 10 ideas :L
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Post by Dark Avorian Wed Jun 16, 2010 5:35 am

the first three parts of my PvP Suggestion. If someone coudl edit them for grammar and add some of those flashy symbol flourish borders to the titles that's be great.

Spoiler:
Spoiler:
Spoiler:
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Post by Ruy112 Wed Jun 16, 2010 5:43 am

Your PVP idea
Mythics' (Won't be done, but we can try Tongue)
Smithing
I'd personally like to see Constitution/Combat re-balance
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Post by The Empty Lord Wed Jun 16, 2010 7:23 pm

I don't think we should spend too much time on quests initially, we only get bored half way through and it'd be a waste of time. Tongue

Smithing first just 'cause we have a lot of ideas. Grin
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Post by TATORZ Thu Jun 17, 2010 12:01 am

Definitely.
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Post by Ruy112 Thu Jun 17, 2010 3:38 am

Agreed^^

*tries to come up with a smithing idea*
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Post by Dark Avorian Thu Jun 17, 2010 5:26 am

*turns off glorious trumpet fanfare CD*

Okay. Let's go through the forums, catalog the ideas that are near completion, polish, and post. Don't try and create another group project...that is our failure.

My armour augments idea

Spoiler:

Jeroenvt's Morytania Diary

Spoiler:

Dragon's Grave Robbing

https://suggestionteam.forumotion.net/activities-f22/grave-robbing-the-new-fun-o-t137.htm

Tatorz's Barb skills (is it up?)

https://suggestionteam.forumotion.net/activities-f22/new-barbarian-skills-t321.htm

Pest Control 2

https://suggestionteam.forumotion.net/activities-f22/pest-control-2-tower-defence-t541.htm

Wow...that's kinda most of what I found...
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Post by Ruy112 Thu Jun 17, 2010 5:28 am

Just posting to see if signature works Smile

EDIT: It doesn't why not?! It's not fancy at all Sad

EDITEDIT: It worked, I fail.

How would compressing smithing affect everything? Mining would have to have a compression too (85 mining -> Around 60 smithing (My opinion) -> 40 defence) Also, introducing higher armours and weapons is always risky Tongue
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Post by 2---2-5 Thu Jun 17, 2010 12:03 pm

Ruy112 wrote:How would compressing smithing affect everything? Mining would have to have a compression too (85 mining -> Around 60 smithing (My opinion) -> 40 defence) Also, introducing higher armours and weapons is always risky Tongue

Can read mine or 3mpty's thread on how we think it would work.

but yes

Smithing level adjusted

Mining level = lowest smithing level (if rune daggers need level 60, mininig level = 60)
Exp rates need to be adjusted
Alching rates need to be adjusted
quantity of spots need to be adjusted, no need to for rune to stay as rare as it is.

Fletching levels might need adjusting.

It is by no means an easy task, its very complex.....but i think its required.
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Post by trixtor Thu Jun 17, 2010 12:40 pm

I think that I may have realized why Jagex hasn't "fixed" smithing yet. They have said that there will be high (as in 90+) requirement weapons (and armor, presumably), smithing will have an overhaul to allow for these new materials.
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Post by Ruy112 Thu Jun 17, 2010 4:39 pm

Also... Could smithing increase to level 120?
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Post by The Empty Lord Thu Jun 17, 2010 7:27 pm

Why's it 120 anyway? Why not 126 which is the highest level an single skill could achieve given them maximum experience? (thus a reward for all those 200mil exp'ers).

But no, I don't know. It promote not having a life far too much. Wink
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