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New Class System

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New Class System - Page 2 Empty New Class System

Post by The Empty Lord Fri Jan 29, 2010 2:01 am

First topic message reminder :

Type
ClassSub-ClassGroup_

Archetypes





├-----------Hunter




|
├------------Arbalest
~ Assault

Light, fast ranged combatants; crossbows, thrown weapons, etc.
|
├------------Rogue
~ Recon/Support

Skilled trackers; uses most ranged weapons and light-melee.
|
└------------Marksman
~ Defence

Keen-eyed; scoped-targeting. Uses powerful ranged weapons.
├-----------Sorcerer




|
├------------Archmage
~ Assault

Light-weight magician, uses basic projectiles and fast-firearms.
|
├-------------Elemental
~ Offence

Power-orientated magicians; powerful spells and firearms.
|
└-------------Warlock
~ Defence

Heavily armoured; powerful offence spells and defensive abilities.
├-----------Warrior




|
├-------------Swordsman
~ Assault

Light-weight; well honed sword skills. Accurate, but weak.
|
├-------------Berserker
~ Offence

Power-focused warriors; moderate defence but brutish weaponry.
|
└-------------Guard
~ Defence

Heavily armoured; powerful offence. Speed is the cost for power.
Para-types




├----------Paladin




|
├------------Priest~ Offence

Calls upon the divine to earn the advantage.
|
├------------Missionary
~ Offence/Defence

Crude manipulative abilities; our will be done.
|
└------------Mystic
~ Support

Healers, and health-bearers; the medic class.
├-----------Ghost
~ Recon

Powerful psi-operative abilities; remote vision, stealth.
├-----------Scout
~ Recon

Sacrifices near-all offence and defence for extreme speed.
├-----------Shaman
~ Offence

Powerful shape-shifting abilities; become one with the beast.
Sub-types




├-----------Chaos Druid

~ Offence/Defence

Demonology; call forth demons.
├-----------Druid
~ Offence/Defence

Summoning; summons familiar spirits.
├-----------Engineer

~ Defence/Support
Engineering; technology at it's finest.
├-----------Herbalist
~ Support

Herblore; wielding potions on the battlefield.
├-----------Necromancer
~ Offence/Defence

Necromancy; raise the dead.
├-----------Tinkerer
~ Defence/Support
Tinkering; magic meets technology.
├-----------Witch

~ Support

Firecraft; powerful hocus-pocusry.
└-----------Wizard
~ Support

Wizardy; wields beneficial/piercing spells. (non-damaging)


Last edited by 3mptylord on Tue Feb 23, 2010 6:24 am; edited 12 times in total
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Post by The Empty Lord Sun Jan 31, 2010 7:46 am

By locked you mean locked-classes? As in the inability to change? In the 13 class system, the sub-classes cannot be switched between on the spot. They can be changed, but like changing the type of gloves you get from Family Crest.

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Post by Ruy112 Sun Jan 31, 2010 8:18 am

Message nr. 8000, 'cause I own Smile
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Post by The Empty Lord Sun Jan 31, 2010 8:29 am

It's not quite over 9000. Tongue
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Post by The Empty Lord Sun Jan 31, 2010 9:55 am

Now what? We came to a conclusion too fast. XD

Ummm... we should define each class with its weaknesses and strengths, Smile
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Post by Dark Avorian Sun Jan 31, 2010 10:12 am

yep
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Post by The Empty Lord Sun Jan 31, 2010 10:22 am

Any you want to do in particular? Tongue
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Post by Dark Avorian Sun Jan 31, 2010 10:24 am

um...not really
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Post by The Empty Lord Mon Feb 01, 2010 8:17 pm

Should I add Ghost? Or would that just be a user-term to describe a rogue-sorcerer? Smile
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Post by Dark Avorian Tue Feb 02, 2010 1:29 am

whatever you want
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Post by Sir Kandarin Tue Feb 16, 2010 8:44 am

So diverse! This would really improve combat!
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Post by The Empty Lord Wed Feb 24, 2010 11:58 pm

I'm going to make a thread for this - I want to see what sort of response I get. Smile
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Post by The Empty Lord Thu Feb 25, 2010 9:34 am

Done! Grin
Spoiler:
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Last edited by 3mptylord on Thu Feb 25, 2010 11:54 am; edited 2 times in total
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Post by Dark Avorian Thu Feb 25, 2010 11:39 am

Beautiful, is this posted?

A few minor concerns.

1) Are you really renaming the skills? (Obviously you are renaming Magic, but that's because you split it...) It seems like blatant egotism to say that "Oh, your name isn't good enough for me, so put the label I like on it."

2) I don't feel that counterstrike is an appropriate item of discussion on such a thread for a few reasons. a) whilst the new role of defense, agility, and weight + new hitsplats are interesting dynamics that should probably be added to complete the system, I dislike your idea of counterstrike for being either unrealistic, or favouring one class. b) If counterstrike only applies while in melee distance then it just seems like something favouring melee (i guess I understand mage...but range...no...just no...)

3) PP reset: I'd like to suggest a cost, but I'm not quite sure how many PP you invision...I was thinking htat if there were 6-5 steps on the tree resets could cost 10^x where x is the level on the tree
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Post by The Empty Lord Thu Feb 25, 2010 11:47 am

I actually don't know why I renamed Thieving - it felt right at the time. Firecraft was needed - Firemaking is in dyer need of an update, but fire *pause* making doesn't really allow for much.

It was never my intention that counterstrike would favour one class, nor do I see how it does. I even worded my examples to include ones that were obviously non-melee. However, I struggled to think of Ranged counters - I suppose the fact it's less solely restricted to bows it could have some more rogue-related counters. *grah* The things I'm imagining for rogue fit into ghost and visa versa... maybe they should be the same thing? I don't know... Confuse

I only envisioned 79 PP per class involved (Hunter, Sorcerer, Warrior and Paladin).

EDIT

I'm going to rewrite some of it tomorrow - I just re-read it and it's a bit messy (and that's not even concerning my terrible English). I might try to be less character conscientious and just take up more room - I think some of it doesn't make sense because I kept cropping it to have every post be <2000 characters.

Larceny will be Thieving again. And I need to think about my Ghost/Rogue dilemma - unless you wanna do that for me. I suppose I could scrap Rogue as a Hunter profession, let Ghost cover all the Rogue things, and just come up with something knew for Hunter/Archer. Ranged is so dull and limited... it needs something, Hunter just seemed like a good choice at the time. Maybe it was?
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Post by The Empty Lord Fri Feb 26, 2010 7:16 am

*cries*
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Post by TATORZ Sat Feb 27, 2010 12:19 am

*cries with 3mpty*

I still think it's a good thread. Tongue
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Post by The Empty Lord Sat Feb 27, 2010 3:32 am

1) Opinions on the Hunter/Archer class
2) Opinions on the Rogue/Ghost classes

Then I can finish the thread. I don't wanna make all the decisions. Tongue
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Post by Dark Avorian Sat Feb 27, 2010 10:37 am

Okay. Here's a few possibilitys

Assassin, Hunter, and Ghost could be the Melee, Ranged, and Mage rogue classes respectively.

Hunters would be a sort of separate class who use traps, but also are known for hunting down elusive Rogues (if this is the case then perhaps Melee would now be ROGUE, Ranged ASSASSIN, and mage would remain as GHOST)
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Post by The Empty Lord Sat Feb 27, 2010 10:53 am

Good idea! So it's Rogue, known by other names depending on which archetype they hybrid with... Rogue-Mage = Ghost, Rogue-Melee = Assasin and Rogue-Ranged = Hunter. I like it. Smile

*groans*

But that means Ranged now only has two professions - since Hunter was one of Ranged professions.

So yeah, your second option might be better. Hunter remaining a profession, with Rogue/Assasin/Ghost being synonymous but usually used with respective archetypes.
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Post by The Empty Lord Sat Feb 27, 2010 11:32 am

I've re-written and orginised the first 8 posts of the thread. But it got late, so I'm going to bed. I'm going to be out most of tomorrow - so I probably won't finish this until tomorrow night. Hopefully this will be on the RCF/RSOF tomorrow as well.

Spoiler:
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Post by The Empty Lord Sat Feb 27, 2010 7:19 pm

Should levelling prayer provide 2 Paladin-PP, rather than 1. Priest, Missionary and Mystic are very different sub-classes. Mystic is almost completely useless in PvE - raising the question: who wouldn't choose the Priest Profession? Or should it not use a tree system? Rather a sub-skill feature. With every level of Prayer you gain 2 Paladin-PP which you can use to level internal skills; Priest, Missinary and Mystic. Levelling the internal skills is just like levelling a standalone skill - you unlock content and such. So most would level priest, and then they have a spare point or missionary and mystic. Although - some players would probably just give it all to Priest. I suppose there could be means of preventing that - you cannot use more than half your Paladin-PP on a single skill (so even if you stockpile 40 levels you skill still only put 40-PP in any one path).
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Post by The Empty Lord Mon Mar 01, 2010 2:19 am

ARGH! I'm losing my drive to write this. Shock
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