Chat: Scape
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Dragon78114
Duskcurse
Slayer Noir
The Empty Lord
8 posters
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Chat: Scape
First topic message reminder :
I'm still around a mates and her Internet has just been cut off... So we can't discuss this in game until tonight/tomorrow.
Redid skills section in light of our discussion.
Quicklink: Scape
I'm still around a mates and her Internet has just been cut off... So we can't discuss this in game until tonight/tomorrow.
Redid skills section in light of our discussion.
Quicklink: Scape
Re: Chat: Scape
Hey, Iw as thinking if I could makea Furvusan if it's not much of a bother. Oh, and I was thinking about that serpent race, why not mixing it up with scorpion?
Duskcurse- Partisan
- Number of posts : 1367
Re: Chat: Scape
WHat I meant 3mpty, is like, the lower body, that is that of a serpent, why not give it scorpion legs? Or the head, it could take the form of a snake with the mouth of a scorpion. Also, what about me making a Furvusan?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
I'm going to write some folklore-ish characters tomorrow. Characters such as Cupid, Fate and Death.
Re: Chat: Scape
That'll be interesting. I'd be worried about how horrifically cheesy they'd be if anyone else was doing them.
I doubt I'll be doing anything more before I leave in the early hours of tomorrow morning. If I do, it won't be anything major. Hopefully, when I get back, I'll be full of inspiration for Tarian's seas and deserts.
I doubt I'll be doing anything more before I leave in the early hours of tomorrow morning. If I do, it won't be anything major. Hopefully, when I get back, I'll be full of inspiration for Tarian's seas and deserts.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
I will have some tasteful cheesiness. Or, have the character break the fourth wall with cheesy remarks... but I'm not going for full blown cheese.
Enjoy your holiday and crushing defeat!
Enjoy your holiday and crushing defeat!
Re: Chat: Scape
SO, I can make a new race and/or Furvusan?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
Srry, I need clear answers, and by clear I mean a yes or no, sorry for bothering you
So how goes your work on Death, CUpid, etc?
So how goes your work on Death, CUpid, etc?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
Am I correct in thinking there have been no scape-related edits to the wiki in my absence? If not, I can't find any...
Anyway, I'd like to get discussion relating to the Sungrave going, while my visit to the Sahara is still fresh in my memory. How does everyone imagine it currently?
Anyway, I'd like to get discussion relating to the Sungrave going, while my visit to the Sahara is still fresh in my memory. How does everyone imagine it currently?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Mm. I thought you might have thought that. Turns out, however, that such an image of a desert is a tad stereotypical. At least in the desert I visited, the sand dunes come in patches on the lower parts of the desert, along with salt-flats. The only vast expanses of terrain were dirt with desert shrubs growing in them. There were lots of plateaus and odd geological formations too in some parts.
One thing I noted is how unnaturally static the deserts I've encountered in games are. In reality, sand dunes constantly shift and in the winter salt flats are impassible due to flooding. I'd personally want Sungrave to be similar in concept to Bolvaoir - desert terrain seems so perfect for it.
Oh, and at one point, I was driven through an area that had lots of crystals in the ground. They caught the sun and glistened - it looked so pretty. I thought this would be a perfect effect as the player approached the Blast Crater - with glass instead of crystals.
One thing I noted is how unnaturally static the deserts I've encountered in games are. In reality, sand dunes constantly shift and in the winter salt flats are impassible due to flooding. I'd personally want Sungrave to be similar in concept to Bolvaoir - desert terrain seems so perfect for it.
Oh, and at one point, I was driven through an area that had lots of crystals in the ground. They caught the sun and glistened - it looked so pretty. I thought this would be a perfect effect as the player approached the Blast Crater - with glass instead of crystals.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
In Uncharted 3, while they don't ultimately move, they captured the feel of them moving with good wind/particle effects.
Re: Chat: Scape
I actually got caught in a sandstorm while I was there. It's quite a surreal experience and one I'd like to recreate. I had a look at some images from Uncharted 3 and they do fairly well to capture the feel of the whole place.
Oh, and I also went to a Roman Amphitheater and decided it would be great to recreate the aesthetic for the Battle Temple in The Falls. Sadly, I can't find a picture on google images nor one that I took that quite shows what I liked - the bit that I thought looked coolest was partially ruined, and the less collapsed bits in all the pictures seem a little too cluttered. Here's the closest I could get:
Oh, and I also went to a Roman Amphitheater and decided it would be great to recreate the aesthetic for the Battle Temple in The Falls. Sadly, I can't find a picture on google images nor one that I took that quite shows what I liked - the bit that I thought looked coolest was partially ruined, and the less collapsed bits in all the pictures seem a little too cluttered. Here's the closest I could get:
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Uncharted 3 had amazing graphics throughout, actually. And I particularly liked the characters/inter-character relationships: they didn't feel stale, they actually felt like good actors except it was a game.
Anyway: all good.
Anyway: all good.
Re: Chat: Scape
K, so my internet's being pretty crummy right now. Rather than attempting and failing to play RuneScape any more, I'm instead going to add some stuff to Scape. Today, I attempt to bring the Cloud Sea to life...
So that's what I've got so far. It would greatly appreciate some adding to and tweaking, so let me know what you think.
The Cloud Sea
How To Fly On Clouds
-Using Beasts
Any flying creature large enough to hold the weight of a sentient creature, such as birds, insects and bats, could and has been trained to be ridden. Such a method of transport is similar to the use of horses, only in the air - only 1 or 2 people can be held and only a small amount of goods. However, they aren't confined to the Cloud Sea and are usually fast.
-With Risewood
Risewood is a material with a curious but important property: it floats on clouds like normal wood does on water. Thus one can create various crafts that can sail the cloud sea. Though confined to the Cloud Sea, within the area these crafts boast a far greater versatility than beasts.
Communities In The Cloud Sea
-Merchant Sailors
Much like merchant sailors on any other sea, these people sail the sea transporting goods or people for a profit. Typically they use large crafts made out of risewood but these usually carry beasts for scouting and other duties. They're largely peaceful and cooperate with the regulations set upon them by the Gale Riders in return for protection against the various perils of the Cloud Sea.
-Gale Riders
Gale Riders are an ancient organisation that utilise flying beasts to act as a peacekeeping force mostly in the Cloud Sea (though they would not refuse to help those in need, no matter where they resided). To become a Gale Rider, one must pass a number of trials which usually include finding and raising your mount.
-Cloud Rogues
They're pretty much pirates.
-Settlers
Though rare, there are a handful of settlements - villages and towns made almost entirely out of risewood - drifting around the Cloud Sea. Such an existence is full of danger and should have some sort of reward to it - a resource of some kind - that attracts people to it.
Perils
-Monsters
A plethora of flying or floating monsters exist in the Cloud Sea just waiting to eat whatever foolish adventurer strays into it.
I could really do with some monster ideas here.
-Deathholes
A seemingly benign break in the clouds is one of the greatest perils for any cloud sailor, as risewood will not float on it. Failure to avoid these so-called "Deathholes" will send you falling out of the sky and to almost certain death.
-Cloud Rogues
As mentioned above, Cloud Rogues are the pirates of the Cloud Sea and thus represent a peril to those who sail it
-Bad Weather
Various types of storm, strong winds or nasty frost can all be deadly out on the Cloud Sea.
So that's what I've got so far. It would greatly appreciate some adding to and tweaking, so let me know what you think.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
I see what you did there. I've added a mention of it into the writing and copied the whole thing onto the wiki. You can edit it if you want.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Hmm, would this risewood settlements be like clan citadels?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
I guess they do draw some parallels. However I really really dislike the functionality of clan citadels and don't want risewood settlements to be like them. Similarities would be in style and looks only.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Hmm ok, I was asking, because, we could take hte idea of kingdom managements and make it better to use it with the settlements, and by hthe way, the ships and beasts would be like mounts?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Chat: Scape
Oh, well shit. This is awkward. I've been blatantly cannibalizing the underpinnings of my own contributions to Pallis in my own personal fantasy world. Namely Mist and associated infrastructure...and mostly that.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Chat: Scape
Heh. I cannibalise everything in my fantasy world. It's a serious mess in there
I'm not even 100% certain what Mist is but I'd be interested to know how you've been imagining it. It could (if you wanted to - I know I personally would rather keep my fantasies to myself) be put into Scape.
I'm not even 100% certain what Mist is but I'd be interested to know how you've been imagining it. It could (if you wanted to - I know I personally would rather keep my fantasies to myself) be put into Scape.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Chat: Scape
Spoiler for off-topic
- Spoiler:
- In my current fantasy world, Mist is sort of the elemental substance of Godly magic (the magic of creation and manipulation, as opposed to destruction, which is an entirely separate discussion). In the past most such magic was bundled up in the gods and the servants they chose to bless with it, but at a certain point mankind gained access to Null Magic (destruction), and used it to cast down the gods, ripping them apart.
Basically, in the areas where larger numbers of gods were killed, their essences remain and Mist pours from the spiritual plane into the corporeal. The main notable areas are the great Sea of Mist in the west, and a number of craters left over from massive explosions from the Rebellion war. Humans have learned how to harness the raw energy within the mist and wield it, but at certain cost. Most people capable of wielding mist have insufficient skill to fullly "harmonize" with it, which means that the moment they first utilize it in a major way, it can latch onto their vocal patterns, and any speech will basically give the mist enough order and structure that a proto-god, or demon, will form and kill the mage. In other words, when not in a protected zone, most Mist mages must abide by strict vows of silence.
A select few, the most powerful, and also those from certain bloodlines (most notably two bloodlines that basically have been fusing Mistmagic into their souls for hundreds of years, are able to harmonize, either naturally or through experience. Those who work to it, as well as those of the bloodlines with similar levels of power, are called Cantors, and are fearsome.
Also, races such as the Builders ( similar to the Diminor) and the Servants (the most powerful magical servants of the gods) are immune to the evils of misharmonization.
------
Anyway, there's a highland plateau + mountain range that separates most of the lands of humanity from the huge boiling Mist Sea. The inhabitants, known as the Dragorics, have built, along with the aid of the Builders, a huge infrastructure of magical artifacts that gather and manipulate mist. They make huge profits by condensing the mist into various forms, (Pure condensate, an incredibly potent magic-filled water; and working mist, a dense mist with low magic levels that cannot be misharmonized with, are two of the most common) and then distributing it through the empire via a system of huge aqueducts.
In their own lands they use it via infrastructure to completely control weather, allowing them to build terrace farms at basically any altitude, and to act as support system for certain types of enchanted stone that can float on it, notably they have vast raised causeway/canals along which the nobility can travel on mage powered rafts.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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