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Conjuring

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The Empty Lord
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Conjuring - Page 3 Empty Conjuring

Post by The Empty Lord Sun Jun 28, 2009 7:38 am

First topic message reminder :

Angry Introduction!
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"Conjuring" is a skill that empowers Magicians. It provides a cheap alternative to training via combat, and combat-only; whilst giving them some much needed defence. Conjured equipment also strengthens Magic's combat-front, which is predominantly trained via non-combat. The Lunar Spellbook is just one example of just how broken this combat skill is; whilst using, there are no combat ways to train it!

The Conjuring skill does not "conjure into combat". No, Conjuring is more like Smithing;
• Mineral + Forge = Bar, Bar + Anvil = Smithed Equipment,
• Essence + Altar = Runes, Runes + Lectern = Conjured Equipment.

Note that Conjured equipment has requirements in Magic, provides magic experience, has magic bonus stats and inflicts magical damage; Protect from Magic, and Ranged armour will protect from conjured weapons as it does for spells. A "Wind Longsword" is not a Melee weapon; no melee requirements, stats or even a solid blade. Just wind energy.

Conjuring isn't lossless. Obtaining high-levelled Conjured equipment is more costly than obtaining Rune equipment (as Rune is easily found outside Smithing). But, like Smithing, you can't just make equipment in battle... you require a specific location. Many have suggested a "rusting" theme for Melee equipment to bring some demand to Smithing. Well, Conjured equipment does break, but, unlike many "rusting" ideas, there is no repairing.

Conjuring won't change the fast-training techniques Magic already has; such as Alchemy. However, instead of being just a fast training method, it becomes the fast-and-expensive training method... with Conjured equipment offering a cheap-but-slow training method similar to how players train melee.

This thread goes onto page 2.

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Grin Conjuring!
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A skill is possibly the hardest thing to suggest, tied with locations (but nevermind)! For a good skill you need 99 levels of content? But to summarize... Conjuring requires tablets, break the tablets and you receive elemental manifestations that *resemble* existing weapons (as well as some new faces). To make tablets, you need runes (including one of four new runes), and some run of the mill essence.

Note that;
• Conjuring is a new, independent skill. Think of it as magic's smithing skill.
• Conjured equipment is magic-based, using it has magic requirements, and gives magic exp.
• Wind through fire equipment can be used by free to play, but the skill is still members only.

Consumption is combats biggest calling... melee desperately needs one to give smithing some need, but magic's is far too large! Cost per experience is soaring for magic, it's just too expensive! And this doesn't just affect magic! Without magicians, who will archers dominate? Archers too will become rare, leaving us with a predominantly melee population!

We know the basics behind combat... that warriors wield metal, and rangers wear hide? What does magic have? Conjuring empowers an ancient magical art, the discipline of manifesting the very elemental energy that resides within runestones to create elemental equipment (this isn't unoriginality, I included runestones so runecrafting wouldn't be out of a job)! But this is NOT a concept shared by many MMOs, no, items conjured by this skill are borne of magic an are purely magical (wieldable by those adapt in magic only!).

Conjuring's skill-logo would be that of a firesword.

How the triangle works;
- Range uses projectiles to pierce a magician's armour, but fail to scratch melee's.
- Magic's spells and weapons to hit through melee armour, but are absorbed by hide.
- Melee uses blades to slice through ranges' hide, but cannot breach magic's conjured armour.

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Confuse How?!
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Conjuring is very similar to smithing; gather mineral, refine it, forge it. However, instead of ore, a furnace and an anil, conjuring has essence, runecrafting altars and a lecturn (similar, but not the same as lecturns in your POH).

The process;
• Gather the runestones.
• Fill the remainder of your inventory with essence* which will become the tablets.
• Locate a Magic Lectern, located in most Magic stores/locations.
• Use the desired element rune on the Lectern, and a display will open. (like bars on an anvil)
• Choose the item you wish to conjure (and how many) and the player will craft a tablet.

All conjuring experience is obtained in that process, aside from lamps, minigames, etc.

Tablets can be stacked and traded. They can also be dropped, something magicians can kill for. However, once the item is unleashed from its tablet, it's untradable. Why? For the same reason as Barrows' equipment, because conjured equipment damages. It doesn't lose stats, but once the lifespan expires - the item dissipates. If it were tradeable the marketplace would be horrific; "my weapon only had 50 damage left!"

An example; say I'd conjured a weapon with a damage cap of 140+. Now I say 140+ because it's not limited to 140 damage, weapons cannot break in combat - so one disperses after the fight where the 140 damage is caused. Armour would last indefinitely, or at least far longer than weapons! Note that the lifespan increases with grade (fire is better than wind). This means there is a constant demand for the skill. Which is why Smithing should adapt a similar system, where armour breaks, so the smithing skill is always in demand!

Now this doesn't make them anti-pvp weapons. If a player dies with some conjured equipment, its cash value and rune cost will appear on the ground. The deceased player can only retrieve the items.

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(¸.•´ (¸.•´•.¸¸.•´¯`•._.•

*rune essence will only work up to and including fire equipment.

Pleased Elements?
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The basic elements are wind, water, earth and fire. All four can be used by free players. However, they cannot make it themselves (like Treasure Trail rewards). Smoke, Shadow, Blood, Ice and Astral are all members only, and can only be made after a bit of questing; Lunar Diplomacy to conjure Astral equipment, and Desert Treasure to Ancient equipment! To Conjure equipment, you must be in the mind of its respective spellbook.

Similar to melee's dragon, there is Dragonfire element (shortened to d'fire)! This would have the highest requirement of all equipment, and is obtained in a similar fashion to melee's dragon equipment. Like dragon, it's unmakeable, difficult to obtain, available in an incomplete set, and it's weapons posses special attacks! Dragonfire doesn't degrade. (could require a quest to use)

Weapons, and weapons only, have unlimited runes in their element (astral weapons only replace one astral rune per spell). Weapons can also autocast - but only of elements equal to or lower graded than itself (so water weapons can autocast water and wind spells). Ancient Weapons don't have unlimited runes, but may activate their effect. Most Ancient Weapons share the same special attack that, provided it hits, has a 100% chance of activating the effect. In multicombat, the special would effecting a nine-square area of the target.

As dragonfire lacks an element to provide, its armour actively absorbs some damage - a full set is about 15%. D'fire weapons will of course have special attacks.

Combination equipment is a possibility. Conjuring levels to create should, at least, be the same as their highest contained element. To wield the levels are slightly increased, the equipment would offer additional stats and it looks better. It also provides multiple runes and degrades slower!

Combination equipment requires the combination rune. Air-combos might not happen.

*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´•.¸¸.•´¯`•._.•


Last edited by 3mptylord on Tue Apr 19, 2011 9:15 am; edited 3 times in total
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Conjuring - Page 3 Empty Re: Conjuring

Post by The Empty Lord Sun Apr 24, 2011 8:33 am

Looks like water. Go back to the air colour! Wink

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Post by Zectiox Sun Apr 24, 2011 8:35 am

I just removed some of the stuff, but yes I know its looks like water... if I could just.. ehmm

edit: I finally understood what you meant with "original color" as I change the energy sphere to a energy shimmer Tongue well here is this one Tongue
Conjuring - Page 3 Font210
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Post by Handeath Sun Apr 24, 2011 9:01 am

I still liked it when the energy was flying out of the bowl.

Wait, so the teirs of Elemental Gear weren't going by 10s? What, you want them to go by 15s or 20s?
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Post by The Empty Lord Sun Apr 24, 2011 11:31 am

No. Gust, Torrent, Gravel and Ember wouldn't require a single level. There would be 16 tiers for the elements alone. (I've gathered this was the misunderstanding... if not, please say). Tongue

Just because I'm lazy I'll use the Strike levels; level 1 Magic for Gust Weapons, level 5 Magic for Torrent Weapons, level 9 Magic for Gravel weapons and level 13 for Ember weapons.

Unfortunately, as with fire spells, currently fire is the favourite because it deals the highest. I think that whilst fire should remain the most powerful, the other elements should be given some feel of an effect such that there is still some preference. Thus, players might still wield water even if fire is available. But I'm not sure on this one.


Last edited by 3mptylord on Sun Apr 24, 2011 1:50 pm; edited 1 time in total
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Post by The Empty Lord Sun Apr 24, 2011 11:37 am

nevermind:
Actually, in the miniature the logo looks fantastic! It's only the close up that it looks like the pedestal is too short but, of course, the close-up wouldn't be seen and different graphic can be used when larger images are required. Smile
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Post by The Empty Lord Sun Apr 24, 2011 12:56 pm

Conjuring - Page 3 Skills10
Conjuring in it's place. Wink
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Post by Zectiox Sun Apr 24, 2011 5:05 pm

Nicw setup.. But what skills are that hand with a club and the arrow through the apple.. Haven't seen them before Tongue

clever to put it vertical looks great Grin
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Post by MorbiusMonster Sun Apr 24, 2011 6:57 pm

I would only use this skill if I could have the ability of illusion or use parlour tricks to escape. Spells that make smokescreens or cover of shadows.
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Post by The Empty Lord Sun Apr 24, 2011 8:05 pm

MorbiusMonster wrote:I would only use this skill if I could have the ability of illusion or use parlour tricks to escape. Spells that make smokescreens or cover of shadows.

Well then you're out of luck. This skill does not use spells.

However--see below--Wizardry could. Smile


Last edited by 3mptylord on Sun Apr 24, 2011 9:06 pm; edited 1 time in total
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Post by The Empty Lord Sun Apr 24, 2011 9:03 pm

Spoiler:
Conjuring - Page 3 Skills14
Also missed the interface change. Tongue

The one with the arrow piercing an apple is Marksmanship; the hand with the wand is Aura/Mana; and the tome with the spell is Wizardry (which I had never thought of an icon for before, so that one was spur of the moment). Pleased


Last edited by 3mptylord on Sun Apr 24, 2011 10:09 pm; edited 1 time in total
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Post by Zectiox Sun Apr 24, 2011 10:09 pm

what does wizardy that magic dont??


well I made an example how the 4 daggers, for example, could look like...

Conjuring - Page 3 Dagger10
well I made the blade one color for every dagger but the.. shank or what ever its called where you grip it would be in different colors as of the different types of that element... Conjuring - Page 3 54687 and to the top-right I took the opposite and had the blade in different colors as the elements and the "handle", though I like the first one... but Tongue
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Post by The Empty Lord Sun Apr 24, 2011 10:12 pm

Air should start at the third-most colour, and get darker (as in blacker, not blue). Like clouds, sort of.
Also, Earth might be better the other way around... lighter to darker (like water and fire).

But otherwise, awesome!!! Grin

I updated the last page, you might miss this one:


Last edited by 3mptylord on Sun Apr 24, 2011 10:23 pm; edited 3 times in total
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Post by Zectiox Sun Apr 24, 2011 10:17 pm

Spoiler:

well I'll do the other weapons as well its just to do everything again Conjuring - Page 3 612280

Edit the air daggers was something wrong about but its right now Tongue
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Post by The Empty Lord Sun Apr 24, 2011 10:24 pm

Try making Wind get blacker, not bluer. Tongue

Spoiler:
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Post by Zectiox Sun Apr 24, 2011 11:07 pm

well I will repaint the air one Conjuring - Page 3 612280 ty for the comment

Spoiler:
maces... here I made the wind maces darker and not bluer Conjuring - Page 3 612280
better to put images in spoiler, the thread is otherwise spammed with images which changes fast and usual Conjuring - Page 3 612280
Spoiler:
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Post by The Empty Lord Mon Apr 25, 2011 2:21 am

Nice!

Obviously, when equip, they would have energy effects. Smile
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Post by Handeath Mon Apr 25, 2011 2:41 am

But can they not be recolors of existing Melee weapons? I'm sorry I sound blunt, but I'd imagine they'd be more 'free'
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Post by The Empty Lord Mon Apr 25, 2011 10:43 am

It's hard to illustrate "free" in an icon, but when equip they would be moving. Like liquid or fire burning. Gust, Torrent, Gravel and Ember armour is only a thing veil around you, it then gets thicker, then it's an almost complete coverage, and finally there's particle effects of some kind (but no thicker than the third) - so lightning sparks in Thunder armour, for example. Smile

Zect, I think the blade should change colour rather than the handle... it's easier to see. With dagger, it looked fine... but now seeing the mace, I think it would be better to have the weapon-head. Tongue
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Post by The Empty Lord Mon Apr 25, 2011 12:08 pm

I take it we're sticking with grades of elements? Specific names may vary?

Gust, Torrent, Gravel, Ember, Gale, Deluge, Cobble, Flame, Underdark, Overlight, Storm, Maelstrom, Boulder, Scorch, Astral, Arcane, Thunder, Tempest, Quake, Blaze and Dragonfire.
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Post by Handeath Mon Apr 25, 2011 12:50 pm

In that order? I imagined Dragon fire to be Level 60, like Dragon equipment.
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Post by The Empty Lord Mon Apr 25, 2011 1:00 pm

I was thinking at least 75. Ideally, in the event of a Smithing update, Dragon should be higher... it only won't be in light of angry players. Tongue But I suppose the Dark Bow is 60 also, so why not. Should Astral AND Arcane get bumped, or just Arcane?
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Post by Zectiox Tue Apr 26, 2011 1:34 am

Spoiler:

here its... platelegs, platebodies, swords, full helmets and chainmails
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Post by The Empty Lord Tue Apr 26, 2011 2:28 am

Alas, that looks far too melee. Sigh

Although, Conjuring wouldn't have helms or chainmail. Tongue

Terrible attempts, but meh. Tongue
Conjuring - Page 3 Conjur10


Last edited by 3mptylord on Tue Apr 26, 2011 3:40 am; edited 1 time in total
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Post by Zectiox Tue Apr 26, 2011 3:39 am

how do I make them magic? oO... How do you turn a melee weapon into a magical "melee" weapon.. or how do I make them non-melee? Tongue

ehmm well my computer crashed right after I posted it so I do not have them on my computer anymore xD
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Post by Zectiox Tue Apr 26, 2011 5:53 am

quite good actually... I couldn't do better myself Tongue I could try but.. Tongue
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Post by Zectiox Tue Apr 26, 2011 7:37 am

Spoiler:
just something for something... but the smaller one is more or less 1/4 of the normal size...
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