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Gnomeball Revamp

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Post by Handeath Sun Jun 26, 2011 5:58 am

Firstly, no flaming. Criticism is welcome. Secondly, this is my original idea, don’t copy it. Thirdly, this is in the Suggestion Forum because I am almost making a new minigame. Fourthly, this is my first minigame, so it might not be perfectly organized or complete. If you see something that could be improved, content or presentation-wise, please tell me. Finally, bumps are much appreciated.

TSS RAID 2011!
Handeath
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Post by Handeath Sun Jun 26, 2011 5:59 am

INTRODUCTION:

The competition! The skill! The crow- wait, you’re thinking of the Duel Arena? I had Gnome Ball in mind! Never heard of it? I’m not surprised. Gnome Ball has poor gameplay, even poorer rewards, and it can’t even be played with a friend! I think we can make a real spectator sport out of this!



TABLE OF CONTENTS:

Key: Topic – (Page Number, Post Number - Page Number, Post Number)

Introduction and Table of Contents – (1, 2)

Getting Started – (1, 3)

Gameplay – (1, 4 – 2, 8)

Teams – (2, 9 – 2. 10)

Rewards – (2, 11 – 3, 4)

FAQ – (3, 5)


Last edited by Handeath on Sun Jun 26, 2011 6:12 am; edited 1 time in total
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Post by Handeath Sun Jun 26, 2011 6:00 am

GETTING STARTED:

If you head west of the Grand Tree, you’ll reach the Gnomeball complex. However, it’s been redecorated: it’s much larger and has new features. Firstly, all the platforms are in one place, south of the field. If you climb the stairs, you’ll find a platform the size of the Castlewars lobby, there’s a Bank Booth to the west, the Gnome Coach and Gnome Manager in the center, and the Merchandise Shop to the east. If you enter the trapdoor next to the stairs to the platform, you’ll enter the Gathering Room, a large underground chamber with three rooms, one for Random matches, the other for Captain’s matches, the third for Clan matches. To the east and west of the field are the bleachers, where several gnomes are watching the matches.
Handeath
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Post by Handeath Sun Jun 26, 2011 6:00 am

GAMEPLAY:

If you speak to the Gnome Coach, he will give you a tutorial on how to play. Firstly, Gnomeball is a safe 11v11 game that is won by reaching a Goal Quota (first to 4, 6, 8, or 10) or scoring more goals than the other team within the Time Limit (5, 10, 15, or 20 minutes), both of which can be decided before the match begins. Since you will be given pads (to show your team colors and for your safety), almost all items are prohibited from the game.
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Post by Handeath Sun Jun 26, 2011 6:00 am

Game Modes:

Gnomeball wasn’t made just for gnomes! (Well, actually…forget it.) By speaking to the Gnome Manager, you can play alongside a team of Gnomes against a team of Gnomes. You can choose the Arena and Goal Quota/Time Limit and then pick a team out of those who want to play with you, to go against anyone of the 6 teams (you might get a mirror match!).



If you want a bigger challenge, you can head to the Gathering Room underground to set up a PvP match. You can have up to 10 human players on a team.



If you enter the Random room, you will be matched up with people who have similar stats and thrown onto the field as a team (Red or Blue) as soon as there are enough people, or after 10 minutes, in which case gnomes who have stats of about average level (in comparison to the human players) will go with you to fill the team. However, the games will always be First to 6; the fields will all be Plain, and positions will always be randomized.



If you enter the Captain’s Room, you will see a table with Sign-Up Sheets. While you have this sheet in you inventory, you are a Captain. As Captain, you can Challenge another Captain and choose the Arena and Goal Quota/Time Limit. You can also Invite players to see their Levels, Inventories, and Unlocked Moves and Plays. Once both sides have at least 5 human players, both Captains can decide to continue, stop accepting players, and pick positions. Once the positions have been chosen, you can play.



You have to be in a clan, as a guest or a member, to enter the Clan Room. There Clan Leaders and Ranked Members can challenge each other. Once a challenge has been accepted, the challengers can choose the Arena and Goal Quota/Time Limit. However, the challengers can only Invite members of their own clan. Once both sides have at least 5 human players, both challengers can decide to continue, stop accepting players, and pick positions. Once the positions have been chosen, you can play.
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Post by Handeath Sun Jun 26, 2011 6:00 am

Arenas:

One of multiple arenas can be chosen, all of which are rectangular and the same size. Each arena favors a certain play style, see which one you like.



Plain – This arena has nothing special in it



Chink – There are Walls (barriers which can’t be walked or passed through) periodically spaced a few squares away from the sidelines



Hourglass – There are Fences (barriers which can only be passed through) periodically spaced several squares away from the endlines



Molehills – There are Fences spaced throughout the arena
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Post by Handeath Sun Jun 26, 2011 6:01 am

Positions:

Like many sports, Gnomeball has positions: the Goalie guards the goal, Defence stays on your half of the field, trying to take the ball, Offence stays on the opponent’s side and tries to score, and Midfield helps both Offence and Defence and tries to move the ball to the Offence quickly. Before the game starts, you can choose to determine which position each player will take. (You can only have one goalie.) Players can temporarily change positions (eg, A Defender goes up to the Offence), but you must ALWAYS have 2 people per position.
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Post by Handeath Sun Jun 26, 2011 6:01 am

Stats:

There are 5 stats a Gnomeball Player has and are based off of actual skills. These stats have their own “Level” (up to 99) based off of the levels of their Component Skills. (The order of the skills shows how much each skill contributes, in decreasing value.):



Accuracy – Ranged: This stat determines how likely you are to make a pass, which becomes less likely at large distances, or score, which becomes less likely the closer the Goalie is to you.



Interception – Theiving, Ranged/Agility (I can’t decide, please give input!): This stat determines how likely you are to steal automatically the ball if it has been dropped or in mid-pass.



Tackle – Theiving, Strength, Agility: This stat determines how like likely you are to steal the ball when you tackle a player.



Evasion – Agility, Defence: This stat determines how likely you are to keep the ball if you are tackled.



Stamina – Agility: This stat determines how long you can run (ie Run Energy) and how fast you can. Note that your speed increases only slightly as you approach Level 99 Agility.
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Post by Handeath Sun Jun 26, 2011 6:01 am

Gnomeball Menu:

Your position is at the very top of the menu. Stats and their Levels are grouped beneath your position (Accuracy has a bullseye, Interception is a hand reaching for a ball, Tackle is a hand in motion, Evasion is a figure making a dodge, and Stamina is the Run Energy Logo), a bird’s-eye view of the field goes horizontally across the center (so you can see who has possession, the positions and teams of all the players), and a list of your available Moves and Plays are at the bottom.
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Post by Handeath Sun Jun 26, 2011 6:01 am

Kickoff:

At the start of the game and whenever a goal is scored, the players, excluding the Goalie, will be arranged in rows of Defence (5 squares from your goal), Midfield (at the center line), and Offence (5 squares from the opposing goal. At the start of the game, the ball will be dropped and a Midfielder from each team will try to Intercept the ball. If one Midfielder has an Interception 5 levels higher than the other, he gets possession of the ball. Otherwise, the ball is Fumbled, ie on the ground. If a ball is Fumbled, the first player to click on the ball will pick it up and get possession. Alternatively, if a player in a 3x3 box around the Fumbled ball has a high enough Interception Level, s/he will automatically pick up the ball.
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Post by Handeath Sun Jun 26, 2011 6:01 am

Passing:

To make a pass, simply click on the player you want to pass to on the game-screen or the mini-field, and the receiver will catch it if the pass is successful. If a player with an Interception Level at least 5 levels higher than your Accuracy Level is in a 3x3 box around the ball while it’s in midair, he will gain possession of it instead. However, if your Accuracy Level isn’t high enough or the opposing player’s Interception Level isn’t high enough, the ball will be Fumbled. (In the case of a low Accuracy Level, the pass will fall short.)
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Post by Handeath Sun Jun 26, 2011 6:01 am

Tackling:

To tackle, simply click on the opposing player who has the ball, and, at the cost of 10% Run Energy, you will swipe the ball from that player. If the opposing player has an Evasion Level at least 5 levels higher than your Tackle Level, s/he will evade the tackle and you will be stunned for a second in addition to losing 15% Run Energy. If opposing player’s Evasion Level isn’t high enough, the ball will be Fumbled.
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Post by Handeath Sun Jun 26, 2011 6:02 am

Shooting:

To shoot, simply click on the opposing team’s goal. However, the Goalie can intercept the ball, and his/her Interception Level “fluctuates” along with the distance between him/her and from where you shoot.
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Post by Handeath Sun Jun 26, 2011 6:02 am

Goalkeeping:

Goalkeeping is both more exciting and boring than any other position. You can move across the goal’s face (it’s 9 squares long) to block shots. Note that the closer you are to a shot, the more likely you are to intercept it. Moreover, you will always gain possession of the ball if your Interception Level is higher than the shooter’s Accuracy Level. Once you have possession of the ball, you can pass to a player like anyone else (see above).
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Post by Handeath Sun Jun 26, 2011 6:02 am

Substitution:

I lied. Tongue Gnomeball is 11v11, but there are always two extra gnome players, sitting on the bench. If you feel like you need a break, you can go to the bench on the North sideline, and a Gnome will take your place. While you’re on the bench, you will Rest and you will now have access to your Inventory. To go back in, you can go to the Gnomeball Menu and click on Substitute (which replaces your Moves and Plays) to have the Gnome sub you back in.
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Post by Handeath Sun Jun 26, 2011 6:02 am

Moves:

As you play with professional Gnomeball teams, you’ll learn some of the moves that they do. To unlock a Move, you have to use it 10 times before you can use that move while playing with other teams. To do a Move, simply click on it in the Gnomeball Menu. Each Move has its own benefits and costs, and all of them have a 45 second cooldown, so use them wisely!
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Post by Handeath Sun Jun 26, 2011 6:03 am

Plays:

Plays are the most complex part of the game, they’re unlocked just like Moves (use them 10 times with that team). To call a Play, simply click on it in the Gnomeball Menu. Plays benefit most players and call for sudden position changes, but the risk is as high as the reward, especially since a team can only run one play per minute.



Moreover, in PvP matches, Plays are harder to use: gnomes will immediately follow your play, but humans are…human! In a Random and Clan match, a Play can only be called if at least 3 players agree to it and ALL members of the team have unlocked it. In a Captain’s match, the Captain’s word goes.



Moves and Plays will be explained in detail along with the Gnome Teams.
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Post by Handeath Sun Jun 26, 2011 6:03 am

Teams:

Since Gnomeball is a professional sport, there are professional teams who compete in the Undri (Lands) League. Now that it’s the off-season, the teams are willing to see what human are made of. That’s not to say that some teams will let anyone in! Each team has its own strengths, weaknesses, plays, and moves. Stats are listed on a scale of 1 (very low) to 5 (very high)



Guthix Scales:

This group of Guthixian players from the Stronghold area is rather casual, hence why they accept all comers. However, they are a very well rounded group, and they can adapt to any situation.

Career Point Requirement: 0

Home Colors: Green with White Trim

Away Colors: Dark Green with Gold Trim (you are always the Home Team)

Position: 3-3-3 (Defence-Midfield-Offence)

Stats:

> Accuracy – 3

> Interception – 3

> Tackle – 3

> Evasion – 3

> Stamina – 4

Move: Equal Footing, Costs 15% – All your stats are boosted by 6%. You stretch for a few moments.

Play: Equilibrum, goes to a 2-5-2 – The Defence’s Tackle Level is boosted by 4%, the Midfield’s Interception Level is boosted by 4%, and the Offence’s Evasion Level is boosted by 4%



Oaknock’s Tortoises:

For one reason or another, these engineers have decided to form a Gnomeball team. Although many looked down on them, their tactical genius and defencive play has won them many games.

Career Point Requirement: 60

Home Colors: Brown with Beige Trim

Away Colors: Beige with Cyan Trim

Position: 4-3-2

Stats:

> Accuracy – 2

> Interception – 3

> Tackle – 5

> Evasion – 2

> Stamina – 4

Move: Decode, Costs 20% - For the next 30 seconds, if you go against an opponent who has beaten you in the past 2 minutes (eg, he Tackled you, you now try to Intercept his pass), you will definitely succeed (this effect only happens to one opponent). If you beat him/her at what s/he you beat at, your opponent will be stunned for 1 second. You can’t do this move while Shooting. You rub your temples for a moment.

Play: Rampart, goes to a 5-2-2 – The Defence’s Tackle and Interception Levels are boosted by 6%.



Gianne’s Terrorbirds:

Gianne doesn’t only own a successful restaurant, he also has his own Gnomeball team. Just like his super-fast deliveries, the players can blow just about anyone away!

Career Point Requirement: 120

Home Colors: Blue with White Trim

Away Colors: Pale Blue with Pale Yellow Trim

Position: 2-4-3

Stats:

> Accuracy – 2

> Interception – 3

> Tackle – 2

> Evasion – 4

> Stamina – 5

Move: Special Delivery, Costs 10% – Your Stamina Level is boosted by 6%. You jog in place for a few moments.

Play: 30 Minutes or Less, goes to a 2-3-4 – The Midfield’s Accuracy and Evasion Level goes up by 4%, the Offence’s Accuracy Level goes up by 4%



Khazard Cannons:

Some veterans settle down, others go on to form amazing Gnomeball teams. The Khazard Cannon is made of soldiers who fought on the Khazard Battlefield, and their driving offence shows their battle experience.

Career Point Requirement: 180

Home Colors: Red with Black Trim

Away Colors: Dark Red with Gray Trim

Position: 2-3-4

Stats:

> Accuracy – 5

> Interception – 4

> Tackle – 3

> Evasion – 2

> Stamina – 2

Move: Ballista, Costs 25% – For one pass, your Accuracy Level is boosted by 6%, and if someone tries to Intercept it, it is automatically Fumbled, and the Interceptor is stunned. You wind up and throw the ball.

Play: Flying V, goes to a 2-4-2 – The Midfield’s Interception, Tackle, and Stamina Levels go up by 4%.


Last edited by Handeath on Sun Jun 26, 2011 1:46 pm; edited 2 times in total
Handeath
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Post by Handeath Sun Jun 26, 2011 6:03 am

Burthorpe Rogues:

Not all gnomes dream of being dashing strikers! The more secretive ones, while still dashing, prefer to keep the ball and pass until the perfect opportunity comes. Wait, are they even from Burthorpe?

Career Point Requirement: 240

Home Colors: Black with Purple Trim

Away Colors: Dark Gray with Brown Trim

Position: 2-4-3

Stats:

> Accuracy – 2

> Interception – 5

> Tackle – 4

> Evasion – 2

> Stamina – 3

Move: Blackjack, Costs 30% – On your next tackle, you will automatically get the ball. Moreover, your opponent is stunned for a second, and his/her stats are reduced by 4%. You make a much harder tackle than usual.

Play: Tumbler, goes to a 2-2-2-3 (ie The Midfield splits and 2 play defencely and 2 offencively) – Everyone’s Accuracy and Tackle Levels are increased by 4%



Narnode’s Council

The royal team itself! While some kings have Royal Fools, King Narnode decide to have his own Gnomeball Team. Although Gnomeball is a rough and tumble sport, these player manage to keep their majestic grace.

Career Point Requirement: 300

Home Colors: Gold with Red Trim

Away Colors: Pale Yellow with White Trim

Position: 3-2-4

Stats:

> Accuracy – 4

> Interception – 3

> Tackle – 2

> Evasion – 5

> Stamina – 2

Move: Highroller, Costs 30% – Your Accuracy and Evasion Levels are boosted by 10%, but if you are Tackled or Intercepted, you are stunned for 2 seconds. You straighten out your pads.

Play: Monarchy, goes to a 4-2-3 – The Defence’s Tackle and Interception Levels are boosted by 4%, the Offence’s Accuracy Level goes up 4%.
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Post by Handeath Sun Jun 26, 2011 6:04 am

REWARDS:

Firstly, you can gain Xp in game for successful actions, for example you gain Agility and Defence Xp for successful Evading someone. (Goalies get more Xp than other positions.) Once you complete a game, there are two definite rewards per game: Career Points and Game Points. Depending on how you personally did in a game (how many Tackles you made, Goals you scored), you will be given a certain number of Career Points: PvP matches give you +20, winning the game gives you +5, losing gives you -5. I say you can get about 50 Career Points per game at the most.



Game Points are like Castlewars Tickets: they are awarded for winning or tying. The amount of tickets you win is also based on the Goal Quota/Time Limit:

Goal Quota/Time Limit – Win – Tie (only possible in a Time Limit game)

4 goals/5 minutes – 2 – 1

6/10 – 3 – 2

8/15 – 4 – 3

10/20 – 5 – 4
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Post by Handeath Sun Jun 26, 2011 6:04 am

Highscores:

Not only will having more Career Points let you play with other teams, but they will be seen on the Highscores!



Gnomeball:

If you talk to the Gnome Coach, you can buy a Gnomeball for a Game Point. If you a equip it, you can pass to another player. If Accept Aid is off, you two will be treated like Gnomeball Players, and can Pass, Tackle, Intercept, etc. You can pass to more people to snowball into a pick-up game! Off course, you can’t play where there’s serious business, like the G.E.
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Post by Handeath Sun Jun 26, 2011 6:04 am

Jerseys:

If you play at least 10 games with a professional team, you can buy a jersey from the Merchandise Shop displaying that team’s home colors for 2000 coins. They give no bonuses, but you can operate them to do a cool emote!



Guthix Scales – A Green Jersey with a White set of Scales

Emote: Your arms are out to your side and you hold two weighing pans, one with the Scales logo, and the other with a random team logo. You lower the other logo for a second, and then slam the Scales logo down, sending the random logo flying!



Oaknock Tortoises – A Brown Jersey with a Cyan Tortoise

Emote: A tortoise mounted with cyan armor rises from the ground beneath you as you stand on it triumphantly.



Gianne’s Terrorbirds – A Blue Jersey with a White Terrorbird

Emote: You spin around and hold a red delivery bag. You open then bag, take the Gnomeball inside, and throw it as hard as you can.



Khazard Cannons – A Red Jersey with a Black Cannon

Emote: You jump up and a cluster of cannons fire Gnomeballs upwards from beneath you. When you land, the Gnomeballs rain down with explosions.



Burthorpe Rogues – A Black Jersey with a Purple Cloak and Dagger

Emote: You snag a ball flying by you, and then make it disappear under a purple cloth.



Narnode’s Council – A Gold Jersey with a Red Crown

Emote: You make a pass, watch it fly, then celebrate by putting on a crown and doing a quick jig.
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Post by Handeath Sun Jun 26, 2011 6:04 am

Training:

If you talk to the Gnome Coach, you can trade in Game Points for Agility, Defence, Ranged, Theiving, or Strength Xp, using a formula similar to that seen at Pest Control.



Terrorade:

Gianne has gladly made these sports drinks that can be purchased from the Merchandise Shop for 5 Game Points. Not only do they taste great, but also they boost stats by 10%, restore Run Energy, heal 80 Life Points, and can be used in Gnomeball and anywhere else!



Terrorbird Lime – Green, Boosts Agility



Trollweiss Berry – Pale Blue, Boosts Defence



Karamja Lemon – Yellow, Boosts Ranged



Dragon Fruit Punch – Red, Boosts Strength



Tortoise Grape – Purple, Boosts Theiving
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Post by Handeath Sun Jun 26, 2011 6:04 am

Battle Pads:

If you talk to the Gnome Manager, he can reward your efforts with a sponsorship! Sort of. The Undri has decide to make armor with a Gnomeball theme. But since it’s only a prototype, the Manager will only give these pads to people who really love the game, ie have a lot of points. The armor is similar to Green, Blue, and Red Dragonhide, but the accuracy bonuses are higher, the defence bonuses are lower, and it’s weightless!

Key: Name – Approximate Stats of a ___ – Game Point Cost



Major League Helmet – Green Dragonhide Coif – 80

Major League Chestpads – Green Dragonhide Body – 80

Major League Thighpads – Green Dragonhide Chaps – 80



Premier League Helmet – Blue Dragonhide Coif – 800

Premier League Chestpads – Blue Dragonhide Body – 800

Premier League Thighpads – Blue Dragonhide Chaps – 800



Champion League Helmet – Red Dragonhide Coif – 1100

Champion League Chestpads – Red Dragonhide Body – 1100

Champion League Thighpads – Red Dragonhide Chaps – 1100
Handeath
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Post by Handeath Sun Jun 26, 2011 6:05 am

FAQ:

How do I switch positions?

Just stay where a position starts the game (eg the half-way line) for a few moments, and you will go to that position. If you can’t change positions (you’re one of two Defenders), the switch won’t be made.



Can Goalies switch positions?

Only if someone runs to take his/her place immediately afterward.



Why are the Battle Pads for Rangers?

I wanted a system items that would show achievement, similar to Castle Wars armor. Because Gnomeball is a Ranged and Agilty sport, I decided to use light armor as the reward. I thought of making the pads have all-round stats similar to Void Equipment, but that would be overpowered (All-round Rune Armor?!).



Why don’t any of the teams have a 1 in a skill?

To have a 1, a gnome would have to have that skill reduced, ie be Blackjacked.



Why do amps go to 11?

Because it’s higher than 10.



Was that relevant?

No.



Are you done?

Yes.
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